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Messages - Grandewd

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1
UOMaddogs' Script Library / Re: Maddog's Jhelom Farm Taming Trainer
« on: January 18, 2015, 10:15:10 AM »
Glad to help...  ;)

2
UOMaddogs' Script Library / Re: Maddog's Jhelom Farm Taming Trainer
« on: January 15, 2015, 03:01:20 PM »
Ok, some clarification needed here....

There are 2 ways to "release" a pet on an OSI shard:

1) Using the "petname" release - as a verbal command.
2) Single-clicking the animal and choosing "Release" as an option from the gump that appears.

Both of these work.

However....

Using #1 will work immediately, without any "verification" and the pet is released.
Using #2 will work, but this method produces a "verification" gump that you must click to "confirm".

Since Maddog's script uses #1, you should not be seeing a verification gump.

When the script attempts to release the pet, what are you seeing (if anything) as a message from the client?

I suspect that you have not set the %name variable at the beginning of the script properly......
 ;)

3
UOMaddogs' Script Library / Re: Maddog's Jhelom Farm Taming Trainer
« on: January 09, 2015, 10:38:59 AM »
Gimlet is correct - OSI does have a confirmation gump to confirm pet release.
Use exevent popup to bring up the gump, then use the click-offset to select... Here's part of one of my tamer's scripts that deals with that:
Code: [Select]
finditem GZ G_1 ; GZ will of course be whatever the item type is for your pet...
set #lobjectID #findID
set %pet2 #findID
exevent Popup %pet2 10 10
wait %waitA
set %xoffset #CONTPOSX + 43
set %yoffset #CONTPOSY + 182
click %xoffset %yoffset
wait %waitA
set %xoffset #CONTPOSX + 35
set %yoffset #CONTPOSY + 90
click %xoffset %yoffset
wait %waitA

4
Script Debug / Re: Blacklisted's MoveLoot 1.0 - Neo Update
« on: December 19, 2014, 03:34:37 PM »
See.... everyone has their fav file compare app...  and all really help you troubleshoot scripts. ;)

5
Script Debug / Re: Blacklisted's MoveLoot 1.0 - Neo Update
« on: December 17, 2014, 09:55:01 PM »
Hehehe... do what I did.  Just go to his script in the library.
http://www.scriptuo.com/index.php?topic=8196.0

How's it goin' Ghost?

6
Script Debug / Re: Blacklisted's MoveLoot 1.0 - Neo Update
« on: December 17, 2014, 07:45:19 PM »
Ok... I've attached my version of your version.... hehehe   :P

I hope you're curious as to what changes were needed to make it "work"...  If so, then I'd highly recommend you have the ability to "compare" two files for differences between them.  It makes things stand out and you see the differences/changes quickly on a single screen with each file in it's own window.  I'm sure everyone has his own favorite utility for that, but I've used a quite good (free) app called ExamDiff for years and it's available for a download here:  http://www.prestosoft.com/edp_examdiff.asp#download

Feel free to ask any questions here.......   ;)

7
Script Debug / Re: Blacklisted's MoveLoot 1.0 - Neo Update
« on: December 17, 2014, 05:37:59 PM »
I'm looking at your "changed" code - and when I get it to work as it should I'll post it here for you....

8
Script Debug / Re: Have you ever done this....
« on: December 04, 2014, 09:01:12 PM »
You feed them only if you want the eggs... Otherwise, it's just like a stable.

9
Script Debug / Re: Have you ever done this....
« on: December 01, 2014, 03:47:52 PM »
Ok you guys....  I suppose you all deserve to know what I was referring to, since I've had lots of help from most of you over the years...
Here's the PM I sent to TM:

Hey TM.....
I couldn't let you hang like that, it just wouldn't be fair - given all the help you've been to me all these years, both here and thru your great scripts/subs....
So here goes.......

I have a script that makes the feeding/egg collecting of 200 Battle Chicken Lizards "doable" every day..........

About now you're probably thinking I've gone over the deep end - by just HAVING 200 BCL's - but it was one of those challanges that I decided to undertake...
One of the "issues" with raising BCL's is that they all need to be fed daily with an entire bale of hay (which weighs 10 stones), which means that 200 BCL's take 2000 stones of hay daily.

In my old age (almost 70 now), I was moving hay bales (25 at a time) from the storage bags to my backpack to feed the birds.  Really stupid.... I simply realized that there was no reason to do this at all, and now that it's dawned on me that I can feed them directly from the storage bags, I don't have that time consuming step involved in the transfers... 

So, now you know why I didn't want a record for eternity  :-\ of my absentmindedness.......    ;)

Here's a pic of my project.....
 ;)




10
Script Debug / Re: Have you ever done this....
« on: November 29, 2014, 01:30:15 PM »
Come on  tell us,  i'm dieying to know, because I often do the same misstake until other point then out to me.
Ok, I suppose it's not fair to leave you hanging..... If I told you that it involved over 200 Battle Chicken Lizards, would you still want to know?    ???

11
Script Debug / Re: Have you ever done this....
« on: November 29, 2014, 11:28:20 AM »
But now I'm curious...  What did you do and then undo?  :)

TM... it's so stupid, I'd be embarrassed to say what the steps were that I removed.
Besides, if I tell you here - it's a record of my mental lapse for all eternity.... hehehehehe

I'll PM it to you.......... :-[

12
Script Debug / Re: Have you ever done this....
« on: November 29, 2014, 11:19:35 AM »
Have you ever looked at the same very long script, day after day - looking for ways to make it quicker....  And then, all of a sudden it dawns on you   :)  - that you're wasting time doing something that you didn't need to do - and that you could take 40% off without doing that intermediate completely unnecessary step????

Well I can tell you I'm a happy camper, since I diagnosed my own bad habits... 

Anyway,  I figure this forum needs some misc bs every now and then.... So, that's my dose.....

Don't say I didn't do my part..................  :D

Depending on design of your code. If you have a pretty good design, you wont waste hours\days for looking and could replace parts easily for research and testing purposes.

If you mean being "modular", most of it is subs to begin with.
I just realized that I didn't need a couple of them.... :-[

13
Script Debug / Have you ever done this....
« on: November 29, 2014, 12:24:46 AM »
Have you ever looked at the same very long script, day after day - looking for ways to make it quicker....  And then, all of a sudden it dawns on you   :)  - that you're wasting time doing something that you didn't need to do - and that you could take 40% off without doing that intermediate completely unnecessary step????

Well I can tell you I'm a happy camper, since I diagnosed my own bad habits... 

Anyway,  I figure this forum needs some misc bs every now and then.... So, that's my dose.....

Don't say I didn't do my part..................  :D

14
Script Debug / Re: Forced patch?
« on: October 11, 2014, 09:02:42 PM »
Yes it is a forced one.
Maybe this reminds us, that it is fair play for all the EUO users out there to donate some coin to Cheffe for keeping up the good work.
Greetings
TaskForce

Actually, I did that last night... But good suggestion and a great time to send a few bucks Cheffe's way, since he keeps it all going for us....  ;)

15
Script Debug / Forced patch?
« on: October 10, 2014, 02:04:15 PM »
Aborted the client patch.  Still using the last client, but getting "problem communicating with Origin" msg...
Anyone able to log in to OSI using last client?

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