Author Topic: Raz's (almost) Auto-Snake Charmer  (Read 8390 times)

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Offline razeialTopic starter

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Raz's (almost) Auto-Snake Charmer
« on: August 26, 2012, 09:58:10 PM »
0
Here is a simple script for getting Medusa keys a little easier. As many know by now, there seems to be an issue targeting the snake nests, so this script relies on you to do so, but does everything else by itself, except move your character. :) Enjoy

Code: [Select]
;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
; Script Name: Raz's (almost) Auto Snake Charmer
; Author: Razeial
; Version: 1.0
; Client Tested with: 7.0.27.5
; EUO version tested with: 1.5 v218
; Shard OSI / FS: EA/OSI
; Revision Date: 8/29/2012
; Public Release: 8/26/2012
; Global Variables Used: none
; Purpose: Automates the process for obtaining Keys for the Medusa Peerless
; Instructions: Press Play. You will have to manually target the snake nest as there is an
;               issue with EUO not being able to target them.
;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
;======================================================
; Setup
;======================================================
if %setup <> #true
{
set %snake QE_JD
set %hole PBN
set %flute RGP_PGP
set #sysmsgcol 32
set %setup #true
}
;======================================================
; Mainloop
;======================================================
mainloop:
finditem %snake G_8
if #findcnt < 1
   goto mainloop
set %targsnake #findid
wait 10
finditem %hole G_8
if #findcnt < 1
   goto mainloop
gosub FindFlute
gosub TargSnake
gosub TargHole
if #result = #false
   goto mainloop
wait 10s
goto mainloop
return
;======================================================
; Sub TargHole
;======================================================
Sub TargHole
if #targcurs = 1
{
 event SysMessage Target the hole
 repeat
 wait 0
 until #targcurs <> 1
)
else
    return #false
return
;======================================================
; Sub TargSnake
;======================================================
Sub TargSnake
set #lobjectid %useflute
set %js #jindex
event macro 17 0
target
set #ltargetid %targsnake
set #ltargetkind 1
event macro 22 0
set %je #jindex
wait 10
for %cantPersuade %js %je
{
 scanjournal %cantPersuade
 if you_dont't_seem in #journal
    gosub TargSnake
 if
}
target
return
;======================================================
; Sub FindFlute
;======================================================
SUB FindFlute
finditem %flute C_ , #backpackid
event Property #findid
if charmer in #property
   set %useflute #findid
else
   {
    ignoreitem #findid
    gosub FindFlute
   }
if #findcnt < 1
   {
    display You have no flutes! Halting!
    halt
   }
return
« Last Edit: January 30, 2015, 03:02:41 PM by TrailMyx »

Offline dxrom

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Re: Raz's (almost) Auto-Snake Charmer
« Reply #1 on: August 26, 2012, 11:40:21 PM »
0
Here is a simple script for getting Medusa keys a little easier. As many know by now, there seems to be an issue targeting the snake nests, so this script relies on you to do so, but does everything else by itself, except move your character. :) Enjoy

Code: [Select]
;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
; Script Name: Raz's Auto-Snake Charmer
; Author: Razeial
; Version: 1.0
; Purpose: Makes getting keys for Medusa easy!
;
;Instructions: Press Play
;
;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
;======================================================
; Setup
;======================================================
if %setup <> #true
{
set %snake QE_JD
set %hole PBN
set %flute RGP_PGP
set #sysmsgcol 32
set %setup #true
}
;======================================================
; Mainloop
;======================================================
mainloop:
finditem %snake G_8
if #findcnt < 1
   goto mainloop
set %targsnake #findid
wait 10
finditem %hole G_8
if #findcnt < 1
   goto mainloop
gosub FindFlute
gosub TargSnake
gosub TargHole
if #result = #false
   goto mainloop
wait 10s
goto mainloop
return
;======================================================
; Sub TargHole
;======================================================
Sub TargHole
if #targcurs = 1
{
 event SysMessage Target the hole
 repeat
 wait 0
 until #targcurs <> 1
)
else
    return #false
return
;======================================================
; Sub TargSnake
;======================================================
Sub TargSnake
set #lobjectid %useflute
set %js #jindex
event macro 17 0
target
set #ltargetid %targsnake
set #ltargetkind 1
event macro 22 0
set %je #jindex
wait 10
for %cantPersuade %js %je
{
 scanjournal %cantPersuade
 if you_dont't_seem in #journal
    gosub TargSnake
 if
}
target
return
;======================================================
; Sub FindFlute
;======================================================
SUB FindFlute
finditem %flute C_ , #backpackid
event Property #findid
if charmer in #property
   set %useflute #findid
else
   {
    ignoreitem #findid
    gosub FindFlute
   }
if #findcnt < 1
   {
    display You have no flutes! Halting!
    halt
   }
return

Quoted to edit, to help you out :>



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Offline D

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Re: Raz's (almost) Auto-Snake Charmer
« Reply #2 on: August 27, 2012, 12:35:28 AM »
0
looking forward to giving this a spin later

Offline Oracle

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Re: Raz's (almost) Auto-Snake Charmer
« Reply #3 on: August 27, 2012, 09:47:39 AM »
0
Here is a simple script for getting Medusa keys a little easier. As many know by now, there seems to be an issue targeting the snake nests, so this script relies on you to do so, but does everything else by itself, except move your character. :) Enjoy

This is great.  I am going to give it a whirl today and see what happens.  There has to be a way of identifying the Serpent's Nest.  They are clickable.  Has anyone found out whether you have a beter chance of getting the eggs if you charm the snakes or he serpents?

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Offline razeialTopic starter

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Re: Raz's (almost) Auto-Snake Charmer
« Reply #4 on: August 27, 2012, 01:33:46 PM »
0
Here is a simple script for getting Medusa keys a little easier. As many know by now, there seems to be an issue targeting the snake nests, so this script relies on you to do so, but does everything else by itself, except move your character. :) Enjoy

This is great.  I am going to give it a whirl today and see what happens.  There has to be a way of identifying the Serpent's Nest.  They are clickable.  Has anyone found out whether you have a beter chance of getting the eggs if you charm the snakes or he serpents?



I've been doing them rather heavily recently and it doesn't much seem to matter. From my personal experience, regular Snakes seem to get me keys more often. I've also noticed that the nests that dont collapse after the 2nd or 3rd try typically yield a key. I dont know if there is any merit to this, but that is my observation. Let me know how this script works!

Offline Endless Night

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Re: Raz's (almost) Auto-Snake Charmer
« Reply #5 on: August 27, 2012, 07:32:29 PM »
0
Can anyone whos used this script please report if it works as intended or has any issues thanks.
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Offline Oracle

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Re: Raz's (almost) Auto-Snake Charmer
« Reply #6 on: August 28, 2012, 05:06:55 PM »
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Raz,

I could swear the same thing.  I think the snakes give you the best chance at getting eggs and don't collapse th nest as often.  That would make sense as we use a 'Snake Charming Flute' and a serpent is not necessarily a snake, but they still respond to the flute like a slayer weapon.  The Snake Charmer Flute is a Super Slayer for Snakes.

If that makes any sense...
ORACLE
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Offline razeialTopic starter

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Re: Raz's (almost) Auto-Snake Charmer
« Reply #7 on: August 29, 2012, 07:12:52 PM »
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Raz,

I could swear the same thing.  I think the snakes give you the best chance at getting eggs and don't collapse th nest as often.  That would make sense as we use a 'Snake Charming Flute' and a serpent is not necessarily a snake, but they still respond to the flute like a slayer weapon.  The Snake Charmer Flute is a Super Slayer for Snakes.

If that makes any sense...

Agreed  :D

Offline Oracle

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Re: Raz's (almost) Auto-Snake Charmer
« Reply #8 on: October 01, 2012, 02:02:42 PM »
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Medusa still can feel safe! 

I know there are at least 3 or 4 people working on a "Serpent Egg" Script.  Freddy told me that he would write one up overnight, and several others have said they are working on one, as well.  Would anyone please share it with us?  Is this Script dead?  I have been testing this one out and it is okay, but it is almost easier to do it yourself manually.  I would not call this Script finished, yet.  Close, but not finished.

ORACLE
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Offline Einstein

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Re: Raz's (almost) Auto-Snake Charmer
« Reply #9 on: October 25, 2012, 06:34:33 AM »
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One thing i noted, is that it tries to charm the same snake as long it within reach. Charming, you can charm snake 1 then snake 2 before the charm wears off.

It should add snake 1 to ignore list, then charm snake 2, clean ignore list and add snake 2 to ignore for to go back to snake 1 again.

It seems it got some small tweaks here...

Offline tehmt

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Re: Raz's (almost) Auto-Snake Charmer
« Reply #10 on: January 18, 2014, 05:26:01 AM »
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any updates on snake charming?

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