Author Topic: looking for suggestions for a t map character  (Read 11463 times)

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Offline Crome969

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Re: looking for suggestions for a t map character
« Reply #15 on: December 04, 2012, 07:28:22 AM »
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Throwers have more DPS than any template in the game.
Throwers are beasts.. when i remind back i were doom with 4 tamer.. and when i used 1 thrower and 2 tamers i were a lot of faster...

Offline NObama

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Re: looking for suggestions for a t map character
« Reply #16 on: December 04, 2012, 08:10:34 AM »
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Why am I the only one who can't make a Thrower work?!  120 throwing, and I can't hit Centaurs more than half the time...

Offline bodfather

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Re: looking for suggestions for a t map character
« Reply #17 on: December 12, 2012, 05:22:18 AM »
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  Got my char finished and decided to read up on it before doing anything else. Seems i need high seas to read lvl 7 maps (which i dont have).

UOguide lists lvl 5+ with the same loot group so hopefully they have the same loot chances if anyone can confirm or deny?



Offline NObama

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Re: looking for suggestions for a t map character
« Reply #18 on: December 12, 2012, 06:34:23 AM »
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  Got my char finished and decided to read up on it before doing anything else. Seems i need high seas to read lvl 7 maps (which i dont have).

UOguide lists lvl 5+ with the same loot group so hopefully they have the same loot chances if anyone can confirm or deny?




Not sure what you mean by loot chances.  There is definitely some different loot in Level 6 and 7s - special items.  Ultima is our resident expert, I think.

Offline bodfather

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Re: looking for suggestions for a t map character
« Reply #19 on: December 12, 2012, 07:12:07 AM »
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uoguide lists 5-7 maps as having the same special loot. (pardons, orbs, sash, shield)  lvl 6-7 (minor arti)
 and lvl 7 with master key and coffin.

Basically i just want to farm orbs, pardons and pinks.

Offline KaliOfLS

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Re: looking for suggestions for a t map character
« Reply #20 on: December 12, 2012, 07:18:40 AM »
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I hear mystics are all the rage.  I know someone rocking a mystic thunter/fisher with mining and does well.  You can even pass on the mining.  Here is a very simple script I wrote in lua to help me find chests.
Code: [Select]
dofile(getinstalldir()..'/scripts/kalilib.lua')
local tPicks = 3718

UO.CliNr = clientmenu()

UO.SysMessage('Target Map')
UO.TargCurs = true
while UO.TargCurs do wait(1) end
local mapID = UO.LTargetID

local axe = FindItemInCont('Type',tPicks)
axeID = axe[1]['ID']

function MapArea()
   local temp = {}
   for i = -1,1 do
       for j = -1,1 do
          if i ~= 0 or j ~= 0 then
             temp[#temp+1] = {UO.CharPosX+i*6,UO.CharPosY+j*6}
          end
       end
   end
  return temp
end

function TargetTile(mapID,axeID,x,y,z)
         UO.LObjectID = axeID
         UO.Macro(17,0)
         local timer = getticks() + 500
         while not UO.TargCurs do if timer < getticks() then UO.Macro(17,0) timer = getticks() + 500 end end
         
         UO.LTargetID = mapID
         UO.LTargetKind = 1
         UO.Macro(22,0)
         timer = getticks() + 500
         while UO.TargCurs do if timer < getticks() then UO.Macro(22,0) timer = getticks() + 500 end end
         while not UO.TargCurs do wait(1) end         
         
         UO.LTargetX = x
         UO.LTargetY = y
         UO.LTargetZ = ( z or UO.CharPosZ )
         UO.LTargetKind = 2
         UO.Macro(22,0)
         timer = getticks() + 500
         while UO.TargCurs do if timer < getticks() then UO.Macro(22,0) timer = getticks() + 500 end end
         wait(1100)
         return
end

local mXY = MapArea()
local xyOffs = {{0,0},{2,2},{2,-2},{-2,2},{-2,-2},{2,0},{-2,0},{0,2},{0,-2}}
local jI,bMsg,Msg = CheckJournal(0)
bMsg = true
local iXY,dXY = next(xyOffs)
while bMsg do
      TargetTile(mapID,axeID,UO.CharPosX+dXY[1],UO.CharPosY+dXY[2])
      jI,bMsg = CheckJournal(jI,{'dig and dig'})
      iXY,dXY = next(xyOffs,iXY)
      if iXY == nil then
         miXY,mnXY = next(mXY,miXY)
         if miXY == nil then print('No luck here') break end
         UO.Move(mnXY[1],mnXY[2],0,2000)
         iXY,dXY = next(xyOffs,iXY)
      end
end
if not bMsg then
    UO.Move(UO.CharPosX+1, UO.CharPosY+1,0,1000) --cancel dig incase you're not paying attention.
    UO.SysMessage('Oh shi... hide!')
    print('Oh shi... hide!')
end

Take from it what you will, if you want to use it directly, you'll have to make your way over to easyuo and download my library from the openEUO scripts board.
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Offline bodfather

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Re: looking for suggestions for a t map character
« Reply #21 on: December 13, 2012, 06:01:54 AM »
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  Just picked a chest tried to cast telekinesis on it and it wouldn't let me.  >:(

Had a plan too to carry +mage items to cast that spell.

*EDIT*: might be where i had the chest locked down at the time?
« Last Edit: December 13, 2012, 06:06:00 AM by bodfather »

Offline NObama

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Re: looking for suggestions for a t map character
« Reply #22 on: December 13, 2012, 06:23:31 AM »
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 Just picked a chest tried to cast telekinesis on it and it wouldn't let me.  >:(

Had a plan too to carry +mage items to cast that spell.

*EDIT*: might be where i had the chest locked down at the time?

TK works just fine on all levels of chests.

Offline draken

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Re: looking for suggestions for a t map character
« Reply #23 on: December 15, 2012, 05:17:07 AM »
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Ive been Tmapping for years now, mostly with provo mapper.  Just switched to tamer/tmapper and I must say I like it.

100 Cart
100 Lockpick
100 Mining
120 Magery
115 Tame (Jewels)
115 Lore (Jewels)
95 Vet

Magery can be dropped back but I do like the idea of using a wand with greater healing on it, just in case I get in a tight, so
120 Magery -20=100 still enough to do most anything I need.


My 2 Lincolns.

Offline madatuTopic starter

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Re: looking for suggestions for a t map character
« Reply #24 on: December 15, 2012, 08:49:25 PM »
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i have never used oeuo what do i use to open it. notepad like euo? how to use it all all lol

Offline KaliOfLS

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Re: looking for suggestions for a t map character
« Reply #25 on: December 15, 2012, 10:21:22 PM »
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you can find openEUO at easyuo.com  The end result is much like euox.  There is a small difference too the GUI, most notably is that it doesn't have a swap client or open client.  You just run openEUO and a client and openEUO will detect the client.  Then, yes you just paste in scripts or open the files just like euox.  The most notable difference is the scripting language.  euox I think is very specific to, well euox.  openEUO is designed to run off from an already known language- lua.   So you can't run openEUO scripts in euox, nor vice versa. 
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Offline Ultima

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Re: looking for suggestions for a t map character
« Reply #26 on: December 15, 2012, 10:58:28 PM »
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ENs modded GUI has the swap client and a load of other features.

I wish there were more OEUO scripts available out there so far I've only used one and I love it.

I want to try Neo's Heartwood next.

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