ScriptUO
Official ScriptUO EasyUO Scripts => Script Debug => Topic started by: camotbik on March 20, 2011, 09:36:43 PM
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Sample video of the script in action -
Tell me what do you think about this script, and where could I optimize the performance? thank you.
Versions.
2.3 -
2.4 - Added BOS recharge(Thank you Crome969 for help and support), Reconnect, and slight changes in the main code.
; Script Name: Bone and gold farmer
; Shard; Osi Style
; Author: CAMOTbIK
; Version: 2.3 Beta
; Client Tested with: 7.0.12.1
; EUO version tested with: 1.87
; Revision Date: 2011.03.20
; Public Release:
; Purpose: Gold & Bone farming
; Things needed- Bag of sending, Cu sidhe, Magery for (invisibility),
; Necromancy for (vampiric embrace), Spirit speak for (healing)
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What's a good spot to test this in?
(Without running) Why are you using Vamp Embrace and SS for healing since you have a cu sidhe?
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What's a good spot to test this in?
(Without running) Why are you using Vamp Embrace and SS for healing since you have a cu sidhe?
I'm standing it this room with Guardians. When the guardians reveal them self, suddenly the room is poisoned, so that's why I use Vamp Embrace. Some times, they manage to hit me, so that's why there is this healing code.
just take a closer look in action.
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That was cool!
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Great, the only critique I'd have is it's WAY obvious you're scripting if you're caught. :)
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Great, the only critique I'd have is it's WAY obvious you're scripting if you're caught. :)
usually I'm online while macroing, doing some other stuff / working or whatever, so the GM is not a problem.
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Brown backpacks... ewww...
But really, nice video and explanation. I don't have a char currently able to test this with those skills, but it looks nice. Any estimate on how many bones per hour you get, roughly?
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Brown backpacks... ewww...
But really, nice video and explanation. I don't have a char currently able to test this with those skills, but it looks nice. Any estimate on how many bones per hour you get, roughly?
5k bones, 120k gp. But really I think it depends what drop your shard has.
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I tried this out...having problems with the dog not coming to me while it is poisoned and being attacked by the guardians.
My character has 115 modified animal lore and animal taming and 100 vet.
My dog is bonded and wonderfully happy.
What happens is the guardians pop in the middle of the room. My dog quickly rushes them to attack. The script speaks "all come" and invis's several times but the dog doesnt ever make it to me before he kills all the guardians..
I am in the corner of the room with no bodies to loot (they are in the middle of the room).
Any suggestions?
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Also thought maybe it was screen size.....I increased it to match the movie....still no go.
Cant get the dock to come back to me to kill the guardians at the corner of the room.
Ugh....lol
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try to remove the guard.. first say.. All Stop, then All follow me.. don't let the dog go into Guard mode....
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I tried this out...having problems with the dog not coming to me while it is poisoned and being attacked by the guardians.
My character has 115 modified animal lore and animal taming and 100 vet.
My dog is bonded and wonderfully happy.
What happens is the guardians pop in the middle of the room. My dog quickly rushes them to attack. The script speaks "all come" and invis's several times but the dog doesnt ever make it to me before he kills all the guardians..
I am in the corner of the room with no bodies to loot (they are in the middle of the room).
Any suggestions?
It is possible, that your server has another cu typekind. look at your pets #conttype and check if it's different from this one.
[...]
finditem fn G_ ; fn is the type of cu on my shard
[...]
if it's different, just change the type and it should be fixed.
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Same here. I'm running on an OSI shard as well. Does your "all come" command yell to cover more distance away from the character maybe? The dog just seems to quickly attack the guardians. When I "all come" he growls at me like he isn't listening....lol and tries to come but takes one or two steps towards me but keeps attacking.
My character continues to try calling him over and invising over and over until he out of mana and can't do it anymore. By then, the dog has killed all the guardians in the middle of the room.
I will work on attempting to try to change the commands for the dog as recommended also to see if that helps.
Odd....that the dog isn't coming. Wonder if being poisoned or surrounded by guardians has any affect on it.
Do you have this problem at all or does the dog come automatically to you?
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Same here. I'm running on an OSI shard as well. Does your "all come" command yell to cover more distance away from the character maybe? The dog just seems to quickly attack the guardians. When I "all come" he growls at me like he isn't listening....lol and tries to come but takes one or two steps towards me but keeps attacking.
My character continues to try calling him over and invising over and over until he out of mana and can't do it anymore. By then, the dog has killed all the guardians in the middle of the room.
I will work on attempting to try to change the commands for the dog as recommended also to see if that helps.
Odd....that the dog isn't coming. Wonder if being poisoned or surrounded by guardians has any affect on it.
Do you have this problem at all or does the dog come automatically to you?
As you see in the video, dog comes to me when he's +1 tiles away from me and I call him. I know this mind sound funny, but what's your animal lore skill ? You could try change all come to all follow me, OR, try to use the context menu for calling the dog. Put
finditem FN G_
if #FINDCNT > 0 && #FINDDIST > 1
{
exevent Popup #findid 2 ; all come
wait 20
exevent Popup #findid 2 ; all come
wait 20
exevent Popup #findid 1 ; all guard
wait 20
}
instead of
finditem fn G_
if #FINDCNT > 0 && #finddist > 1
{
event macro 1 1 all come
wait 1s
event macro 1 1 all come
event macro 1 1 all guard
}
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Animal lore 115, taming 115, vet 100.
I will try plugging in your suggestion and see what does.
Thanks
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instead of
if HB in #charStatus || CH in #charstatus || CBH in #charstatus || HCB in #charstatus || HBC in #charstatus
{
}
else
{
event macro 1 1 all guard
event macro 15 43
target 5s
event macro 23
}
you could do
if H notin #charStatus && C notin #charstatus && B notin #charstatus
{
event macro 1 1 all guard
event macro 15 43
target 5s
event macro 23
}
ps you know b=female right maybe you meant D=lethal strike
http://wiki.easyuo.com/index.php?title=CharStatus
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instead of
[...]
you could do [...]
ps you know b=female right maybe you meant D=lethal strike
http://wiki.easyuo.com/index.php?title=CharStatus
I think I had an issue with EUO at the time. Anyway thank you for the tip, will give a try in few days.
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We always like to keep all versions of the script in the very first post.
When you scatter versions throughout the postings it makes it difficult for users to find the latest version.
Whenever you make a revision the best method is to update the first post with the latest version, keep one version back if the latest isn't fully tested, modify the first post to include information about the latest version and post a reply with the new versions information.
I took care of moving the script to the first post for you.
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We always like to keep all versions of the script in the very first post.
When you scatter versions throughout the postings it makes it difficult for users to find the latest version.
Whenever you make a revision the best method is to update the first post with the latest version, keep one version back if the latest isn't fully tested, modify the first post to include information about the latest version and post a reply with the new versions information.
I took care of moving the script to the first post for you.
Ok, thank you.