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Messages - Trode

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World of Warcraft / Re: WoW Pics Thread
« on: November 14, 2008, 11:29:58 AM »
Haha yea :D loved flying around shattrath with the flying machine on my warrior ;D so funny :P too bad i dont have a ss of it

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World of Warcraft / Re: WoW Pics Thread
« on: November 14, 2008, 11:20:44 AM »
I have played WOW too much in the past years and trying to quit again cos i really dont like the new expansions :P

Found a pic from lvl 60 ;D my first raiding guild downed Magmadar in MC -06 :P
Next year my new guild downs Gruul :)
My Gnome Rogue :-* The weapons are fake, cheap pirate :'(
Another Gnome a mighty warrior with the big rocket!

Neither of these gnomes was never my main char and i couldnt find any good pics of my mains :P guess i was too busy playing and not fooling around on them :D

Also got something i made by myself..

Added a screeny of my mages interface if someone wants to see it ;)

3
Script Debug / Re: Looting problem..
« on: October 29, 2008, 12:50:12 PM »
Ok what i finally done was look for my loots from #lobjectid :P
Now its looting it all :P
And again i feel stupid for not realizing this earlier :D

But thanks again :P

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Script Debug / Re: Looting problem..
« on: October 29, 2008, 12:31:23 PM »
Haha i think you solved my problems  ;D
Quote
(btw, don't have your backpack open... heh)
I feel pretty stupid for not realizing that :-[

Thanks for your help :P

I removed the #conttype check course of the damagenumbers_gump.. When it was there my macro just passed some of the loots  :-\
Maybe i should check if the corpse is empty before i ignored it..


5
Script Debug / Re: Looting problem..
« on: October 29, 2008, 11:55:24 AM »
Well actually just made it simple :D

finditem YFM G_2
set #lobjectid #findid
wait 5
event macro 17 0
wait 10
finditem POF C_ ,
wait 5
exevent drag #findid #findstack
...

i guess it would work fine if i used some ready looting script..  ;D

6
Script Debug / [SOLVED] Looting problem..
« on: October 29, 2008, 11:30:29 AM »
Ok so im trying to loot a corpse while my pet is killing stuff but this "DamageNumbers_Gump" coming from when my pet hits a mob keeps messing with my container info.. So im wondering if theres a way to ignore or pass the damage gump.

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