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Messages - Guadah

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46
Character skill advancement / Re: Guadah's Multiskill Trainer
« on: August 24, 2011, 10:41:29 PM »
Fixed an issue in the Poisoning Sub with skills level selection.  Uploaded v3.2.5

47
Crafting / Re: Guadah's Alchimests Assistant
« on: August 22, 2011, 01:58:54 PM »
I thank you sir.

* Front page is updated.

48
Crafting / Re: Guadah's Alchimests Assistant
« on: August 22, 2011, 12:56:05 PM »
Fixed the counting issue.  Thank god.

Still need to get my account upgraded to the High Sea's Booster pack to get the ID value of the Endless Water and test it in the script.  Will need to add a bit of code in to pull that before grabbing normal water's etc.  Otherwise the script is working like a boss.

49
Crafting / Re: Guadah's Alchimests Assistant
« on: August 21, 2011, 07:28:34 AM »
I think I get what your saying.  I have had an idea on what to do, but if I open up Easy UO and/or UO before helping clean the house, my wife may remove one, or both, of my testicles.

So off to fold some laundry, then I'll get knee deep into this.

50
Crafting / Re: Guadah's Alchimests Assistant
« on: August 20, 2011, 06:47:16 PM »
Isn't that the same as
Code: [Select]
set %old_count ( %old_stack + #findstack )
So if I write it as
set %old_count %old_stack + #findstack

That will return different results?

51
General UO Chat / Re: New Account management system.
« on: August 19, 2011, 07:52:18 PM »
Just FYI.

If you have not purchased High Sea's.  Call EA, wait the time period you have to to get a Tech on the line and said you had purchased a Code before the Merger started, they will escalate it to a higher tech support staff ( a Ticket system ) at which point the Tech that gets your Ticket assigned to him... will just upgrade your account.

I did this just to see, and my account is now High Sea's upgraded.  No Code purchased, no Code Receipt requested when I was on the phone or via the Ticket system.  Since the Code Redeeming process is broken, you can get away with this for a limited time ( I'm assuming ).

I have already attached both accounts I have together, so if I get a perma ban... of the f*ck well, I guess I'll head over to WoW for good.

52
Crafting / Re: Guadah's Alchimests Assistant
« on: August 19, 2011, 07:18:56 PM »
Alright, beta is back up.

I have added a counter to the right side of the Amount box that counts up as you get closer to your desired amount, have also cleaned up the code in a number of different subs... mostly because as I corrected one thing, I broke 2 others... etc etc.

Now I'm at the final stages, but there is just one hitch...

The way this script works is I have put in a base amount of resources to grab of each item.  i.e. Empty Potions are set at 100.  So when you run out it will clear the Finished Potions and grab more... however I've also tied the counter into this process.

Each time a potion is made I count.  example:
Code: [Select]
finditem %finished_items C_ , #backpackid
set %finished_count ( #findstack + %old_stack )
menu set %currently_crafting %finished_count

%finished_items are a list of every single 'finished' item the script makes.  %old_stack I will get to in a minute... but just assume that at this point the value is 0, so the second line will add up to whatever you have currently in your backpack (which is ONLY what your making because I clear the backpack during the beginning of the script)

Now after you run out of the empty potion bottles, it will clear the backpack of finished items.  Here is where I run into my major problem.  If somebody wants to make 2000 Greater Cure potions, they obviously can not keep that many in their backpack, so I used the variable %old_stack to count how many you cleared out of your backpack.  Example:

Code: [Select]
finditem %finished_items C_ , #backpackid
set %old_count ( %old_stack + #findstack )

The first time through the sub, it just does

set %old_count #findstack

Which would set %old_count at the value of 10.  Now I know I've only had Calculus, and that was over 15 years ago, but the second time it goes into that Sub, %old_stack should still be the value of 10, and the #findstack value will be 10 (if you're making something that has no failure %, which we are assuming for this experiment)... so it should be

set %old_count ( 10 + 10 )

and now %old_count should be 20... but THIS Is not the case.

The rest of the sub just clears out Finished items, so I left that out.  Now that part above I STILL think should work, but after the second cycle through, it keeps resetting back as if it was just the first time through.

Example
Say the Max amount you can pull into your pack is 10.  The script will make 10 potions, transfer those finished into the chest, then grab 10 more.  The counter will work as intended up to 20.  At this point the script takes those new 10 finished potions out of your backpack, drops into the chest, grabs 10 more but the counter starts back up at 11, not at 21.

I hope to God this makes sense to somebody here, even reading it I get a little confused.  I have to do something different because it's not like I can count attempts (Deadly Poison has a lot of failures), and at times I've lost Empty Potions when you fail and lose resources.  So I can't guarantee that I will ALWAYS send an equal amount to the chest each time and just do a multiplier.

At this point I've been fighting with this for a day and a half, and have tried everything I can think of.  Any of you have an idea?

53
Crafting / Re: Guadah's Alchimests Assistant
« on: August 19, 2011, 01:52:52 PM »
I know what the problem is and where it is in the script.  I've re-written some of it, and am testing it, but have to re-write a lot of the changes I made last night... since I saved over them with the previous version of the script.

@#^@**@)#%$

54
Crafting / Re: Guadah's Alchimests Assistant
« on: August 19, 2011, 01:49:55 PM »
I just realized that the beta version of this script is the same as the old version.  I put about 2-3 hours of coding into the script, and 2-3 hours of testing and it did not save.

Back to square one.

55
Crafting / Re: Guadah's Alchimests Assistant
« on: August 19, 2011, 01:35:58 PM »
I need to redo how the potion counts for potions, it's just a math issue.

56
Character skill advancement / Re: Guadah's Magery Trainer
« on: August 19, 2011, 01:31:40 PM »
Nice script.  I have been using Guadah's Multi Skill Trainer for a long time.  He has great work!!

Thanks Goliath.  Always appreciate posts like that.

57
Crafting / Re: Guadah's Alchimests Assistant
« on: August 18, 2011, 09:43:19 PM »
I have uploaded the Beta of this script for v1.1.2, there are a few issues that I have left unresolved.  May be because it is late and I'm tired, or that I've just been plugging away at this script for hours trying to fix it.

I am going to be offline until tomorrow evening, so I will try to get back at this script then (Driving from my Mother-in-laws house in Cleveland back home to Pittsburgh).  If any of you feel motivated, and think you can decipher my mumbojumbo, please knock yourself out, I'd love the feedback and input.

58
Character skill advancement / Re: Guadah's Magery Trainer
« on: August 18, 2011, 09:30:54 PM »
List the Exact name of the items that it is not counting and I will look into it tomorrow.  Should be an easy enough fix.

59
Crafting / Re: Guadah's Alchimests Assistant
« on: August 18, 2011, 06:39:15 PM »
Running extremely well, and FAST!  Thank you.

Did run into a small issue where it isn't stopping once it has made the amount I input into the menu.  Which really isn't a problem since I usually make an extremely large amount per sitting.  I tested to make 200 GHeal, went to make a snack, came back and it had made 400 and was still going. :D 

I'll take a look at it tonight.

60
Scripting Chat / Re: My first scrip and need help seting it up
« on: August 18, 2011, 12:14:15 PM »
Going to be a little cryptic here, but I want you to think some, best way to learn!

#charposy + 2  (This is where your problem is.  Compare yours to what I wrote)

It's amazing what missing a space can do.  ALWAYS be careful about where you are putting, or not putting spaces, comma's and for that matter... any character.

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