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Messages - Piller

Pages: [1] 2 3 ... 6
1
use tools -> collect withount tending to plants

2
I have only used this to grown thorns but never cross. I was thinking of learning to cross to make the natural dyes. I will check out the script you sugested.

3
i am running this on 1500 plants. Keep all potions in 1 container in reach and 0 potions or bottles in your pack. The message will say "you have no potions of this type" but uses them out of the secure.

4
Script Debug / Re: My first script is 1/2 done!!
« on: April 09, 2023, 03:32:40 PM »
Congrats! Keep it up!

Thanks mentor! Did you see my use of target self, cant believe that worked but it does.

5
Script Debug / Re: My first script is 1/2 done!!
« on: April 09, 2023, 03:31:34 PM »
I was looking @ event macro 27 (attack nearest enemy) seeing while farming eggs there are no other enemy's around. I will get the id and start to play with that. I had to take a break I was getting frustrated on the 100 things i tried that didn't work. This does give me another direction to go, I will keep at it and post results.
TY TY TY

6
Script Debug / My first script is 1/2 done!!
« on: April 08, 2023, 03:26:46 PM »
Pleas be kind this is my first script but please be honest also. I am pretty stocked I got this far  :D

Goal is to have an archer sit in war mode. Plant a thorn every 3 min. (this works)
Have the archer auto attack other rabbits from other peoples thorns (this needs done)

Code: [Select]
;=================================================================
; Script Name: You can do it!
; Author: Piller
; Version: 1
; Shard OSI
; Revision Date: 4/8/2023
; Purpose: Plant a thorn and attack others rabbits
;=================================================================

;Let to do: Add attack any bunny in range


Main_Loop:
finditem GSF C_ , #backpackid
wait 5
set #lobjectid #findid
event macro 17
wait 5
event macro 23 0
wait 190s
goto Main_Loop

im am going to start reading on auto attack, I will update as I learn. If anyone wants to drop hits or help out that would be cool to.

7
This is way above my pay grade but I am determined to figure this out  ;)

Code: [Select]
sub getchks
if %potion_container = N/A
   {
   display You need to set a potion container
   return #false
   }
menu get seed_chk
if #menures
   {
   set %gather_seeds #true
   if %seed_container = N/A
      {
      display You chose to gather seeds. You need to set a container for them.
      return #false
      }
   }
menu get resource_chk
if #menures
   {
   set %gather_resources #true
   if %resource_container = N/A
      {
      display You chose to gather resources. You need to set a container for them.
      return #false

When I set the potion container it opens the container. When I set the resource container it does not am I missing something the code looks the same.

8
TY Galderia for helping me think this out. I also did not see anything wrong with the area of code I posted. I am new to this so I was confused.

I replayed it and watched it like a hawk.
It pulls the seeds from 1 plant then the thorns   (Works perfect)
It puts the seeds in the secure you set on start up menu  (works perfect)
It picks up the thorns and sets them back in backpack  (leads me to believe its with the secure)

The secure is the same as the seeds so distance/blockage should not be an issue.

You do set them separately in the menu options so I am going to try:
    -Setting separate secures for seeds/thorns even though i don't think this would be a problem.
     -Look into the start of the code when the menu sets the secure ID
     - Report results

Currently I am thinking it is an issue with the secure id

9
Working on why green thorns do not move into the secure container. I think I have it narrowed down, can anyone tell me if im on the right track before I start testing stuff and mess it up worse lol.


Code: [Select]
if #findkind <> -1
   {
   set %greenthorn_cnt %greenthorn_cnt + #findstack
   menu set greenthorn_cnt %greenthorn_cnt
   exevent drag #findid #findstack
   wait %dragwait
   exevent dropc %resource_container
   wait %dropwait
   ignoreitem #findid
   }



It seems the menu is not counting the thorns. So I am assuming the problem is in the code above where I believe is the sub to move the thorns. But possibly it would be in the counting of the resources. Let me know what you think and I will look into it.

10
I am starting a 2nd grow so i wanted to pull 1500 seeds off my plants today. I set it to pull thorns and seeds and it seemed the menu does not know you picked up thorns. The seeds were going into storage every plant but the thorns were remaining in pack. I was @ work and could not monitor it so I swaped it to seeds only. In 7 days all plants will be done and I will be stripping them so I will watch and see what happens when i go overweight and try to track down item id and such.

Me reading Neo's script language is like a 2rd grader trying to translate ancient Greek but I will try my best  ;D

11
I have not looked @ the tools since i locked them down guess i missed that. Thank you!!

12
Currently have 1500 growing. Set up went amazing, caring for plants I think 2x in 7 days i had to restart it because something bugged and it didn't finish. All in all I have cared for 1500 plants by clicking play 10 times so taking that as a huge win.

I will be getting seeds and thorns for the first time on mon/tuesday of this week and report back. The plants will not be finished but I want to grab 2000 seeds for a 2nd grow. 

Anyone thinking of doing this you are going to need a buttload of potions. I underestimated this 1500 plants will use right under 1000 potions a day. Poisions and Cures running it daily i have not used 1 heal or strength.

1 question. When the plants are done and picked clean is there an easy way to unlock/dispose of 1500 plants on 1 tile. This seems like its going to be a pain to do.

13
12TimesOvers' Script Library / Re: XIIxOveR's Justice League
« on: March 09, 2023, 11:26:44 AM »
with 2 humans still running great.

As said before will not work with a gargoil red. I really start to reading more into comments before turning my imbuer red  :-\\

14
Scripting Chat / My first brag ever!
« on: March 03, 2023, 04:24:50 PM »
As a lot of you know i have been trying to learn the language flow and basics of these scripts the last few months. I saw my favorite scripter neo had a script to help with plants fo the next event so I wanted to try it. Before using his script Cs had a small script to get this set up and I changed it. I went from:

;bxe Blooming Orange Pampas Grass Plant
;QLI Bowl of dirt
repeat
{
Finditem exe_CCF_NXE_lok_BXE G_2


To:

;bxe Vibrant bright green snake plant`
;QLI Bowl of dirt
repeat
{
Finditem exe_VMF_QLI_lok_BXE G_2


And it worked!! I know this may seem super simple to some of you but when I pushed play and it started doing what it was supposed to do you would have thought I won the lotto. Totally made my night.

Tks to all that have put up with my stupid questions last few months hopefully I can keep improving.

15
Character skill advancement / Re: Freddy's Poison Express
« on: February 26, 2023, 09:09:30 AM »
As a true UO mooch I got the script and hit play and of course did not reading it or any of the comments first. It started and was doing its thing so I went to the script to read as I am trying to learn the basics of scripting. Not far in @ all I found a line marked false that sounded really good and I wanted it to do that so stooped it and changed it to true.

This was the best surprise of any script i have ever run. Works amazing used an aos and in 15 min went from 25 to almost 70

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