Author Topic: TrailMyx's Full Auto Fisherman  (Read 585403 times)

0 Members and 1 Guest are viewing this topic.

Offline mauz79

  • Newbie
  • *
  • Posts: 5
  • Activity:
    0%
  • Reputation Power: 1
  • mauz79 has no influence.
  • Respect: +3
  • Referrals: 0
    • View Profile
Re: TrailMyx's Full Auto Fisherman
« Reply #1215 on: February 25, 2024, 10:45:04 AM »
+1
yes, i know it.
i'm using a normal small ship and old fishes itemid is in the script...
Quote
sub cutfish
  set !temp_LOBJECTID #LOBJECTID
  set !temp_LTARGETID #LTARGETID
  set !temp_LTARGETKIND #LTargetKind 
  menu Get EUOCheckBox13 ; carve fish?

  if #MENURES = #TRUE
  {
    set #LTargetKind 1
    finditem EQD_FQD_GQD_DQD_UYZ_ZYZ_LMZ C_ , #BACKPACKID
    if #FINDCNT > 0
    {
      gosub Defend NULL %autodefend_against %offencetype %defencetype 10
      for #FINDINDEX 1 #FINDCNT
      {
        event property #FINDID
        if caught , #SPC , by in #PROPERTY
        {
          gosub TM_GetItemWeight #FINDID
          menu get EUOEdit1
          if #RESULT >= #MENURES
            continue
        }
        set #LOBJECTID %blade
        set #LTARGETID #FINDID
        event macro 17 0
        target 3s
        event macro 22 0
        wait 20
      }
    }
  }

can't figure how to make it work again  :-[

solved it temporarily by moving the generic fish ids between those of high seas, but EQD is also the id of big fishes, so now it carves everything. that part of code just doesn't process

Offline El_Remo

  • Jr. Member
  • **
  • Posts: 97
  • Activity:
    0%
  • Reputation Power: 2
  • El_Remo has no influence.
  • Gender: Male
  • Respect: +49
  • Referrals: 0
    • View Profile
Re: TrailMyx's Full Auto Fisherman
« Reply #1216 on: March 26, 2024, 07:36:59 PM »
+1
Geez I miss this one. Im playing on UO Forever now and trying to deal with Razor is a pain lol.. I miss the good old days!

Offline WazMeister

  • Newbie
  • *
  • Posts: 4
  • Activity:
    0%
  • Reputation Power: 1
  • WazMeister has no influence.
  • Respect: +4
  • Referrals: 0
    • View Profile
Re: TrailMyx's Full Auto Fisherman
« Reply #1217 on: May 02, 2024, 05:00:10 AM »
+1
I've just started to use this... found it a little more complicated than the other smaller Fishing script.. but that one was not collecting MIBS so I thought I'd give this a try.

Works ok, only trouble in 2024 is randomly it recalls to bank, then starts recalling constantly with fails because somethings blocking the way... it loops this unless I break it?
Not sure what is in the way as the Runes work fine!

Offline Crisis

  • Global Moderator
  • *
  • *
  • Posts: 3045
  • Activity:
    2%
  • Reputation Power: 41
  • Crisis is a force to reckon with.Crisis is a force to reckon with.Crisis is a force to reckon with.Crisis is a force to reckon with.Crisis is a force to reckon with.Crisis is a force to reckon with.Crisis is a force to reckon with.Crisis is a force to reckon with.
  • Gender: Male
  • Scripting well enough to break things!
  • Respect: +566
  • Referrals: 2
    • View Profile
Re: TrailMyx's Full Auto Fisherman
« Reply #1218 on: May 02, 2024, 12:20:55 PM »
+1
It happens to me as well from time to time. It seems like to doesn't register that the banker is there and tries to recall to the same bank where you are standing. If you move instead of stopping it, you will recall to where you just were. I feel like it is more of an EUO problem than a script problem. EUO has not been updated in a very long time and crashes a lot. I have switched to Orion for the most part but still use and abuse this script.

Offline TrailMyxTopic starter

  • Officially retired from UO
  • Administrator
  • *
  • *
  • Posts: 13306
  • Activity:
    0%
  • Reputation Power: 154
  • TrailMyx is awe-inspiring!TrailMyx is awe-inspiring!TrailMyx is awe-inspiring!TrailMyx is awe-inspiring!TrailMyx is awe-inspiring!TrailMyx is awe-inspiring!TrailMyx is awe-inspiring!TrailMyx is awe-inspiring!TrailMyx is awe-inspiring!TrailMyx is awe-inspiring!TrailMyx is awe-inspiring!TrailMyx is awe-inspiring!
  • Gender: Male
  • Viper!
  • Respect: +3089
  • Referrals: 33
    • View Profile
    • ScriptUO
Re: TrailMyx's Full Auto Fisherman
« Reply #1219 on: May 02, 2024, 05:18:52 PM »
+1
Heh, it does it to me too!  Probably 1/100 of the time.  I've tried to figure out why it does this, but since it happens so rarely, I haven't been able to locate the issue.  I've been able to minimize the issue by making sure I'm not fiddling around with the computer while the script is running or to run the script in a VM.

As far as blocking during recall, that's a real thing so you need to be careful that you place your bank runes at a place that's not gonna have a bunch of NPCs milling about while still being within earshot of the banker when you yell for his/her services.
Please read the ScriptUO site RULES
Come play RIFT with me!

Offline Jaxxon

  • Newbie
  • *
  • Posts: 3
  • Activity:
    0.2%
  • Reputation Power: 0
  • Jaxxon has no influence.
  • Respect: +2
  • Referrals: 0
    • View Profile
Re: TrailMyx's Full Auto Fisherman
« Reply #1220 on: June 29, 2024, 08:10:24 PM »
0
Hi there,

I am still using this script (Version 3.01) on a freeshard, everything has been working fine so far.

Now on the shard they changed it so that you can't sail any further unless the corpses (sea serpents, water elementals or such) are "sunk" or have decayed.
The corpses are blocking your way.

We can get a special item to sink corpses. You have to use the item, target the corpse and then it gets sunk.

I thought of adding this after the looting process (no need for to keep the corpses for trashing boots etc.) but I can't find the correct line of code where to put that.

The Itemtype of the item to use is MTF and the targets have the Itemtype YFM (corpses, right ?).

Anyone here can help me with the lines of code to add and where to add it ?

Help greatly appreciated. :)

Tags: TrailMyx Fishing