ScriptUO
Ultima Online Fan Board => UO Reference Information => Topic started by: Cerveza on February 01, 2010, 05:08:26 AM
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Pub63's Unravelling Calculation.
A. Total Magic intensity
The basis doesn't change except damage convert intensity.
After Publish63, Material's Property is included in the intensity calculation.
However, Resist+ bonus is not included only by it.
Exceptional effect, DI+ or Resist+ bonus, is not reflected in the intensity calculation only by it, too.
example)
lower requirement -50% by dullcopper weapon is 50% intensity and 1 property.
A'. More than 5 properties.
When the number of properties in which intensity is calculated becomes 6 or more, the following adjustment is done.
a. Total intensity of all properties is calculated. Below the decimal is rounded down. [X]
b. X is divided by the number of properties. Below the decimal is rounded down. [Y]
c. 5 is multiplied by Y.
example) 5 properties weapon enhanced gold ingot
Hit Dispel : 40%
Hit Cold Area : 50%
Hit Stamina leech : 46%
Hit Chance increase : +10%
Defence chance increase : +9%
Lower requirement : -50%
Luck : 40
a. Total Magic and Material intensity
= 80 + 100 + 92 + 66 + 60 + 50 + 40 = 488% [but 488% is not applied]
b. 488 / 7 = 69
c. 69 * 5 = 345%
B. Material Bonus
After Publish63, Material Bonus is multiplication by the total value of A or A'[Total Magic intensity].
Before Publish62, Material Bonus was addition.
Dullcopper : *1.02
Shadow : *1.03
Copper : *1.04
Bronze : *1.05
Gold : *1.07
Agapite : *1.09
Verite : *1.12
Valorite : *1.20
Spined : *1.01
Horned : *1.02
Barbed : *1.04
Oak : *1.01
Ash : *1.03
Yew : *1.07
Heartwood : *1.10
Bloodwood : *1.15
Frostwood : *1.20
All Scales : *1.03
C. Race Bonus [not changed]
Human : +0
Elf : +0
Gargoyle : +20
D. Soul Forge Bonus [not changed]
Normal : +0
Royal city(center) : +10
Queen's : +30
E. Durability and Imbued penalty [not changed]
If Durability is less than 50, correction rate decreases 0.02 each.
If "Imbued", correction rate is 0.80.
example)
durability 45 and imbued --- correction rate is 0.70 (=1.00-0.02*5-0.20)
example)
unravelling item property[weapon] :
"Imbued"
Damage Increase +45%
Hit Dispel : 40%
Hit Stamina leech : 44%
Hit Cold Area : 44%
Dragon Slayer
Material : Valorite
Race : Gargoyle
Soul Forge : Queen's
durability is more than 50.
A : Total Magic intensity = 90+80+88+88+100 = 446%
B : Material Bonus = *1.20
C : Race Bonus = +20%
D : Soul Forge Bonus = +30%
A * B + C + D = 585%
unravelling intensity = 585% * 0.80 = 468%
Relic Fragment is unravelled.
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My heads hurts now. I need to lay down...
Seriously, though - nice work. I think there is a loophole in there somewhere, but i have to test it...
;)
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correction rate for imbued is no longer .80 its something more like .60
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Well, damn. >:(
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Yeah, I imbued something with 5 adds at 500+ Intensity (Enhanced with bloodwood), and it still turned into an essence at queens soul forge.
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Do we have up to date information on:
1. The accuracy of the information in the lead post for calculating unravel?
2. The score required to unravel to relics. I belive its 451 as a base.
3. The score required to unravel to enchanted essence (I don't know it and can't seem to find it). I think its 201. If the imbue discount is .6 this would require 335 to unravel an imbued item to essence.
I unravelled the following with a human imbuer (zero mods) at a home forge (zero mods) and got 4 residue:
Dull Copper hammer - Durability was 92
+50 Lower Requirements (Dull Copper)
+10 Hit Mana Leech (Imbued)
+44 Hit Dispel (Imbued)
+43 Damage increase (Exceptional)
+13 Fire Resist (Imbued)
(50+22+88+86+86) * 1.02 * .6 = 203.184 Seemed like it should have been enough for enchanted essence, but came up short