Author Topic: The Taming Appraiser  (Read 78713 times)

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Offline Godsrage

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Re: The Taming Appraiser
« Reply #60 on: October 16, 2009, 10:37:11 AM »
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Thanks Top! =o) sorry about the rant before...

Offline Toptwo

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Re: The Taming Appraiser
« Reply #61 on: October 16, 2009, 10:38:59 AM »
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Thanks Top! =o) sorry about the rant before...

  I would say you were instigated...no worries.
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Offline onlyindreams

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Re: The Taming Appraiser
« Reply #62 on: November 20, 2009, 03:21:22 PM »
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I ran this script two nights ago no problem with greater dragons and rune beetles... I'm looking to upgrade my nightmare now.

I start the script and the menu pops up like normal. I click "Next Target" and I select a nightmare. It lores the mare and then a small box pops up that says:

(each line is a separate box that pops up after I hit ok on the previous one)

Quote
EUO Message:

9.
11.125
2.33333333333
1.84848484848
20.125
.48484848485
9.75757575762
10

At this point the script stops. Any ideas? I'm running uoassist but I always have with this script. I'm in Fel Covetous. I casted invis on myself as I usually do before hitting the next target.

Offline CervezaTopic starter

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Re: The Taming Appraiser
« Reply #63 on: November 20, 2009, 04:47:45 PM »
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Wow, unless something changed in the gump size or something. Isn't there 2 versions posted? Try em both. Try em without UOAssist in case some macro got mixed in.
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Offline CervezaTopic starter

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Re: The Taming Appraiser
« Reply #64 on: November 22, 2009, 03:12:01 PM »
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Ok, make sure kalOCR is in the same directory as your EUO program and try it.

It was SUPER slow when I did it. I'll have to look more into what changed.
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Offline onlyindreams

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Re: The Taming Appraiser
« Reply #65 on: November 22, 2009, 04:14:41 PM »
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Ok, make sure kalOCR is in the same directory as your EUO program and try it.

It was SUPER slow when I did it. I'll have to look more into what changed.

Just double checked and it is. I have Version: 5.11

Offline Khameleon

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Re: The Taming Appraiser
« Reply #66 on: November 22, 2009, 07:42:01 PM »
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OK, make sure KalOCR is in the same directory as your EUO program and try it.

It was SUPER slow when I did it. I'll have to look more into what changed.

probably not a good idea, but I did it on my side but in the KALOCR.txt file.. I added a set #LPC 500, play around with this one until you find a good setting that's not to fast and get unpredictable readings

Offline CervezaTopic starter

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Re: The Taming Appraiser
« Reply #67 on: November 23, 2009, 06:34:49 PM »
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I adjusted the LPC for kalsOCR, it's working for me again. Give it a try.
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Offline onlyindreams

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Re: The Taming Appraiser
« Reply #68 on: November 24, 2009, 01:10:44 AM »
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I adjusted the LPC for kalsOCR, it's working for me again. Give it a try.

Ok. I ran it just fine on six nightmares. However, numbers seven through 12 I had the same problem as before. Here's a picture of when it first happens....



Is it possible that a certain shade/hair of nightmare is causing this to happen? Once a darker shade spawned the script began working normally. Perhaps something about the one pictured breaks the script?

Offline CervezaTopic starter

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Re: The Taming Appraiser
« Reply #69 on: November 24, 2009, 05:53:41 AM »
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Nah, can't be shading, script doesn't care as long as the ID is right. They changed something... some speed thing, either in one of the last patches of EUO or Client.

I've updated with a test version 3.7 for you to try. I put in some more LPC optimization and I tried to delay out the gump stuff a bit. The first couple I tried with 3.6 moved my LORE icon to 0,0 instead of the gump. Then it suddenly started working fine after that. This v3.7 *should* fix that, but it's untested.

If you use it post up the results.
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Offline NObama

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Re: The Taming Appraiser
« Reply #70 on: November 24, 2009, 06:33:47 AM »
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The last patch did something to UO.  Unless I have a flawless connection, my ant questor has the same problem you reported with this script, in terms of moving spell icons to 0,0.  It also chokes and crashes when pathfinding over bumpy terrain, z-axis wise.

Offline CervezaTopic starter

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Re: The Taming Appraiser
« Reply #71 on: November 27, 2009, 07:48:17 AM »
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I found your problem, they added a new type for nitemares... RJ

I added it to the list. Get 3.7a and you should be good to go.
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Offline onlyindreams

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Re: The Taming Appraiser
« Reply #72 on: November 27, 2009, 02:14:04 PM »
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I found your problem, they added a new type for nitemares... RJ

I added it to the list. Get 3.7a and you should be good to go.

Thank you very much! I'll give it a run later tonight or tomorrow... If I was smart I would've gotten the id of the one pictured and compared it to your list. Next time though!

Offline CervezaTopic starter

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Re: The Taming Appraiser
« Reply #73 on: December 09, 2009, 07:10:03 AM »
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I added a Lite version that only does Stats and Resists.

Much quicker for doing those aggressive monsters.

Feedback is encouraged.
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Offline cgeorgemo

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Re: The Taming Appraiser
« Reply #74 on: December 19, 2009, 09:11:16 PM »
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I added a Lite version that only does Stats and Resists.

Much quicker for doing those aggressive monsters.

Feedback is encouraged.
Hey Cerveza can we just double the stat % for tame pets to compare with wild animals?
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