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Topics - freddy

Pages: [1] 2
1
Item Evaluation / Freddy's item stats
« on: May 10, 2018, 06:23:11 AM »
Code: [Select]
;==================================
; Script Name: Freddy's Item Stats
; Author: Freddy
; Version: 3.1
; Client Tested with: 7.0.16
; EUO version tested with: 1.5 (Build 0199)
; Shard OSI
; Revision Date: 10 May 2018
; Public Release: 12-18-2005
; Purpose: This script finds the Item ID and Item types of the item you click.
;==================================


This script will tell you basic information about an item you pick. It will store information about previously scanned items, which you can recall from the listbox. The script also has an option to save the itemid of whatever you scan to your clipboard.

2
Off Topic / Mesanna & scripting
« on: May 10, 2018, 05:52:55 AM »
Found this over at EUO. I knew the UO devs have been on scripting sites since before SUO started, but I didn't realize they have their minions sending them scripts lol. Be careful what you share publicly 

3
Misc. Scripts / Freddy's Deed Stocker
« on: May 06, 2018, 09:57:55 PM »
Code: [Select]
;==================================
; Script Name: Freddy's Deed Stocker
; Author: Freddy
; Version: 2.0
; Client Tested with: 7.0.16
; EUO version tested with: 1.5 (Build 0199)
; Shard OSI
; Revision Date: 5/25/2012
; Public Release: 10/16/2011
; Purpose: Prices and organizes commodity deeds within a WOODEN BOX on a vendor.
;==================================
;Planned for next version
; - Journal scanner to detect when vendor can no longer hold more items
;Changes
;5/25/12
; - Removed unnecessary code.
; - Changed the method the script uses to drop deeds
; - Now prices and organizes at the same time
;11/01/11
; - Added a menu
;---------------------Do Not Edit Below------------------------

This script prices and organized commodity deeds in a wooden box on a vendor. This script ONLY works with deeds that have an item type of EWH and wooden boxes

To use:
Place deeds in your main pack or in a container in your main pack. Your vendors main pack must have a wooden box. When you run the script it will ask you to target the container with the deeds (if it is your main pack, click your backpack in your paperdoll.) and then the wooden box on the vendor. Set a price and press start. If your vendor has a messy wooden box, you can click the Organize instead button and it will organize the vendors pack without repricing.


4
Character skill advancement / Freddy's Poison Express
« on: August 22, 2012, 01:01:55 AM »
Pretty simple script. Put 5k regular, 7k greater, and 2k deadly poison pots in a secure. put a dagger in your pack. Must be used inside of a house that you own.

Supports auto SOA use, just place them inside your pack and set the %useSoa variable to #true on the first line of the script.





5
General UO Chat / Best IDOC ever
« on: June 10, 2012, 02:08:54 AM »
Waited for 3 hours and the house was completely empty except for a useless soulstone. Awesome!


6
Off Topic / kids drinking hand sanitizer
« on: April 25, 2012, 08:11:54 AM »
How hard is it to get alcohol? When i was a teenager I had no problem getting alcohol. What the hell is wrong with these dumb teenagers


7
Television/Movies / It's finally happening
« on: March 28, 2012, 07:56:40 PM »


Anchorman 2!!!

8
Jokes! / internet gem
« on: March 17, 2012, 11:22:59 PM »
from mah fav site reddit

"Growing up, there was a kid a grade below me. He was kind of annoying, always cracking bad jokes, pretending to be a lot cooler than he actually was. The kind of kid calculated to drive a 12-year-old with anger issues into a frenzy.

I kind of made tormenting him my personal project. We lived in a shitty neighborhood, and there were plenty of bored, angry kids who were happy to go along with it. One of them was Jerome. Looking back, the kid was a sociopath. Basically roamed the streets. Tortured bugs, pigeons, cats. Probably eating a hooker's heart somewhere right now.

Anyway, Jerome and I started chasing this kid after school. It started with name-calling. We threw everything we could at him. He ignored it for a while, but I could tell we were getting at him. He stopped shooting back wisecracks and making goofy-ass faces. He just... well, he had to shut out a lot of the world to shut us out. Part of him just went dead.

One day in 1990, we saw this kid playing ball and we decided to start on him again. I grabbed his ball. When he said, "give it back," Jerome took it from me. With this cold look in his eye, he took out a knife and stabbed the ball. Then he shoved the kid up against the wall. Started whispering about what he was going to do. Me and the other kids were freaked out, muttering for Jerome to cut it out - but it was scary as hell.

Jerome actually has his knife on the kid's throat - and then something just happened. The kid jerks, and knocks the knife away, and he flattens Jerome with one punch. Months of anger start pouring out of him and he pummels and pummels Jerome - and we just watch. Jerome went unconscious early on - just this ragged animal gasping as his face got turned to hamburger. Finally, we pulled Will off him.

Jerome went to the hospital. Never came back to school. Will disappeared, too - heard he went to live with his aunt and uncle in California. Wonder whatever happened to him."

http://www.reddit.com/r/AskReddit/comments/q89pr/what_is_the_darkest_most_disgusting_secret_in/c3vl3hu

9
Beverages / my current drank of choice
« on: December 16, 2011, 01:10:23 PM »

10
Script Snippets / Freddy Snippets
« on: November 12, 2011, 12:31:06 AM »
This thread will contain various snippets of code that I use regularly.  This is mainly so i don't lose them, but some of yall might find them useful too.

Each snippet will be a new post.

11
Signature Hosting / my sigs
« on: October 30, 2011, 06:52:26 AM »
found these goodies in a folder i haven't touched in years

12
Off Topic / crazy car commercial
« on: October 18, 2011, 01:02:48 PM »


This damn near made me believe in ghosts...

13
Off Topic / Ducktales
« on: September 16, 2011, 07:18:41 PM »
Probably NSFW and definitely wtf


14
Off Topic / Old UO Songs
« on: September 16, 2011, 12:00:23 AM »
Anyone remember these?









These are from the IN L3WTERO CD by Midas- a little bit before my time, but still pretty good

15
Bug discussion / Unhandled exception
« on: September 14, 2011, 08:23:04 PM »
This happened while I was doing a syntax check



Code: [Select]
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ArgumentOutOfRangeException: should be between 0 and 626
Parameter name: lineNr
Actual value was 627.
   at ICSharpCode.TextEditor.Document.DefaultLineManager.GetLineSegment(Int32 lineNr)
   at ICSharpCode.TextEditor.Document.DefaultDocument.GetLineSegment(Int32 line)
   at ICSharpCode.TextEditor.Document.TextUtilities.GetLineAsString(IDocument document, Int32 lineNumber)
   at ២.៦(Int32 linenumber)
   at ᙤᙃ.ᙬᙃ()
   at ᙤᙃ.ᙨᙃ()
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at System.Windows.Forms.TextBoxBase.OnMouseUp(MouseEventArgs mevent)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.RichTextBox.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5446 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll
----------------------------------------
ScriptUO
    Assembly Version: 1.0.3592.26639
    Win32 Version: 1.0.3592.26639
    CodeBase: file:///C:/Users/Brian/Desktop/ScriptUO_v239(1).exe
----------------------------------------
System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5447 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5446 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
zip
    Assembly Version: 0.0.0.0
    Win32 Version: 1.0.3592.26639
    CodeBase: file:///C:/Users/Brian/Desktop/ScriptUO_v239(1).exe
----------------------------------------
ScriptUO
    Assembly Version: 1.0.3592.26639
    Win32 Version: 1.0.3592.26639
    CodeBase: file:///C:/Users/Brian/Desktop/ScriptUO_v239(1).exe
----------------------------------------
Microsoft.VisualBasic
    Assembly Version: 8.0.0.0
    Win32 Version: 8.0.50727.5420 (Win7SP1.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
ICSharpCode.TextEditor
    Assembly Version: 0.0.0.0
    Win32 Version: 1.0.3592.26639
    CodeBase: file:///C:/Users/Brian/Desktop/ScriptUO_v239(1).exe
----------------------------------------
System.Xml
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.


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