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Official ScriptUO EasyUO Scripts => Script Library => Crafting => Topic started by: Masscre on September 30, 2009, 06:43:48 PM

Title: Masscre' --- Magic Residue Factory !!
Post by: Masscre on September 30, 2009, 06:43:48 PM
Masscre's Magic Residue Maker

Instructions :

Have atleast 1 tinkertool in your back pack.
Have a Secure Resource Chest near you with only lots of tinker tools, Oak boards, and iron ingots.
Have a Soulforge within range.
Have a Magic Unravel bag and no other bags in your backpack.
You need to not be over weight with 399 boards in your backpack (the 399 boards my script will put in your backpack. It now has weight checking routines.

Skills needed:

Tinkering 50+
Imbueing 50+
Fletching 100
Arms Lore 100

May also need a Fletching talisman with exceptional % on it to get exception chance to 100%

Notes :

This script was written to get it into peoples hands quickly.  I have not placed all the error checking routines i normally would, but they will make it in later.  Have a look at it and try it out.  It has worked on my system for about an hour now with out problems, but timing issues could arise because of lack of error checking routines. Leave feedback or question in this topic.  I will answer all questions as soon as i can get to them. Also one more note you will get on average 1 Magic Residue per 4 oak boards.  The new rules and also with higher imbuing you will get close to  1 residue for 2 boards used.
Title: Re: Masscre' --- Magic Residue Factory !!
Post by: Scrripty on September 30, 2009, 07:12:03 PM
I'll give it a try and report back.  I'm considering expanding this to grab one item at a time from any OPEN containers on screen and try to unravel them also. I have BAGS upon BAGS of items I saved just for this, which was an idiot idea, but whatever, I need to unravel them for space in my house.  No need to sort them.  If it unravels move the residue to a secure, if not, move the item to a "non unravel" bag and move to next item. :)  If I get around to that, I'll post it here for everyone if you want.
Title: Re: Masscre' --- Magic Residue Factory !!
Post by: Endless Night on September 30, 2009, 08:48:36 PM
I'll give it a try and report back.  I'm considering expanding this to grab one item at a time from any OPEN containers on screen and try to unravel them also. I have BAGS upon BAGS of items I saved just for this, which was an idiot idea, but whatever, I need to unravel them for space in my house.  No need to sort them.  If it unravels move the residue to a secure, if not, move the item to a "non unravel" bag and move to next item. :)  If I get around to that, I'll post it here for everyone if you want.

Twinkle McNugget give my unraveller a try .. it will unravel normal bags full of stuff
Title: Re: Masscre' --- Magic Residue Factory !!
Post by: cgeorgemo on September 30, 2009, 09:02:02 PM
100 Arms lore isn't needed for crafting Oak bows if you've got a talisman to give you the extra 7.5% exceptional chance that it takes to get to 100% exceptional at GM Fletching.
The increase to damage that exceptional gives you is enough to qualify the Oak bow for unraveling.
Title: Re: Masscre' --- Magic Residue Factory !!
Post by: Scrripty on September 30, 2009, 09:47:26 PM
I'll give it a try and report back.  I'm considering expanding this to grab one item at a time from any OPEN containers on screen and try to unravel them also. I have BAGS upon BAGS of items I saved just for this, which was an idiot idea, but whatever, I need to unravel them for space in my house.  No need to sort them.  If it unravels move the residue to a secure, if not, move the item to a "non unravel" bag and move to next item. :)  If I get around to that, I'll post it here for everyone if you want.

Twinkle McNugget give my unraveller a try .. it will unravel normal bags full of stuff

SWEEEET. :)  Thank you.
Title: Re: Masscre' --- Magic Residue Factory !!
Post by: Masscre on October 01, 2009, 05:42:58 AM
Does anyone else know of a different approach on the make max for the bows.  I have just set wait timer that more or less is set close the the time taken and then it stops the process when the timer runs out?  I had thought about making them individually but that would take more time for each one of the many key presses it would require.
Title: Re: Masscre' --- Magic Residue Factory !!
Post by: cgeorgemo on October 01, 2009, 07:57:39 AM
Does anyone else know of a different approach on the make max for the bows.  I have just set wait timer that more or less is set close the the time taken and then it stops the process when the timer runs out?  I had thought about making them individually but that would take more time for each one of the many key presses it would require.
So you are using the new option to make 57 bows in the crafting menu right?
And if I understand correctly you want the script to know when you are done crafting the last bow?
There are a couple of things that occur to me about the crafting issues.

1. Using the make number of item option in the menu will attempt to craft X number of things but what happens if you don't have that many uses left on the fletching kit. It will say that you've worn out your tool and stop. Can you use a journal scan  to check for the message "You have worn out your tool!" Then the script would know that you need to use another fletching kit.

2 If you have enough uses when you finish the last one can a journal scan figure out that the journal is no longer saying "You mark the item"?
If it can when it stops saying that then you will know it's time to stop crafting and start unraveling.
Title: Re: Masscre' --- Magic Residue Factory !!
Post by: Masscre on October 01, 2009, 08:35:33 AM
Quote
1. Using the make number of item option in the menu will attempt to craft X number of things but what happens if you don't have that many uses left on the fletching kit. It will say that you've worn out your tool and stop. Can you use a journal scan  to check for the message "You have worn out your tool!" Then the script would know that you need to use another fletching kit.
Quote

This is a good idea i will start working on this today. but as far as number 2 i can not think of a way to watch for this unless i setup a timer and wait some many seconds for the 'lack of' a message.?
Title: Re: Masscre' --- Magic Residue Factory !!
Post by: Masscre on October 01, 2009, 08:43:42 AM
Also with out the armslore i get less magic residue.  With the armslore my DI goes much higher.  I seem to get about 10 more magic residue per unravel bag with the arms lore.
Title: Re: Masscre' --- Magic Residue Factory !!
Post by: cgeorgemo on October 01, 2009, 10:27:02 AM
Also with out the armslore i get less magic residue.  With the armslore my DI goes much higher.  I seem to get about 10 more magic residue per unravel bag with the arms lore.
I see.
I was just trying to point out to people who might not have GM Arms Lore that the skill isn't necessary to use the script successfully.
Title: Re: Masscre' --- Magic Residue Factory !!
Post by: cgeorgemo on October 01, 2009, 10:47:37 AM
This is a good idea i will start working on this today. but as far as number 2 i can not think of a way to watch for this unless i setup a timer and wait some many seconds for the 'lack of' a message.?
See I don't know what the journal scanner can do other than watch for a message in the journal.
If it can't tell when the last message appeared in the journal it might put the script into a pause waiting forever for a new message that isn't going to appear.
Title: Re: Masscre' --- Magic Residue Factory !!
Post by: Masscre on October 01, 2009, 05:06:53 PM
But i can read the last message posted in the journal and then start counting for say 8 seconds if no new message then stop. It will be like a timer scanner routine.
Title: Re: Masscre' --- Magic Residue Factory !!
Post by: cgeorgemo on October 01, 2009, 05:32:07 PM
Could this work?

Say you want to craft 57 things from a stack of 399 boards at 7 boards per item (Bows)

1) Drag your wood to the unravel bag.
2) Start crafting using the option to make 80 items. (more than we need I know)

      If a new entry comes into the journal saying "You have worn out your tool" go to -----> 3

      If a new entry comes into the journal saying "You're out of wood" go to ----> 4
 
3) Some scripting voodoo that makes a new kit or grabs another one go to ----->2

4) Out of wood? Cool then we are done crafting and we need some more scripting voodoo that makes
    our unravel bag turn our bows into magical residue go to ----->5

5) Drop the residue into a secure scripting voodoo crap goes here. Go to----->1     





If that would work you won't need a timer at all and it should streamline the script possibly making it faster?
Title: Re: Masscre' --- Magic Residue Factory !!
Post by: Masscre on October 01, 2009, 05:57:17 PM
Most of the above i already have in the script but the journal never has a message saying i am out of wood.  The gump tells me i am out of wood but it never appears in the journal.  But i have a fix for that. I can scan the backpack for the existing wood and when it reachs 0 I stop and start the unravel bag subroutine.  Viola that will do it.  Thanks for the help Cgeorgemo.  You threw the right words out in front of me that put the last pieces of the puzzle in front of me.
Title: Re: Masscre' --- Magic Residue Factory !!
Post by: cgeorgemo on October 01, 2009, 06:03:33 PM
Most of the above i already have in the script but the journal never has a message saying i am out of wood.  The gump tells me i am out of wood but it never appears in the journal.  But i have a fix for that. I can scan the backpack for the existing wood and when it reachs 0 I stop and start the unravel bag subroutine.  Viola that will do it.  Thanks for the help Cgeorgemo.  You threw the right words out in front of me that put the last pieces of the puzzle in front of me.
Well I'm glad to help.
I'm not much for knowing the scripting language but I am a mathematician and I pretend I can think logically occasionally......shh don't tell my wife.
Title: Re: Masscre' --- Magic Residue Factory !!
Post by: Scrripty on October 01, 2009, 07:13:54 PM
Most of the above i already have in the script but the journal never has a message saying i am out of wood.  The gump tells me i am out of wood but it never appears in the journal.  But i have a fix for that. I can scan the backpack for the existing wood and when it reachs 0 I stop and start the unravel bag subroutine.  Viola that will do it.  Thanks for the help Cgeorgemo.  You threw the right words out in front of me that put the last pieces of the puzzle in front of me.
Well I'm glad to help.
I'm not much for knowing the scripting language but I am a mathematician and I pretend I can think logically occasionally......shh don't tell my wife.

I actually have a girl who doesn't pvp or pvm really AT ALL helping me with my pvm script, and I've gotten more ideas from her than anyone. :)  She actually uses the script, and after a while just says, hey it would be really neat if you did this... and it's always a good idea. :)
Title: Re: Masscre' --- Magic Residue Factory !!
Post by: TrailMyx on October 01, 2009, 07:32:11 PM
And why haven't you invited her to take part in the site?? 
Title: Re: Masscre' --- Magic Residue Factory !!
Post by: Endless Night on October 01, 2009, 07:35:01 PM
Most of the above i already have in the script but the journal never has a message saying i am out of wood.  The gump tells me i am out of wood but it never appears in the journal.  But i have a fix for that. I can scan the backpack for the existing wood and when it reachs 0 I stop and start the unravel bag subroutine.  Viola that will do it.  Thanks for the help Cgeorgemo.  You threw the right words out in front of me that put the last pieces of the puzzle in front of me.
Well I'm glad to help.
I'm not much for knowing the scripting language but I am a mathematician and I pretend I can think logically occasionally......shh don't tell my wife.

I actually have a girl who doesn't pvp or pvm really AT ALL helping me with my pvm script, and I've gotten more ideas from her than anyone. :)  She actually uses the script, and after a while just says, hey it would be really neat if you did this... and it's always a good idea. :)



Twinkle McNugget got a girl .... Twinkle McNugget got a girl....    LOL  :D
Title: Re: Masscre' --- Magic Residue Factory !!
Post by: Scrripty on October 01, 2009, 07:45:53 PM
And why haven't you invited her to take part in the site?? 

She already is. :)  And she's not MY girl.  She's A girl. heh  And I've had a girl for 18 years EN.  She's now in college. :)
Title: Re: Masscre' --- Magic Residue Factory !!
Post by: Endless Night on October 01, 2009, 08:45:38 PM
And why haven't you invited her to take part in the site??  

She already is. :)  And she's not MY girl.  She's A girl. heh  And I've had a girl for 18 years EN.  She's now in college. :)


LOL ... yes well glad you clarified that one  haha....

Drop a few more chains out so i can give them a good pull...  :P




Oppps sry totally derailed this thread and now back to imbuing...
Title: Re: Masscre' --- Magic Residue Factory !!
Post by: cgeorgemo on October 01, 2009, 09:46:25 PM

Oppps sry totally derailed this thread and now back to imbuing...
This thread hijack has been brought to you by Innuendo inc.
The makers of rumor and gossip for over a millennium.
We now return you to your regularly scheduled discussion of some black magic computer scripting voodoo.
Thank you for your continued support.
Title: Re: Masscre' --- Magic Residue Factory !!
Post by: madatu on October 03, 2009, 02:18:17 PM
Well i must be doing somthing wrong. I have a soul forge, a commidity deed box  beside it with 60 k oak boards, ingots , a unravel bag inside my pack. i start the script and it has me target the bags sucessfully then it puts 399 boards in the unravel bag, opens the fletching gump, then says that container cant hold any more items. I am 500 outof 551 stones with teh 399 boards. It just seems stuck.
Title: Re: Masscre' --- Magic Residue Factory !!
Post by: Masscre on October 03, 2009, 03:24:36 PM
You can not have over 400 stones in weight.  Something new Ea put in dont ask i kept running into it also.
Title: Re: Masscre' --- Magic Residue Factory !!
Post by: madatu on October 03, 2009, 03:28:57 PM
so i need to adjust the script to grab  only enough wood to make me not over 400 stones.
Title: Re: Masscre' --- Magic Residue Factory !!
Post by: cgeorgemo on October 03, 2009, 05:10:32 PM
You can not have over 400 stones in weight.  Something new Ea put in dont ask i kept running into it also.
I've been making 57 bows from 399 oak boards in an unravel bag since SA launched and I've never had any issues.
*goes off to try it out*
Title: Re: Masscre' --- Magic Residue Factory !!
Post by: Masscre on October 03, 2009, 06:00:02 PM
Yea the 399 works fine but you can't have anything else in the unravel bag and you need to lower items in your backpack that why i said only carry the unravel bag.
Title: Re: Masscre' --- Magic Residue Factory !!
Post by: Endless Night on October 03, 2009, 06:02:52 PM
You sure its 400 stones.   I thought it was just you cannot UNRavel if you are Overweight.  My char learning imbueing is a fresh faced garg and weak as a kitten .. and cannot unravel if he goes ones stone overwieght at a lovely 230stones.
Title: Re: Masscre' --- Magic Residue Factory !!
Post by: cgeorgemo on October 03, 2009, 07:00:25 PM
You sure its 400 stones.   I thought it was just you cannot UNRavel if you are Overweight.  My char learning imbueing is a fresh faced garg and weak as a kitten .. and cannot unravel if he goes ones stone overwieght at a lovely 230stones.

I think it's 400 stones for the unravel bag's max weight not your toons max weight.
Title: Re: Masscre' --- Magic Residue Factory !!
Post by: cgeorgemo on October 03, 2009, 09:38:54 PM
Hey Masscre
I had to change the values for nextcpos in this block of code to make this script work for me.
Code: [Select]
Event Macro 31 0
set #nextcposx 0
set #nextcposy 0
Event Macro 8 7
Had to become
Code: [Select]
Event Macro 31 0
set #nextcposx 50
set #nextcposy 50
Event Macro 8 7
If I don't change that the script won't interact with the crafting gumps correctly.
Title: Re: Masscre' --- Magic Residue Factory !!
Post by: Masscre on October 04, 2009, 07:12:51 AM
This opens the resource container at 0 ,0
Title: Re: Masscre' --- Magic Residue Factory !!
Post by: Endless Night on October 04, 2009, 07:26:36 AM
You sure its 400 stones.   I thought it was just you cannot UNRavel if you are Overweight.  My char learning imbueing is a fresh faced garg and weak as a kitten .. and cannot unravel if he goes ones stone overwieght at a lovely 230stones.

I think it's 400 stones for the unravel bag's max weight not your toons max weight.

NOPE  -- Thats what im saying my toon cannot carry 400stones.  And if i add enough weight to the unravel bag that my total weight goes over maxweight ie overloaded (231 stones) then i carnt unravel.

So maybe the unravel bag has a maxweight of 400stones.. but you also cannot be overloaded.

Title: Re: Masscre' --- Magic Residue Factory !!
Post by: cgeorgemo on October 04, 2009, 08:06:30 AM
NOPE  -- Thats what im saying my toon cannot carry 400stones.  And if i add enough weight to the unravel bag that my total weight goes over maxweight ie overloaded (231 stones) then i carnt unravel.

So maybe the unravel bag has a maxweight of 400stones.. but you also cannot be overloaded.


I see where you're coming from.
Title: Re: Masscre' --- Magic Residue Factory !!
Post by: cgeorgemo on October 04, 2009, 08:15:14 AM
And this morning upon logging in my toon I can use your script as it is written for my imbuer so I'm sure I screwed something up last night while I was trying to work on my puzzle board script before I opened your script up.
Title: Re: Masscre' --- Magic Residue Factory !!
Post by: Masscre on October 04, 2009, 09:34:25 AM
I see where you are coming from EN.  I had planed on everyone being already at full strength.  That is why i listed in the beginning that you needed to be able to hold 399 planks but i can also put in a weight check sub and compute lumber to be moved from that.
Title: Re: Masscre' --- Magic Residue Factory !!
Post by: Endless Night on October 04, 2009, 01:33:51 PM
WEll hopefully ill be at full strenght soon enough... but I noticed this weird quirk when i was working on my Imbueing Helper. 
Title: Re: Masscre' --- Magic Residue Factory !!
Post by: NObama on October 04, 2009, 02:27:29 PM
I seem to be having some issues.  It works sporadically for me, and this is what I've seen:

1) If you move the crafting gump, there is no error check to move it back.  You did, however, warn us that there were no error checks!
2) Somehow, it keeps trying to craft baskets.  I haven't been able to track this one down.''

More as I keep poking at it.  Well done for a quick n dirty script.

Edit:  I think the basket thing was an artifact of moving the gump...can't reproduce it now.

 :)
Title: Re: Masscre' --- Magic Residue Factory !!
Post by: cgeorgemo on October 04, 2009, 02:34:00 PM
I seem to be having some issues.  It works sporadically for me, and this is what I've seen:

1) If you move the crafting gump, there is no error check to move it back.  You did, however, warn us that there were no error checks!
2) Somehow, it keeps trying to craft baskets.  I haven't been able to track this one down.''

More as I keep poking at it.  Well done for a quick n dirty script.

Edit:  I think the basket thing was an artifact of moving the gump...can't reproduce it now.

 :)
It was making shovels for me.....
Title: Re: Masscre' --- Magic Residue Factory !!
Post by: NObama on October 04, 2009, 03:00:09 PM
Did you log out/in to reposition the craft gump in the default position?  It's working for me pretty consistently now...

 :)
Title: Re: Masscre' --- Magic Residue Factory !!
Post by: NObama on October 04, 2009, 03:10:07 PM
Interesting.  It appears to be conflicting with Peragrin's Recall Lumberjack script.  Can't seem to run them both at the same time without the residue maker hanging.

EDIT:  Wait - no, it got hung for a bit when it wore out a tool.  Just had to run through the whole 'wait' sequence before it started cranking again.  Not very elegant, Masscre, but it this script certainly brute forces its way to the finish line!

 :)
Title: Re: Masscre' --- Magic Residue Factory !!
Post by: cgeorgemo on October 04, 2009, 04:18:38 PM
Did you log out/in to reposition the craft gump in the default position?  It's working for me pretty consistently now...

 :)
Yeah that is exactly what fixed it for me.
Title: Re: Masscre' --- Magic Residue Factory !!
Post by: Masscre on October 04, 2009, 05:08:13 PM
Interesting.  It appears to be conflicting with Peragrin's Recall Lumberjack script.  Can't seem to run them both at the same time without the residue maker hanging.

EDIT:  Wait - no, it got hung for a bit when it wore out a tool.  Just had to run through the whole 'wait' sequence before it started cranking again.  Not very elegant, Masscre, but it this script certainly brute forces its way to the finish line!

 :)

You are quite correct on all of the above nobama.  I have added 13 error check routines including a weight check for release this week.  I just need to finish a qirk it has with one of them.  The basket weaving problem is a timing issue with your connection lag and the click command.  I have a personal bug crew doing all my checks always they go through all the problems and give me feedback.  I call them my friends from my guild :). It also at times starts making fletching kits unended because of another lag timing issue.  But i have worked though most of the issues just wait and be paitent there is another release to follow very soon .  PS thanks for the feedback, so i can see where my script is failing . 8)
Title: Re: Masscre' --- Magic Residue Factory !!
Post by: NObama on October 04, 2009, 07:11:01 PM
You're doing great man.  11,000 residue and climbing.

 :)
Title: Re: Masscre' --- Magic Residue Factory !!
Post by: Remaker on October 04, 2009, 08:24:03 PM
i went through approximately 400k oak boards and got about 110-115k residue.  not exactly sure on the residue cuz i've been training... its over 110k for sure tho.
Title: Re: Masscre' --- Magic Residue Factory !!
Post by: cgeorgemo on October 04, 2009, 08:42:37 PM
60k oak with 100 arms lore got me 18156 residue.
Title: Re: Masscre' --- Magic Residue Factory !!
Post by: Remaker on October 04, 2009, 08:53:55 PM
pretty similar results, about 3 residue per 10 boards
Title: Re: Masscre' --- Magic Residue Factory !!
Post by: Masscre on October 05, 2009, 06:22:37 AM
With a 100 armslore i thing the equation is 3.43 boards to 1 residue.
Title: Re: Masscre' --- Magic Residue Factory !!
Post by: cgeorgemo on October 05, 2009, 06:33:35 AM
With a 100 armslore i thing the equation is 3.43 boards to 1 residue.
Well I'm slightly under that at 3.30......damn RNG.
Title: Re: Masscre' --- Magic Residue Factory !!
Post by: _C2_ on October 05, 2009, 06:45:45 AM
I have one of these working right now too.  I just haven't added tinker tools so i haven't released it due to the comments I wil get about needing thinker tools.  Super stable and producing crazy amounts of residue.  Last night, I had it running hammers and blowing through my dc-copper ones.  I should check for a ratio like you guys!  I bet it is similar.
Title: Re: Masscre' --- Magic Residue Factory !!
Post by: Remaker on October 05, 2009, 01:23:43 PM
ya mine was about 3.45... i rounded down  :o
Title: Re: Masscre' --- Magic Residue Factory !!
Post by: Toptwo on October 05, 2009, 02:15:33 PM
Incase nobody has tried this yet let me post it up. I just burned a HW saw, making bokutos from Oak...netted 6 Relic Frags.
Title: Re: Masscre' --- Magic Residue Factory !!
Post by: Masscre on October 05, 2009, 02:30:04 PM
Well atleast those items we make with heartwood tools now if they suck we will still have a use for them.
kinda expensive for a fragment but ohh well it has a use :)
Title: Re: Masscre' --- Magic Residue Factory !!
Post by: NObama on October 05, 2009, 07:08:13 PM
Just wanted to express my thanks yet again for this great script.  I stopped at 20K residue, because it seemed that was getting a little ridiculous.

How much residue will I need to 120?  Anyone have an estimate?

 :)
Title: Re: Masscre' --- Magic Residue Factory !!
Post by: cgeorgemo on October 05, 2009, 08:17:08 PM
Just wanted to express my thanks yet again for this great script.  I stopped at 20K residue, because it seemed that was getting a little ridiculous.

How much residue will I need to 120?  Anyone have an estimate?

 :)
Well where are you starting?
Title: Re: Masscre' --- Magic Residue Factory !!
Post by: Masscre on October 06, 2009, 10:39:41 AM
Well just a thought but i used up 12k residue getting from 99.0 to 112.0.
Title: Re: Masscre' --- Magic Residue Factory !!
Post by: NObama on October 06, 2009, 04:10:57 PM
Well just a thought but i used up 12k residue getting from 99.0 to 112.0.

Oh dear lord.  Guess it's time to fire that sucker back up then.  I'm starting from 50.

 :o
Title: Re: Masscre' --- Magic Residue Factory !!
Post by: Toptwo on October 06, 2009, 04:16:56 PM
Well just a thought but i used up 12k residue getting from 99.0 to 112.0.

Oh dear lord.  Guess it's time to fire that sucker back up then.  I'm starting from 50.

 :o

  I think I used close to 23K getting from 50-120
Title: Re: Masscre' --- Magic Residue Factory !!
Post by: j.kitty on October 08, 2009, 05:37:11 AM
Ran this script last night and it ran great until I tried doing things in other screens, then it hung and I had to restart it.  A minor annoyance when my ADD won't let me do less than 5 things at once (I'm usually triple clienting *GASP*), but I'm sure this will run ultra smooth if I left it overnight or handcuffed myself to my chair so I couldn't open up other screens.  :D
Title: Re: Masscre' --- Magic Residue Factory !!
Post by: Masscre on October 08, 2009, 05:40:53 AM
Yes i am hoping to post atleast some modifcations to if today if not all of them.
Title: Re: Masscre' --- Magic Residue Factory !!
Post by: Scrripty on October 08, 2009, 06:29:28 AM
Ran this script last night and it ran great until I tried doing things in other screens, then it hung and I had to restart it.  A minor annoyance when my ADD won't let me do less than 5 things at once (I'm usually triple clienting *GASP*), but I'm sure this will run ultra smooth if I left it overnight or handcuffed myself to my chair so I couldn't open up other screens.  :D

"Virtual Machine."
Title: Re: Masscre' --- Magic Residue Factory !!
Post by: Wilk on October 08, 2009, 12:55:41 PM
Very nice script. Ran it for 8 hours straight without a hitch.
Title: Re: Masscre' --- Magic Residue Factory !!
Post by: Paulonius on October 08, 2009, 01:31:17 PM
M,

I used this script over the last few days to grind up about 20K residue. Works great so far!
Title: Re: Masscre' --- Magic Residue Factory !!
Post by: Masscre on October 08, 2009, 05:17:48 PM
Thanx for all the great compliments guys and gals :). The mods want be released today i got something else in the burner at the momnet but maybe tommorow.
Title: Re: Masscre' --- Magic Residue Factory !!
Post by: j.kitty on October 09, 2009, 06:19:59 AM
Ran this script last night and it ran great until I tried doing things in other screens, then it hung and I had to restart it.  A minor annoyance when my ADD won't let me do less than 5 things at once (I'm usually triple clienting *GASP*), but I'm sure this will run ultra smooth if I left it overnight or handcuffed myself to my chair so I couldn't open up other screens.  :D

"Virtual Machine."

Mind elaborating?
Title: Re: Masscre' --- Magic Residue Factory !!
Post by: Toptwo on October 09, 2009, 06:35:53 AM
Here ya go J.Kitty...try this.

http://www.scriptuo.com/index.php?topic=549.0
Title: Re: Masscre' --- Magic Residue Factory !!
Post by: Toptwo on October 09, 2009, 10:04:46 AM
Masscre,

  Just thought I would throw my .02 in. This baby (dirty or not) is running like a charm for me. Started it for the first time this morning at server up and it has work flawlessley ever since. Have already got 10K MR and still going strong. I am not having any problems like j.kitty...cuz I am also running 2 lumberjacker scripts supplying wood..so not having it on the screen isnt bothering the script on my machine at all. Thanks for this script..sure is making my life easier!
Title: Re: Masscre' --- Magic Residue Factory !!
Post by: Hoby on October 09, 2009, 04:59:48 PM
Can't seem to get the script to work for me.  Followed the directions to the tee, it starts, makes one round of bows and uses the unravel bag and gets the MR but doesnt do anything after that.  Not running any other scripts, not using razor.  Would like to get this to work!!
Title: Re: Masscre' --- Magic Residue Factory !!
Post by: Masscre on October 10, 2009, 05:21:55 AM
Restart your client. and then dont move anyhting until it has got to that point again and tell me what happens?
Title: Re: Masscre' --- Magic Residue Factory !!
Post by: Hoby on October 10, 2009, 09:28:47 AM
Restarted client, didnt move anything.  Its makes the bows, unravels them then tries to p/u another 400 of wood to put in recycle bag. problem is when it unravels it leaves like four to five bows in the unravel bagm they dont get destroyed.  So of course it says overweight when it tries toplace the 400 boards. 
Title: Re: Masscre' --- Magic Residue Factory !!
Post by: Paulonius on October 10, 2009, 09:33:14 AM
You are not at 100% crafting them. In the instructions he tells you to put on an archery tali that brings you to 100% success rate crafting exceptional bows.  The script doesn't have a method for destroying the non-exceptional bows and they can't be unwound.
Title: Re: Masscre' --- Magic Residue Factory !!
Post by: cgeorgemo on October 10, 2009, 11:43:34 AM
At GM Fletching you are going to only be 92.5% Exceptional chance so you need at least a 8% exceptional talisman.
Title: Re: Masscre' --- Magic Residue Factory !!
Post by: j.kitty on October 13, 2009, 07:53:02 AM
Here ya go J.Kitty...try this.

http://www.scriptuo.com/index.php?topic=549.0

Thanks, I'll add that to my to-do list for tonight. =)
Title: Re: Masscre' --- Magic Residue Factory !!
Post by: 12TimesOver on May 31, 2011, 09:05:36 AM
Moved script to official Script Library.

X
Title: Re: Masscre' --- Magic Residue Factory !!
Post by: Tidus on December 25, 2011, 07:09:56 PM
Not sure if you tried this for the knowing of you are out of boards.. just do a check.  check to see if there is less than 6 boards in your pack and you will know you need to start to unravel rather than do a wait.  that way you can still throw in the checks to see if you used all of your uses on the fletcher tools.

Not sure if you discussed this later. Was just reading the first few pots and thought i would add in a merry christmas tidbit :)
Title: Re: Masscre' --- Magic Residue Factory !!
Post by: Masscre on December 26, 2011, 07:05:42 PM
I have been looking for somehting to script during the holidays. I think I will revisit this tommorrow after get a little rest and post some resumes. I got to get a new job. I hate my boss on the one i have now !!
Title: Re: Masscre' --- Magic Residue Factory !!
Post by: Masscre on January 09, 2012, 10:24:49 AM
Finally got around to popping out the new revised version of this script. It now has error check routines and has been tested. If you have problems with it or have suggestion about the script or modification please leave them here. The menu seems to be working. I am still working on perfecting the menu.  I need to find a better way to update the data in the menu. All suggestions are welcome and will be reviewed as soon as I get time. The script will grow into another utility over the next few weeks if time permits. Thank you all for the support and comments from the past.
Title: Re: Masscre' --- Magic Residue Factory !!
Post by: slyone on February 05, 2012, 06:34:22 PM
This script is awesome!  Thanks for the contribution!!
Title: Re: Masscre' --- Magic Residue Factory !!
Post by: Masscre on February 06, 2012, 06:40:20 AM
This script is awesome!  Thanks for the contribution!!

Thank you and you are welcome. Did you have any issues with the newer version or anything you would like to see added?
Title: Re: Masscre' --- Magic Residue Factory !!
Post by: slyone on February 06, 2012, 03:37:18 PM
I have been running this non stop since last night with no problems.  I have a mule with gm bowcraft, gm arms lore, gm tinkering, 40 imbuing and plenty of oak boards.  I haven't seen any issues with imbuing, ghosting items, or running out of tools.

The setup is very simple and easy.

The menu has some good stats but it seems to have a specific location on screen.  I'm running the client on my second monitor and whenever the menu updates it always redraws to the same location in the center of my main screen.  Also, the text boxes only have room for 4 digits.  Since I'm using over 4 digits of boards and making over 4 digits of residue, the text boxes are not long enough.

The one thing I thought that may be a good addition is hiding while crafting the bows.  I tried to start out by hiding but I don't think you can unravel while hidden so i revealed the first time i unravelled.  It might be nice to hide right after unraveling.  This is an unnecessary addition because the script is awesome as is and it may introduce timing issue with the crafting tool menu, but it might be a nice addition if it works out.

Thanks again!
Title: Re: Masscre' --- Magic Residue Factory !!
Post by: Masscre on February 06, 2012, 04:21:47 PM
Thank you for the comments. I knew about the issues with the specific placement of the menu bar and have plans to look at that. Also will look into the issues with only 4 digits thank you again.
Title: Re: Masscre' --- Magic Residue Factory !!
Post by: 12TimesOver on November 18, 2013, 06:34:22 AM
Yo Mass!

Just wanted to pop in on this one as I fired it up last night to burn through 40-50k oak boards so I could get enough essence to train Imbuing up and I didn't want to write my own. Everything went great and I woke up this morning quite happy with about 22k essence and no oak. Job well done!

Just a couple comments if you are wanting any, if not please disregard :)

First, like was already mentioned, it would be nice if you could lengthen the size of the fields to display up to a 7-digit number; 4 is definitely not enough. That's a pretty quick and simple change.

Also, again as already mentioned, the menu resetting itself to your specific location is kind of irritating. This is easily addressed by either a) not specifying where to create the menu or b) simply updating the fields instead of recreating the menu each time (it's better to update your fields instead of redrawing the menu anyhow so this would be my suggestion).

Last, you have a number of waits in there that could vary for different people and or lag situations. These caused me issues twice while I ran it where the timing was thrown off and it was done waiting for a menu before the menu returned then got caught in a loop. Probably a lag spike or something. Instead you should consider waiting for the gump to return before moving on instead of using a specific wait time.

The above would benefit greatly by using subs to do your clicking and gump-waiting for you. A lot of us have pre-written subs for clicking and gump-waiting that you can go ahead and use until you feel like writing your own, feel free to use mine if you want (in my script library). This will make your scripts a lot more stable and more easily supported across different user environments.

Please don't take these as criticism, only my own observations and input. This script is golden, it's a must have in anyone's standard script library! If you could make those couple of changes it would also be a little closer to indestructible :)

Peace.

XII
Title: Re: Masscre' --- Magic Residue Factory !!
Post by: Masscre on November 18, 2013, 09:14:58 AM
Thank you 12X^ I will look at the menu issues those should be easy fixes as you say and it will make this program run a lot more stable. The other parts I will look into in the future as I get more time. Again thank you for the constructive approach you took.
Title: Re: Masscre' --- Magic Residue Factory !!
Post by: Pirate Roberts on January 02, 2015, 05:07:07 PM
Is there a way to add tinkering and unraveling dull copper hammers with this 1 Ingot= about 3 residue?
Title: Re: Masscre' --- Magic Residue Factory !!
Post by: Crisis on January 02, 2015, 08:59:36 PM
Manwinc has a trainer that makes DC hammers, look at his code for some ideas. http://www.scriptuo.com/index.php?topic=8968.0
Title: Re: Masscre' --- Magic Residue Factory !!
Post by: Pirate Roberts on January 08, 2015, 10:48:56 AM
Manwinc has a trainer that makes DC hammers, look at his code for some ideas. http://www.scriptuo.com/index.php?topic=8968.0

I tweaked his to make and unravel dull copper hammers and nothing else.  It helps for the quests that give out runic mallet/chisels.  Thanks for the shout out to a brother from Central FL!  Orlando here, well actually Apopka.
Title: Re: Masscre' --- Magic Residue Factory !!
Post by: Crisis on January 08, 2015, 03:17:38 PM
Mount Dora here, lol small world.
Title: Re: Masscre' --- Magic Residue Factory !!
Post by: The Ghost on January 08, 2015, 05:27:09 PM
Manwinc has a trainer that makes DC hammers, look at his code for some ideas. http://www.scriptuo.com/index.php?topic=8968.0

I tweaked his to make and unravel dull copper hammers and nothing else.  It helps for the quests that give out runic mallet/chisels.  Thanks for the shout out to a brother from Central FL!  Orlando here, well actually Apopka.

Can you post your tweaked, Maybe useful to other as well.
Title: Re: Masscre' --- Magic Residue Factory !!
Post by: Masscre on January 11, 2015, 03:57:43 PM
Manwinc has a trainer that makes DC hammers, look at his code for some ideas. http://www.scriptuo.com/index.php?topic=8968.0

I tweaked his to make and unravel dull copper hammers and nothing else.  It helps for the quests that give out runic mallet/chisels.  Thanks for the shout out to a brother from Central FL!  Orlando here, well actually Apopka.

North Georgia Here !! :)

We are having more of the 13 degree weather. I hate the cold !!