Recent Posts

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91
General Discussion / Re: Memory leak
« Last post by gruntman on May 27, 2016, 08:57:50 PM »
I assume by grow you mean gets longer?(scroll and scroll and scroll) I never used this feature before...lol
92
General Discussion / Re: Memory leak
« Last post by TrailMyx on May 27, 2016, 08:28:06 PM »
Should I post it after? So that you can look at it and maybe tip me off as to what i need to look at? I have some basic abilities and would love to add more...... I want to be a Jedi!

Na, just see if it grows a bunch.  If so, then the leak is due to the script itself.  If it doesn't grow, then the problem is deeper in EUO somewhere.
93
General Discussion / Re: Memory leak
« Last post by gruntman on May 27, 2016, 08:25:35 PM »
Should I post it after? So that you can look at it and maybe tip me off as to what i need to look at? I have some basic abilities and would love to add more...... I want to be a Jedi!
94
General Discussion / Re: Memory leak
« Last post by gruntman on May 27, 2016, 07:56:42 PM »
ok will do...Thanks TM
95
General Discussion / Re: Memory leak
« Last post by TrailMyx on May 27, 2016, 07:35:33 PM »
Right before you start, do a dump of the memory (Tools/VarDump).  Then let it run for a while and check how large the variable list gets.
96
General Discussion / Re: Memory leak
« Last post by gruntman on May 27, 2016, 07:16:57 PM »
mwinc lumberjack
97
General Discussion / Re: Memory leak
« Last post by TrailMyx on May 27, 2016, 09:22:26 AM »
Which script are you using?
98
General Discussion / Memory leak
« Last post by gruntman on May 27, 2016, 08:06:52 AM »
I am curious if anybody else has this issue. When i run a certain lumberjacking script it always causes a memory error about five hours into it. I recently watched the task manager as the script ran and every single time the script recalled the memory for uo.exe usage went up a bit. Is there a way to avoid this slow drainage of memory through the script itself? I paused the script and just let character sit still and well the usage never dropped at all. Does this happen to anyone else and has anyone ever been able to find a way to slow this down?
If this has been posted about before I do apologize...I couldnt seem to find anyone else really having the same issue.
99
Public Bugs / Re: Client loading error?
« Last post by gimlet on May 26, 2016, 06:45:28 AM »
If it happens again just log in without uos and log out then back in with uos
this happened to me also
100
Public Bugs / Re: Client loading error?
« Last post by Bye-Bye on May 25, 2016, 08:51:10 PM »
---problem resolved--- I have most recent patch, it did it after I disconnected, and regular client was working without UOS, and I waited maybe 50 min then tried again and it ran smoothly.. reloaded profiles and ran fine with same macro's.
No idea what was the cause but I'm just glad it fixed itself :D
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