Author Topic: Snow's Bolt Maker  (Read 13010 times)

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Offline TidusTopic starter

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Snow's Bolt Maker
« on: October 07, 2010, 05:04:34 PM »
+1
Just a quick do-up of a bolt maker i made for a friend.

INSTRUCTIONS:
Clear your pack before starting.
1 Resource container in your house with Regular boards, feathers, and Fletching Tools only.

There are 2 attachment(s) in this post. You must register and post an acceptable introduction to download
Snow's_Bolt_Maker_V2.0.txt
Snow's_Bolt_Maker_V2.1.txt
« Last Edit: February 05, 2014, 10:56:59 AM by Tidus »
For those who have fought for it, freedom has a taste the protected will never know ~ Anonymous, Vietnam, 1968

Offline TidusTopic starter

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Re: Snow's Bolt Maker
« Reply #1 on: October 08, 2010, 10:24:41 AM »
0
Updated to V2.0.
For those who have fought for it, freedom has a taste the protected will never know ~ Anonymous, Vietnam, 1968

Offline NObama

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Re: Snow's Bolt Maker
« Reply #2 on: October 08, 2010, 05:38:50 PM »
0
What changed? 

Offline TidusTopic starter

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Re: Snow's Bolt Maker
« Reply #3 on: October 11, 2010, 07:19:19 AM »
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it was having a hard time detecting boards and such and so i changed how it crafted and searched the boards.
For those who have fought for it, freedom has a taste the protected will never know ~ Anonymous, Vietnam, 1968

Offline LordAmitlu

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Re: Snow's Bolt Maker
« Reply #4 on: February 09, 2013, 02:33:24 AM »
0
Awesome script man! I was wondering if you were thinking about implementing an option where you can choose either making bolts or arrows or a certain number of both depending on the resources you have in your res. container?

Just a suggestion,

Great script. :)

Offline TidusTopic starter

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Re: Snow's Bolt Maker
« Reply #5 on: February 15, 2013, 07:18:18 AM »
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I will look into it and let you know.  Thanks for the suggestion
For those who have fought for it, freedom has a taste the protected will never know ~ Anonymous, Vietnam, 1968

Offline TidusTopic starter

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Re: Snow's Bolt and Arrow Maker
« Reply #6 on: February 16, 2013, 10:31:25 AM »
0
Here is the new version. It needs tested to make sure it does arrows.

There are 1 attachment(s) in this post. You must register and post an acceptable introduction to download
Snow's Bolt and Arrow Maker V2.1.txt
For those who have fought for it, freedom has a taste the protected will never know ~ Anonymous, Vietnam, 1968

Offline Neo

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Re: Snow's Bolt and Arrow Maker
« Reply #7 on: February 21, 2013, 08:37:54 PM »
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Here is the new version. It needs tested to make sure it does arrows.

I'm gonna have to try this once I get my miner back to work. Hate having to buy arrows, so this will come in handy!

Thanks for sharing this!
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Offline ladyyvonne

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Re: Snow's Bolt Maker
« Reply #8 on: March 21, 2013, 03:48:43 PM »
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So how do you choose what you want it to make?

Offline daveturner35

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Re: Snow's Bolt Maker
« Reply #9 on: March 21, 2013, 05:19:31 PM »
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I dont see the actual script of this post.  Does it have something to do with me still being "restricted" or is it just screwin up on my end? Can someone please explain what "restricted" status affects on this site?


Offline TidusTopic starter

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Re: Snow's Bolt Maker
« Reply #10 on: March 21, 2013, 06:45:19 PM »
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So how do you choose what you want it to make?

Should be in the first part of the script.
For those who have fought for it, freedom has a taste the protected will never know ~ Anonymous, Vietnam, 1968

Offline vanzelus

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Re: Snow's Bolt Maker
« Reply #11 on: January 01, 2014, 06:08:26 PM »
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Hi, am testing this out and it's only making one shaft at a time?  Seems time consuming to do so...is there anyway to adjust where it'll drag, say 200 boards at a time, and make them all?  I know the craft menu allows to turn a stack of board into shafts so i don't know if this is an oversight?

Offline Crisis

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Re: Snow's Bolt Maker
« Reply #12 on: January 01, 2014, 07:11:45 PM »
0
Hi, am testing this out and it's only making one shaft at a time?  Seems time consuming to do so...is there anyway to adjust where it'll drag, say 200 boards at a time, and make them all?  I know the craft menu allows to turn a stack of board into shafts so i don't know if this is an oversight?

By looking at the code, it is going to take boards to equal your max weight -80. I.E. if your max weight is 400 stones, and you have 100 stones in your pack, it will take 220 boards. 300 stone difference - 80 stones = 220 boards to take (220 stones) So best practice for this script is to have an empty backpack to get max quantity of boards each pull.

Code: [Select]
sub boardcheck
finditem %boards C_ , #backpackid
if #findkind >= 0
return
finditem %boards C_ , %box
if #findkind >= 0
{
set %move #maxweight - #weight - 80
wait 10
Exevent drag #findid %move
wait 10
Exevent dropc #backpackid
wait 20
return

Offline 12TimesOver

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Re: Snow's Bolt Maker
« Reply #13 on: January 02, 2014, 05:08:15 AM »
0
Also, #maxweight is broken, if you're human you can take 60 stones more than what #maxweight displays. Between this and the 80 stones the script is giving you as a buffer you are missing out on a lot of potential per load (140 boards). If you have 60000 boards to turn into bolts this difference of 140 stones can add 100+/- loads and unloads to your run.
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Offline vanzelus

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Re: Snow's Bolt Maker
« Reply #14 on: January 02, 2014, 10:02:47 AM »
0
Ah I see what I have to do now, thank you Crisis and 12X for your inputs  :)

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