Author Topic: Shadowguard Helper  (Read 31567 times)

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Offline addictedTopic starter

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Shadowguard Helper
« on: October 26, 2015, 08:25:30 PM »
+1
I worked a bit on this script and I think is ready to be tested. I know it is not bullet-proof and that my skill at coding sucks.
I used probably more instinct than logic. So some parts can surely improve.

Any advice is welcome and if you're so kind to correct my grammatical errors even better! (pm me pls)

How to: Hit play at one of the floors of minax's tower, the script will know what you are looking for.

Code: [Select]
;======================================================================
; Script Name: Shadowguard Helper
; Author: Addicted
; Version: 0.6.1
; Client Tested: 7.0.46.2
; EUO version tested with: 1.5 292
; Shard: OSI
; Revision Date: 2015-10-27
; Public Release: 2015-10-27
; Purpose: a little help solving the floors of the minax's tower
; How the script work:
; The script will assist you in 4 floors: The Bar, The Orchard, The Armory and The Fountain
;
; The Bar:      Walk close to a bottle and then to a pirate.
; The Orchard:  Walk close to a tree (G_1), take an apple, use the apple on the same tree
;               do the same for all the 16 trees. When you know all the trees
;               get an apple and walk/run close to the other trees the script
;               will throw the apple at the right tree.
; The Armoury:  Kill the ensorcelled armors, loot the corrupted pylactery,
;               purify them using the purifying flames (bracers) and use the purified pylactery,
;               to destroy the cursed suit of armour.
;               You must kill the mobs and move close to the objects
; The Fountain: Kill the vile water ellies, the script will loot the fountain parts and place them
;               inside your backpack the script ignore the looted (by you) pieces
;               so you can place them with ease
; The Belfry:   ATM nothing use a looter and look for a magical drake wing (BRL)
;========================================================================

Version: 0.6.1
-sub adctd_locktarget: rework (no event #property)
-Sub thebar: rework (flow execution)
-minor wait adjustment
Version: 0.6
public release

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Shadowguard_Helper.0.6.1.txt
« Last Edit: October 27, 2015, 02:42:35 AM by addicted »

Offline Khameleon

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Re: Shadowguard Helper
« Reply #1 on: November 24, 2015, 11:49:57 AM »
+2
I used the script for 2 great runs...
perhaps for the roof add a gold pickeruper and bos useage
another feature I thought of is some sort of notification when the mage turns into an elemental
but so far so good thank you for sharing...

I grabbed some id's
Anon the mage is IS
Anon the Mage as Earth Elemental is ED

Fractured Time Gate is NSCB
Minax the Enchantress is HS

« Last Edit: November 25, 2015, 06:22:09 AM by Khameleon »

Offline Insideout

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Re: Shadowguard Helper
« Reply #2 on: December 10, 2015, 07:19:39 AM »
+1
Worked Like a Champ on the BAr and Orchard. Thanks for Taking the time to write and share  :)

Offline Insideout

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Re: Shadowguard Helper
« Reply #3 on: December 20, 2015, 04:30:11 PM »
+1
Got to the fountain today worked great yet again

Offline Ketchup

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Re: Shadowguard Helper
« Reply #4 on: December 21, 2015, 05:08:05 AM »
+1
theres only one flaw I have found with this otherwise super script, if you enemy of one anything in the bar it will stop throwing bottles at it

Offline tehmt

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Re: Shadowguard Helper
« Reply #5 on: January 06, 2016, 03:40:51 PM »
+1
Worked Like a Champ on the BAr and Orchard. Thanks for Taking the time to write and share  :)

exactly this, first try, excellent, tyvm!

Offline Btownbrian

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Re: Shadowguard Helper
« Reply #6 on: January 07, 2016, 08:28:52 AM »
+1
I tested it out in armory and it was wonderful! I can't seem to get it to work well on orchard? Do you have any advice? Thank you for the script tho!!!

Offline tandj99

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Re: Shadowguard Helper
« Reply #7 on: January 09, 2016, 05:07:34 AM »
+1
I tested this in the Orchard last night. It worked pretty good. Had some issues once I got to just 6 trees left but that could have been my fault with running in between trees or something. Will try again today.

Offline tandj99

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Re: Shadowguard Helper
« Reply #8 on: March 01, 2016, 03:43:48 PM »
+1
Ok so I've gotten to use this several times.

For the bar room had to change the range of scan for the pirates to throw the bottles. (wish there was a way to speed the whole process of picking up bottle and throwing bottle)
The orchard room works pretty flawless.
The armory room the range of scan also needs changed
The Fountain does well for pulling the pieces off the floor.
The belfry not sure what could be changed unless you could have it automate the casting of EV's lol


Offline The Ghost

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Re: Shadowguard Helper
« Reply #9 on: March 01, 2016, 05:32:42 PM »
+1
I try the bar with no problem,  
 did the Orchard but get get left with 8 trees, guest I need to learn how to run this one.   :)
Did also the armour, did not get the whole concept so will have to try this again.  

I redid the orchard, and it work.   great
« Last Edit: March 01, 2016, 06:43:00 PM by The Ghost »

Offline cybercasper

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Re: Shadowguard Helper
« Reply #10 on: April 17, 2016, 06:40:40 AM »
+1
Looking for a little help with this one. Yesterday was working fine then this morning I logged in and nothing is working with the targeting anything

Offline gimlet

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Re: Shadowguard Helper
« Reply #11 on: April 17, 2016, 06:50:53 AM »
+1
What templates do people use for this?
Would a tamer work well.
or what?

Offline cybercasper

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Re: Shadowguard Helper
« Reply #12 on: April 17, 2016, 07:30:43 AM »
+1
tamers aren't too bad with it armory and fountain are a little hard but the others is pretty quick. but I cant seem to get it to work today for some reason did what I could and nothing works. all the ids are right so something weird is happening.

Offline cybercasper

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Re: Shadowguard Helper
« Reply #13 on: April 17, 2016, 07:49:02 AM »
+1
wow crazy and now it works now that easyuo can see my character name. does anyone know why that happens that sometimes it is blank

Offline manwinc

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Re: Shadowguard Helper
« Reply #14 on: April 17, 2016, 01:47:56 PM »
+1
Make sure your healthbar is pulled
Monkeys and Typewriters!

" Oh I know, We'll make a Boss Encounter that requires 3 keys per player to enter, Then we'll make it not a closed instance so you never know if you are going to pop into a fresh room or a boss that has 1% Health left with 20 dudes smashing its face in, wasting your time and effort"

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