Been looking for something like this to help with crafting. Here's my feedback:
The actual reforging process runs fine as intended. After all weapons are reforged, the script stops and does not move anything to the salvage bag. I think the 2nd post also ran into this.
Then I wondered what "normal" items means here, so I bought some NPC weapons (non-exceptional) and mixed with my GM weps (exceptional) in my backpack and ran the script. The script starts by moving all NPC weps into my
Resource container and proceeds reforging all GM weps. After all GM weps are used up, script stops.
Nonetheless, this script still works nicely for the reforging process, which is the most time consuming.
To refine this script, here's my suggestion:
- part 1 (removing normal items): can keep it (as some newer type of weapons have lower exceptional rate unless you have +30 hammers), but needs to move into salvage bag.
- part 2 (reforging): works great!
- part 3 (moving unwanted reforged items into salvage): here's the tricky part. What is the
criteria of the mods that you(or the script) want to keep? If the script worked correctly, it would have actually have "removed normal and reforged items to salvage bag" as indicated. Yes?
Also, just a sidenote, would be wise to ensure the resource bag only has 1 type of runic because different level of hammers share the same ID (ex: TLH for DC/Shadow...hammers).
Thanks for the script, Cheers!