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Messages - The Ghost

Pages: 1 ... 113 114 [115] 116 117
1711
Crafting / Re: MeWon's Smith BOD Sorter-er
« on: November 30, 2011, 03:03:39 PM »
Did a book of 200 for test run.  only forget  15 BOD, maybe lag, all the Bod when where the are suppose too.   Question:  Why did you split all the Runic hammers, can have only 9 books instead of 13. This is gonna safe me lot of time. sure. I have lot of book to turn in, so I let you know how it turn. 

1712
General UO Chat / Re: Question on BOD Turnin
« on: November 30, 2011, 08:43:32 AM »
The open pack beetle has been broken for a long time, just pause and open the pack urself or use a packhorse.  If you modified it and didn't make a copy, best bet is to go back and download a new version.  Most of the update as done WRT window size.   to combine cloth you need to have a sewing kit, dye and tube in ur main pack.  Good luck

1713
Hollywood_Shono 
        There a lot of place where u can recall a chops 2 or 3 trees from the same location and after just walk to 2 others trees, after all this we should be full and recall home.  U fill up a runebook this way and u will have lot of colour woods. I when form 48hrs without frostwood, you never know when the die will roll on your favour or not.

1714
Combat/Healing/Looting / Re: LAME 3.0 - Le (semi)Automated Mob Eradicator
« on: November 15, 2011, 01:05:32 PM »
@ Cerveza  I was wondering if you can explain those  %timer_evasion #scnt & %spellTimer #scnt2. Most spell take 2-3 second to cast so is those timer act as a pause so we don't over cast.   Trying to understand the IF  statement.

1715
Combat/Healing/Looting / Re: LAME 3.0 - Le (semi)Automated Mob Eradicator
« on: November 13, 2011, 10:05:35 AM »
Thx for the quick replay and break down.  Took me some time I figure it out after read the attack section and testing in less crowded place.  It fast and nice interface, i sure gonna use your helper more often them my old one :) 

1716
Combat/Healing/Looting / Re: LAME 3.0 - Le (semi)Automated Mob Eradicator
« on: November 12, 2011, 09:27:10 PM »
This is work like a charm, fast as well.   I do believe you have forget the add Momentum Strike in the menu.  I have a question too.  if the have no monster in sight, the script attack your nearest guild mate, just be carefull and pause it :))

1717
Script Debug / Re: Rare Serpent Egg "Medusa"
« on: November 08, 2011, 01:12:11 PM »
Don't seen to be faster , last time I try have on egg in 1 Hrs and friend got 6 with the flute,  

I when back to basic and thx camotbik  for pointing the mistake  and taking ur time to explain them, made me understand a bit more.  I will  expand  from this build and see what I can do,  Still have to traget manually but it 80% better then I was.  

Code: [Select]
;
set %nest PBN
set %flute RGP   ; Charmer Flute facing east
set %snakes QE_JD_FB
; *********************************
start:
gosub charming
goto start
; **************************************
sub charming
wait 10
Finditem %flute C_ , #BACKPACKID
Set #lobjectid #findid
event macro 17
; ***********************************
;set %snake #findid
finditem %snakes G_10
set #ltargetid #findid
set #ltargetkind 1
set %snake #findid
target
event macro 22
wait 8s
ignoreitem %snake
return


Been using this version for the last 2hrs andwork it fine.  Need to tweak the ignoreitem a bit that about it.
Code: [Select]
;
set %nest PBN
set %flute RGP   ; Charmer Flute
set %snakes QE_JD_FB
; *********************************
start:
gosub charming
goto start
; **************************************
sub charming
for %1 %journalindex #jindex
{
   scanjournal %i
       if The_charm_seems_to_wear_off. in #Journal
       {
        gosub ignore
        }
}
wait 10
Finditem %flute C_ , #BACKPACKID
Set #lobjectid #findid
event macro 17
; ***********************************
finditem %snakes G_10
set #ltargetid #findid
set #ltargetkind 1
set %snake #findid
target
event macro 22
wait 8s
ignoreitem %snake
return

sub ignore
deletejournal
ignoreitem reset
return

1718
Script Debug / Rare Serpent Egg "Medusa"
« on: November 06, 2011, 08:23:35 PM »
I have been working on a script to help me collect egg for Medusa.  for some reason,  my " event SysMessage Target your Hold " work find and other time it just get stuck in a loop.  I wrote this to remove s few clicking.  The only think I required to target is the Nest hold.  Can you guy have a look at this Plx and provide any feedback.

Code: [Select]


set %nest PBN
set %flute RGP   ; Charmer Flute
set %snakes QE_JD_FB
; *********************************
start:
event SysMessage Target your Hold
  set #targcurs 1
  while #targcurs = 1
   wait
  set %nest #ltargetid


    if #findkind = -1
    goto start


; **************************************
flute:
finditem RGP C_ , #Backpackid
set #lobjectID #findID
set #ltargetkind 1
  wait 5
  event macro 17
  wait 5
; ***********************************
repeat
finditem %snakes G_8
if #findkind = -1
until #charghost = yes
{
    wait 1s
    set %snake #findid
    wait 1s
    set #ltargetid #findid
    set #ltargetkind 1
    event macro 22
}
ignoreitem %snakes

;halt

; *************************************
; repeat
; finditem %nest G_4
; if #findkind <> -1
; until #charghost = yes
{
    wait 1s
    set %nest #findid
    set #ltargetid #findid
    set #ltargetkind 2
    event macro 22
    wait 10
}
{
       scanjournal %i
       if You_don't_seem_to_be_able_to_persuade_that_to_move. in #journal || Someone_else_is_already_taming_this. in #journal || The_animal_walks_where_it_was_instructed_to.
       {
          goto flute
           }
}
goto start

  

1719
Combat/Healing/Looting / Re: CAMOTbIK's Tamers third hand
« on: November 05, 2011, 09:43:30 PM »
Silly me,  I just look at the code,  and I interpret your instruction as hot key, guest I'm to lazy to click a button :))  It work just the way it was build.  Thx again 

1720
Combat/Healing/Looting / Re: CAMOTbIK's Tamers third hand
« on: November 05, 2011, 09:30:00 PM »
Nice work camotbik , just try it with pet and ppl.  Work great when use to color code ( manually pushing the button; sure it better them targeting everyone.   I  try the hot key and doesn't seen to work for me. All the letter u mention do nothing.

1721
I water and seed the blow without a problem,  All my 400 plant still there.  Only issue I have is  my own fault.  I  was away and didn't tent the plant. so now I have lot of Wilted,  I use the max health but it required lot of health and Strong potions, is there a way to only add one of each instead of 2.     BTW,  I once again love doing plant :)  nice work Neo's

1722
If you could add a save 1, save 2; this way we can have different  rail setting, so if you change location we don't have to re-add all the tree. Just a thought

1723
Scripting Chat / Re: Ship Movement
« on: October 30, 2011, 12:43:37 PM »
I Have been looking  into the library and haven't find anything about  moving a ship to X Y location.   Only one that move is  snicker7 , but it only done very short distance.  I have try to understand how it work but over my paid grade :(   Right now I using a map that I plot course into but getting tired of give the map back to the tiller-man  everytime a cross server line,   Any idea how I should start this process.   thx

1724
Scripting Chat / Re: Trageting ground for spell
« on: October 26, 2011, 08:25:56 PM »
Thx lot for the help  that work fine.

1725
Scripting Chat / Re: Trageting ground for spell
« on: October 26, 2011, 09:30:23 AM »
Thx   So here what I did and I insert two location encase one is block.   Do you guy  know of a easier way to do it.

Code: [Select]

set % itemtype *  ;   the * can be replace by any id to want to cast near 
while #true
{
finditem * G_3
while #findcnt <  1[
{
wait 1
finditem * G_3
}
gosub one

sub one
event macro 15 57
target 3s
set %tx #findx -2
set %ty #findy -2
set #LTargetx %tx
set #LTargety %ty
set #LTargetKind 2
event macro 22
wait 20
return
/code]

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