ScriptUO

Official ScriptUO EasyUO Scripts => Site Scripter Libraries => _C2_ Script Library => Topic started by: _C2_ on April 25, 2009, 06:19:06 PM

Title: C2's Play that Funky Music Multi Skill Trainer (Provo, Disco, Peace, Music)
Post by: _C2_ on April 25, 2009, 06:19:06 PM
This is new and improved with my new gump timing.  It is faster than ever and more stable than ever!!!  It uses a scribes pen or map maker's your choice.

Only set-up needed:
Set-up pen (Described below)
set-up animal id's for disco only if other than swampie or CU
hit play and pick skill level and skill to train

Code: [Select]
;C2's Play That Funky Music - Multi Trainer
;Version 1.4b
;Tested:OSI
;Purpose -Trains Music, Provo, Disco, Peacing
;Credits:  TM journal scanner for discord
;          Cerveza for some hard core testing on peace and best feedback yet for additional
;          options and some script flow.  thank you very much!
;          12x for starting up the discussion about how timers for successes and fails are diff on               ; peace/disco

;[b]Revisions[/b]
;Revisions
;4/25 improved gump timer and increased speed for each attempt- big time saver!!!
;6/23 adjusted pause to close pen as to Cerveza's suggestion
;6/23 added abiity to pull additional instruments from a secure - Thank Cerveza!
;6/23 added hide as option for disco in addition to invis
;6/23 trimmed music sub code to be shorter - thx Cerveza for pointing out unnecessary code
;6/23 added journal scan to disco as per request to reattempt until success -old way
; was designed to try each one once and hide/invis... i always did with massive amounts
;7/13/09 pen trick removed after publish fixed it- so skill timer option now
;2/5/10 fixed journal line for hiding option
;3/21/10 - adjusted timer on peace and disco based on success/fail [color=red]!!!speed increase!!![/color]
;6/5/12 - fixed small timer issue (cerveza caught - thx!); fixed pause issue for disco success that was flip flopped and never noticed


This script will pull from all open containers if u are close to them!  Boat keep and/or house containers!
I discourage macroing in a house as those are the only bans I ever hear about regarding provo and discord etc...  Unattend Macro at your own risk.

Disco Users:
 
Code: [Select]
;========For Disco Users Only!!!! Edit Here if Needed=======
;MHB =Swampie
;FN = CU
;swamps will take u to 80-81 but at that point u can switch to cus or lower music
;to about 40-70  and get some more gains of swampies.
;I recommend these non-aggressive animals and Cu's for 80+  u can use jewels
;to get to 80 and start cus then remove jewels as u go to minimize set-up
;when u are around 110 or when gains slow.  Stone music and
;lock it around 30-40 and gains will speed back up.
;Using non exceptional instruments towards 115+ can increase your chances to gain also

;The script will give u a menu prompt to choose between hide or invis after all is discorded
Edit this for disco at the top top the script:
Code: [Select]
;================Initiation- set these!!! ======================
set %animal MHB_FN      ;this is for CU and Swampie - only alter if you wish to train on diff animals


Title: Re: C2's Play that Funky Music Multi Skill Trainer (Provo, Disco, Peace, Music)
Post by: mcscooter on June 21, 2009, 12:18:37 PM
Peacemaking works fine out of the box for me.
Title: Re: C2's Play that Funky Music Multi Skill Trainer (Provo, Disco, Peace, Music)
Post by: Cerveza on June 21, 2009, 03:24:40 PM
Very timely, I need to work up my Necro/Mage Peace for spawns.

Does the script locate any instruments on screen and load them into your backpack for you?

I suppose I'll find out in a few minutes, but that would be the way to go for training. Put 100 store bought instruments in a secure and train away....
Title: Re: C2's Play that Funky Music Multi Skill Trainer (Provo, Disco, Peace, Music)
Post by: KilroyIsDead on June 21, 2009, 03:47:26 PM
if you have positive karma the lil isle inside the ilsh spider cave on the roof is good at high levels too and nobody is ever there
Title: Re: C2's Play that Funky Music Multi Skill Trainer (Provo, Disco, Peace, Music)
Post by: _C2_ on June 21, 2009, 03:58:51 PM
I like it, would like it better if it had an auto loader to get another instrument when the one your using breaks....

Dragging drums into my pack one at a time sucks, and is exactly why I script :)

this switches instruments?  or u talking about something else?  You just load up then start script.  it switches.
Title: Re: C2's Play that Funky Music Multi Skill Trainer (Provo, Disco, Peace, Music)
Post by: Cerveza on June 21, 2009, 08:11:52 PM
Well, I'm hoping you put in some changes to make it work for everyone's liking.

#1 - The pause doesn't work for peace. It stops with the carto or map screen up and when you unpause it freezes up.
*Tested yet again and it did unfreeze after 15 seconds, then it continued training.

#2 - I've shown you how to modify the script to use instruments out of a secure, or bank. It puts one in your pack and trains on that one till it's gone, then gets another. I think this is a very good way of running the script. If you still choose to load your pack with 125 instruments, you can, and it'll work fine.

#3 - I got rid of the whole first "find instrument" portion as it is the same code thats used later in the sub setinst. There's no reason to include the same portions more then once.

I have no idea if the other portions of the script work at all as I'm only working peace. I suggest you give them a try and see if they have the same types of problems.

I can post up the fixed script if you'd like.
Title: Re: C2's Play that Funky Music Multi Skill Trainer (Provo, Disco, Peace, Music)
Post by: _C2_ on June 21, 2009, 08:38:14 PM
i will certainly fix the pause but i dont have time to make it drag from crates if none in bag.  it is super easy to do but it will be a few days to add it.   
Title: Re: C2's Play that Funky Music Multi Skill Trainer (Provo, Disco, Peace, Music)
Post by: _C2_ on June 23, 2009, 12:06:15 PM
Added several updates to the code:

Cerveza inspired updates (Thank you for your input):
;6/23 adjusted pause to close pen & then reopen quickly as to Cerveza's suggestion
;6/23 added ability to pull additional instruments from a house/ boat secure - Thank Cerveza!
;6/23 trimmed music sub code to be shorter - thx Cerveza for pointing out unnecessary code

Some other additions that were on my mind:
;6/23 added hide as option for disco in addition to invis
;6/23 added journal scan to disco as per request to reattempt until success -old way
; was designed to try each one once and hide/invis... i always did with massive amounts and didn't feel the need to add this originally but a few peeps wanted it.  Added TM adv journal scanner to it to handle disco messages.

Cerv.  I used your ideas but did not use all the code.  I really appreciate all the support on the code you offered up.  Great ideas! 
Title: Re: C2's Play that Funky Music Multi Skill Trainer (Provo, Disco, Peace, Music)
Post by: Cerveza on June 23, 2009, 12:23:25 PM
I should finish up my Champ Peacer tonight thanks to this script. I'll try out the new version for the final points.
Title: Re: C2's Play that Funky Music Multi Skill Trainer (Provo, Disco, Peace, Music)
Post by: _C2_ on June 23, 2009, 01:14:49 PM
I should finish up my Champ Peacer tonight thanks to this script. I'll try out the new version for the final points.

excellent.  thank you!  This script had been around for a long time with many users and few issues.  You gave some nice tweaks that I think make it better!
Title: Re: C2's Play that Funky Music Multi Skill Trainer (Provo, Disco, Peace, Music)
Post by: Misnc on July 15, 2009, 08:20:47 AM
dunno what im doing wrong, but i cant get to use the pen trick, i did make the local map first, but when the script run it still takes 10 sec delay between every disco/peace, i also did try manually making last with the pen, but still 10 sec delay  :-[
Title: Re: C2's Play that Funky Music Multi Skill Trainer (Provo, Disco, Peace, Music)
Post by: Cerveza on July 15, 2009, 08:22:50 AM
Try making a map and leave the gump open. Make sure you use the "make last" button at least once. Naturally you will fail, but leaving the gump open should kick the trainer into gear.
Title: Re: C2's Play that Funky Music Multi Skill Trainer (Provo, Disco, Peace, Music)
Post by: UOMaddog on July 15, 2009, 09:38:10 AM
I was just informed by a friend that they have supposedly fixed the pen bug! As soon as I get home I will give it a try and see! I really hope not cuz I still have to go from 83 to 120 discord  :(
Title: Re: C2's Play that Funky Music Multi Skill Trainer (Provo, Disco, Peace, Music)
Post by: onlyindreams on July 16, 2009, 04:31:27 PM
I was just informed by a friend that they have supposedly fixed the pen bug! As soon as I get home I will give it a try and see! I really hope not cuz I still have to go from 83 to 120 discord  :(

Sadly, true. I was in the middle of working disco on a new tamer  :'(

C2, thanks for updating your scripts to take out the pen trick!
Title: Re: C2's Play that Funky Music Multi Skill Trainer (Provo, Disco, Peace, Music)
Post by: _C2_ on July 16, 2009, 07:48:39 PM
I was just informed by a friend that they have supposedly fixed the pen bug! As soon as I get home I will give it a try and see! I really hope not cuz I still have to go from 83 to 120 discord  :(

Sadly, true. I was in the middle of working disco on a new tamer  :'(

C2, thanks for updating your scripts to take out the pen trick!

NP ... brewed up some coffee and went through the four or five that had it in some compacity so u could still use them to train but it is a sad day.  one of my buddies finished disco the night before it patched,,,, lucky bastard hehe
Title: Re: C2's Play that Funky Music Multi Skill Trainer (Provo, Disco, Peace, Music)
Post by: darian on October 21, 2009, 03:39:53 PM
Well, leave it to me not to listen to people, Just had one of my older accts banned for 7 days for having animals trapped in my house, working provo with this script. suxx but lesson learned, pay attn to what ppl like C2 say and stay outta trouble. lol
Title: Re: C2's Play that Funky Music Multi Skill Trainer (Provo, Disco, Peace, Music)
Post by: rana70 on October 21, 2009, 03:46:36 PM
Hi,

a good thing to do ....
for the lower Lvl of skill training ....
is just go to a safe area in trammel and use the "Follow" mode...
so the Char will wander around and play his music ... for peace or provo....

cu
Title: Re: C2's Play that Funky Music Multi Skill Trainer (Provo, Disco, Peace, Music)
Post by: _C2_ on October 21, 2009, 05:35:04 PM
It pains me to hear that another person got busted in their house.  That is my discomfort with pulling from secures.  two boats in the middle of nowhere or a small island with a boat.  Just no really good reason to take that risk.
Title: Re: C2's Play that Funky Music Multi Skill Trainer (Provo, Disco, Peace, Music)
Post by: Inspektor on February 05, 2010, 08:08:42 AM
Script works fantastic. Gracias! Now to find the Swamp Dragons I have been searching for on Atlantic. I have only found 1. Seems like they have disapeared. Haha.
Title: Re: C2's Play that Funky Music Multi Skill Trainer (Provo, Disco, Peace, Music)
Post by: _C2_ on February 05, 2010, 06:26:25 PM
i need to post an update for hiding.  there is a glitch in the hide part.  invis works perfectly
Title: Re: C2's Play that Funky Music Multi Skill Trainer (Provo, Disco, Peace, Music)
Post by: _C2_ on February 05, 2010, 06:30:28 PM
fixed issue that related to using hiding skill.   1.3 version
Title: Re: C2's Play that Funky Music Multi Skill Trainer (Provo, Disco, Peace, Music)
Post by: Inspektor on February 05, 2010, 10:06:11 PM
I am using the invis. It's working phenomenaly. I know that's not spelled right. I don't think anyways. But great fricking job. I'm still gaining slow but I'm up to 75 and I'm super happy about it. :)
Title: Re: C2's Play that Funky Music Multi Skill Trainer (Provo, Disco, Peace, Music)
Post by: Ultima on March 11, 2010, 11:35:47 PM
C2,

I'm pretty sure there is a snafu in the discordance Sub. Not in the code...we all know I don't know squat about code. :-X

Code: [Select]
sub disco
finditem %animal G_10

Discordance gains are based off of distance so you need to be as far away from the target as possible if you want to maximize your gains. So this needs to be bumped up to 16 which would be the maximum number of tiles/distance for a player who has reached 120.

You receive a message "You are too far away" if your distance from the target is beyond your skill level which is really helpful in determining where you should be standing while training. If anyone ever trains discordance and wonders why they aren't gaining....this is the reason...your too close to the target. Bump G_10 to G_16 and get as far away as your skill level will allow.
Title: Re: C2's Play that Funky Music Multi Skill Trainer (Provo, Disco, Peace, Music)
Post by: _C2_ on March 12, 2010, 05:11:00 AM
C2,

I'm pretty sure there is a snafu in the discordance Sub. Not in the code...we all know I don't know squat about code. :-X

Code: [Select]
sub disco
finditem %animal G_10

Discordance gains are based off of distance so you need to be as far away from the target as possible if you want to maximize your gains. So this needs to be bumped up to 16 which would be the maximum number of tiles/distance for a player who has reached 120.

You receive a message "You are too far away" if your distance from the target is beyond your skill level which is really helpful in determining where you should be standing while training. If anyone ever trains discordance and wonders why they aren't gaining....this is the reason...your too close to the target. Bump G_10 to G_16 and get as far away as your skill level will allow.


this is totally new to me.  i have never ever seen any documentation on distance.  can u show me some documentation on this.  i am very interested in seeing more
Title: Re: C2's Play that Funky Music Multi Skill Trainer (Provo, Disco, Peace, Music)
Post by: Paulonius on March 12, 2010, 06:31:50 AM
I am not sure that distance affects difficulty.  The only documentation I have seen is that a discorded target will go out of discord if you go out of range.  I have trained up 4 legendary discord bards and never seen this in effect.  Unless its relatively new, I don't think I can verify.
Title: Re: C2's Play that Funky Music Multi Skill Trainer (Provo, Disco, Peace, Music)
Post by: Krusty The Klown on March 12, 2010, 11:48:11 AM
Congrats on this wonderful script ive been using it sinve v 1.1 and have worked  disco wonders multiple times with it
thanks for the badass scripts u always make
Title: Re: C2's Play that Funky Music Multi Skill Trainer (Provo, Disco, Peace, Music)
Post by: Ultima on March 12, 2010, 08:35:23 PM
I originally thought it was posted over at Stratics in the Bard Forum under "Poo's Disco Primer"  but I talked to Poo today who is one of the leading Authority on Bards and he refuted my claims which was based on his primer along wirh my own personal experience.  According to Poo distance is not correlatve to skill gain.

This will be my 9th and 10th characters I will be 120'ing Discordance on and I do believe it to be a factor simply though my own experience. There have been times when I went days without gains but when I moved back farther from the target gains picked up again.

Take it or leave it...if distance isn't relative then it's not going to hurt you to keep your distance.

Title: Re: C2's Play that Funky Music Multi Skill Trainer (Provo, Disco, Peace, Music)
Post by: Katu on March 14, 2010, 09:41:29 PM
Im quite sure, that on RunUO, distance wont matter. I even checked the code, but did not find anything to support your theory. Could be OSI thing ofcourse, but havent noticed that kind of effect.
Title: Re: C2's Play that Funky Music Multi Skill Trainer (Provo, Disco, Peace, Music)
Post by: _C2_ on March 21, 2010, 05:49:24 PM
For all the fans of this script... disco and peace just got 12x faster!!!
Why 12x faster???

because 12xover told me about the fact that when u fail on disco u can retry in 6 seconds in stead of 12
and
for peace, every success allows u to try again in 6 seconds instead of 11 for a fail.

so in short, my script now addresses fails and successes to increase the gains.  12x is already seeing the difference on disco!!!  Multiple animals will help you benefit even more again.
Title: Re: C2's Play that Funky Music Multi Skill Trainer (Provo, Disco, Peace, Music)
Post by: voodoo on April 24, 2010, 01:52:05 AM
was running 1.1

came in while it was running just to check up and see if there was anything interesting.

saw your post.
upgraded to 1.4

LOVING IT!
Title: Re: C2's Play that Funky Music Multi Skill Trainer (Provo, Disco, Peace, Music)
Post by: SolidSnake on May 13, 2010, 08:29:25 AM
Just gave this one a work out. Flawless..absolutely flawless. Very nice C2...
Title: Re: C2's Play that Funky Music Multi Skill Trainer (Provo, Disco, Peace, Music)
Post by: Paulonius on May 24, 2010, 02:22:12 PM
Just ran peace up from nothing to 120.  Took a couple of days, but no problems at all. Thanks C2. Now off to do the next skill...
Title: Re: C2's Play that Funky Music Multi Skill Trainer (Provo, Disco, Peace, Music)
Post by: baldielocks on June 25, 2010, 10:04:31 AM
Thanks for sharing this script C_2!!! Smooth and stable! Worked disco on two accounts to 120 in a week. I tried Super Bob, but he appears to be sick and not as efficient as he used to be.
Title: Re: C2's Play that Funky Music Multi Skill Trainer (Provo, Disco, Peace, Music)
Post by: Adenocard on August 26, 2010, 06:14:04 AM
Script is a really nice one, I'm up to 101.1 skill right now in disco.. I'm training on Cu, but I have run into a situation where its been a few hours and I haven't gained at all.  I checked I have the skill points available, and the script is still disco the cu so its working right, just not gaining... Any ideas what could be causing this ?
Title: Re: C2's Play that Funky Music Multi Skill Trainer (Provo, Disco, Peace, Music)
Post by: Cerveza on August 26, 2010, 06:22:45 AM
What's the barding difficulty on the Cu? You'll have to Lore it to find out.

It's probably that your not in optimal gains for that particular Cu any longer.
Title: Re: C2's Play that Funky Music Multi Skill Trainer (Provo, Disco, Peace, Music)
Post by: Toptwo on August 26, 2010, 06:26:53 AM
Script is a really nice one, I'm up to 101.1 skill right now in disco.. I'm training on Cu, but I have run into a situation where its been a few hours and I haven't gained at all.  I checked I have the skill points available, and the script is still disco the cu so its working right, just not gaining... Any ideas what could be causing this ?

  You probably need to stone off your 120 Music skill and lower it down. If you are sitting with 120 msuic skill and 101 disco skill gains will take forever
Title: Re: C2's Play that Funky Music Multi Skill Trainer (Provo, Disco, Peace, Music)
Post by: Adenocard on August 26, 2010, 07:47:53 AM
Barbing difficulty is 98.8, my music is 117 right now, but I will try stoning off my music and see if this helps with the gains. Thanks for the help
Title: Re: C2's Play that Funky Music Multi Skill Trainer (Provo, Disco, Peace, Music)
Post by: _C2_ on August 26, 2010, 03:17:20 PM
Barbing difficulty is 98.8, my music is 117 right now, but I will try stoning off my music and see if this helps with the gains. Thanks for the help

depending on what you are discording .. id suggest 30-40 music and normal instruments or even opposite slayer s to speed gains more.  Cerv also has a cool disco script for players that dont want to turn down music.  quite creative and effective at the highest levels
Title: Re: C2's Play that Funky Music Multi Skill Trainer (Provo, Disco, Peace, Music)
Post by: Paulonius on August 27, 2010, 05:52:44 AM
Music doesn't give you a success bonus (making it harder to train) until you go above 100.  Up to 100 its just a check for success or failure before you have your success check for the skill you are using.  I always train music to 100, train my bard skills, then finish off music. I also beat my Cu Side up a bit to get their difficulty up into the 100-101 skill range before I release them. Takes about two minutes each.
Title: Re: C2's Play that Funky Music Multi Skill Trainer (Provo, Disco, Peace, Music)
Post by: Adenocard on September 02, 2010, 06:37:36 AM
Thanks Guys....

Took awhile but I am there. Script works very well but the skill itself is a bear. Thanks again for the help.
Title: Re: C2's Play that Funky Music Multi Skill Trainer (Provo, Disco, Peace, Music)
Post by: Smegmajuice on October 23, 2010, 09:51:14 AM
Holy crap, this script is off the chain, been runnin it maybe 17 hours from 0 (mysticism) now 113.6 after 17 hours. very fast / reliable script man. THANKS A TON!!!
Title: Re: C2's Play that Funky Music Multi Skill Trainer (Provo, Disco, Peace, Music)
Post by: alonzo104 on May 16, 2011, 10:47:50 PM
No body has commented on this in a long long time.  So I'm happy to admit I'll be trying it out this week.  I'll post up my times and suggestions and if needed issues I run into along the way.
From my understanding I should take music to 100, lock it, and then train peace/provo/discord? Then unlock and finish music? Until I hear otherwise that is the strategy I'm going with.  I'll post back w/ times!
Title: Re: C2's Play that Funky Music Multi Skill Trainer (Provo, Disco, Peace, Music)
Post by: UOMaddog on May 16, 2011, 11:27:33 PM
Just want to throw an idea out there C2, since I just posted mine today...

The new barding spellsongs can be used to train from 90-120 in your own house (or wherever is safe) without the need for any pets. Just need a nice high MR and 40lmc suit! Take a look at mine if you want to use some code (feel free to steal anything from mine)
Title: Re: C2's Play that Funky Music Multi Skill Trainer (Provo, Disco, Peace, Music)
Post by: gimlet on May 17, 2011, 03:29:58 AM
I will be starting a bard today on seige!
Title: Re: C2's Play that Funky Music Multi Skill Trainer (Provo, Disco, Peace, Music)
Post by: _C2_ on May 17, 2011, 05:06:39 AM
Just want to throw an idea out there C2, since I just posted mine today...

The new barding spellsongs can be used to train from 90-120 in your own house (or wherever is safe) without the need for any pets. Just need a nice high MR and 40lmc suit! Take a look at mine if you want to use some code (feel free to steal anything from mine)

Oh, man cool idea.  I have not even looked at the songs and quests.
Title: Re: C2's Play that Funky Music Multi Skill Trainer (Provo, Disco, Peace, Music)
Post by: alonzo104 on May 22, 2011, 10:12:07 AM
I can't wait for the song versions... Because it has been 53hrs of peace making and I'm at 95 :-/.  Of course I'm alone on a boat in water lol.
Music took no time at all 0 - 100 in ~ 7hrs.
Title: Re: C2's Play that Funky Music Multi Skill Trainer (Provo, Disco, Peace, Music)
Post by: _C2_ on May 22, 2011, 02:23:51 PM
No body has commented on this in a long long time.  So I'm happy to admit I'll be trying it out this week.  I'll post up my times and suggestions and if needed issues I run into along the way.
From my understanding I should take music to 100, lock it, and then train peace/provo/discord? Then unlock and finish music? Until I hear otherwise that is the strategy I'm going with.  I'll post back w/ times!

i keep my music around 40 and train when i get to higher skills to gain faster.  some will say it doesnt matter a lot but i find it very helpful
Title: Re: C2's Play that Funky Music Multi Skill Trainer (Provo, Disco, Peace, Music)
Post by: _C2_ on May 22, 2011, 02:24:38 PM
I can't wait for the song versions... Because it has been 53hrs of peace making and I'm at 95 :-/.  Of course I'm alone on a boat in water lol.
Music took no time at all 0 - 100 in ~ 7hrs.

that is insane and shouldn't be the case.  try lowering the music a bit... say around 40
Title: Re: C2's Play that Funky Music Multi Skill Trainer (Provo, Disco, Peace, Music)
Post by: alonzo104 on May 23, 2011, 09:26:41 PM
I finally hit 100 then came back to see those posts.  So should I lower my music to train provo and discord aswell? 
Title: Re: C2's Play that Funky Music Multi Skill Trainer (Provo, Disco, Peace, Music)
Post by: _C2_ on May 24, 2011, 07:05:33 AM
I finally hit 100 then came back to see those posts.  So should I lower my music to train provo and discord aswell?  

around 110 to 140 provo starts to take a dive.  i kick music to 40 and make it to 120 .. without i never get past 116.4.  once gains start to slow not from the start.  a soulstone is helpful.
Title: Re: C2's Play that Funky Music Multi Skill Trainer (Provo, Disco, Peace, Music)
Post by: alonzo104 on May 27, 2011, 12:04:13 AM
I finally hit 100 then came back to see those posts.  So should I lower my music to train provo and discord aswell?  

around 110 to 140 provo starts to take a dive.  i kick music to 40 and make it to 120 .. without i never get past 116.4.  once gains start to slow not from the start.  a soulstone is helpful.

Alright I'll try that out.  I got plenty of soulstones.  Thanks for all the info!
Title: Re: C2's Play that Funky Music Multi Skill Trainer (Provo, Disco, Peace, Music)
Post by: Mr. Coystar on June 02, 2011, 01:44:11 PM
I just started using this script to train up some discordance.  Tamed 4 swamp drags, penned them in my house, (I live on my own island), and the gains are coming steady.  I'm using some GM Lute's at the moment, and i have like 99.9 music locked. I have two 13 discord jewels, Im wearing one to put me at about 50ish skill.

I started at 29.9 maybe an hour ago and I'm at 44.7 real skill.

Great script, and thank you for it. 

On a side note, I'm in a challenge with my friend.  He was complaining about how his discord gains are so slow using some other script and I helped him tame every animal in UO to get his gains going.  (i think it was his music skill) Anyway, hes at 106 and I said I'd beat him to 120 lol.  So we will see where this goes  ;)
Title: Re: C2's Play that Funky Music Multi Skill Trainer (Provo, Disco, Peace, Music)
Post by: onlyindreams on June 13, 2011, 10:32:26 PM
I just started using this script to train up some discordance.  Tamed 4 swamp drags, penned them in my house, (I live on my own island), and the gains are coming steady.  I'm using some GM Lute's at the moment, and i have like 99.9 music locked. I have two 13 discord jewels, Im wearing one to put me at about 50ish skill.

I started at 29.9 maybe an hour ago and I'm at 44.7 real skill.

Great script, and thank you for it. 

On a side note, I'm in a challenge with my friend.  He was complaining about how his discord gains are so slow using some other script and I helped him tame every animal in UO to get his gains going.  (i think it was his music skill) Anyway, hes at 106 and I said I'd beat him to 120 lol.  So we will see where this goes  ;)

If I remember correctly using GM instruments gives you 20% bonus. I've always used NPC bought instruments and it's worked pretty good for me. I'll see if I can find the old sheets I kept of how much time it took.
Title: Re: C2's Play that Funky Music Multi Skill Trainer (Provo, Disco, Peace, Music)
Post by: _C2_ on June 14, 2011, 07:48:32 AM
yeah,  gm instruments are great due to charges but can make it too easy at certain levels for certain animals to gain quickly.
Title: Re: C2's Play that Funky Music Multi Skill Trainer (Provo, Disco, Peace, Music)
Post by: Rn on November 06, 2011, 12:44:26 PM
Just wanted to say thanks for this great script. Up to 0-84 disco from off and on macroing the last 2 days without having to change a thing on it. Cheers C2
Title: Re: C2's Play that Funky Music Multi Skill Trainer (Provo, Disco, Peace, Music)
Post by: Masscre on November 10, 2011, 07:17:31 AM
Just wanted to say thank you also C2. Also on a side note. If swampies are to hard to get in abundance. I used Gamans into the high 70's (77-78) and the gains where really good with them.
Title: Re: C2's Play that Funky Music Multi Skill Trainer (Provo, Disco, Peace, Music)
Post by: _C2_ on November 10, 2011, 03:00:40 PM
Just wanted to say thank you also C2. Also on a side note. If swampies are to hard to get in abundance. I used Gamans into the high 70's (77-78) and the gains where really good with them.

oh that is way easier!!!  Thx Mass +1 karma
Title: Re: C2's Play that Funky Music Multi Skill Trainer (Provo, Disco, Peace, Music)
Post by: Masscre on November 12, 2011, 05:42:23 PM
Went back and did some verification on this C2. It was stuck back in the back of my head and had to do something :) Well after eating a 120 Discord. You can actually get to 81 skill points on gamans and they are easy as pit to load up on a boat. I got 35 on their in like 5 mins. You just have to be fast because they start to move around lot. After about 78 the gains start slowing but you can still gain till 81.
Title: Re: C2's Play that Funky Music Multi Skill Trainer (Provo, Disco, Peace, Music)
Post by: _C2_ on November 12, 2011, 05:46:53 PM
cool mass.   will you toss their id up here for folks reference
Title: Re: C2's Play that Funky Music Multi Skill Trainer (Provo, Disco, Peace, Music)
Post by: Masscre on November 12, 2011, 06:23:06 PM
;================Initiation- set these!!! ======================
set %animal MHB_FN      ;this is for CU and Swampie - only alter if you wish to train on diff animals


On the above line just place _OH at the end just like this to get it to work.

set %animal MHB_FN_OH

This will get you to looking for Gamans also have fun kiddies :)

Also if someone does not know where to look for these. Try th tokuno gates. One of the moongates has them right out side the gate.
Title: Re: C2's Play that Funky Music Multi Skill Trainer (Provo, Disco, Peace, Music)
Post by: Omnibare on March 30, 2012, 03:16:47 PM
I've been using this from 50 to 90 so far, and it's working great. I've set myself up with two cu sidhe for the final bit. I'm going all the way to 120, I hope it's not too painful! I love that you allow the desired skill to be set without changing the code each time I use it. That's a AAA feature in my book.

Thanks for a great script.
Title: Re: C2's Play that Funky Music Multi Skill Trainer (Provo, Disco, Peace, Music)
Post by: onlyindreams on April 01, 2012, 01:13:40 AM
Definitely painful the rest of the way, but C2 has made it that much more bearable for everyone!
Title: Re: C2's Play that Funky Music Multi Skill Trainer (Provo, Disco, Peace, Music)
Post by: 8 Ball on April 20, 2012, 10:59:54 AM
I was in having some trouble with Peacemaking (as in, it's taken DAYS just to get to 94) so I had a look at the script - on line 119 there was a 4s wait, so I changed that to 9s. End result is that the time between Peace attempts has been halved because there is no 'must wait to use skill' message 4 seconds after a successful attempt which seemed to mess up the timer. Hope that made some sense :)
Title: Re: C2's Play that Funky Music Multi Skill Trainer (Provo, Disco, Peace, Music)
Post by: _C2_ on April 20, 2012, 08:37:39 PM
I was in having some trouble with Peacemaking (as in, it's taken DAYS just to get to 94) so I had a look at the script - on line 119 there was a 4s wait, so I changed that to 9s. End result is that the time between Peace attempts has been halved because there is no 'must wait to use skill' message 4 seconds after a successful attempt which seemed to mess up the timer. Hope that made some sense :)

Interesting.  there was a different wait time for a success versus a failure on osi shards.  i wonder if they changed it.  that sounds like the issue you were having.
Title: Re: C2's Play that Funky Music Multi Skill Trainer (Provo, Disco, Peace, Music)
Post by: 8 Ball on April 24, 2012, 05:02:44 AM
Yep I did read something about that while I was researching the skill, but it never seemed to work for me.
Title: Re: C2's Play that Funky Music Multi Skill Trainer (Provo, Disco, Peace, Music)
Post by: _C2_ on April 24, 2012, 10:13:46 AM
Yep I did read something about that while I was researching the skill, but it never seemed to work for me.

I'll try to get on and look into it.  Thx for the helpful feedback.
Title: Re: C2's Play that Funky Music Multi Skill Trainer (Provo, Disco, Peace, Music)
Post by: Cerveza on May 27, 2012, 05:47:21 PM
A little thing I noticed while working up disco...

You have the full success wait before casting invis on yourself, this wastes that time.

Here's the change I made

Code: [Select]
gosub TM_AdvJournalScan disco NONE play_jarring_music already_in_discord too_far up_to_the_task
if #result = #true
   {
   ignoreitem #ltargetid
   finditem %animal G_10
   if #findkind = -1
     {
     gosub reset
     gosub TM_AdvJournalSync disco
     return
     }
   gosub TM_AdvJournalSync disco
   wait 9s
   return

If you succeed, you ignore the target then see if there are any that are still un-disco'd (#findCnt). If not then you do the invis right away and return to start over.

Saves some time per cycle this way.
Title: Re: C2's Play that Funky Music Multi Skill Trainer (Provo, Disco, Peace, Music)
Post by: _C2_ on May 28, 2012, 01:04:36 PM
Thank.you!.Ill try to adjust that When I get on break.
Title: Re: C2's Play that Funky Music Multi Skill Trainer (Provo, Disco, Peace, Music)
Post by: Cerveza on June 01, 2012, 12:22:15 PM
I snipped out the discord portion to build a hybrid that would disco a Cu on a boat - then use the bard mastery (trib?) on it.

One thing about doing it this way, when you invis/hide to break provo they will sometimes reveal you. That's because the bard spell is an attack and the targets have aggro'd you.

I don't think I'd recommend this hybrid version I used. I could write in a timer and recast invis if revealed, but since I was just afk training during the day I wasn't really concerned about time.

Now, on to provo.... heh.
Title: Re: C2's Play that Funky Music Multi Skill Trainer (Provo, Disco, Peace, Music)
Post by: gimlet on June 05, 2012, 05:53:46 PM
I was in having some trouble with Peacemaking (as in, it's taken DAYS just to get to 94) so I had a look at the script - on line 119 there was a 4s wait, so I changed that to 9s. End result is that the time between Peace attempts has been halved because there is no 'must wait to use skill' message 4 seconds after a successful attempt which seemed to mess up the timer. Hope that made some sense :)

Actually the wait is 9s on a success and 4 on a failure (just switch those 2 times.
Good catch 8Ball
Title: Re: C2's Play that Funky Music Multi Skill Trainer (Provo, Disco, Peace, Music)
Post by: _C2_ on June 06, 2012, 05:09:48 PM
I was in having some trouble with Peacemaking (as in, it's taken DAYS just to get to 94) so I had a look at the script - on line 119 there was a 4s wait, so I changed that to 9s. End result is that the time between Peace attempts has been halved because there is no 'must wait to use skill' message 4 seconds after a successful attempt which seemed to mess up the timer. Hope that made some sense :)

Actually the wait is 9s on a success and 4 on a failure (just switch those 2 times.
Good catch 8Ball

how the heck did i have those flipped and no one until now said anything.  I just fixed them in an update and the posted fix will be uploaded as 1.4b in a few minutes
Title: Re: C2's Play that Funky Music Multi Skill Trainer (Provo, Disco, Peace, Music)
Post by: _C2_ on June 06, 2012, 05:20:56 PM
A little thing I noticed while working up disco...

You have the full success wait before casting invis on yourself, this wastes that time.

Here's the change I made

Code: [Select]
gosub TM_AdvJournalScan disco NONE play_jarring_music already_in_discord too_far up_to_the_task
if #result = #true
   {
   ignoreitem #ltargetid
   finditem %animal G_10
   if #findkind = -1
     {
     gosub reset
     gosub TM_AdvJournalSync disco
     return
     }
   gosub TM_AdvJournalSync disco
   wait 9s
   return

If you succeed, you ignore the target then see if there are any that are still un-disco'd (#findCnt). If not then you do the invis right away and return to start over.

Saves some time per cycle this way.

adjusted!  thx again. 
Title: Re: C2's Play that Funky Music Multi Skill Trainer (Provo, Disco, Peace, Music)
Post by: gimlet on June 06, 2012, 05:22:32 PM
Thanks for the updates C2 - You the man!
Title: Re: C2's Play that Funky Music Multi Skill Trainer (Provo, Disco, Peace, Music)
Post by: Glifious on June 13, 2012, 01:55:25 PM
Where would I be able to adjust the time to stay invis/hidden? I searched through the script but to be honest I don't know much about scripting. On UoG Demise it takes 16.50 seconds for the target to become un-discordanced while hidden. Any help would greatly be appreciated. I just can't seem to find it. Thank you!
Title: Re: C2's Play that Funky Music Multi Skill Trainer (Provo, Disco, Peace, Music)
Post by: Cerveza on June 14, 2012, 04:48:08 AM
Look in the sub routine "reset" (without quotes).

You'll see this line in that sub:

wait 260

Since each second is 20 long, that's a wait 13 seconds. To change to 16.5 seconds you would use

wait 330

But.... I'd probably add another half second just to be sure. You can start with wait 330 and see if it works for you. If you sometimes don't break on the targets, just change it to 340.
Title: Re: C2's Play that Funky Music Multi Skill Trainer (Provo, Disco, Peace, Music)
Post by: Glifious on June 14, 2012, 05:55:40 AM
Wow, Thank you soooo much! It works perfectly for me now. Was perfect before, just not for this server. Thanks again!
Title: Re: C2's Play that Funky Music Multi Skill Trainer (Provo, Disco, Peace, Music)
Post by: Crisis on December 03, 2012, 08:29:46 AM
Great script, have only used the prov so far but works awesome!! Thank you!!
Title: Re: C2's Play that Funky Music Multi Skill Trainer (Provo, Disco, Peace, Music)
Post by: _C2_ on December 03, 2012, 11:14:16 AM
Great script, have only used the prov so far but works awesome!! Thank you!!

Glad you enjoy it
Title: Re: C2's Play that Funky Music Multi Skill Trainer (Provo, Disco, Peace, Music)
Post by: Ultimafreak77 on November 28, 2013, 05:34:41 PM
Just saying thanks! I used this to raise discordance to 100 over the last couple of days. From reading the previous posts, it sounds like I need to soulstone music and buy it again, let it raise to 40 before I train my other barding skills above 100? I'm currently using a bunch of High Plains Boura and it says I play poorly and don't succeed in discording them? Thanks again C2.
Title: Re: C2's Play that Funky Music Multi Skill Trainer (Provo, Disco, Peace, Music)
Post by: _C2_ on November 28, 2013, 05:49:50 PM
Just saying thanks! I used this to raise discordance to 100 over the last couple of days. From reading the previous posts, it sounds like I need to soulstone music and buy it again, let it raise to 40 before I train my other barding skills above 100? I'm currently using a bunch of High Plains Boura and it says I play poorly and don't succeed in discording them? Thanks again C2.

i have never trained with the bouras. I would lore them or use stratics barding difficulty calculator to find out the best range for training. Staying around 70 - 80 success range will get you great results.  playing poorly is a failure and it sounds like you are failing too much to get the best gains.  id let music gain up some more or just only bring music down when you stop gaining.
Title: Re: C2's Play that Funky Music Multi Skill Trainer (Provo, Disco, Peace, Music)
Post by: bodfather on November 28, 2013, 06:18:39 PM
  I never could tell a huge difference with low music or high music. They both take 2-3 solid days training disco.

Title: Re: C2's Play that Funky Music Multi Skill Trainer (Provo, Disco, Peace, Music)
Post by: Scorpio on July 09, 2014, 10:50:13 PM
In my mission to learn scripting and needing disco trained i actually managed to edit the 2 parts of this necessary for disco train, seems small to you guys but a week ago was impossible lol so I am getting there. If pewople have trouble with this script read the thread, 2 easy changes and it is flawless. I jammed my pack full of instraments and went to cu's, working like a charm :)
Title: Re: C2's Play that Funky Music Multi Skill Trainer (Provo, Disco, Peace, Music)
Post by: CityKitty on November 08, 2023, 04:19:20 PM
Just used this script to get discord from 50 to 90 in two days. Works like a charm. Chased pixies and such around for a bit, then gamans and then a hiryu and a swamp dragon finished off. I'm going to use Bard and Taming Mastery script to get from 90 to 120 now. Only complaint is that I sure wish it would drag new instruments from a secure. Other than that, it's a great script! Thanks so much!