Author Topic: event pathfind  (Read 5735 times)

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Offline Gaderian

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Re: event pathfind
« Reply #15 on: August 17, 2020, 05:03:08 PM »
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Endless Night,
Yes, I use the rail system from the character toolbox. The only 'issue' is that it is limited to 26 steps in a direction - then it had a pause. If I could eliminate that pause, it would be perfect. As it is, it goes anywhere as I want. I used it to solve my Ant Colony movement quest with all the Z axis irregularities.

It solved my issues over failed moves because of the Z axis. It goes exactly where I want.

The one issue is if the #chardir (my character's direction) is aligned with the initial movement direction. It would take an extra step in that direction if I was aligned. I solved that external to the movement subroutines. I know there is code internal to the movement routines to try to handle that, but I suspect that is needs a longer wait around trying to change the direction. This may have changed since it was developed. It bothered me for a very long time (more than 1 year) and I just couldn't figure it out. Finally I realized it was a timing wait issue with my external routine. Now that I have added some short waits - it works flawlessly.

Gaderian
"Go ahead ask me: 'Should I use hard waits or timers?'"
You say:"Should I"
Gaderian:"Timers!"
You Say:"use hard waits or timers?"

The serious side of timer use is illustrated here: http://www.scriptuo.com/index.php?topic=12094.msg101926#msg101926

However, every time I go back and look at this [AutoLooter] script, I realize I had wrote it in my zen state of EUO scripting - so it makes my brain hurt.

Offline Endless Night

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Re: event pathfind
« Reply #16 on: August 17, 2020, 06:44:02 PM »
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Endless Night,
Yes, I use the rail system from the character toolbox. The only 'issue' is that it is limited to 26 steps in a direction - then it had a pause. If I could eliminate that pause, it would be perfect. As it is, it goes anywhere as I want. I used it to solve my Ant Colony movement quest with all the Z axis irregularities.

The version in the character toolbox is an older version.  Their is a newer version in my Library files that allows for 678 steps in a direction (26x26), and probably solves the others issues as well.   (in file Ens-Subs-RailSystems.txt)   Their are 2 other rail systems in that file as well that i used for different things.

It allows for 678 steps by utilizing 2 or 3 characters to represent movement, older version utilized just 2 ... ie  2A  = move 1 step in the 2 direction, 2AA = move 27 steps in the 2 direction. 3zz = move 678 steps in 3 direction   etc.
« Last Edit: August 17, 2020, 06:51:00 PM by Endless Night »
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