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Messages - The Ghost

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1696
Thx for the tip, didn't work.  I can made new item but the quest part doesn't work.  So I much forget to change some stuff.   Look like I will have to do it by hand. :(

1697
To  Author: Cerveza / TrailMyx

I have try to change the set %QUEST_A_Simple_Bow 6415424  to make X-Bow quest.    My problem is I can find the right  OCR # I have try many number but is just roll over the quest.   I was raise my Fletcher so I was trying to change the quest.   Was wondering if you can help me or point me into the right direction of how to find OCR #.   6415424 is form the Result variable as far as I can see.  even if I 10013928  that suppose to be for the Archery, part I.   

Hope I didn't step on any toes by asking those question.  thx

1698
Same here, but now that you can stack 60k potion it just awesome. If you are tending to 1500 plant, that lot of kegs to have and only 4 stack of bottles are required that less lockdown  and less refilling kegs . that how I see it :)

1699
Script Debug / Re: Using two different type of tools.
« on: February 22, 2012, 06:24:56 PM »
I clean up the script, since to work, making news hammer and returning to crafting.   Thx for pointing out some misstake

Code: [Select]
x = + 281
y = + 456     ; was 413
set %itemtype KDP
set %weighunload 400

initevents
display ok Target your WOOD  in Packy
set #targcurs 1
wait 3
banktarget:
if #targcurs = 1
goto banktarget
finditem #ltargetid
set %bankbox #FINDBAGID
set %turnbag SZHEVQD

top:
for %1 %journalindex #jindex
{
   scanjournal %i
       if That_container_cannot_hold_more_weight. in #Journal
       {
        gosub Turn
        }
}
finditem TLK C_ , %turnbag   ;  wood  in pack

if #findstack < 6   ; if less then 5 pulp it pack , it will get more
{
   gosub Getboard
}

if #weight > 450
{
   goto makes:
}

if #weight > 375
{
   gosub Turn
}


if #contsize = 530_497
{
   set %makelastx #CONTPOSX + 281
   set %makelasty #CONTPOSY + 456      ; was 413
   click %makelastx %makelasty
}

if #contsize <> 530_497      ; was 437
wait 15
if #contsize <> 530_497       ; was 437
wait 15
if #contsize <> 530_497        ; was 437
{

finditem CGG C   ;  Hammer

if #findkind = -1
{
   gosub makehammer
}

set #LOBJECTID #findid
event macro 17 0
}
goto top

sub Getboard
set %packy %bankbox
finditem TLK C_ , %packy
exevent drag #findid  150
exevent dropc %turnbag
wait 30
return

makes:
wait 15
if #contsize = 530_497        ; was 437
click 1047 152 r               ; need to change this to   click
wait 15
goto top

sub turn
wait 10
key f10
wait 10
return

sub makehammer
finditem JTL C
set #LOBJECTID #findid
event macro 17 0      ;last object
wait 10 s
click  288 482   ; make last
wait 10 s
click  288 482   ; make last
wait 10 s
return

1700
 @ Kherkus
Have you try to put only potions in the container instead of kegs.   I used this with potion and I have no problem. All the ID are for  potions I beleive.

1701
Script Debug / Using two different type of tools.
« on: February 21, 2012, 08:18:33 PM »
I have run into a little snag,  I'm able to craft an item using
Code: [Select]
finditem CGG C   ;  hammer
if #findkind = -1 2
display ok put more Hammer in your backpack and hit play
halt
set #lobjectid #findid
event macro 17 0

I have try to add a sub to make more hammer when I run out. If I use the same line of though can't seen to ignore the tinker menu.

I have play with those set up
Code: [Select]
finditem CGG C   ;  Hammer
if #findkind = -1 2
gosub makehammer
set %hammer #findid
set #LOBJECTID %hammer
event macro 17 0

This is a script that I use to craft multiple items. it will run better if I didn't have to make crafting tool all the time.
thx for help

1702
_C2_ Script Library / Re: C2's BOD Collector Script
« on: February 10, 2012, 08:49:57 PM »
It 6 hours to get news BOD, so if you use ur 6hr times and only get 3 BOD that should work.   I just return from Holiday and reading about all the change. 

1703
Questing / Re: ScriptUO Heartwood Quester 1.29 with Advanced CLAw support
« on: January 01, 2012, 09:50:34 AM »
Are you using a beetle, if yes, you need to pause the script, open the beetle pack and hit play again,  save the setting and you should be find after.  EUOX have a problem with opening beetle pack.  hope that help. 

1704
Combat/Healing/Looting / Re: LAME 3.0 - Le (semi)Automated Mob Eradicator
« on: December 14, 2011, 09:36:33 PM »
DXROM,  is there a reason with this script won't work with a Gargoyles Thrower, but work on a sammy.  It the same skill.   Thx

   

1705
Sometime, the script pause for some odd reason,  for this reason I stack only 120 plants.   Sometime I need to log off to fix the problem, so it just the way it is.    Neo may one addition u can made is to set plant do deco and clip them.   I have a few friend that wanted the clips.  Not sure if it hard to add.  just asking :)

and to quote Slyone" Did I mention how awesome this script is?  Thanks again Neo! "

1706
Ok, so after making the change in line 330, remove the + 1 ( in the Healthy property).  Find out  you need the Max Health to treat the Wilted plant.  So your script run flawless when I find out what all the option do.  Look like the problem log once again between the chair and the monitor :))  The good thing about all this, is I figure out why I was losing plants.  Thx for the help and sorry for my misstake.

1707
I just try to used Max Health again, with Bowl of Soft Dirt. Plant are 5 days old.     

plants Watered 67
Vibrant 36
Healthy 84
Wilted 0
dying 0

Potions Used                 Other info
GP 41                            Total 120
GC 27
GH 84
GS 84

Seen to work on healthy plant correctly, Don't waste ur time on this, I will tested and let you know how it turn on.

Thx again.

1708
Correct.  if the plant is Wilted, no Heal and strength get add when in basic mode ( target bag and hit start).  I have been trying to fine where the problem is and can't fine it.   The plant went Wilted when EUOX was down for 4 days :(

1709
The reason I was asking is that no potions get use when the plant are Wilted.  I try using max health but all the plant get max :)    Not sure if I do something wrong, but only the Wilted don't get the right amount of heal and strength.  the poison and cure get apply.

1710
How hard will it be to add a option to add a Heal and Strength potion when ur plant are Wilted.  Right now I have to make a small helper to help me find them and add potion by hand.   It only happen when EUOX go down and need to stores all my plant. :(    I know about max Health but it put 2 potion to all plant and it to much.  Thx

P.S. It take 4 to 5min to do 120 plant, depending on their needs.

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