Author Topic: An Idiots (TG) Guide to Marking an Imbuier  (Read 6746 times)

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Offline The GhostTopic starter

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An Idiots (TG) Guide to Marking an Imbuier
« on: July 19, 2015, 05:16:04 PM »
+2
Let get some inspiration from Crisis here. 

Since we have an awesome script on SUO to raise imbuing,( Thx Mwinc) http://www.scriptuo.com/index.php?topic=8968.0 let take a few minute and  explain how to use it.  I have jump around shard and this is by far the easiest way to raise imbuing skill.
 
Before you start raising your skill, you will need to get some secondary skill and resources.   

skill needed.
GM tinker.  50 to Gm  This can be done with 8k using Paulonius Tinker Trainer   http://www.scriptuo.com/index.php?topic=3316.0
GM Arm Lore. 0-GM  it will raise at the same time as tinker.  You can finish the rest using UOA  or razor with a quick macro to lore a weapon.

Resourses Needed
You will require to purchase
12k Amber
12k Citrine
3k Ruby

12k Magical Residue.  This one can be make crafting Dull Copper Hammer ( Tinker one)  1 Hammer return 2 Residue. 

I prefer to eat 120 PS at the start and use forge at home.  this give you the lower success rate.

Using ManWinc Setup:and Hit play.   Should take you 11-12 hrs to 120 the skill.
Secure Container Near SoulForge
Iron Ingots
Dull Copper Ingots
Gold Ingots
Enough Tinkering to 100% Craft Exceptional Hammers (Carp Hammers)
Residue
Amber
Citrine
Ruby's


 


Offline Ketchup

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Re: An Idiots (TG) Guide to Marking an Imbuier
« Reply #1 on: July 20, 2015, 03:55:45 AM »
+1
thank you very much sir, this helps and I'm sure will help a few others, if I have any questions I'll post them here so others can see!

Offline kakepare

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Re: An Idiots (TG) Guide to Marking an Imbuier
« Reply #2 on: November 07, 2017, 12:00:10 AM »
+1
thank you! made prep easier to know the numbers :D

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