ScriptUO

Official ScriptUO EasyUO Scripts => Site Scripter Libraries => _C2_ Script Library => Topic started by: _C2_ on October 30, 2010, 10:05:43 PM

Title: C2's Lobster and Crab Farmer
Post by: _C2_ on October 30, 2010, 10:05:43 PM
C2's Lobster and Crab Farmer - OSI Shard Support Only
This script will automatically manage up to ten from a legacy boat or your personal selection from a new boat or land.  It replaces traps when they sink or bob quickly and then returns to monitoring traps.  The script refills traps at the bank and drops lobsters and crabs at a home secure (bag inside a secure container on the porch).  Then travels back to the farming location and pathfinds back to the original location.
Code: [Select]
; C2's Lobster Trap Farmer
; Version 2.1e & 2.2
; Purpose: Farm crab and lobster from legacy boat, new boats, or land
; OSI
; Released 11/6/10
; Credits TM Recall Subs
; Kham for his work on hardcoding max legacy positions (Code-snippits)
; Thank him for 10 trap function off legacy boat... I only had nine traps going!

Directions:
Code: [Select]
;Directions
; Runebook named fishing all runes go in this book except bank runes
; a key if using legacy boat
;You need high strength on your character to hold the weight or you may instantly recall home over and over
; Runes are edited below directions section
; adjust %waittimes below if timing is off
; legacy boats must be pointing north on UO Map!!!
; new changes allow bobbers to bob more than one time if you miss the first time
; be unmounted and start with 11-20 traps in pack
; make menu selections based on how many traps you are sure can be placed
; If using banks at all (Version 1.7 and higher), u will need a %bankbook with 16 bank locations
;If using bait version only have bait for the crab or lobster you are farming in pack and have a single stack of traps to start out for best performance


;;;  Additional Directions...for secures and banks  ;;;
;;;;;;;;;;;;    Drop Loot Directions    ;;;;;;;;;;;;;;
;;;;;;;;;;;;       Bank only Mode      ;;;;;;;;;;;;;
; You will need a %bankbook with 16 bank locations
; Have bank full of lobster traps (Not in a bag in bank)
; Have a secure bag inside of bank (optional to hardcode is below set %farmbag)

;;;;;;;;;;;;;;;; Combo Mode ;;;;;;;;;;;;;;;;;;;
; This is the original mode of dropping loot at house and grabbing
; traps from the bank to reduce bank travel.  Banks are dangerous!!!
; You will need a %bankbook with 16 bank locations
; Have bank full of lobster traps (Not in a bag in bank)
; have a main secure bag reachable from recall spot at house and loot bag inside

;;;;;;;;;;;;;;;  Home Only Mode  ;;;;;;;;;;;;;;;;;;;;;;;;;;
; have a main secure bag reachable from recall spot at house and loot bag inside
; have lobster traps inside the main bad and not in the loot bag

Title: Re: C2's Lobster and Crab Farmer
Post by: _C2_ on October 30, 2010, 10:10:03 PM
I will be adding even more trap placement options soon.  if you use a old style boat you could place 8 traps at a time.  I will redesign the sub to be efficient for placing that many traps.  It already can monitor them efficiently.  Easy to do but it is the last sub i need to clean up.
Title: Re: C2's Lobster and Crab Farmer
Post by: Ultima on October 30, 2010, 10:24:34 PM
What benefit does fishing Lobster and Crab provide besides an excellent meal? :)
Title: Re: C2's Lobster and Crab Farmer
Post by: Khameleon on October 30, 2010, 11:49:40 PM
parts of the fishing quests... acquiring the power scrolls for fishing...
Title: Re: C2's Lobster and Crab Farmer
Post by: Toptwo on October 31, 2010, 05:11:01 AM
Can you add in Dumping crab/lobster at the bank??  ;D

LOL, J/K  am running this now, and so far it rocks! Should save me more then a few traps as it seems WAY faster then my 53 y.o. reflexes. Thank you so much for posting it up....I think crab/lobster fishing quickly got more boring for me then mining ever was! Thanks!
Title: Re: C2's Lobster and Crab Farmer
Post by: gimlet on October 31, 2010, 09:18:19 AM
Can you add in Dumping crab/lobster at the bank??  ;D

LOL, J/K  am running this now, and so far it rocks! Should save me more then a few traps as it seems WAY faster then my 53 y.o. reflexes. Thank you so much for posting it up....I think crab/lobster fishing quickly got more boring for me then mining ever was! Thanks!


Heck - your young - I'm 62! And yes it rocks (so fast)!!
Title: Re: C2's Lobster and Crab Farmer
Post by: gimlet on October 31, 2010, 09:24:07 AM
Is this a way to train fishing?
I am currently trying to modify your code to include a Hiding loop.

I am doing some testing with a 95 fisher and will let ya know.
Title: Re: C2's Lobster and Crab Farmer
Post by: gimlet on October 31, 2010, 01:02:30 PM
Is this a way to train fishing?
I am currently trying to modify your code to include a Hiding loop.

I am doing some testing with a 95 fisher and will let ya know.

No gains at 95 - bummer hehehehehe

Also I tried to enter a gosub hide after repeat in your outstanding program. My sub hide is very simple

;===============================================
repeat
gosub hide
if #weight >= #maxweight - 20
etc
etc

;===================
sub hide

if H in #charstatus
   return
event macro 13 21
return
;===================
But iI now get an error saying the traps are too close -any thoughts?
Title: Re: C2's Lobster and Crab Farmer
Post by: Superslayer on October 31, 2010, 01:31:42 PM
I think the 'too close' message refers to the pots themselves. It looks like they need to be about 2 tiles from each other.

Also, I'm not sure you can hide when placing the pots and/or retrieving them...at least on the beta you would get revealed when placing.
Title: Re: C2's Lobster and Crab Farmer
Post by: gimlet on October 31, 2010, 01:40:53 PM
I think the 'too close' message refers to the pots themselves. It looks like they need to be about 2 tiles from each other.

Also, I'm not sure you can hide when placing the pots and/or retrieving them...at least on the beta you would get revealed when placing.

I hide after placing the traps (by hand not script) and your right i get revealed while picking them up or replacing the traps. Then i hide again. But i think where i am putting my hide sub is somehow messing up the script.
Title: Re: C2's Lobster and Crab Farmer
Post by: _C2_ on October 31, 2010, 03:02:53 PM
timing is critical in teh script... it is very possible that it is screwing up the placements and how the script calcualtes last locations.  it sounds like it is trying to place in the same location as a last trap due to a mess up.  you can gain but it s slow gains at that skill level.  i still gain at 102
Title: Re: C2's Lobster and Crab Farmer
Post by: gimlet on October 31, 2010, 03:13:23 PM
timing is critical in teh script... it is very possible that it is screwing up the placements and how the script calcualtes last locations.  it sounds like it is trying to place in the same location as a last trap due to a mess up.  you can gain but it s slow gains at that skill level.  i still gain at 102

Thanks Ill try different timing - still have not gained at 95 (but it has changed my stats)
Title: Re: C2's Lobster and Crab Farmer
Post by: Adenocard on October 31, 2010, 10:15:30 PM
Im getting an issue when I have placed a trap that did not bob but instead disappeared, the script seems to not releize that it is gone.  Its a nice script though makes Lobstering easier specially since they fixed the move around the box bug making you have to go out and get the real thing.
Title: Re: C2's Lobster and Crab Farmer
Post by: _C2_ on November 01, 2010, 07:09:05 AM
i am wondering if you have it in the same file as easy uo.  i'll make sure it is not an old version here
Title: Re: C2's Lobster and Crab Farmer
Post by: gimlet on November 01, 2010, 10:24:23 AM
Boy the timing on this script is really essential. It works great but i am finally giving up trying to add hiding. Great script.
Title: Re: C2's Lobster and Crab Farmer
Post by: _C2_ on November 01, 2010, 12:45:32 PM
Im getting an issue when I have placed a trap that did not bob but instead disappeared, the script seems to not releize that it is gone.  Its a nice script though makes Lobstering easier specially since they fixed the move around the box bug making you have to go out and get the real thing.

I would imagine u missed a set in the directions about name parts.... check there
Title: Re: C2's Lobster and Crab Farmer
Post by: Oracle on November 02, 2010, 09:53:08 AM
C2,

The Lobster and Crab Farmer ran all night, with no problems at all.  I see where you are going to add the possibility of allowing you to use a Legacy Ship where you can place 4 traps on each side of the ship for a total of 8 traps.  You cannot mark a rune on the Legacy Ships, but need to target the ship key in order to recall to it. 

Also, if I am not mistaken, the regular Lobsters and crabs do not get used by the Quests, just the named ones, so I have been tossing those away.

Title: Re: C2's Lobster and Crab Farmer
Post by: _C2_ on November 02, 2010, 03:19:00 PM
C2,

The Lobster and Crab Farmer ran all night, with no problems at all.  I see where you are going to add the possibility of allowing you to use a Legacy Ship where you can place 4 traps on each side of the ship for a total of 8 traps.  You cannot mark a rune on the Legacy Ships, but need to target the ship key in order to recall to it. 

Also, if I am not mistaken, the regular Lobsters and crabs do not get used by the Quests, just the named ones, so I have been tossing those away.



already done, recalls off key or rune based on menu.  need to make the menu and btw u can run 9 traps of a legacy boat.  tinker with that puzzle for a bit!
Title: Re: C2's Lobster and Crab Farmer
Post by: Oracle on November 02, 2010, 11:35:35 PM
Ah --- that's great!  9 traps!  I will have enough Crabs and Lobsters to do 100 Quests soon!  I just have to watch TV or something while I deliver them.   I especially hate doing the Papua ones.  I am almost tempted to cancel those, but I am afraid that might hurt my chance for my first 105 Power Scroll.

So what do I need to do in order to use a Legacy Boat and target the key?
Title: Re: C2's Lobster and Crab Farmer
Post by: _C2_ on November 03, 2010, 05:59:09 AM
Ah --- that's great!  9 traps!  I will have enough Crabs and Lobsters to do 100 Quests soon!  I just have to watch TV or something while I deliver them.   I especially hate doing the Papua ones.  I am almost tempted to cancel those, but I am afraid that might hurt my chance for my first 105 Power Scroll.

So what do I need to do in order to use a Legacy Boat and target the key?


when i release it it will be a check box on a menu or drop down.  like i said, i need to design a menu for the new version.  i also want to work with someoen on saving values before it comes out.  so it saves your favorite farming spot and will load it when u select that
Title: Re: C2's Lobster and Crab Farmer
Post by: Khameleon on November 03, 2010, 06:08:32 PM
just curious will the new addition have a bug fix if you accidentally place a trap to close to another one it will let you choose a different location? currently if you mess up it will keep trying to place it even though you get the it is to close to another trap, or you are not close enough to throw it there....
also the current version only allows 3 traps..
Title: Re: C2's Lobster and Crab Farmer
Post by: _C2_ on November 03, 2010, 07:52:09 PM
just curious will the new addition have a bug fix if you accidentally place a trap to close to another one it will let you choose a different location? currently if you mess up it will keep trying to place it even though you get the it is to close to another trap, or you are not close enough to throw it there....
also the current version only allows 3 traps..

i totally hate that it does that.  i will add a something that releases the repeat or asks you to try again during the initial placement...  ugg that sux when it happens.  it is on the list to address.  i will probably work that out this weekend
Title: Re: C2's Lobster and Crab Farmer
Post by: _C2_ on November 03, 2010, 07:57:16 PM
i'd really like someone that is slick at saving and recalling variables to work with me on saving locations to place them bobbers.  I never really worked on it before.
Title: Re: C2's Lobster and Crab Farmer
Post by: Khameleon on November 04, 2010, 01:27:41 AM
Tm's save file sub is really slick :)
Title: Re: C2's Lobster and Crab Farmer
Post by: _C2_ on November 04, 2010, 05:09:43 AM
Tm's save file sub is really slick :)

just need to learn to use it... have u?
Title: Re: C2's Lobster and Crab Farmer
Post by: TrailMyx on November 04, 2010, 11:06:26 AM
12X and Twinkle McNugget have gotten my NGFS working pretty well.  You might try that one since they can also give you some pointers.
Title: Re: C2's Lobster and Crab Farmer
Post by: _C2_ on November 06, 2010, 09:57:30 AM
Alright 1.2 is released

is menu based now and has a pause (you have to pull all traps if pause is super long)

it has legacy boat option (ten traps)
land option... seen folks find some creative locations beyond bucs and papua
new boats option (not too efficient)

it has shortened code as mentioned it would after the initial test

will allow replacement after a missplace of a trap

should not miss any dumping of lobsters and crabs... added fail safe to find dump bag

leaves traps in when it refills and dumps since the last patch change has bobbers working differently

has SJ and more flexible naming and rune locations
Title: Re: C2's Lobster and Crab Farmer
Post by: _C2_ on November 06, 2010, 10:54:15 AM
other notes..
it auto finds key for legacy boat... if u have multiple keys for some reason it will prompt u to target the correct one.

also if you select legacy boat.. it defaults you to 10 trap locations regardless of menu
Title: Re: C2's Lobster and Crab Farmer
Post by: _C2_ on November 06, 2010, 11:33:39 AM
minor change made in drop and refill subs.  may save you 22 seconds in drop off runs 1.3.  nothing major at all
Title: Re: C2's Lobster and Crab Farmer
Post by: _C2_ on November 06, 2010, 12:58:58 PM
seems that the legacy trap placement does not work  if initial placement is messed up due to not having enough traps for the initial set-up.  it is in directions to have enough but future versions will do an initial trap check.

it has been tested with medium regular boat... not rested with dragon versions.  plz post results for your boat sizes.  they all should work fine
Title: Re: C2's Lobster and Crab Farmer
Post by: gimlet on November 06, 2010, 02:43:01 PM
Just started up ver 1.3 - small boat - everything is working without a hitch so far. Started with 12 traps.
50 fisher - deep water = no luck on character - doing fine!
character only has strength of 334 so it should make a lot of trips for testing.
Title: Re: C2's Lobster and Crab Farmer
Post by: _C2_ on November 06, 2010, 03:11:31 PM
1.4
added another check returning from secure and trap runs to make sure you never get stuck in pathfinding for boat location with a failed recall from seriously bad lag spikes

added a trap check prior to going to the boat for folks that do not read directions or possibly forget

added a backpack reopen after restock and loot drop runs just incase you get ghosted like my buddy playing a laggier shard

added menu select so not every category is blank at start up.

added a Legacy 10 choice for users using the legacy boats for looks more than anything else as you do 10 traps on legacy regardless
Title: Re: C2's Lobster and Crab Farmer
Post by: Toptwo on November 06, 2010, 03:38:13 PM
Running a large legacy dragon ship, using 10 traps, and its running  like a MILLION bucks! Thanks C2! Thanks Kham for your subs too...it makes this already awesome script run even faster.
Title: Re: C2's Lobster and Crab Farmer
Post by: gimlet on November 06, 2010, 04:04:05 PM
Switching to 1.4
Title: Re: C2's Lobster and Crab Farmer
Post by: gimlet on November 06, 2010, 04:16:20 PM
Ver 1.4 At startup couldn't find fishing runebook (i had my back pack closed) Restarted with bp open - running smooth so far.
Title: Re: C2's Lobster and Crab Farmer
Post by: gimlet on November 06, 2010, 04:19:04 PM
oops spoke to soon - legacy 10 gives me the message to close after putting out all 10 - trying again
Title: Re: C2's Lobster and Crab Farmer
Post by: gimlet on November 06, 2010, 04:23:22 PM
oops spoke to soon - legacy 10 gives me the message to close after putting out all 10 - trying again

Can not get ver 1.4 to work when using 10 0 placed them fine but will not pick up (same error message - to close)  - switching back to 1.3


1.3 working well on little legacy boat .
Title: Re: C2's Lobster and Crab Farmer
Post by: Kane12 on November 06, 2010, 05:24:57 PM
I am running version 1.3 on 3 accounts on small boats. No hick ups so far. Had one character have some of the traps at their feet (3 total) from overload but was still running fine and unloaded also with the 3 at their feet.

Will update findings also.

Thanks great script!!
Title: Re: C2's Lobster and Crab Farmer
Post by: gimlet on November 06, 2010, 06:20:36 PM
1.3 workin like a champ
Title: Re: C2's Lobster and Crab Farmer
Post by: _C2_ on November 06, 2010, 06:22:02 PM
oops spoke to soon - legacy 10 gives me the message to close after putting out all 10 - trying again

Can not get ver 1.4 to work when using 10 0 placed them fine but will not pick up (same error message - to close)  - switching back to 1.3


1.3 working well on little legacy boat .

did you change then name part again when switching to 1.4 or modify the wait in set-up?
Title: Re: C2's Lobster and Crab Farmer
Post by: _C2_ on November 06, 2010, 06:44:10 PM
I am running version 1.3 on 3 accounts on small boats. No hick ups so far. Had one character have some of the traps at their feet (3 total) from overload but was still running fine and unloaded also with the 3 at their feet.

Will update findings also.

Thanks great script!!

are u on all humans, elves or gargoyles
Title: Re: C2's Lobster and Crab Farmer
Post by: Kane12 on November 06, 2010, 06:49:58 PM
1 female elf, 1 male human, and 1 female human. This happened on the female elf character....but it has only happened once in the last 2 or 3 drops of crabbing.

Seems to not be missing any bobber spaces and is very quick and efficient at it.

All characters are recalling.
Title: Re: C2's Lobster and Crab Farmer
Post by: Kane12 on November 06, 2010, 06:54:54 PM
Also.....one account just ran out of crab traps in my bank. Script is catching this, recalls to secure (house) then to bank where it opens bank box and fails to find missing traps. It then goes to boat where it then loops again as indicated.

Guess need something to pause or stop script of you run out of crab traps.

Too bad you cant recall to the dock to buy them....

Just an observation.
Title: Re: C2's Lobster and Crab Farmer
Post by: _C2_ on November 06, 2010, 07:07:41 PM
i will add different races to the weight limit equation!  that will fix non human issues

I will add a halt for no more traps in the bank.

good stuff.  +1 reputation ... littel heart clicked to give you props!
Title: Re: C2's Lobster and Crab Farmer
Post by: _C2_ on November 06, 2010, 07:22:09 PM
version 1.5 available

added:
1- added a automatic backpack opening in set-up   -thx- gimlet
2- halt and message for traps running out in the bank  -thx- Kane
3- added a check for status bar being open
4- added a check for race and adjusted weight based on that   -thx- Kane
Title: Re: C2's Lobster and Crab Farmer
Post by: gimlet on November 06, 2010, 07:28:10 PM
ahh - you are right forgot to change letters - sorry going back to latest version to test.
Title: Re: C2's Lobster and Crab Farmer
Post by: Kane12 on November 06, 2010, 07:30:56 PM
Downloading 1.5 version now with all 3 accounts....and will run. One thought also regarding cost of the crab traps vs output of crabs/lobsters. With those traps being expensive and this script increasing the amount you run which increases the ones lost, just curious if you can add counters maybe to how many traps are used and counts on how many lobsters and crabs you catch. Would be nice to use that information to see how profitable or expensive it is to crab.

Thank you also for the points and reputation. I don't get on much with my treatments and have good days and bad ones so I go for long periods of inactivity.

Thanks
Title: Re: C2's Lobster and Crab Farmer
Post by: gimlet on November 06, 2010, 07:37:31 PM
Ver 1.5 so far so good!
Title: Re: C2's Lobster and Crab Farmer
Post by: _C2_ on November 06, 2010, 07:38:38 PM
With those traps being expensive and this script increasing the amount you run which increases the ones lost, just curious if you can add counters maybe to how many traps are used and counts on how many lobsters and crabs you catch. Would be nice to use that information to see how profitable or expensive it is to crab.

Right now it is not in the plan but traps will continue to rise until they are rather unreasonable.  my buddy is selling 10 for 300k lobster so he paid for his traps very fast but ugg i see what u are saying and it is coming soon
Title: Re: C2's Lobster and Crab Farmer
Post by: gimlet on November 06, 2010, 07:54:12 PM
oops just encountered my first error with 1.5 - Things were going well until he went to the bank to get more traps. Said no traps and halted (even though I had 680 in the bank). will try to repeat the error.
Title: Re: C2's Lobster and Crab Farmer
Post by: Kane12 on November 06, 2010, 07:59:06 PM
I got the same error. No more traps script halting.....but I have 500 traps in the bank.... version 1.5


Title: Re: C2's Lobster and Crab Farmer
Post by: _C2_ on November 06, 2010, 08:05:53 PM
going to look into it right now guys..ugg probably a typo
Title: Re: C2's Lobster and Crab Farmer
Post by: _C2_ on November 06, 2010, 08:08:39 PM
fixed 1.5b posted ... copy paste carlessness.  as i typed this mine stopped too.  had it looking in your backpack not the bank.  all set now
Title: Re: C2's Lobster and Crab Farmer
Post by: _C2_ on November 06, 2010, 08:20:59 PM
1.5c

the initial trap check at start up to dummy proof not reading directions is now working as intended.  it was triggered before an accurate standing location on the boat was in the memory or the script and then you never pathfound a location after recalling to boat.  no one probably ever ran into this as they were following directions...except me.
Title: Re: C2's Lobster and Crab Farmer
Post by: _C2_ on November 06, 2010, 08:49:05 PM
1.5d fixed a side effect of only grabbing one trap at a time out of bank that was created by adding the empty bankbox halt issue.  Now they both work.  i think i am set for bit now.  i want to add and automatic name part asap
Title: Re: C2's Lobster and Crab Farmer
Post by: gimlet on November 06, 2010, 08:59:27 PM
OK I am changing to the latest -1.5d. Thanks for your hard work on debugging!
Title: Re: C2's Lobster and Crab Farmer
Post by: gimlet on November 06, 2010, 09:06:59 PM
so far everything is working but it didn't ask for my secure or bag in secure like it always has done before.

You left your bag ids in the script - I am changing them to xxxxxx to see if that fixes the problem (ill add my own after the changes stop)
Title: Re: C2's Lobster and Crab Farmer
Post by: gimlet on November 06, 2010, 09:14:12 PM
yeap that was the problem.
Title: Re: C2's Lobster and Crab Farmer
Post by: _C2_ on November 06, 2010, 09:43:30 PM
You left your bag ids in the script - I am changing them to xxxxxx to see if that fixes the problem (ill add my own after the changes stop)


DOH - I was being careful about that too.  dang  I hope none of the 3 downloads were EA.
Title: Re: C2's Lobster and Crab Farmer
Post by: Oracle on November 08, 2010, 11:08:45 PM
I need to check here more often!  Everytime I went to go post a problem or question someone had already posted it and on top of that, C2 you already fixed it.   Way to go.  Will be running 1.5d all night and will keep an eye on it to see what happens.  So far the Script is a pleasure to try and to test...!

Awesome Job!

Title: Re: C2's Lobster and Crab Farmer
Post by: Khameleon on November 09, 2010, 01:11:13 AM
I ran this script all day.. didn't have any problems :)
Title: Re: C2's Lobster and Crab Farmer
Post by: _C2_ on November 09, 2010, 04:23:40 AM
Well, thisis all good news.  I have a couple minor changes coming up in the next version but this is basically exactly how it needs to work.   ;D
Title: Re: C2's Lobster and Crab Farmer
Post by: Oracle on November 09, 2010, 11:18:34 AM
Ran this all night long and worked great!  Only problem I saw was that at Server Up, I was short 10 Lobster Traps.   ;)

Title: Re: C2's Lobster and Crab Farmer
Post by: gimlet on November 09, 2010, 02:25:17 PM
Workin like a charm - no problems.
Title: Re: C2's Lobster and Crab Farmer
Post by: Kane12 on November 09, 2010, 04:08:58 PM
I'm good also on running script.

Works like a charm

Great job and thanks C2!!
Title: Re: C2's Lobster and Crab Farmer
Post by: Magier on November 11, 2010, 03:22:07 AM
 :)   running good so far, did have a hang up after i restarted and it wouldn't recall correctly, i reloged in Euo and it worked.

i am having a small hangup when i recall and i get put on the north side of the mast, it trys to pathfind and wont go to the spot it should and just keeps trying to get there.


i was kinda confused if u can just have it droped in the bank instead of the house?  all my houses have spawn around them and i have a high chance to die if i go there
Title: Re: C2's Lobster and Crab Farmer
Post by: seeriusly on November 11, 2010, 06:52:25 AM
AWESOME!  Thankyou C2...  this script is amazing!!!
Title: Re: C2's Lobster and Crab Farmer
Post by: _C2_ on November 11, 2010, 07:11:50 AM
:)   running good so far, did have a hang up after i restarted and it wouldn't recall correctly, i reloged in Euo and it worked.

i am having a small hangup when i recall and i get put on the north side of the mast, it trys to pathfind and wont go to the spot it should and just keeps trying to get there.


i was kinda confused if u can just have it droped in the bank instead of the house?  all my houses have spawn around them and i have a high chance to die if i go there


there isn't a choice for using a bank as a secure.  It recalls too often for banks IMHO.  I may investigate making a randomize sub that sets a new runebook and runespot for banks.  then i would be comfortable with something like banks.  I mentioned that in directions/ write-up.. my issue with banking that is
Title: Re: C2's Lobster and Crab Farmer
Post by: seeriusly on November 11, 2010, 08:23:18 AM
I'm starting to have an issue.  When I am out of traps it goes to secure to drop off.  goes to bank grabs more traps, then when it gets back to boat after it pathfinds to spot... it starts taking traps and doesn't empty them and use same trap, it uses traps from stack and i fill up with full traps.  I adjusted wait time, that didn't seem to help.

That problem happened on and off last night, I am still running it, and maybe I can catch what cuases it and give more info.
Title: Re: C2's Lobster and Crab Farmer
Post by: _C2_ on November 11, 2010, 08:40:26 AM
it does not use the same trap as it pulls out by design.  you will get a lot of traps in your pack.  it uses whatever it finds first in your pack.  this is not a script messing up.  your backpack will get full or messy with traps but it is what it is.  when u pull a trap the id is a bobber not a trap.  it is not like i have the pulled trap id to instantly reuse.  I could go and have it try to use any full trap first but that then involves looking at all the traps first.
Title: Re: C2's Lobster and Crab Farmer
Post by: Magier on November 11, 2010, 09:14:24 AM
I switched to a new fisher and I'm now losing a quite a few traps,  when i leave to drop off crabs and come back i seem to always lose 1-2 traps, but it's still lots better than manually doing it.

This thing is a huge life saver for stocking them for quests tho, thanks.  Hopefully i can get a stupid PS now.

at 50 on new toon and 5 hours of this for no gains, anyone know if it is possible to gain with it?
Title: Re: C2's Lobster and Crab Farmer
Post by: Toptwo on November 11, 2010, 09:26:07 AM
I believe you need to be about 65 fishing before you will see gains from this.
Title: Re: C2's Lobster and Crab Farmer
Post by: _C2_ on November 11, 2010, 09:27:50 AM
yep.. your skill level is the issue.  you are not losing traps due to leaving them in.  traps have been changed to last longer... up to hours.  you are losing more due to skill level as TT said.
Title: Re: C2's Lobster and Crab Farmer
Post by: Masscre on November 11, 2010, 09:29:59 AM
Just get you a fly rod of +15 fishing made from darkwood and then you will have 65 skill.
Title: Re: C2's Lobster and Crab Farmer
Post by: _C2_ on November 11, 2010, 09:30:15 AM
posting up a version that will keep things a little neater in your pack as you fish and when you click exit.

version 1.6
has a clean up sub when you exit that pulls all the traps automatically, recalls home, empties any full traps and restacks, and finally puts all the crab and lobsters into secure and halts

has a new change to replacement of traps.  it now selects a full one and only selects empties when there are not full ones in pack.  keeps it nice and neat.  this seemed to be of interest to a few folks
Title: Re: C2's Lobster and Crab Farmer
Post by: Masscre on November 11, 2010, 09:31:55 AM
Thank you for the hard work C2. +1 rep
Title: Re: C2's Lobster and Crab Farmer
Post by: _C2_ on November 11, 2010, 09:39:18 AM
had to take an extra line out of 1.6 and reposted 1.6a  both work.  1.6a is cleaner
Title: Re: C2's Lobster and Crab Farmer
Post by: Magier on November 11, 2010, 10:10:29 AM
Just got the 1.6a and running it on a GM fisher now.

If i change the wait time to less than 20 i almost always get "You must wait to preform another action" and since i get a few of those the trap sinks cuz it's trying to do multiple traps at once.  usually get 2-3 all that bob bob at same time.
Title: Re: C2's Lobster and Crab Farmer
Post by: seeriusly on November 11, 2010, 10:12:34 AM
I'm runnin at 18, seems to catch the missed bobs slightly more often
Title: Re: C2's Lobster and Crab Farmer
Post by: _C2_ on November 11, 2010, 10:27:52 AM
Just got the 1.6a and running it on a GM fisher now.

If i change the wait time to less than 20 i almost always get "You must wait to preform another action" and since i get a few of those the trap sinks cuz it's trying to do multiple traps at once.  usually get 2-3 all that bob bob at same time.

Magier and seeriusly...
the bobbers bob more than once no.  if you miss them the first time due to multiples going off they do end up bobbing again.  you do not tend to miss them multiple times.  i think the lower fishing made them sink when they get a second catch.  the higher skill should make les sink fi that is what was happening.
Title: Re: C2's Lobster and Crab Farmer
Post by: seeriusly on November 11, 2010, 10:32:43 AM
yes, they bob again.  but when they bob right next to eachother, as fast as they were placed, with longer wait time the word "bobs" disappears by the time u empty trap and place another.  making it not catch it that round. with slightly shorter waittime, it will take up first trap that bobbed, empty it, replace it,  then will be able to catch the trap next to it while the word bobs is still above it.

wasn't complaining in previous post, just was messing with %waittime to see if i can get them traps caught slightly faster therefore not risking them to be pulled under the next time it bobs.
Title: Re: C2's Lobster and Crab Farmer
Post by: _C2_ on November 11, 2010, 10:47:25 AM
yes, they bob again.  but when they bob right next to eachother, as fast as they were placed, with longer wait time the word "bobs" disappears by the time u empty trap and place another.  making it not catch it that round. with slightly shorter waittime, it will take up first trap that bobbed, empty it, replace it,  then will be able to catch the trap next to it while the word bobs is still above it.

wasn't complaining in previous post, just was messing with %waittime to see if i can get them traps caught slightly faster therefore not risking them to be pulled under the next time it bobs.

Word.  I was thinking of setting timers on each trap set for aobut 3 minutes for misses and then they changed how they work.  maybe i need to reconsider having a back up timer again.  if a trap is still around after 3 mins yank it.   will think on it.
Title: Re: C2's Lobster and Crab Farmer
Post by: seeriusly on November 11, 2010, 10:54:49 AM
man...  this thing works beautifully.  I wouldn't even worry about it  8)
Title: Re: C2's Lobster and Crab Farmer
Post by: Magier on November 11, 2010, 11:56:03 AM
The auto pull after like 3 mins would take out all the sinking problems.  I'm on a gm fisher and it does catch the 2nd bob most of the time but there are still a few it misses, no complaining on my part just trying to get it so things work all together and nothing sinks.
Title: Re: C2's Lobster and Crab Farmer
Post by: _C2_ on November 11, 2010, 12:08:35 PM
there are unavoidable sinkers too.  some you cannot control that happen without a bob.  what you are noticing is probably a combination of some bobbers sinking after the first or second bob and others just straight up sinking.
Title: Re: C2's Lobster and Crab Farmer
Post by: Oracle on November 11, 2010, 05:41:50 PM
C2!

Thank you very much for releasing this Script!   It is so much more accurate and faster then if we placed them ourselves manullay, plus the fact we can go off and take a nap and let the Script do all the work!   It is awesome!  I really appreciate all of your hard work! 
Title: Re: C2's Lobster and Crab Farmer
Post by: _C2_ on November 11, 2010, 06:30:09 PM
C2!

Thank you very much for releasing this Script!   It is so much more accurate and faster then if we placed them ourselves manullay, plus the fact we can go off and take a nap and let the Script do all the work!   It is awesome!  I really appreciate all of your hard work! 


You are welcome.  When I listen to my friend talk about doing this stuff and then the time for the quests... I couldn't keep it private.  EA is really killing peeps with this item for quests!
Title: Re: C2's Lobster and Crab Farmer
Post by: seeriusly on November 11, 2010, 07:51:43 PM
An honorable gesture C2.  Thankyou Thankyou Thankyou!!
Title: Re: C2's Lobster and Crab Farmer
Post by: Oracle on November 11, 2010, 10:57:34 PM
C2!

Thank you very much for releasing this Script!   It is so much more accurate and faster then if we placed them ourselves manullay, plus the fact we can go off and take a nap and let the Script do all the work!   It is awesome!  I really appreciate all of your hard work! 


You are welcome.  When I listen to my friend talk about doing this stuff and then the time for the quests... I couldn't keep it private.  EA is really killing peeps with this item for quests!

I was telling you the same thing.  It takes so long to even get a 105 Power Scroll even.  Oh, maybe I am this friend?  :)  Finally at 168 Fishing quests I got my first 105.  EA is trying to teach me patience or is it time wasting?
Title: Re: C2's Lobster and Crab Farmer
Post by: Khameleon on November 12, 2010, 01:16:47 AM
speaking of time saving for fishing quests.. don't spend all day sailing your boat to each dock to when you talk to the fish mongers... as long as your boat is on the same server as the fish monger that you are sailing to. he will complete the quests and give you a new one.  See UOAM for the server boundaries....
Title: Re: C2's Lobster and Crab Farmer
Post by: Sulter on November 12, 2010, 04:18:09 AM
Thank you this is a big help for a boring job.
 
Title: Re: C2's Lobster and Crab Farmer
Post by: gimlet on November 12, 2010, 05:11:50 AM


I was telling you the same thing.  It takes so long to even get a 105 Power Scroll even.  Oh, maybe I am this friend?  :)  Finally at 168 Fishing quests I got my first 105.  EA is trying to teach me patience or is it time wasting?

[/quote]

Don't complain - it keeps the value way up. If it is easy - it is worthless and scripting folk have little need or advantage. I just hate when EA nerfs things to make it easy.
Title: Re: C2's Lobster and Crab Farmer
Post by: _C2_ on November 12, 2010, 05:28:25 AM
values smalues... 110s and up dont even exist in game.  you have to bind to get them at this time.  they are wasting time.  12 5's to get a 110.  Anyway, not to pull off topic too far but that is crazy.
Title: Re: C2's Lobster and Crab Farmer
Post by: Magier on November 12, 2010, 10:17:58 AM
12 hours of running this thing and no hook ups, works great.  your right tho the thing just loses one from time to time. i went thru like 200 in the total of 15 huors i've run this.

you rock for releasing this to the public, its saving us all tons of time and mental insanity of watching those stupid traps sit.
Title: Re: C2's Lobster and Crab Farmer
Post by: seeriusly on November 12, 2010, 02:16:22 PM
speaking of time saving for fishing quests.. don't spend all day sailing your boat to each dock to when you talk to the fish mongers... as long as your boat is on the same server as the fish monger that you are sailing to. he will complete the quests and give you a new one.  See UOAM for the server boundaries....

 HAH! That's a nice little tid-bit!  Thankyou Khameleon!
Title: Re: C2's Lobster and Crab Farmer
Post by: Oracle on November 12, 2010, 11:40:57 PM
speaking of time saving for fishing quests.. don't spend all day sailing your boat to each dock to when you talk to the fish mongers... as long as your boat is on the same server as the fish monger that you are sailing to. he will complete the quests and give you a new one.  See UOAM for the server boundaries....

Awesome!  That is such a big time saver...saves hours off sailing all over...!

Title: Re: C2's Lobster and Crab Farmer
Post by: Masscre on November 16, 2010, 08:17:28 AM
For those who may run into the same problems I did *smiles real big*. When setting this up place 'a bag' on your front steps because this is what it is looking for not a crate, box, backpack, or pouch but 'a bag'. Also not script related, but how does one get from main world in a boat to papua T2A? Thank you in advance and have a blessed day.


P.S. C2 wonderful script and great idea. +1 Rep for you bro. Ok that is the second time today I have tried to give out rep and it tells me to spread the love and not give it all to the same person WTF?
Title: Re: C2's Lobster and Crab Farmer
Post by: _C2_ on November 16, 2010, 08:59:58 AM
Mass-
  Not following the looking for a bag not a box, pouch etc.  it looks for whatever you target when you start or hardcode values.  The container should not matter at all.

serpants pillars are the best way to papua in my understanding of the whole server line hopping experience.
Title: Re: C2's Lobster and Crab Farmer
Post by: Masscre on November 16, 2010, 10:24:39 AM
I understand what you are saying and did not follow much of the script path but I hard coded in 2 backpacks and it would not place the lobsters in the backpacks so i then tried crates and still nothing so this mourning while taking a shower i had a brain fart and then tried a bag and it worked first try, but still hard coded in the bag id's.
Title: Re: C2's Lobster and Crab Farmer
Post by: gimlet on November 16, 2010, 01:09:04 PM
I use a bag in my mailbox
Title: Re: C2's Lobster and Crab Farmer
Post by: seeriusly on November 16, 2010, 02:53:30 PM
Also not script related, but how does one get from main world in a boat to papua T2A? Thank you in advance and have a blessed day.

Here is a picture of the serpent pillars in Tram/Fel (2 locations),  Say "Doracron" to pass to T2A.
(http://i56.tinypic.com/21ln8kw.jpg)

Here is a picture of serpent pillars in T2A (2 locations), Say "Sueacron" to pass to tram/fel.
(http://i56.tinypic.com/15n9fmg.jpg)
Also here is a link to UOguide:  http://www.uoguide.com/Serpent_Pillars (http://www.uoguide.com/Serpent_Pillars)
Title: Re: C2's Lobster and Crab Farmer
Post by: Magier on November 17, 2010, 04:08:01 AM
i just got my new fisher to 60 and put his boat as close to shore as i could and started this and within the like first 3 traps i gained a .1 so you can start at at min of 60 i think.  think it goes off the High seas where u only get the new fish at 60 skill thing.

Hope this info helps
Title: Re: C2's Lobster and Crab Farmer
Post by: _C2_ on November 17, 2010, 04:30:57 AM
60 is the gain range.  i took a guy 60 to gm on atl doing this.  it is way slower than fishing but works  :D
Title: Re: C2's Lobster and Crab Farmer
Post by: Kandie on November 17, 2010, 09:42:40 AM
welp I love this script, it saves wear and tear on my tendonitus....only question I have is:  am I suppose to click on the bobbers or is the script do it all? Maybe I'm not doing something right, as my friend said his runs all auto, he doesn't click on a thing.  Although I seem to have to click on the bobbers once they bob is ok, but if I am setting this up wrong can someone plz help tell me what I should be doing.  C2  You deserve an A++++   Thank you
Title: Re: C2's Lobster and Crab Farmer
Post by: Kandie on November 17, 2010, 09:53:36 AM
OMG just put me in the corner with the dunce cpa on...doh.......I forgot about the change name part......my brain and eyes just don't seem to be on the same page the older I get.......C2   I want to Thank you again for this script..your very much Appreciated ;)
Title: Re: C2's Lobster and Crab Farmer
Post by: _C2_ on November 17, 2010, 01:49:28 PM
OMG just put me in the corner with the dunce cpa on...doh.......I forgot about the change name part......my brain and eyes just don't seem to be on the same page the older I get.......C2   I want to Thank you again for this script..your very much Appreciated ;)

That has happened to about everyone at least once.  If the script ever tries to replace traps on traps that is what is happening.  I am going to learn more about strings this next week and make it do all that for us so no one has to be tricked by name parts again.  I will also make it a choice to get traps from home or bank.  It would be more efficient to do traps from home especially since u can move them in deeds.  I hate, hate, hate going to the banks often and screaming hey page on me.
Title: Re: C2's Lobster and Crab Farmer
Post by: _C2_ on November 17, 2010, 02:19:57 PM
posting a test version that automatically finds the last 3 letters of your name and assigns then as the %namepart.  You should no longer need to change nameparts for diff characters and upgrades.  I have no idea what will happen if you have a name or title that is less than three letters... lol  If anyone has a character like that it would be interesting to hear about it.

version 1.6b posted
Title: Re: C2's Lobster and Crab Farmer
Post by: _C2_ on November 17, 2010, 02:22:52 PM
do row boats have keys?  i heard you can place 12 off a row boat... OMG
Title: Re: C2's Lobster and Crab Farmer
Post by: Kandie on November 17, 2010, 03:20:10 PM
I don't think they have keys.....atleast from what I remember ;)
Title: Re: C2's Lobster and Crab Farmer
Post by: gimlet on November 17, 2010, 03:21:10 PM
They dont but i have never tried recalling from the deed
Title: Re: C2's Lobster and Crab Farmer
Post by: gimlet on November 17, 2010, 03:25:37 PM
Nope does not work (recalling off row boat deed)

So build a script that recalls to a boat and then click on the rope of the row boat. Probably easy to script
 
Title: Re: C2's Lobster and Crab Farmer
Post by: Magier on November 17, 2010, 04:14:10 PM
i don't think u can do a 3 letter  name on an OSI shard.

gains are slow with this, but it's an easy way to get to GM w/o having to fight anything and gives a needed component of the quests.
Title: Re: C2's Lobster and Crab Farmer
Post by: UoLugnutz on November 18, 2010, 03:53:43 AM
A tug pull and a bob and I got crabs!!  :o

Great script C2 works flawless for me! Thank you for the public sharing!
Title: Re: C2's Lobster and Crab Farmer
Post by: madatu on November 18, 2010, 08:07:27 PM
Man this script runs smooth, C2 can this thing run from  the bank only ? My houses arnt safe to run this from atm. Thanks man. Would give you 10's if i could.
Title: Re: C2's Lobster and Crab Farmer
Post by: gimlet on November 18, 2010, 08:47:06 PM
i don't think u can do a 3 letter  name on an OSI shard.

gains are slow with this, but it's an easy way to get to GM w/o having to fight anything and gives a needed component of the quests.

Actually i just made a guy on GL with a 2 letter name
Title: Re: C2's Lobster and Crab Farmer
Post by: Toptwo on November 19, 2010, 04:02:12 AM
Man this script runs smooth, C2 can this thing run from  the bank only ? My houses arnt safe to run this from atm. Thanks man. Would give you 10's if i could.

  Hell, ship him about 5 $10's and I am sure he can make it do anything you want...wait...isn't that what you meant?  ;)
Title: Re: C2's Lobster and Crab Farmer
Post by: _C2_ on November 19, 2010, 05:30:12 AM
Man this script runs smooth, C2 can this thing run from  the bank only ? My houses arnt safe to run this from atm. Thanks man. Would give you 10's if i could.

you are the second person that has a house in scetchville and have asked this despite my statement on page one.  I'm not saying that to be mean, rather, that i will consider adding that this coming week off.  I have to tell you that i completely hate doing banks so I will probably do it but require another runebook full of 16 different bank runes if i do make it use banks fully.  then it will randomly  visit banks and i will be way more comfortable with the bank mode.  I have been considering that quite a bit of late.

Last time i filled a request i felt uncomfortable with... ex training bard skills out of a house... there was a bann in the week despite my encouragement not to use the script in that mode.  It is an odd balance in sharing a script with folks, supporting those folks, making changes / additions based on feedback, and holding back from a few changes that you think will cause greater issues.  With a full bank book... i think that may be a good balance.
Title: Re: C2's Lobster and Crab Farmer
Post by: Oracle on November 19, 2010, 12:35:44 PM
Man this script runs smooth, C2 can this thing run from  the bank only ? My houses arnt safe to run this from atm. Thanks man. Would give you 10's if i could.

It is definetly not safe running this to and from the Bank.  The only thing missing is a sign on your back saying "report me".  If your house is not safe, then get a different housing location and if you can't find a better spot, then ask to use a friend's house...
Title: Re: C2's Lobster and Crab Farmer
Post by: seeriusly on November 19, 2010, 04:51:38 PM
Man this script runs smooth, C2 can this thing run from  the bank only ? My houses arnt safe to run this from atm. Thanks man. Would give you 10's if i could.

It is definetly not safe running this to and from the Bank.  The only thing missing is a sign on your back saying "report me".  If your house is not safe, then get a different housing location and if you can't find a better spot, then ask to use a friend's house...


ummm... can i use your house?? I'd hate for mine to be burnt to the ground and a scarecrow placed in the middle of it.   :P
Title: Re: C2's Lobster and Crab Farmer
Post by: madatu on November 20, 2010, 01:24:20 AM
Sorry, I read all the pages guess i missed that tidbit. No biggie really was just asking. Thanks for the responce.

Title: Re: C2's Lobster and Crab Farmer
Post by: _C2_ on November 20, 2010, 12:35:44 PM
Sorry, I read all the pages guess i missed that tidbit. No biggie really was just asking. Thanks for the responce.



LOL... It is okay but it is in the first paragraph of the post you download from explaining the script.  no worries
Title: Re: C2's Lobster and Crab Farmer
Post by: Magier on November 21, 2010, 06:14:22 AM
everything on this runs perfect for me unless i pause and move the boat in any way then i have to reset the script,  it seems to lose the placement of the traps and trys to put them in the original spot that it setup when i started the thing.

has anyone else had this issue?
Title: Re: C2's Lobster and Crab Farmer
Post by: _C2_ on November 21, 2010, 06:18:02 AM
everything on this runs perfect for me unless i pause and move the boat in any way then i have to reset the script,  it seems to lose the placement of the traps and trys to put them in the original spot that it setup when i started the thing.

has anyone else had this issue?

not an issue or bug really.  that is the design.  it has to memorize where to set the traps and where to replace them once they are missing.  it is based on original placement.  why you would pause the script sail around and restart it is beyond me; im sure there is a reason that i do not know. Just restart script if you ever have to move and you are fine.  That is not something that will be changing unless OSI changes how they work.  This is a farm a single spot script due to how resources do not run out.
Title: Re: C2's Lobster and Crab Farmer
Post by: SunTigress on November 21, 2010, 02:42:17 PM
My poor drunken sailor, can't even place straight lines!
Title: Re: C2's Lobster and Crab Farmer
Post by: Khameleon on November 22, 2010, 12:54:23 AM
thats ok... to much Rum, and you start think that you have placed traps under your boat...

Nice fix for the name part C.. I've been away for a bit, and just loaded in the new version...
Title: Re: C2's Lobster and Crab Farmer
Post by: Magier on November 24, 2010, 11:11:00 AM
I was using it to gain off of.  the closer u are at first helps the gains for me to go up faster, and as I moved out a few tiles every like 3-4 points my gains stayed better,  seems like the gains are horibly slow if u just start out in deep deep water.

Only took a few hours to get to GM from 60.  I started as close to shore as I could and just moved 2-3 tiles out more n more till 80ish then just set the boat out a couple screens from shore and let it sit n got the last like 20 in like 10 hours,  I died once during the 10 hours and not sure how long I was out so not really sure how long it really took tho
Title: Re: C2's Lobster and Crab Farmer
Post by: _C2_ on November 24, 2010, 11:23:31 AM
I was using it to gain off of.  the closer u are at first helps the gains for me to go up faster, and as I moved out a few tiles every like 3-4 points my gains stayed better,  seems like the gains are horibly slow if u just start out in deep deep water.

Only took a few hours to get to GM from 60.  I started as close to shore as I could and just moved 2-3 tiles out more n more till 80ish then just set the boat out a couple screens from shore and let it sit n got the last like 20 in like 10 hours,  I died once during the 10 hours and not sure how long I was out so not really sure how long it really took tho

OMG, I had no idea!  I just sat out in deep water and gained slow as could be up to 105.  ugg.  Mind if i put this info in the script write up if folks choose to use it as a trainer.
Title: Re: C2's Lobster and Crab Farmer
Post by: Oracle on November 24, 2010, 11:39:17 AM
I would never have thought of this as a Trainer, either.  Fishing up Lobsters and Crabs and getting skill doing that...That's Awesome!
 ???


Title: Re: C2's Lobster and Crab Farmer
Post by: _C2_ on November 24, 2010, 11:55:56 AM
I would never have thought of this as a Trainer, either.  Fishing up Lobsters and Crabs and getting skill doing that...That's Awesome!
 ???




you can gain with this starting at 60 skill.  it was a nice way to test, gain, and build up a supply all at the same time.
Title: Re: C2's Lobster and Crab Farmer
Post by: Khameleon on November 26, 2010, 04:59:45 AM
is anyone else loosing a ton of traps? it takes almost a whole day but I've been going threw almost 500 traps a day!?!!
I duno if its loosing traps during the unload section, or if its just not fast enough to catch multiple bobs at the same time.
Title: Re: C2's Lobster and Crab Farmer
Post by: _C2_ on November 26, 2010, 08:11:15 AM
is anyone else loosing a ton of traps? it takes almost a whole day but I've been going threw almost 500 traps a day!?!!
I duno if its loosing traps during the unload section, or if its just not fast enough to catch multiple bobs at the same time.


i could quickly add in an old sub that yanks them all on unload runs.  it would certainly save a few more traps.  friends had been telling me not to worry about it.  Ah heck I will just make it an option.
Title: Re: C2's Lobster and Crab Farmer
Post by: Masscre on November 26, 2010, 08:58:45 AM
I have watched it today. You loose a few while on a recall tour and also loose some on multiple traps boobing at the same time.
Title: Re: C2's Lobster and Crab Farmer
Post by: seeriusly on November 26, 2010, 09:01:51 AM
I set %waittimes to 17 and it catches the bobs that happen when you are unloading and placing another trap.  still not 100% though when 3 are bobbing at the same time
Title: Re: C2's Lobster and Crab Farmer
Post by: _C2_ on November 26, 2010, 09:44:03 AM
added a pull all traps option back in when you do secure and bank runs.  adjusted how it figures max weight to deal with the uptake of all traps before secure runs. this will helps some.

next updates will be:

most multi bobbers should get caught on the second bob but i will look at going back to a timer set on traps so after 3 minutes it yanks a trap ina  better safe than sorry effort.

will look at redoing drop subs to allow you to use either or or a combo of bank/home
Title: Re: C2's Lobster and Crab Farmer
Post by: Khameleon on November 26, 2010, 12:36:13 PM
oh thats cool thanks C2....
Title: Re: C2's Lobster and Crab Farmer
Post by: _C2_ on November 26, 2010, 08:46:01 PM
version 1.7 posted for testing.  i ran it in multiple modes (not home only) and think i have identified all the main bugs if not all the bugs.

New changes include:

1) the recent readdition of pull all traps when doing a secure/bank run
2) the addition of bank support for folks that do not have safe homes and cannot easily relocate.
3)  there are three modes of dropping loot off on the menu now.  
    Home secure only
    Bank only
    Combo (This is the script's legacy mode of crab and lobster going to home secure and traps out of the bank)

NOTE:  I discourage bank use in general... but I have made it as safe as possible.  You will need a runebook named banking.  The script will use TM's runebooks subs to locate the runebook by name.  I have added a randomizer to work with his subs and select random locations in the runebook to avoid blatent overuse of specific locations.  make sure all runes are close enough to open the bank box.  With 16 runes, you should be fairly safe in a random recall fashion.
Title: Re: C2's Lobster and Crab Farmer
Post by: Masscre on November 27, 2010, 05:27:26 AM
Thank you for the Home secure only selection. This is always much safer because I have 0 Neighbors so it is pretty safe and I only get about 4 visiters a year to my home.
Title: Re: C2's Lobster and Crab Farmer
Post by: NObama on November 27, 2010, 07:38:07 AM
I'm fishing off a new boat, and I'm only able to "reach" four ocean tiles for crabbing.  Is this common, or is my newb showing again?
Title: Re: C2's Lobster and Crab Farmer
Post by: Masscre on November 27, 2010, 08:08:08 AM
Nope actually that is pretty good I was only able to get 3 off of the new boats.
Title: Re: C2's Lobster and Crab Farmer
Post by: _C2_ on November 27, 2010, 08:12:21 AM
I'm fishing off a new boat, and I'm only able to "reach" four ocean tiles for crabbing.  Is this common, or is my newb showing again?

four is killer for a new boat.  i typically only get three off a new boat.  that is why i placed a legacy boat with a diff character and gave my fisher the key.  legacy mode is 10 traps and nice.
Title: Re: C2's Lobster and Crab Farmer
Post by: NObama on November 27, 2010, 08:47:26 AM
Hmm...I guess I'll try that.  Seems a shame, though...I like the new boats!
Title: Re: C2's Lobster and Crab Farmer
Post by: Masscre on November 27, 2010, 09:42:37 AM
The 1.7 now is giving me issues trying to place the traps? The very first one it tells me I can not place it that close to another but I dont have any placed? The 1.6a,b, and c had no problems?
Title: Re: C2's Lobster and Crab Farmer
Post by: _C2_ on November 27, 2010, 09:50:14 AM
The 1.7 now is giving me issues trying to place the traps? The very first one it tells me I can not place it that close to another but I dont have any placed? The 1.6a,b, and c had no problems?

legacy mode?  the interesting part is that i have not touched placement subs one bit.  are u close to a server line?
Title: Re: C2's Lobster and Crab Farmer
Post by: _C2_ on November 27, 2010, 09:53:07 AM
1.8 is up for testing...

New feature is a safety timer on traps that you can set in set up area.  it is set to 3 for 3 minutes without being pulled to get it out of the water and reset a fresh one.  This will take care of the bobbers that have insane timing and always go off at a time you cannot pull them fast enough.

Do not put crap in like 2.5.  you cannot use decimals.

been here sitting watching and it sets initial timers correctly per trap and then pulls and resets new timer if it exceeds timer.  each replacement gets a fresh timer.  man I have to love the dot command.  This just would be a trillion lines without it.  Thx to endless nights for walking me through that function so long ago.  This script shows my command over it now for sure.
Title: Re: C2's Lobster and Crab Farmer
Post by: Masscre on November 27, 2010, 10:45:48 AM
I restarted everything and 1.7 works fine now. Will give 1.8 a go in a little while go to make a trip to the old house and do some work there. When i get back I will give it a whirl.
Title: Re: C2's Lobster and Crab Farmer
Post by: NObama on November 27, 2010, 01:13:35 PM
Were bobber timer issues causing loss of traps?  1.7 is golden for me right now, but I haven't been running it more than a day - certainly not long enough to notice if there are lots of traps lost to this timer issue.
Title: Re: C2's Lobster and Crab Farmer
Post by: _C2_ on November 27, 2010, 02:18:34 PM
Were bobber timer issues causing loss of traps?  1.7 is golden for me right now, but I haven't been running it more than a day - certainly not long enough to notice if there are lots of traps lost to this timer issue.

not a major issue but sometimes 3-6 would start bobbing at the same time and some would not get pulled out.  With the last change most bobbers stick around and bob again; some bobbers can last up towards an hour but many have short lifes and sink when too many crabs get in them. 

By pulling them out whenever the trap lasts longer than your timer, you avoid even more loss.  Combining the pull out when you go banking/secure dumping and the timer... there should be very little trap loss outside of the occasional unavoidable loss
Title: Re: C2's Lobster and Crab Farmer
Post by: _C2_ on November 27, 2010, 03:16:24 PM
OKay found out why it was not targetting sometimes when you initially start it up.  Kham had it happen and Mass had it happen recently too.  Turns out I did not change my #ltargetkind from 2 to 3.  water is 3 and I overlooked it.  The bugging out was much like a script that was missing that line and not targetting stuff randomly so we were able to find it quickly.  Thx again Kham for getting on ICQ and finding that with me.  As usual, I have to pass the Kham test for stability.

updated version available 1.8 c
Title: Re: C2's Lobster and Crab Farmer
Post by: Masscre on November 27, 2010, 04:24:09 PM
Good catch guys I was going to say after i went turkey hunting and came back to do some crab fishing it started it again. I am running 1.8 now C2 so will give feed back later. right now it has been running for an hour and no problems yet.
Title: Re: C2's Lobster and Crab Farmer
Post by: _C2_ on November 27, 2010, 07:57:36 PM
1.8e is posted witha few minor additions

added move to bag if you wanted to place it in a house.  you must have a clear path to the bag no doors or teleporters.  You will need to start next to the bag if it is in the house.

Title: Re: C2's Lobster and Crab Farmer
Post by: Khameleon on November 27, 2010, 08:06:29 PM
Works like a Charm.. let you know if I have any issues by morning :)
Title: Re: C2's Lobster and Crab Farmer
Post by: _C2_ on November 28, 2010, 09:31:25 AM
1.8f
removed a extra banking line causing the script to recall to the bank twice during combo mode

added a >= sign to replace > that could rarely set off a get more traps run.  I saw it but never actually saw it go off.


Title: Re: C2's Lobster and Crab Farmer
Post by: Khameleon on November 28, 2010, 10:53:46 AM
Good Job C breaking your own scripts.. guess you don't need me anymore.
Title: Re: C2's Lobster and Crab Farmer
Post by: _C2_ on November 28, 2010, 11:18:51 AM
Good Job C breaking your own scripts.. guess you don't need me anymore.

haha... ST helped me find this one.  She offered to test some so i had here check out combo mode and when ever you had 11 traps the script got lost and didnt execute a command.  did not affect bank or home only mode.  just combo.  go figure...

while fixing i found a duplicate command too... again only influencing combo mode.  i think it is all cleaned up now
Title: Re: C2's Lobster and Crab Farmer
Post by: TrailMyx on December 03, 2010, 09:40:15 AM
I am too dumb too find the scripts...where the heck are they to download???

We're sneaky here at ScriptUO, we put all the scripts here in this location:

http://www.scriptuo.com/index.php?topic=447.msg3574#msg3574
Title: Re: C2's Lobster and Crab Farmer
Post by: Toptwo on December 03, 2010, 11:19:36 AM
I am too dumb too find the scripts...where the heck are they to download???

We're sneaky here at ScriptUO, we put all the scripts here in this location:

http://www.scriptuo.com/index.php?topic=447.msg3574#msg3574

LOL! Excellent!
Title: Re: C2's Lobster and Crab Farmer
Post by: Oracle on December 03, 2010, 11:24:47 AM
Thank you very much for this Script, C2.  I want to let you know trhat I really appreciate it.  It works flawlessly. I have no problems while running it the last few days.  I appreciate it evenmore when I found out that you don't even fish yourself or own one of the new Ships.  

Kudos and Props to you!!!

Title: Re: C2's Lobster and Crab Farmer
Post by: _C2_ on December 03, 2010, 07:01:01 PM
You are welcome and I am glad everyone is getting good use out of it.  Not sure if i will ever bother with any of that new fishing quests of boats.  Just not my thing i guess.  I will tell my buddy who kept beggin for the script until i finally said yes that folks at SUO appreciate him.  Once I started I couldnt stop.
Title: Re: C2's Lobster and Crab Farmer
Post by: _C2_ on December 06, 2010, 08:01:01 PM
New version 2.0
-version now pulls traps that are bobbing one after another until nothin else is bobbing and then starts replacing them.
-added a check to help avoid a rare message of no traps when working out of home secure
Title: Re: C2's Lobster and Crab Farmer
Post by: Khameleon on December 07, 2010, 12:48:56 AM
oh sweet... :) good work C
Title: Re: C2's Lobster and Crab Farmer
Post by: _C2_ on December 10, 2010, 04:08:56 PM
adjusted a tiny bit of code in active bobber sub to make it run a littel faster and put the replace trap sub back in because it was proven faster than the other method when dealling with one active bobber at a time.  2.0b new version
Title: Re: C2's Lobster and Crab Farmer
Post by: _C2_ on December 16, 2010, 07:44:02 AM
this still works just fine with trap direction changes in the new live publish.  no adjustments needed at this time
Title: Re: C2's Lobster and Crab Farmer
Post by: Kandie on December 21, 2010, 12:50:55 PM
_C2_  Here is a BIG THANK YOU......this script rates a BIG #1, I appreciate all the hard work you put in it, It runs so good I almost get bored watching it  ;)  Thanks again for a great script...and you and your Family have a very MERRY CHRISTMAS
Title: Re: C2's Lobster and Crab Farmer
Post by: gimlet on December 21, 2010, 02:11:19 PM
yes = Thanks for all the great improvements!
Title: Re: C2's Lobster and Crab Farmer
Post by: NObama on December 21, 2010, 05:47:18 PM
this still works just fine with trap direction changes in the new live publish.  no adjustments needed at this time

Running latest version for days now, no problems.  Two big thumbs up!
Title: Re: C2's Lobster and Crab Farmer
Post by: _C2_ on December 26, 2010, 02:44:54 PM
2.1 has auto defend incase u are farming in dungeons for the special crabs or taxidemy crabs and lobsters.

if you are not attacking monsters at your secure or in a farming spot that attack you ... add their ids to the %monsters list.

if you have super slayers in your pack it will use any you have.  do not use minor slayers like fire elemental, ogre slayer etc.

you do not have to have a complete set, you may have just a couple slayer books and it works just fine.


ST pointed out that there were times you might try to farm an area like ice dungeon for the blue lobster.  It doesnt help with quests but it is a cool rare lobster.

may add bait option in the near future,
Title: Re: C2's Lobster and Crab Farmer
Post by: Sulter on December 27, 2010, 05:10:38 AM
thank you for you work on this script have used it alot and it runs great
Title: Re: C2's Lobster and Crab Farmer
Post by: _C2_ on December 27, 2010, 10:35:59 AM
fixed a typo in setting spell to be cast which was causing clumsy to be casted
Title: Re: C2's Lobster and Crab Farmer
Post by: NObama on December 27, 2010, 10:40:59 AM
I thought that was intentional...to weed out the leechers...

 :P
Title: Re: C2's Lobster and Crab Farmer
Post by: _C2_ on December 28, 2010, 08:08:08 AM
I thought that was intentional...to weed out the leechers...

 :P

i have considered some anti leecher bumps in here before.  one is add a scan that stops the script with a secret word.  if someone if farming my area and clueless i could get them to stop... hehe  That was not for this script though.  so many ocean and pond areas to farm in.
Title: Re: C2's Lobster and Crab Farmer
Post by: turtle on January 07, 2011, 05:37:15 PM
I am not certain as to what I am doing wrong or not doing concerning this script. I am on a OSI server, legacy boat, I have the runebook named, and a secure bag with another bag inside.  After I chose the settings on the initial setup screen, the script runs great, it goes to the boat, sets of the traps, fishes like this for period of time, recalls to house, empties my crabs and lobsters, picks up a few more traps, recalls to boat, and set out one trap, then immediately picks it up, recalls to house, gets a trap, back to back, set out a trap, picks it up.  I have tried both the 1.8f and 2.1b versions. 

Title: Re: C2's Lobster and Crab Farmer
Post by: _C2_ on January 07, 2011, 08:18:59 PM
very bizzare = never heard of that.  just curious what is your strength?  I am wondering why it would behave like that.
Title: Re: C2's Lobster and Crab Farmer
Post by: turtle on January 08, 2011, 06:26:30 AM
The char has 65 str, 82 hp, can carry 327 stones. When I set the first 20 traps on her, she is at 180 stones, so she has plently of room in her pack, and she is also human.

Would running Windows 7 have anything to do with the script?
Title: Re: C2's Lobster and Crab Farmer
Post by: ilikefire on January 08, 2011, 06:41:32 AM
HOLY SHOE LACES BATMAN, this script is sweeeeeeet!  :D
Title: Re: C2's Lobster and Crab Farmer
Post by: turtle on January 08, 2011, 01:01:17 PM
C2,
I have noticed that it runs great for me until my char misses picking up one of the traps. Then when I recall to the house, the script picks up x amount to equal 20, when I recall to the boat it picks up the stray trap which gives me 21 in my pack and this starts the recalling back and forth process I described earlier.
Title: Re: C2's Lobster and Crab Farmer
Post by: _C2_ on January 08, 2011, 05:12:37 PM
C2,
I have noticed that it runs great for me until my char misses picking up one of the traps. Then when I recall to the house, the script picks up x amount to equal 20, when I recall to the boat it picks up the stray trap which gives me 21 in my pack and this starts the recalling back and forth process I described earlier.

I'll look into how it acts when there is an extra but for now I would incourage you to add 10 to the set %waittimes line up top and see if that fixes leaving a trap.  that is very oddd none should ever be left behind.  adding some wait should help.  if you are not human the weight is close to an issue
Title: Re: C2's Lobster and Crab Farmer
Post by: SunTigress on January 11, 2011, 04:56:45 PM
In the drop down menu, did you select a high seas boat?
Title: Re: C2's Lobster and Crab Farmer
Post by: _C2_ on January 11, 2011, 05:17:44 PM
Okay, im not sure what im doing wrong here..  I set up 2 rune books, one named banking with the house rune in it, and another named fishing with my boat rune in it. [Im using the HS expansion]. When i start the script, it prompts me to select a secure container [at my house] i do so. Then it prompts me again for the secure bag inside of the container, so again, i do that.  It even goes as far as to open up the fishing runebook, set my first rune which is to my boat to default, and then to recall onto the boat. Upon arrival, it asks me to pick a spot i would like to fish from, and then click unpause from the menu.  So, i find my spot to fish from, and then click resume on the box.. at this point the script goes hay-wire. And what i mean by hay-wire is that it just up and begins to walk across to the other side of my boat.. Over where the huge sails are on the HS expansion ship... and then it just.. walks.. not much, a few steps left, a few steps right.. but continuous, without even attempting to put any pots down at all... What am i doing wrong? :/

no clue... i just downloaded a fresh copy and entered my information.  then hit play.  it recalled to the boat rune.  asked me to walk to fishing spot... i did and clicked up pause.  it prompted me to place a trap three times for my menu selection of three.  i did select high seas boat and 3 traps with go to home.  I can not reproduce your issue.  maybe uo assist is making it wonky... i dont see why it would but when u move it could but u didnt even get that far.
Title: Re: C2's Lobster and Crab Farmer
Post by: _C2_ on January 11, 2011, 06:25:40 PM
no you stand anywhere... but it should not jump to recall and it should not be walking around like that.  i would redownload the script and not copy paste if that was how it was originally saved and retry.  There are so many users of this script and none of them have experienced this.  it is so bizarre.  it should always wak to where u set it up and immediatly begin placing the trap amount requested on teh main menu.
Title: Re: C2's Lobster and Crab Farmer
Post by: _C2_ on January 11, 2011, 07:39:34 PM
no you stand anywhere... but it should not jump to recall and it should not be walking around like that.  i would redownload the script and not copy paste if that was how it was originally saved and retry.  There are so many users of this script and none of them have experienced this.  it is so bizarre.  it should always wak to where u set it up and immediatly begin placing the trap amount requested on teh main menu.

i tried redownloading the script, and re-running it, i even tried running it in EUO as opposed to SUO and they both do the same thing ><

nothing runs in scriptuo and this is not going to run in open easy uo either.  just euo 1.5... that is only for editing.  I do not have any other ideas about your unique issues at this time. 
Title: Re: C2's Lobster and Crab Farmer
Post by: TrailMyx on January 12, 2011, 05:25:22 AM
Hey snow, what scripts do you presently use that are working?
Title: Re: C2's Lobster and Crab Farmer
Post by: _C2_ on January 12, 2011, 09:53:02 AM
We are all set now.  it was rune number and runebook organization that was not set-up correctly.   ;D
Title: Re: C2's Lobster and Crab Farmer
Post by: Magier on January 19, 2011, 01:02:44 AM
Thanks for all the work you've all put into this, it's working good like all the scripts you make do.

gone from 0-110 with just traps so far, thank god for not having to mess w sea serps  :)
Title: Re: C2's Lobster and Crab Farmer
Post by: Queen of the South on January 19, 2011, 03:40:06 PM
C2 u are amazing what a fantastic script. It works flawlessly from my house secure(i dont like banks either :)) and i'm using it to build up my stock of crabs and lobsters pre -questing with steady gains at 97 fishing. Thanks for your generosity in releasing this. I'm using the traditional small boat (legacy i think) and using 10 pots simultaneously, happy days!!!!
Title: Re: C2's Lobster and Crab Farmer
Post by: Oracle on January 19, 2011, 05:57:38 PM
C2,

One small request should you come out with a revision or an update:  Could you have it renew your Legacy Boat when you first recall to it?

THANKS!

I haven't tried yet, but has anyone tried to use the Auto Log Script with it and does it work?

Title: Re: C2's Lobster and Crab Farmer
Post by: _C2_ on January 19, 2011, 06:25:34 PM
C2,

One small request should you come out with a revision or an update:  Could you have it renew your Legacy Boat when you first recall to it?

THANKS!

I haven't tried yet, but has anyone tried to use the Auto Log Script with it and does it work?


it would probably need the auto log built right in so it did not trigger a cannot find runebook message and halt the whole thing.

I was thinking abou the plank this afternoon.  you're a mind reader
 
Title: Re: C2's Lobster and Crab Farmer
Post by: MeWonUo on January 19, 2011, 06:28:15 PM
Oracle is always flexing his Matrix jedi mind abilities..
Title: Re: C2's Lobster and Crab Farmer
Post by: TrailMyx on January 19, 2011, 08:03:26 PM
Never have I had a script call to me so much..   "TRAILMYX!!  Upgrade your account!!!  Try me!!!"

C2, you are and evil script father!
Title: Re: C2's Lobster and Crab Farmer
Post by: _C2_ on January 19, 2011, 08:15:42 PM
Never have I had a script call to me so much..   "TRAILMYX!!  Upgrade your account!!!  Try me!!!"

C2, you are and evil script father!

Much appreciated coming from a legend!
Title: Re: C2's Lobster and Crab Farmer
Post by: Magier on January 20, 2011, 01:35:00 AM
Everything was working fine with this till tonight.

Version 2.1b  Its set to Legacy Boat, Legacy 10,  Recall, Combo.  the repick timer is set to 3

the problem i am seeing at the time is it goes thru gets the traps and sets them up then when it goes to pick a bobber it says "This location is too close to another trap."  sometimes it will just try a couple times then acually pick it up but for the most part it stops after a couple trys then nothing happens and the trap sinks. after the trap sinks it will replace it but it seems to try to place the trap before it acually removes the one thats there.

I couldn't figure out what was going on with it for a time setting, but thought someone else maybe having a simlar problem with it.
Title: Re: C2's Lobster and Crab Farmer
Post by: _C2_ on January 20, 2011, 04:34:06 AM
Everything was working fine with this till tonight.

Version 2.1b  Its set to Legacy Boat, Legacy 10,  Recall, Combo.  the repick timer is set to 3

the problem i am seeing at the time is it goes thru gets the traps and sets them up then when it goes to pick a bobber it says "This location is too close to another trap."  sometimes it will just try a couple times then acually pick it up but for the most part it stops after a couple trys then nothing happens and the trap sinks. after the trap sinks it will replace it but it seems to try to place the trap before it acually removes the one thats there.

I couldn't figure out what was going on with it for a time setting, but thought someone else maybe having a simlar problem with it.

happened to me once when i started without the required amount or traps in the directions.  whe u restart it will get back on track.  it is a really rare occurance that I have seen twice.  it can happen on really large lag spikes or faulty starts.  i'll try to figure it out but it is so rare that it is tricky to figure out.  i have three small things on this that are very rare but will require a small tweak... I think i will have time this comming weekend to sit and fuss with them.  for now it is a pull the traps make sure u have over 10 and restart.

 in short,  it thinks it placed a trap, assigns values all off by one spot and tries to replace teh trap on a trap by mistake.  i am now thinking of adding a journal scan for that message and doing a trap reset if it ever sees the message.
Title: Re: C2's Lobster and Crab Farmer
Post by: Masscre on January 20, 2011, 10:40:01 AM
I had this happen to me once and I said the heck with it and rebooted and restarted and it worked fine. You be the judge?
Title: Re: C2's Lobster and Crab Farmer
Post by: Magier on January 20, 2011, 02:03:58 PM
I restarted EUO and UO, then tried to run the script again.  I got the same error message.  It will sometimes take a trap if 2-3 of the bobs are next to each other.

If a trap sinks it will be replaced by another but if it bobs it doesn't

I can force it to get to the max weight and it seems to go home/Bank and dump and restock then go back but it does the same with not picking up the traps.
Title: Re: C2's Lobster and Crab Farmer
Post by: _C2_ on January 20, 2011, 02:31:20 PM
oracle there is the plank refresher in 2.1c plus made sure it was auto defending at home too.  it was only auto defending on the boat
Title: Re: C2's Lobster and Crab Farmer
Post by: _C2_ on January 20, 2011, 04:16:16 PM
added a few more changes 2.1d
-small wait added to initial placements to ensure no timing lag for public use for the masses
-changed legacy boat placement upon return after dumping crabs (will overall increase teh speed of replacing all traps at once)
Title: Re: C2's Lobster and Crab Farmer
Post by: _C2_ on January 20, 2011, 05:35:46 PM
I restarted EUO and UO, then tried to run the script again.  I got the same error message.  It will sometimes take a trap if 2-3 of the bobs are next to each other.

If a trap sinks it will be replaced by another but if it bobs it doesn't

I can force it to get to the max weight and it seems to go home/Bank and dump and restock then go back but it does the same with not picking up the traps.

the only time i have seen this is when it misses a pull due to lag when leaving to unload which screws up the new placement of bobbers and messes it up.  uo has been having some weird lag of late and it could be just a bad spell in your connection.  after all you did go from 0-110 without issues until just recently
Title: Re: C2's Lobster and Crab Farmer
Post by: _C2_ on January 20, 2011, 05:39:28 PM
2.1e has a extra check to make sure all traps were pulled for dumps and may help with that message.
Title: Re: C2's Lobster and Crab Farmer
Post by: telboy on January 20, 2011, 07:15:38 PM
NICE SCRIPT!! :)
but i got a problem,why keep cast enegy bolt,when I go back the boat?
Title: Re: C2's Lobster and Crab Farmer
Post by: _C2_ on January 20, 2011, 07:19:43 PM
NICE SCRIPT!! :)
but i got a problem,why keep cast enegy bolt,when I go back the boat?
it is scanning a monster.
Title: Re: C2's Lobster and Crab Farmer
Post by: telboy on January 20, 2011, 08:21:19 PM
but i didnt see any monster in my screen.
just keep cast and cast until mana dry
2.1d and 2.1e same problem
2.1b works fine
Title: Re: C2's Lobster and Crab Farmer
Post by: kaiserguilherme on January 21, 2011, 02:19:50 AM
Do you have a pet with you telboy?
Title: Re: C2's Lobster and Crab Farmer
Post by: _C2_ on January 21, 2011, 04:24:47 AM
but i didnt see any monster in my screen.
just keep cast and cast until mana dry
2.1d and 2.1e same problem
2.1b works fine

anyone else having this issue.  i have run it on three clients for 4-5 hours each without this issue.  i did not change atack subs one bit.  not too sure what is tripping it out
Title: Re: C2's Lobster and Crab Farmer
Post by: kaiserguilherme on January 21, 2011, 04:58:15 AM
anyone else having this issue.  i have run it on three clients for 4-5 hours each without this issue.  i did not change atack subs one bit.  not too sure what is tripping it out

My fisher is also my tamer. If i have 2 pets or more it happens. cant imagine why. it dont target my pet, just keep casting and casting... i was using 2 mares as bodyguards. when i changed to only one mare, it stoped. I tried with ostards and is the same: with one, its ok, 2 or more, e-bolt.
Title: Re: C2's Lobster and Crab Farmer
Post by: gimlet on January 21, 2011, 06:10:43 AM
hmmm - multi-pet unfriendly
Title: Re: C2's Lobster and Crab Farmer
Post by: _C2_ on January 21, 2011, 07:26:45 AM
there is more than one id for mares.  maybe they have differnt ids and one id is in the monster list by some odd mistake.  if you can use an item id script to pull their 3 letter ids i will cross check them against the monster list.  It does not read pets that are not on the kill list.   You really shouldn't need pets for protection anyways. 
Title: Re: C2's Lobster and Crab Farmer
Post by: _C2_ on January 21, 2011, 06:29:54 PM
made a couple more adjustments that may help with ebolt but unsure atm if it made a difference
Title: Re: C2's Lobster and Crab Farmer
Post by: bighappy on January 21, 2011, 06:44:50 PM
Fantastic Script C2!
Title: Re: C2's Lobster and Crab Farmer
Post by: NObama on January 21, 2011, 07:31:01 PM
Some ballpark statistics:

- There appears to be about a 1 in 5 spawn rate for 'special' Lobster and Crab at 100 Fishing skill.  Unknown if fishing actually impacts this.
- Each of the 6 crab and 6 lobster have an equal chance to spawn

I wanted to add a menu display and counter, but work has sucked this week...
Title: Re: C2's Lobster and Crab Farmer
Post by: Kane12 on January 22, 2011, 10:04:55 AM
I am getting the ebolt casting upon recalling to my house prior to unloading after a full catch of crabs and lobsters. This is using your latest release 2.1f. I am not using a pet nor is anything on the screen before I leave the ship to unload nor once I get to my house to unload. My character just starts casting ebolt over and over non stop....doesnt unload.

Nice touch by the way on the reaging of the ships. Love that
Title: Re: C2's Lobster and Crab Farmer
Post by: Kane12 on January 22, 2011, 10:10:00 AM
Think I might have found my problem after looking at how you wrote the add in for ebolting....

I have 4 accounting running this script at once going to my house side by side....I think another character's id is flagging the ebolting.

I might be wrong......but think that might be it
Title: Re: C2's Lobster and Crab Farmer
Post by: Kane12 on January 22, 2011, 11:25:19 AM
Nope...that wasnt it. I tried running just my mage with the script alone and the script still initiates an energy bolt casting once I recall back to my house for unloading....and it continues to cast over and over non stop.

Title: Re: C2's Lobster and Crab Farmer
Post by: TrailMyx on January 22, 2011, 11:27:23 AM
Did you get targeted by a mongbat or something?
Title: Re: C2's Lobster and Crab Farmer
Post by: Kane12 on January 22, 2011, 02:28:22 PM
No. Nothing around at all...I checked the journal to make sure.
Title: Re: C2's Lobster and Crab Farmer
Post by: Oracle on January 22, 2011, 02:50:52 PM
I was just curious to see if anyone has compared the Crab and Lobster Count - Trammel vs. Felucca?  Do you get more in Fel or is it the same as in Trammel?  Does Crabbing in Tokuno make a difference?  Can't tell if EA considers these a resource?

I am getting ready to donate some Lobsters and Crabs to the Library Fisherman and I am assuming that he takes the named ones, as well as the plain lobsters and crabs?



Title: Re: C2's Lobster and Crab Farmer
Post by: NObama on January 22, 2011, 03:02:17 PM
There is no different between Fel and Tram.
Title: Re: C2's Lobster and Crab Farmer
Post by: _C2_ on January 22, 2011, 03:55:56 PM
Think I might have found my problem after looking at how you wrote the add in for ebolting....

I have 4 accounting running this script at once going to my house side by side....I think another character's id is flagging the ebolting.

I might be wrong......but think that might be it


doesnt use global values that is nto the case.  tehre is some id at the houses that must be triggering it from the monster list.  i just dont know which one or if it is vet rewards etc.  i will work on it more tonight
Title: Re: C2's Lobster and Crab Farmer
Post by: Kane12 on January 22, 2011, 04:04:36 PM
Thanks. If it helps.....my house is empty, 18x18 in Malas except for 8 pouches full of resources, a small forge, rock anvil, and a few backpacks.....I will dig around my house area also to see if something else might be triggering it and report back C2.
Title: Re: C2's Lobster and Crab Farmer
Post by: _C2_ on January 22, 2011, 04:54:32 PM
here is the deal as crazy as it sounds...

I have checked and dbl checked my info and used an id script to confirm this maddness!

I am not crazy.  my sub is working perfectly.

EA has done something crazy by giving some items the same ids as monsters...
here is what i have found.

FD the id of a deamon ... well accepted and documented
I found that the sub flagged for FD without a deamon around.  on certain house designs the wooden post also has the id FD.  i used a script on it to confirm and had my sub display event properties on all the false flags i could find.

UC another monster is flaggin for anyone who has an ankh in their house

SE another monster is flaggin also as a brick wall

Sf = flags as an house item


I have updated script removing FD_SE_SF_UC


I will look at making a shorter list of monsters.   I was using ids from my dungeon fisher script and it has a big list of monsters that could be reduced for this script but still is an issue  as the ids are now doubles.
Title: Re: C2's Lobster and Crab Farmer
Post by: gimlet on January 22, 2011, 06:02:29 PM
My goodness that's weird!
Title: Re: C2's Lobster and Crab Farmer
Post by: Kane12 on January 22, 2011, 06:29:33 PM
OMG...that is very odd...lol...I would have never guessed that.

I even had taken out my old school bone container thinking that might be triggering the energy bolts.

lol

Thanks C2 !!!
Title: Re: C2's Lobster and Crab Farmer
Post by: Scrripty on January 27, 2011, 08:04:04 PM
I have updated script removing FD_SE_SF_UC

Another way to handle this without needlessly slowing up your script is to only event property your known list of doubles. 

Code: [Select]
if #findtype in %doubleTypes
  event property #findid
if demon || %monsterNames notin #property
  continue

Then you will only event property when you find a double, which wont slow you down too much.  It's a rare thing and easily handled.  I have a list of doubles somewhere.  Also, something else to note, if you are looking for a type inside a list of types, and you do this:

Code: [Select]
if #findtype in %monsterTypes
and your type is AB and there happens to be a type ABS or something similar... that will register as a hit.  So it will think it's a good type when it doesn't actually match.  One of those is the snakemen things...their type is inside another type and causes a false positive.  One is actually AB but I can't remember what it's conflict is.
Title: Re: C2's Lobster and Crab Farmer
Post by: Magier on January 28, 2011, 09:09:43 AM
After some time away from UO for work i went back and tried to get this to work correctly agian and tried the suggestions made, and i have been watching it run for about 30 mins now and its still doing all the same things.

i start loaded w pots, have the boat out and everything set as suggested, when i get to the boat it sets them all out and will pick them as it should if the timer to pick hits but if the "bob" sensor part sees one it trys and gives me the "This location is too close to another trap."  the script runs and will pick the bob's but it has to wait till they hit the wait timer and it winds up losing a quite a few traps in the time it waits.

any other suggestions?

timer is 3 mins on the wait.  can you make this like 2.5 or is the decimal not available to on this part?  i haven't tried a fraction on it yet, but am thinking of going to 2 from 3 just to save more pots
Title: Re: C2's Lobster and Crab Farmer
Post by: _C2_ on January 28, 2011, 11:13:32 AM
After some time away from UO for work i went back and tried to get this to work correctly agian and tried the suggestions made, and i have been watching it run for about 30 mins now and its still doing all the same things.

i start loaded w pots, have the boat out and everything set as suggested, when i get to the boat it sets them all out and will pick them as it should if the timer to pick hits but if the "bob" sensor part sees one it trys and gives me the "This location is too close to another trap."  the script runs and will pick the bob's but it has to wait till they hit the wait timer and it winds up losing a quite a few traps in the time it waits.

any other suggestions?

timer is 3 mins on the wait.  can you make this like 2.5 or is the decimal not available to on this part?  i haven't tried a fraction on it yet, but am thinking of going to 2 from 3 just to save more pots

this can be caused when it recalls home without removing all the bobbers or the character bouncing during the pathfind to the back of the ship.  i saw him rubberband the other night when he tried to pathfind onto the tiller.  this caused the initial pacement to over lapo and screw stuff up.  i will tease it out more.  I was trying to avoid anextra journal scan but that may be the way to go.
Title: Re: C2's Lobster and Crab Farmer
Post by: Magier on January 29, 2011, 05:41:55 AM
it seems like it's just trying to place the pots before it accually picks them up.  i get the same message when i try to place a pot before i pick it up.

if i manually pick the pots it will place them fine or if i pause and restart it will do inital place fine but when it trys to bobbers it doesn't pick.

Would the size of the legacy boat matter in how it runs?

it's baffelling me where the problem is  :(  i hate not being able to fix things myself, thanks for all the help with everything u make.
Title: Re: C2's Lobster and Crab Farmer
Post by: _C2_ on January 29, 2011, 03:48:00 PM
it seems like it's just trying to place the pots before it accually picks them up.  i get the same message when i try to place a pot before i pick it up.

if i manually pick the pots it will place them fine or if i pause and restart it will do inital place fine but when it trys to bobbers it doesn't pick.

Would the size of the legacy boat matter in how it runs?

it's baffelling me where the problem is  :(  i hate not being able to fix things myself, thanks for all the help with everything u make.

I have one more idea but it blows my friggin mind that you trained skill to 110 without this problem now all of the sudden this problem is happening like mad for u.  i will add a scan for bobbers when u get back to the ship after a dump to make sure they got pulled.  i have a feeling your getting weird lag and leaving some behind which is screwing u up bad.  i thought i added it in the last attempt to fix that but maybe i thought about it and didnt do it.
Title: Re: C2's Lobster and Crab Farmer
Post by: Snoop on January 31, 2011, 08:58:17 PM
Love it.  Wife is fishing again and I set this up.  Works great!

 I added "event macro 12 0" after line 304.  I keep my "drop" bag inside my door a few steps.
Title: Re: C2's Lobster and Crab Farmer
Post by: zaterf2003 on February 02, 2011, 05:00:30 PM
I have a question i am having an issue on this script, i am running the house only crab farming on a legacy boat, i have my secure container on my porch at house with extra traps inside and my empty bag inside of it, i also have my boat key and about 15 traps in my main bag. i start the script while standing in front of house target my secure container target my bag for items, then it recalls me to my legacy boat and places traps, and immediately once done placing the 10 traps goes and picks them up out of water, no waiting time, so im not getting any crabs or lobsters due to the traps are not waiting long enough to be filled, i have changed the wait time and the minutes, and nothing seems to work, does anyone have a solution for this?
Title: Re: C2's Lobster and Crab Farmer
Post by: gimlet on February 02, 2011, 06:05:40 PM
First are you running razor or uo assist ?
Title: Re: C2's Lobster and Crab Farmer
Post by: _C2_ on February 02, 2011, 06:07:52 PM
I have a question i am having an issue on this script, i am running the house only crab farming on a legacy boat, i have my secure container on my porch at house with extra traps inside and my empty bag inside of it, i also have my boat key and about 15 traps in my main bag. i start the script while standing in front of house target my secure container target my bag for items, then it recalls me to my legacy boat and places traps, and immediately once done placing the 10 traps goes and picks them up out of water, no waiting time, so im not getting any crabs or lobsters due to the traps are not waiting long enough to be filled, i have changed the wait time and the minutes, and nothing seems to work, does anyone have a solution for this?

Is this a new character with low strength?  it is probably recalling back due to your weight.  if u have low strength and are using this to train, you may be experience teh instant recall back issue.
Title: Re: C2's Lobster and Crab Farmer
Post by: Magier on February 03, 2011, 03:13:53 AM
How bad can UOA or razor mess with the script?  could it be why it's messed up for me?

i did a fresh install of UO and EUO on my netbook and i'm still geting the problem there  :(  i really wish i knew wth was happening to me  :(
Title: Re: C2's Lobster and Crab Farmer
Post by: _C2_ on February 03, 2011, 04:45:35 AM
How bad can UOA or razor mess with the script?  could it be why it's messed up for me?

i did a fresh install of UO and EUO on my netbook and i'm still geting the problem there  :(  i really wish i knew wth was happening to me  :(

 It can mess up any script badly especially when they use the move command.  i don't think UOA messes with it much as it uses pahfind.  it could mess with walking to your bag it the bag is up in the house.  razor.. well no clue.  that is always somethign you should try to do without if a script is throwing a fit.  You case is bizarre because it worked so long and then all the sudden no more worky.  something has happened on your end and it is not easy to figure out. 
Title: Re: C2's Lobster and Crab Farmer
Post by: gimlet on February 03, 2011, 07:05:28 AM
I use UO Assist (and razor) depending what i am doing - but i am very careful on the macro keys etc.

Just try it without and let us know so we can eliminate that as a problem. Same with weight? OSI shard? Running any other EUO scripts? Did you change your UO macros lately? Anything mapped on your keyboard? Running mouse in a separate thread (UO setting). etc
Title: Re: C2's Lobster and Crab Farmer
Post by: Magier on February 04, 2011, 08:09:48 AM
UGH i just had friend log on her system and test my char and she got the same problem with the script/char. then she logged on her fisher on same computer and ran the script with no issues.

she's been running it for a few days and not lost a single trap where i'm losing tons and have massive problems with it.

gonna try to move the fishing from the guy to another char and see if it's just the char.  i hope to god thats the problem, if so it's gonna make me pissed cuz i dont know how the hell to explain that kinda problem to a GM to get them to fix the char.
Title: Re: C2's Lobster and Crab Farmer
Post by: _C2_ on February 04, 2011, 08:48:41 AM
UGH i just had friend log on her system and test my char and she got the same problem with the script/char. then she logged on her fisher on same computer and ran the script with no issues.

she's been running it for a few days and not lost a single trap where i'm losing tons and have massive problems with it.

gonna try to move the fishing from the guy to another char and see if it's just the char.  i hope to god thats the problem, if so it's gonna make me pissed cuz i dont know how the hell to explain that kinda problem to a GM to get them to fix the char.

Wow a bugged character.. how weird!  or at least bugged for her system.  now that is a first for the script.
Title: Re: C2's Lobster and Crab Farmer
Post by: gimlet on February 04, 2011, 10:08:38 AM
is  your character human, elf or gargoyle?
Title: Re: C2's Lobster and Crab Farmer
Post by: NObama on February 04, 2011, 06:41:03 PM
2.0h is fantastic.  Between this update and my timer setting of 2m vs the default 3 minutes, I'm losing VERY few traps compared to before.
Title: Re: C2's Lobster and Crab Farmer
Post by: _C2_ on February 04, 2011, 06:58:25 PM
is the trap always full when pulled at 2 minutes?  i havent messed with that at all
Title: Re: C2's Lobster and Crab Farmer
Post by: NObama on February 04, 2011, 07:21:55 PM
You know, i haven't checked.  I suppose I ought to compare my rate/hr...
Title: Re: C2's Lobster and Crab Farmer
Post by: Magier on February 05, 2011, 05:30:00 AM
Well the char is messed up it's doing the same on my system, my netbook and both my roomates systems so i kinda figure it's the char who's messed not the script, but the addons you put in have made it better, and all the help is greatly appreciated
Title: Re: C2's Lobster and Crab Farmer
Post by: Oracle on February 08, 2011, 11:33:15 PM
I noticed that often times when the Server goes down, that there are still traps in the water (up to 10 of them) and if I am running more than one fisher, then it is that many fishers x 10 traps that I am losing each time.  Is there way way to add an additional pause in the game (as if you pressed the 'Pause" button manually) to prevent this from happening?  Perhaps Journal Scanning for when the Server gives its two-minute warning?  That being possible, can I run an auto-logon script to have the Script continue while I sleep to make it that much easier and get me that much closer to the 1 Million crabs and lobsters I need to farm, in addition to the ones I use on the Fish Monger Quests...?

Title: Re: C2's Lobster and Crab Farmer
Post by: _C2_ on February 09, 2011, 04:38:36 AM
I noticed that often times when the Server goes down, that there are still traps in the water (up to 10 of them) and if I am running more than one fisher, then it is that many fishers x 10 traps that I am losing each time.  Is there way way to add an additional pause in the game (as if you pressed the 'Pause" button manually) to prevent this from happening?  Perhaps Journal Scanning for when the Server gives its two-minute warning?  That being possible, can I run an auto-logon script to have the Script continue while I sleep to make it that much easier and get me that much closer to the 1 Million crabs and lobsters I need to farm, in addition to the ones I use on the Fish Monger Quests...?



Sometimes I laugh about how tight folks are on their traps... at 137 or even 200per trap... one crab basically pays for a ton of traps.  This, however, is a good idea.  i think that the best way may be to allow for a time to log out to be entered by the user, wait and return.  however, that would not handle the random times that happen lately.  humm
Title: Re: C2's Lobster and Crab Farmer
Post by: seeriusly on February 12, 2011, 05:05:16 AM

Sometimes I laugh about how tight folks are on their traps... at 137 or even 200per trap... one crab basically pays for a ton of traps.  This, however, is a good idea.  i think that the best way may be to allow for a time to log out to be entered by the user, wait and return.  however, that would not handle the random times that happen lately.  humm

  Do you mean they have been doing server maintenance at different times?  In that case, couldn't you just go off the system message "The server is going down..." ?
Title: Re: C2's Lobster and Crab Farmer
Post by: _C2_ on February 12, 2011, 05:29:28 AM
i really haven't wanted to place a journal scan in my script that checks every pass of any expected or unexpected server messages.  lately, they have been putting servers down often.  but if you are going to do one part... it makes sense that it always does it.
Title: Re: C2's Lobster and Crab Farmer
Post by: FishQueen on March 03, 2011, 10:41:31 AM
I really like it. I'm using the legacy ship with just home only. I keep most of my resources at my house and only gold in the bank. So the home only version rocks for me. The set up was so fast and easy anyone can do it. I've already got so many crabs and lobsters. It definitely does it way faster then I could. You are definitely making this girl's life a lot easier. I just did Math homework while watching it and I can't believe how good it does! You definitely deserve a 10! I wish my Math was going that smoothly...SMILES ALL DAY! Nothing could have made more happy!
Title: Re: C2's Lobster and Crab Farmer
Post by: _C2_ on March 04, 2011, 02:28:44 PM
Hello :)
I just registered on this site and it seems i cant download this insane script :(
Cold someone send me the code via ICQ or so?

TY, Benjamin

No, No and No.  No one should be icqing this stuff or emailing it.  Read the rules or face the banstick!
Title: Re: C2's Lobster and Crab Farmer
Post by: BenjaminD on March 04, 2011, 02:30:13 PM
sorry, didnt read it until now :(
Title: Re: C2's Lobster and Crab Farmer
Post by: Toptwo on March 04, 2011, 02:50:25 PM
sorry, didnt read it until now :(

Well good, if you have read them...then...FOLLOW THEM
Title: Re: C2's Lobster and Crab Farmer
Post by: Khameleon on March 04, 2011, 05:30:05 PM
we have rules here? Well I'll be damned....
Title: Re: C2's Lobster and Crab Farmer
Post by: Outlaw Josey Wales on March 06, 2011, 12:53:09 AM
Hello :)
I just registered on this site and it seems i cant download this insane script :(
Cold someone send me the code via ICQ or so?

TY, Benjamin

No, No and No.  No one should be icqing this stuff or emailing it.  Read the rules or face the banstick!


Rushes a shot of jack over to c2 to settel him down
Title: Re: C2's Lobster and Crab Farmer
Post by: SunTigress on March 06, 2011, 06:40:35 AM
For that subject, you'll need more than a shot  ;)
Title: Re: C2's Lobster and Crab Farmer
Post by: Khameleon on March 07, 2011, 01:11:08 PM
is it normal for me to be going through 500 traps in 2-3 days? granted at server down I may lose 10 right there.
Title: Re: C2's Lobster and Crab Farmer
Post by: _C2_ on March 07, 2011, 01:37:43 PM
is it normal for me to be going through 500 traps in 2-3 days? granted at server down I may lose 10 right there.

no, not normal for me at least.
Title: Re: C2's Lobster and Crab Farmer
Post by: SunTigress on March 07, 2011, 03:16:00 PM
is it normal for me to be going through 500 traps in 2-3 days? granted at server down I may lose 10 right there.


I would agree, unless you are not a GM fisher, then you may loose a few, but I still don't loose THAT many when I train.
Title: Re: C2's Lobster and Crab Farmer
Post by: _C2_ on March 07, 2011, 03:20:09 PM
Kham... I have been thinking of making the timer into a second timer.  if you set it to 2 minutes.. you hardly lose a single trap but you pull some up that are empty.  if you do three minutes, you lose some but they always have crabs.  I have been thinking of trying 2.5 minutes but to do so i need to alter the script to do seconds.  You are skilled enough to do that with ease.  Skill level may play into it some too.  i have been unsure of how much a high skill leads to them filling and skinking faster or low skill losing them for whatever reason.  i haven't payed it enough attention to know for sure.
Title: Re: C2's Lobster and Crab Farmer
Post by: gimlet on March 07, 2011, 04:11:11 PM
Also I think deep water vs shallow makes a difference
Title: Re: C2's Lobster and Crab Farmer
Post by: _C2_ on March 07, 2011, 04:33:04 PM
Also I think deep water vs shallow makes a difference


where do u think there is more loss?
Title: Re: C2's Lobster and Crab Farmer
Post by: Khameleon on March 07, 2011, 06:18:43 PM
do they sink after they don't catch anything after a certain amount of time?
we could but a counter onto each trap and reset it after we drop a new trap....
Title: Re: C2's Lobster and Crab Farmer
Post by: _C2_ on March 07, 2011, 06:48:10 PM
do they sink after they don't catch anything after a certain amount of time?
we could but a counter onto each trap and reset it after we drop a new trap....

if by counter.. you mean timer.  that already exists.  im not sure what u are aiming at though.  i think i missed your point.  plz explain further, you have my interest
Title: Re: C2's Lobster and Crab Farmer
Post by: Outlaw Josey Wales on March 07, 2011, 10:48:55 PM
Lay down with dogs and u may wake up with fleas Go fishing for crabs and you may come home with crabs and the misses might not like that.  Okay my pun for the day great script
Title: Re: C2's Lobster and Crab Farmer
Post by: Khameleon on March 08, 2011, 02:07:21 AM
first off my question is do you loose traps if they don't pull up a crab/lobster in a certain amount of time?  lets say you drop 10 traps. put each trap on its own timer.  If that timer hits 2 minutes pull up the traps and replace them with new ones, and reset the timer every time you place a new trap. 

I've looked over the script I just don't see how its missing a full trap, I don't think it is.  I think Empty Traps are sinking after time.

Title: Re: C2's Lobster and Crab Farmer
Post by: _C2_ on March 08, 2011, 04:35:21 AM
first off my question is do you loose traps if they don't pull up a crab/lobster in a certain amount of time?  lets say you drop 10 traps. put each trap on its own timer.  If that timer hits 2 minutes pull up the traps and replace them with new ones, and reset the timer every time you place a new trap. 

I've looked over the script I just don't see how its missing a full trap, I don't think it is.  I think Empty Traps are sinking after time.



empty traps sink randomly at times.  ST was implying if you are training a new character that is very likely to see them just sink at lower skills. 

Gimlet was saying that deep versus shallow water crabbing may also factor into how often a trap just sinks too.

traps can become too full and sink too.  i doubt that is your issue.

nobama has a friensd that runs it on a two minute timer and never really loses traps but also pulls up some empties.
Title: Re: C2's Lobster and Crab Farmer
Post by: NObama on March 13, 2011, 06:21:05 PM
That's a dirty lie.  I have no friends.

And, for the record, that 2 minute timer really cuts down on the crab/hour.  Not worth it.
Title: Re: C2's Lobster and Crab Farmer
Post by: Ultima on March 13, 2011, 08:21:45 PM
That's a dirty lie.  I have no friends.

I can vouch for that. 8)
Title: Re: C2's Lobster and Crab Farmer
Post by: Chopette on March 24, 2011, 05:46:26 AM
This script is amazing!  Thank you thank you thank you!
Title: Re: C2's Lobster and Crab Farmer
Post by: Oracle on March 24, 2011, 02:39:26 PM
This definetly one of my favorite scripts.  I have also played with the timers, but as noted previously it isn't worth it as you lose out on catching those extra crabs per hour.  There are people that will pay a lot more per crab resale, then the cost of one lost trap.  I was hoping that I could be able to get one or two Britannia Ships redeemed before EA released it for purchase on the UO Game Code Store.  Now that the ship has been released, I see the price of ships coming way down.  The $13 dollar ship has been averaging 40 Million and the $19 ship has been running 60 million. 
Title: Re: C2's Lobster and Crab Farmer
Post by: Paulonius on April 04, 2011, 09:30:01 AM
I broke down, upgraded an account and started a new fisher to give this script a go.  I put a legacy dragon ship in shallow water and started at 27 fishing.  Seems to be working as intended and gaining fishing right off the bat, if not very quickly.  Up to 30 something now. I willl post some results later today.
Title: Re: C2's Lobster and Crab Farmer
Post by: gimlet on April 04, 2011, 10:53:53 AM
I broke down, upgraded an account and started a new fisher to give this script a go.  I put a legacy dragon ship in shallow water and started at 27 fishing.  Seems to be working as intended and gaining fishing right off the bat, if not very quickly.  Up to 30 something now. I willl post some results later today.

Have you got a skill ball? If you do you can figure out the optimum distance to max your gains. Also save the fish!
Title: Re: C2's Lobster and Crab Farmer
Post by: Paulonius on April 04, 2011, 11:59:00 AM
No, no skill ball.  I will pick one up though, thanks for the suggestion.  I figure I need to be right next to the shore for a while since I am just getting started.  

I inserted my telepad sub into the script and it appears to work well with it.  

Near the top of the script I set the variables the teleport pad sub needs.

Code: [Select]
Set %StairX XXXX
Set %StairY XXXX
Set %StairZ 4
Set %HomeX XXXX
Set %HomeY XXXX

I put the call line into C2's "gosub pullup" after the call to TM's recall sub

Code: [Select]
gosub pullup
if %securestyle = home || %securestyle = combo
   {
   gosub TM_TravelFromNamedRunebook %travel %secureone %securetwo %book
   ;Following three lines inserted to use the telepad sub
   Wait 15
   Gosub Enter_House_Using_Teleporter %StairX %StairY %StairZ %HomeX %HomeY
   Wait 15

Oh, and I went from 30 to 40 skill in about an hour and a half.
Title: Re: C2's Lobster and Crab Farmer
Post by: _C2_ on April 04, 2011, 01:03:46 PM
I don't even start crabbing when training guys until 65-70.  high trap loss rates and bad gains.  It is doable and I am sure the crystal ball helps some.
Title: Re: C2's Lobster and Crab Farmer
Post by: Paulonius on April 04, 2011, 01:39:44 PM
I am set up in shallow water and have gone from 30 to 50 in about four hours.  It doesn't seem that slow, but its been a while since I trained fishing.  I will start to move into deeper water when I hit 60 I guess.
Title: Re: C2's Lobster and Crab Farmer
Post by: gimlet on April 04, 2011, 01:49:10 PM
Paul Get a ball. You will even find a differnce between the traps (based on your photo) on the port and starboard sides of your boat.
Title: Re: C2's Lobster and Crab Farmer
Post by: Paulonius on April 05, 2011, 06:39:09 AM
I left the script running when I left work (the monitor up) and when I came back this morning I was at 59.6 skill and was standing near the guard house in Brit.  Something obviously went wonkie.  I don't have a recall rune to brit on the toon, so I am guessing there may have bene GM intervention. 

Regardless, this seems like a reasonable way to train fishing up and I am going to keep at it.

@Gim: I will get a skill ball today and figure out how those work. 
Title: Re: C2's Lobster and Crab Farmer
Post by: Paulonius on April 05, 2011, 07:25:03 AM
I got a skill ball per Gimlet's suggestion (Crystal Ball of Knowledge) and set up again for some crabbing.  At 60 skill it appears that the ideal position is just outside of the shallows along the coast (See picture).  At this position, with my ship facing North, the traps on the sea side of the ship to Port are Challenging (20-40% success rate), the traps to the stern are Optimal (40-60%) and the traps to the shore side to Starboard are Easy (60-80%).  I will track my skill gains here and report back.

http://www.uoguide.com/Crystal_Ball_of_Knowledge
Title: Re: C2's Lobster and Crab Farmer
Post by: _C2_ on April 05, 2011, 10:37:44 AM
I left the script running when I left work (the monitor up) and when I came back this morning I was at 59.6 skill and was standing near the guard house in Brit.  Something obviously went wonkie.  I don't have a recall rune to brit on the toon, so I am guessing there may have bene GM intervention. 

Regardless, this seems like a reasonable way to train fishing up and I am going to keep at it.

@Gim: I will get a skill ball today and figure out how those work. 

look forward to the information.  I would love to add it to the initial write-up with your screen shot of the boat and traps.  I would put the credit to you of course if you would like to share it in that fashion.
Title: Re: C2's Lobster and Crab Farmer
Post by: Paulonius on April 05, 2011, 12:53:40 PM
C2, I am posting the information up for you to use as you see fit as some small token of appreciation for all of the great scripts of yours.  

Once I hit 66 skill the difficulty for my trap spots all dropped by one order of magnitude. I should have moved again, but I was working.  It took moving three spots out to sea for the first move to put me in the easy/optimal/challenging skill range.  I checked again for this move and it put the difficulty ranges back to easy/optimal/challenging again by moving three more out to sea.  

I suspect for taining mode you could require a skill ball, have the use put land off to Port or Starboard (and tell the script), and have the script move the ship over three spots when when it needs to increase difficulty. It looks like the first two steps up are 59 and 66.  I suppose you wouldn't need a skill ball, you could just set it to move at skill intervals, but the skill ball messages would be a nice way of doing it since the messages end up in your journal.

This may be a really great way to train fishing.  I certainly would not have a couple of million gold in stuff I could sell at 66 fishing using a pole...

Title: Re: C2's Lobster and Crab Farmer
Post by: gimlet on April 05, 2011, 07:29:17 PM
You see why i like that damn ball!  Also Paul even at your skill if you find the right shoreline you can get most of your traps to optimal.
Title: Re: C2's Lobster and Crab Farmer
Post by: Outlaw Josey Wales on April 05, 2011, 11:08:08 PM
Couple things ive noticed. I started new chacter with 40 magery and 40 eval bought up fishing to 29.6 bought a hi seas boat and set up everything accordinley bought up traps and put in my secure from home.  My strength is low but used imbued pieces to take it up to 84.  These are the issues that i noticed when it fails to recall the script just fizzels and pauses tells u to recall to your boat or fishing spot.  Then ask you to manualy put out the traps well the bob for bit doesn t pick them up.  It then trys to recall back to the house but fails and just sits there.  Might want to put in magery check or post to were it recast if fails just sugestion ill re test as i build the chacters skills up adn str dex and int
Title: Re: C2's Lobster and Crab Farmer
Post by: Paulonius on April 06, 2011, 04:36:55 AM
@ Josey Wales:  That is not strictly speaking an issue with the script. TM's recall sub, which C2 is using, requires you to have enough magery/chivarly to recall/SJ reliably.  Get your magery up to 60ish and it will work fine.
Title: Re: C2's Lobster and Crab Farmer
Post by: Paulonius on April 06, 2011, 04:39:17 AM
C2, I have noticed that if you have spawn at your house that targets you, the script will go into a cycle trying to cast ebolt at the spawn.  I think the defense routine should have a check for a journal entry that says "Target cannot be seen", maybe with a damage check, then ignore the beastie.

I hit 74.7 yesterday before I quit.  Didn't have to move again yet.
Title: Re: C2's Lobster and Crab Farmer
Post by: Outlaw Josey Wales on April 06, 2011, 04:55:09 AM
@ Josey Wales:  That is not strictly speaking an issue with the script. TM's recall sub, which C2 is using, requires you to have enough magery/chivarly to recall/SJ reliably.  Get your magery up to 60ish and it will work fine.
yes sir i was just trying to give feed back from new player per spective. I ment no dis respect at all
Title: Re: C2's Lobster and Crab Farmer
Post by: _C2_ on April 06, 2011, 05:04:56 AM
@ Josey Wales:  That is not strictly speaking an issue with the script. TM's recall sub, which C2 is using, requires you to have enough magery/chivarly to recall/SJ reliably.  Get your magery up to 60ish and it will work fine.
yes sir i was just trying to give feed back from new player per spective. I ment no dis respect at all

no disrespect taken on this end.  i may or may not add it. The script is not designed as a noobie traiing script, just as my casting traner isnt made for a new character with 12 or 20 magery out of new haven (I hear that one too), but there are bigger implications to what you noticed and it could be helpful and easy enough to do (Possibly two lines maybe three) to have.  I was pretty sure there was a check in there for fails and a set amount of reattempts in TMs subs but they are not kicking in for u. 
Title: Re: C2's Lobster and Crab Farmer
Post by: Outlaw Josey Wales on April 06, 2011, 05:24:02 AM
it only casted recall one time then paused the script wanted me to recall to fishing spot and hit unpause wich i did.  I started new chacter because my curent fisher was all ready done so just made new account figured id give it try to be abel to give some feedback

Chacter was created with 40 magery 40 eval worked up gm tinkering alcemy, and cooking on the chacter.  The chacter is female with 60 str 34 dex 54 mana.  Used ibued suit with 5 hp, 100 lrc and 7 mana increase on every piece was useing 2/5 casting on ring had mana and str increase as well as 13 magery on the ring.  I understand you probley not going to make it newbie script just giving some feedback to see if u can figure out why it didn t try again to recal when failed. I hope i was at least helpful in some way here
Title: Re: C2's Lobster and Crab Farmer
Post by: Paulonius on April 06, 2011, 10:29:10 AM
I am up to 78.2 skill and am not 100% sure where I crossed the next skill threshhold.  It was somewhere between 74 and 78.2.  The next difficulty "band" of water out from shore was four wide instead of three as the previous two had been.  I moved my boat out until I had the first "Challenging" skill reading on the sea-side and stopped again.  Now instead of having Challenging to sea side, optimal to stern, and easy to the land side, the land side is also optimal. 
Title: Re: C2's Lobster and Crab Farmer
Post by: Paulonius on April 06, 2011, 10:32:56 AM
@ Josey: I wasn't being critical, and I don't think you offended anyone.  You ought to bang on a script anyway that makes sense for you and give feedback just as you have done. I am sure that your comments will help someone out the next time they are putting together a new fisher toon. 

I used TM's recall subs to build a BOD gatherer that works from home and ran into the same issue with a bunch of newb toons. 
Title: Re: C2's Lobster and Crab Farmer
Post by: Paulonius on April 06, 2011, 04:22:44 PM
The next step up in difficulty came at 85.  Going to move out again.
Title: Re: C2's Lobster and Crab Farmer
Post by: _C2_ on April 06, 2011, 05:28:56 PM
I understand you probley not going to make it newbie script just giving some feedback to see if u can figure out why it didn t try again to recal when failed. I hope i was at least helpful in some way here

seriously, I am not upset and appreciate the feedback.  I just wanted to respond with my intent as I do to all requests or notes so other readers know if to expect changes regarding the comments or not.

thank you for not being a ghost user.

Now the recall thing gets me too.  if the spot is blocked, as happens with my fishign script sometimes, it does the same thing and goes on with the script without moving.  What needs to happen is that I post and you can to if you are up for it in tm's recall subs as he is the most familiar with his tool and might be able to give more insight into it than me.  If some changes are needed due to ea changes etc, he will want to update the tool in the main post.  

On my end, i could put a safe fail that looks at the initial location, gosubs the recall, after returning checks to see if it has changed.  if not gosub recall again.  i think that fix would be a positive one at the very least.
Title: Re: C2's Lobster and Crab Farmer
Post by: Outlaw Josey Wales on April 06, 2011, 05:48:43 PM
something else i have noticed im useing version 2.1h useing a hi seas boat the tokuno one i recall to boat then script pasues aske me to place out traps wich i do only been doing 3 traps i place them out then it automaticleys picks them back up and then recalls back to tokuno boat and just wonders around the boat never places any more traps Im wondering if im doing something wrong in set up I apreciate any help here
Title: Re: C2's Lobster and Crab Farmer
Post by: Outlaw Josey Wales on April 06, 2011, 06:03:32 PM
tried it with legacy boat works perfectley guess script just didn t like the new hi seas boat
Title: Re: C2's Lobster and Crab Farmer
Post by: Paulonius on April 07, 2011, 07:07:22 AM
After I hit 85 skill, deep sea spots are all optimal for training, and it no longer mattered where the boat was relative to shore.  I moved out in increments of four (X3), five (X2), and then six (X2) for a total of 36 spaces and it didn't make a difference.  I then pushed out a couple of hundred steps from shore and it was the same.  Maybe dungeon fishing has a higher difficulty, but I am going to stick with the sea for now as it is still optimal training.

Skill gains are still going pretty fast. I am up to 95 and chugging away.
Title: Re: C2's Lobster and Crab Farmer
Post by: _C2_ on April 07, 2011, 03:00:43 PM
 Maybe dungeon fishing has a higher difficulty, but I am going to stick with the sea for now as it is still optimal training. 

it does not.  fishing up serps is the best at this point through deep sea fishing or doing what you are doing with crabbing
Title: Re: C2's Lobster and Crab Farmer
Post by: Paulonius on April 08, 2011, 04:52:09 AM
I flew from 85 to GM crabbing in deep water.  Skill gains stayed optimal until 95 and then dropped to Easy. 
Title: Re: C2's Lobster and Crab Farmer
Post by: gimlet on April 08, 2011, 02:05:19 PM
Stopping at 100?
Title: Re: C2's Lobster and Crab Farmer
Post by: Paulonius on April 08, 2011, 02:08:30 PM
I have to figure out the quests and start turning in to continue advancing.  Have been busy getting my BOD stock back up, but I will go back to crabbing next week and see where I can take it.
Title: Re: C2's Lobster and Crab Farmer
Post by: gimlet on April 08, 2011, 02:10:17 PM
You need fresh water fish and dungeon fish also!
Title: Re: C2's Lobster and Crab Farmer
Post by: Heyhoser2k11 on April 22, 2011, 03:02:05 PM
I have some questions about the script and am experimenting at the moment based on the issues I was seeing on ver. 2.1h

I hit the problem with the new Tokuno boat as well as my char running to the opposite side of the boat and getting stuck.  After reading others were having this issue, I opted to try the script instead on a legacy boat. The issue I saw at the time was as soon as my char finished planting the last pot, he'd pick them all up again, meaning 10 went in and 10 came back empty.

I read up on the %waittimes and saw that the default is 20.  I could only get results if I set it to 400.  In 4 hours, I lost 4 pots only.  I didn't get much aside from base lobsters and crabs, but what scale is the %waittimes at? Is it seconds or "pauses"?

I'm going to experiment with the waittimes some more to see if I can find the perfect number.

No matter what, this is saving so much time I love it already!!
Title: Re: C2's Lobster and Crab Farmer
Post by: theonequasi on May 02, 2011, 06:26:05 AM
I use a small legacy boat i have no problem at all runs smooth for the home option .
Title: Re: C2's Lobster and Crab Farmer
Post by: _C2_ on May 03, 2011, 05:41:13 PM
I have some questions about the script and am experimenting at the moment based on the issues I was seeing on ver. 2.1h

I hit the problem with the new Tokuno boat as well as my char running to the opposite side of the boat and getting stuck.  After reading others were having this issue, I opted to try the script instead on a legacy boat. The issue I saw at the time was as soon as my char finished planting the last pot, he'd pick them all up again, meaning 10 went in and 10 came back empty.

Quote
something else i have noticed im useing version 2.1h useing a hi seas boat the tokuno one i recall to boat then script pasues aske me to place out traps wich i do only been doing 3 traps i place them out then it automaticleys picks them back up and then recalls back to tokuno boat and just wonders around the boat never places any more traps Im wondering if im doing something wrong in set up I apreciate any help here


This is a set up issue or a character weight issue.  i boat the tokono boat and there are no issues.  I suspect the runes are not correct.  it would wander around boat if it thought it was home.  
Title: Re: C2's Lobster and Crab Farmer
Post by: Outlaw Josey Wales on May 03, 2011, 06:18:57 PM
C2 i had the same issue when i used tokuno boat but once i switched to legacy boat had no problems
Title: Re: C2's Lobster and Crab Farmer
Post by: _C2_ on May 03, 2011, 07:21:00 PM
C2 i had the same issue when i used tokuno boat but once i switched to legacy boat had no problems

Yeah, i saw that.  with two of you having the problem i bopught the boat and set up my book locations including the boat and could not reproduce the issue.  unless there is a certain direction that makes it mess up.  i have a feeling it is failed recalls or book set up.  i have no leads atm other than witnessing the wandering with legacy whem my home recall failed a few times.  that was rare but it would produce teh behavior that you are mentioning.  with legacy there is really no reason to use it but it would be nice to know. 
Title: Re: C2's Lobster and Crab Farmer
Post by: Outlaw Josey Wales on May 03, 2011, 08:30:30 PM
I had the rune to my boat in my book and in the same book as i had my home rune if that helps any it would also tell me i haven t insured my rune as well let me get the boat back out and test it after i get back from the store need somethign drink and snack on
Title: Re: C2's Lobster and Crab Farmer
Post by: Heyhoser2k11 on May 07, 2011, 01:56:08 PM

This is a set up issue or a character weight issue.  i boat the tokono boat and there are no issues.  I suspect the runes are not correct.  it would wander around boat if it thought it was home.  

I'll check on these then. It's a great script and I'm happy to help make it better and easier to use for everyone. :)
Title: Re: C2's Lobster and Crab Farmer
Post by: Einstein on May 21, 2011, 08:57:06 AM
Hiya!

Yet another nice script from you - I love this one. Only one thing I would ask if possible. For dungeon lobstering, is it possible to make recal mode - manual, and target a packhorse as secure instead?
Title: Re: C2's Lobster and Crab Farmer
Post by: Einstein on May 31, 2011, 10:59:42 AM
Ouch - funny, but painfull....

I got another acc that chop wood, and use same secure...only thing is that char is waring big majik flippers...

So, everytime my fisher meet him at the secure - he start attacking him....

First time i started laught, but now its getting a pain...
Title: Re: C2's Lobster and Crab Farmer
Post by: _C2_ on May 31, 2011, 02:01:01 PM
You could use a find I'd script and get the long I'd 7 letters I believe and put it at the very top of the script that is attacking the other guy like this...
Ignoreitem xxxxxxx.   

Of course the xxxxxxx is replaced with the actual Id. 

There are no plans to change for packie use in dungeons.  For the wide use, it would become an issue of monsters and packies.  Recall mode doesn't have you recalling hat often while crabbing.
Title: Re: C2's Lobster and Crab Farmer
Post by: Einstein on June 02, 2011, 08:25:23 AM
Ty =) and thx for your reply. ;D
Title: Re: C2's Lobster and Crab Farmer
Post by: anewbe4u on June 03, 2011, 12:30:00 PM
Another awesome script!

Very easy to set up and has been running flawlessly. Honestly, can't fault it.

I used it to train fishing from 60 to 100, using the Crystal ball I just made sure one side was Optimal all the time.
Title: Re: C2's Lobster and Crab Farmer
Post by: Cats Cheater on August 11, 2011, 04:22:37 AM
Just repeating what everyone already knows:

Great Great Great...

I have been working on writing a script myself, but there's no way it could work any better!

Thanks so much!
Title: Re: C2's Lobster and Crab Farmer
Post by: bfong5116 on August 17, 2011, 01:04:41 AM
 This rely great script
 ;) I love it
Title: Re: C2's Lobster and Crab Farmer
Post by: _C2_ on August 21, 2011, 05:03:55 PM
I posted a new version that i am toying with that farms with bait as an option.  2.2  not sure if it right where i want it yet but it is inthe zone right now.  sometimes the baiting and restacking of traps makes it miss more bobs but the fail safe timer picks up the slack on that one
Title: Re: C2's Lobster and Crab Farmer
Post by: goblinzan on August 25, 2011, 10:44:24 PM
Had some problems running the crab farmer on a new boat but if you use a dragon legacy boat on 10 you might find a new kind of happiness. Great script!
Title: Re: C2's Lobster and Crab Farmer
Post by: _C2_ on August 26, 2011, 04:33:42 AM
Had some problems running the crab farmer on a new boat but if you use a dragon legacy boat on 10 you might find a new kind of happiness. Great script!

which type of new boat.  i am wondering it a facing a certain direction is messin this up because i get it to work from land and boat without issues and can not reproduce these issues.  what did it do?  did it pathfind back to the spot that u unpaused the script?  Did it allow u to place traps based on menu amount?  maybe it would not replace then after it refilled traps?  lil' help. 
Title: Re: C2's Lobster and Crab Farmer
Post by: goblinzan on August 31, 2011, 04:10:58 AM
the issue that it seemed to keep happening was the path finding would mess up after an arbitrary amount of times going back to the boat, it might have something to do with the fact that when i recalled to my boat it was not always to the same spot on the gargish boat. he would be stuck trying to get to a pathfinding spot but be in the middle of the boat and try to start throwing traps form too far away.
hope that was a good enough explanation, but if people want to use this script it is way more practical to by a 12000gp boat, even if you have one in the water, i just dropped a second with another toon and used that with my fisherman.
Title: Re: C2's Lobster and Crab Farmer
Post by: _C2_ on August 31, 2011, 05:35:25 AM
the issue that it seemed to keep happening was the path finding would mess up after an arbitrary amount of times going back to the boat, it might have something to do with the fact that when i recalled to my boat it was not always to the same spot on the gargish boat. he would be stuck trying to get to a pathfinding spot but be in the middle of the boat and try to start throwing traps form too far away.
hope that was a good enough explanation, but if people want to use this script it is way more practical to by a 12000gp boat, even if you have one in the water, i just dropped a second with another toon and used that with my fisherman.

yeah, a legacy small boat is really the way to go and there does not seem to ever be patfind issues on the land spot.  that helps some thx.
Title: Re: C2's Lobster and Crab Farmer
Post by: ZingyT on September 13, 2011, 09:44:51 AM
Fantastic script.  Was wondering if it is possible to add a gate option to the movement methods or perhaps just to use a "store in ships hold" feature.  (for Siege application)
Title: Re: C2's Lobster and Crab Farmer
Post by: Oracle on September 27, 2011, 03:03:18 PM
C2,

I noticed you added bait support.  I was looking  in the script for specifics on how this works.  So if I want the Blue Lobster I go to the Ice Dungeon and have blue lobster bait in my pack?  Did I just miss the instructions someplace?I am using to Lobster and crab farming from a small Legacy ship with 10 traps going.  How does this work on land, for instance in the Ice Dungeon?  Does it stand on one side of the bridge or walk to both?

Title: Re: C2's Lobster and Crab Farmer
Post by: _C2_ on September 27, 2011, 04:11:33 PM
there is an option for legacy, new boats and land.  pick land and mark a spot where u can plant a bunch of traps.  it then walks you through the set up.  u cannot do ice dungen for example and a boat at the same time.
Title: Re: C2's Lobster and Crab Farmer
Post by: ryan88 on October 11, 2011, 01:03:04 PM
Is this a way to train fishing?
I am currently trying to modify your code to include a Hiding loop.

I am doing some testing with a 95 fisher and will let ya know.


i just tried this out for gains i am over 110 and ive seen more gains from this then anything else
Title: Re: C2's Lobster and Crab Farmer
Post by: _C2_ on October 11, 2011, 02:52:45 PM
I did almost all my training from 110 and up doing. This too.
Title: Re: C2's Lobster and Crab Farmer
Post by: tk421mr on February 26, 2012, 01:35:58 PM
Just frickin Awesome!!!! :D
Title: Re: C2's Lobster and Crab Farmer
Post by: Mad Tamer on July 15, 2012, 12:11:30 PM
This is a great training fishing script and you get the lobsters n crabs! Its perfect!! When training use ball of knowledge and move ur boat a little away from the shore till the traps land in Optimal Gain area. I think you gotta be 65 to start using the lobster traps to gain. I went from 65-105 while getting lobsters! Thanks again you rock for making this script!
Title: Re: C2's Lobster and Crab Farmer
Post by: mavb23 on September 17, 2012, 01:36:40 PM
I am still a bit new to this site. Whenever I am able to D/l this script and try it, I will be sure to leave more coments on how great it is. While I do love fishing in the game, crab and lobster fishing is a little to boreing and time consuming.
Title: Re: C2's Lobster and Crab Farmer
Post by: SunTigress on September 18, 2012, 10:34:10 AM
Mavb23, try this

http://www.scriptuo.com/index.php?board=55.0 (http://www.scriptuo.com/index.php?board=55.0)
Title: Re: C2's Lobster and Crab Farmer
Post by: Endless Night on November 03, 2012, 09:43:39 PM
great script c2.... getting me some nice lobster for dinner.
Title: Re: C2's Lobster and Crab Farmer
Post by: MadManUSA on December 06, 2012, 05:33:05 AM
this is awsome thanks
best thing sence bods this realy great
ty for shareing
Title: Re: C2's Lobster and Crab Farmer
Post by: JackDaRabit on March 02, 2013, 04:55:16 AM
thank you for this script.......   ;D  is working like a charm ....  Thank you for your hard work!!!
Title: Re: C2's Lobster and Crab Farmer
Post by: 4chubber on April 18, 2013, 05:54:29 AM
I ran this script without problem for a long time, but now he just keeps crabbing and gets overweight and still keeps going.
Any ideas how to fix it?
Title: Re: C2's Lobster and Crab Farmer
Post by: bodfather on April 18, 2013, 09:01:37 AM
I ran this script without problem for a long time, but now he just keeps crabbing and gets overweight and still keeps going.
Any ideas how to fix it?

It has to do with the new character status menu. All my resource scripts are broken now as well so we'll have to wait until they're updated.

*EDIT* I could be wrong but play with your weight settings. To me it looks like they lowered max weight on all characters. I haven't had time to change mine yet and see if it's fixed.
Title: Re: C2's Lobster and Crab Farmer
Post by: _C2_ on April 18, 2013, 02:35:27 PM
It sounds like they have some changes in how weight is being displayed.  I'll need to get on and look into it later.
Title: Re: C2's Lobster and Crab Farmer
Post by: gimlet on April 18, 2013, 04:06:08 PM
I think max weight is messed up
Title: Re: C2's Lobster and Crab Farmer
Post by: Khameleon on April 18, 2013, 04:39:43 PM
your right.. just set the max weight in the beginning of the script... every time you addd something to your backpack maxweight keeps increasing.
Title: Re: C2's Lobster and Crab Farmer
Post by: _C2_ on April 21, 2013, 04:35:31 PM
waiting to see if that is an easyuo error that they will be fixing or not
Title: Re: C2's Lobster and Crab Farmer
Post by: Khameleon on April 21, 2013, 06:47:48 PM
EUO updated the MaxWeight Issue... you may resume your crabbing at your leisure now.
Title: Re: C2's Lobster and Crab Farmer
Post by: _C2_ on April 21, 2013, 09:00:47 PM
EUO updated the MaxWeight Issue... you may resume your crabbing at your leisure now.
Great news!  Glad cheffe fixed that in EUO.
Title: Re: C2's Lobster and Crab Farmer
Post by: Catryonna on June 05, 2013, 02:48:24 PM
So now that TrailMyx has me addicted to fishing again   :P  I've been trying to do some of the fishing quest...so I downloaded your script to get lobster and crabs.  Set-up goes nice and easy everything works the way it should until I set the traps.  I'm on a legacy boat and it sets all 10 traps then immediately pulls them up and recalls back to my secure location....Opens the box piddles around, goes back to my legacy boat sets traps and immediately pulls them up again.  It is not looking for the bobbing it seems.  I've looked at the script, but being the amateur that I am, I don't see anything that looks out of place.  I'm using 2.1h and the most recent version of Easy UO and I play on Napa.  Any suggestions?
Title: Re: C2's Lobster and Crab Farmer
Post by: TrailMyx on June 05, 2013, 03:03:15 PM
So now that TrailMyx has me addicted to fishing again   :P  

Muhahaah!
Title: Re: C2's Lobster and Crab Farmer
Post by: Bookwyrm on June 05, 2013, 03:22:43 PM
So now that TrailMyx has me addicted to fishing again   :P  

Muhahaah!

Yes. Now all we need to do is get TM to upgrade to High Seas so he can know the joy that is the Fishmonger Quest!!! ::)
Title: Re: C2's Lobster and Crab Farmer
Post by: TrailMyx on June 05, 2013, 03:40:47 PM
Yes. Now all we need to do is get TM to upgrade to High Seas so he can know the joy that is the Fishmonger Quest!!! ::)
... and my propensity to automate such things.... ;)
Title: Re: C2's Lobster and Crab Farmer
Post by: Catryonna on June 05, 2013, 03:44:15 PM
Yes, High Seas is awesome!  I was reluctant to purchase it, but it has been well worth the cost.    Now I just have to figure out how to put cannons on my boat...*ponders*
Title: Re: C2's Lobster and Crab Farmer
Post by: Bookwyrm on June 05, 2013, 04:05:51 PM

... and my propensity to automate such things.... ;)
I am not saying it can't be done. You have pulled some major freaking miracles out of your ass scripting ??? But I don't think you realize what all is involved in this questor. Normally at this point I would try to subtly manipulate you into creating the script for this (Me? Subtle? yeah right!) But just the fact that not only are the requirements for each quest random, but the persons you have to deliver them too are also random. Although you merely need your ship on the same sub-server to turn in the quest so it is possible. Not sure how you would make the Papua dropoff work though. That would need to go through the Serpent Pillars.

But yeah. Would love to see that beast that could handle this.
Title: Re: C2's Lobster and Crab Farmer
Post by: _C2_ on June 06, 2013, 04:52:19 AM
So now that TrailMyx has me addicted to fishing again   :P  I've been trying to do some of the fishing quest...so I downloaded your script to get lobster and crabs.  Set-up goes nice and easy everything works the way it should until I set the traps.  I'm on a legacy boat and it sets all 10 traps then immediately pulls them up and recalls back to my secure location....Opens the box piddles around, goes back to my legacy boat sets traps and immediately pulls them up again.  It is not looking for the bobbing it seems.  I've looked at the script, but being the amateur that I am, I don't see anything that looks out of place.  I'm using 2.1h and the most recent version of Easy UO and I play on Napa.  Any suggestions?

The only reason that it would do this is...
a.  you do not have 10 or more traps but in your backpack and then it would go home and try to get more in the resource bags.  if it is not pulling more, your bag ids are off.

b. your max weight of your character is too low or the status bar is not open so it is not showing in easy uo.  there have been players that play with low strength to build or train a player.  this stuff weighs a ton and you need the pack pretty much empty and the strength up really high or it keeps thinking your pack is full and goes home.  i am betting this one!
Title: Re: C2's Lobster and Crab Farmer
Post by: Bookwyrm on June 06, 2013, 06:14:35 AM


b. your max weight of your character is too low or the status bar is not open so it is not showing in easy uo.  there have been players that play with low strength to build or train a player.  this stuff weighs a ton and you need the pack pretty much empty and the strength up really high or it keeps thinking your pack is full and goes home.  i am betting this one!

This is a very common thing with nearly all resource gathering scripts. You really need to max out strength for them work their best.
Title: Re: C2's Lobster and Crab Farmer
Post by: Kandie on July 17, 2014, 08:35:12 AM
C2    I havn't used this script in over a yr cuz I had saved up so many crabs and lobsters, but sold them all the other day, so now I need to farm more but either I can't remember how to set it up or am just a dummy, but it about 50% of the time it won't recall off my boat key.   There are times when I start the script it says boat positioned wrong, but its not, so I just move it ahead 1 space and that corrects that issue.  I just don't know how to correct it not recalling off my boat key... I use legacy boat the small one.....any ideas????
Title: Re: C2's Lobster and Crab Farmer
Post by: Kandie on July 19, 2014, 04:55:52 PM
C2 is my HERO, I was having issues with his Lobster and Crab farmer. First it wouldn't recall off my boat key, then he fixed that , next my char would run around in the boat becuz she would recall in at different spots in boat and not behind the mast.  Yup he fixed that for me . Next when she did recall in to the right spot she would run in place or just bacl and forth and not go to the back of the boat to drop traps,  yup you got that right he also fixed that issue.  Its a pleasure to work with him when having an issue with his scripts. If I could give him that RED HEART reputation I certainly would, my thanks and appreciation will have to do.........and my letting everyone know how he helps when he can :)  I prolly didn't explain the issue's the best way but he listened and worked with me.    Thanks so very much C2, a great script is now working for me again ;) :-*
Title: Re: C2's Lobster and Crab Farmer
Post by: _C2_ on July 19, 2014, 07:43:07 PM
C2 is my HERO, I was having issues with his Lobster and Crab farmer. First it wouldn't recall off my boat key, then he fixed that , next my char would run around in the boat becuz she would recall in at different spots in boat and not behind the mast.  Yup he fixed that for me . Next when she did recall in to the right spot she would run in place or just bacl and forth and not go to the back of the boat to drop traps,  yup you got that right he also fixed that issue.  Its a pleasure to work with him when having an issue with his scripts. If I could give him that RED HEART reputation I certainly would, my thanks and appreciation will have to do.........and my letting everyone know how he helps when he can :)  I prolly didn't explain the issue's the best way but he listened and worked with me.    Thanks so very much C2, a great script is now working for me again ;) :-*

My pleasure Kandie! I'm glad that folks still use these scripts! Thx for helping me trouble shoot your experience and giving me enough info to have leads on the cause.  ;D

PS: Having my personal ICQ number doesn't hurt either... hehe
Title: Re: C2's Lobster and Crab Farmer
Post by: NObama on August 08, 2014, 04:21:55 AM
Hmm...maybe I should go back to farming crabs.  I never did get my 10 million for that Brit ship...
Title: Re: C2's Lobster and Crab Farmer
Post by: _C2_ on August 08, 2014, 10:51:21 AM
Hmm...maybe I should go back to farming crabs.  I never did get my 10 million for that Brit ship...

so, not worth it...haha
Title: Re: C2's Lobster and Crab Farmer
Post by: Pearls on September 30, 2014, 07:13:39 AM
Brilliant script mate & blazing fast :) Thanks for sharing this puppy!
Kudos to Khameleon for figuring out the positioning of the char & placing of the traps. I never thought of that. Mine was always chaotic!
Title: Re: C2's Lobster and Crab Farmer
Post by: Kandie on November 29, 2014, 07:20:21 PM
Hi C_2....... am having a problem with crabber.......been havingthis problem on and off but tonigt its all the tme.  when I start the script it works till its suppose to recall off my key, then it tells me boat is positioned wrong, but its not, its been in the same place for months.......any idea how to fix it?     Remember I told ya I was going to keep running his forever, and I am doing just that, but now I can't get it to work.......
Title: Re: C2's Lobster and Crab Farmer
Post by: Pearls on November 30, 2014, 07:53:05 AM
Hi C_2....... am having a problem with crabber.......been havingthis problem on and off but tonigt its all the tme.  when I start the script it works till its suppose to recall off my key, then it tells me boat is positioned wrong, but its not, its been in the same place for months.......any idea how to fix it?     Remember I told ya I was going to keep running his forever, and I am doing just that, but now I can't get it to work.......

Is the boat facing north?
Title: Re: C2's Lobster and Crab Farmer
Post by: Kandie on November 30, 2014, 09:40:41 AM
yes its facing north, its been like that for months and ran good.....then the last month it start acting up telling me that it was positioned wrong.....but its not
 
Title: Re: C2's Lobster and Crab Farmer
Post by: _C2_ on November 30, 2014, 12:25:05 PM
Hi C_2....... am having a problem with crabber.......been havingthis problem on and off but tonigt its all the tme.  when I start the script it works till its suppose to recall off my key, then it tells me boat is positioned wrong, but its not, its been in the same place for months.......any idea how to fix it?     Remember I told ya I was going to keep running his forever, and I am doing just that, but now I can't get it to work.......

I thought this was fixed... are you sure you didnt start opening up an old version of the script? It sounds like the same thing as back in April. Hrmm... maybe terrible lag. I can try to look at it again but it sounds like the same thing that I fixed in April.
Title: Re: C2's Lobster and Crab Farmer
Post by: Kandie on November 30, 2014, 06:35:00 PM
lat time the problem was she wouldn't go to the back of the boat, she just ran around in the front of the boat so u hadme change line 352 from 15 to 600 and then that worked...this time it tells me boat positioned wrong.......its wierd
Title: Re: C2's Lobster and Crab Farmer
Post by: rwek on January 29, 2015, 04:15:20 AM
Deleted post -


I was having trouble using legacy boat w/ legacy 10 settings in felucca -

set the trap number to 10 instead of lecacy 10 and working like a charm.
Title: Re: C2's Lobster and Crab Farmer
Post by: _C2_ on January 29, 2015, 05:14:27 AM
I thought I put directions in but all you have to do is put the bait near pack and hit play like normal. Of course, the recall spots have to be correctfor that type of bait.there is a land option. That's what you would use an ice dungeon. You don't stand on the bridge you marker room near the pond and it will crab.  You don't get that many traps only 3 to 4 depending on where you stand. It doesn't move around but you can pick multiple spots in the Runebook
Title: Re: C2's Lobster and Crab Farmer
Post by: Khameleon on March 29, 2015, 03:24:00 AM
Has Anyone had any issues with the bank closing after you drop off the crabs at random times?

it seems to work for hours, then I come back to check on it later on in the day and he's standing at the bank with the message no more traps..
my character didn't take a step either..
Title: Re: C2's Lobster and Crab Farmer
Post by: Zurg on March 30, 2015, 03:05:41 PM
This is alsome Script great job to all that work on it thxs
Title: Re: C2's Lobster and Crab Farmer
Post by: _C2_ on March 31, 2015, 12:59:34 PM
Has Anyone had any issues with the bank closing after you drop off the crabs at random times?

it seems to work for hours, then I come back to check on it later on in the day and he's standing at the bank with the message no more traps..
my character didn't take a step either..

I wonder if that is a result of a lag spike. it says bank or something before it can open the bank. then because one isn't open, it says no more... or your rune for a particular bank has a range where the banker is occasionally a couple steps out of range. Do bankers move? I know that can happen with BODS.

I am currently dual clienting the heck out of this but do not use bank. I use a home.
Title: Re: C2's Lobster and Crab Farmer
Post by: Zurg on March 31, 2015, 04:16:07 PM
Yes on the bank closing randomly mine will do it out of the blue
Title: Re: C2's Lobster and Crab Farmer
Post by: Khameleon on April 02, 2015, 09:17:12 AM
I just removed the popup msged bank one more time and let it go on is way,  been going strong for 4 days non stop
Title: Re: C2's Lobster and Crab Farmer
Post by: El_Remo on April 12, 2015, 05:37:50 AM
Back to the game again and wanted to see if this baby was still around. Good to see C2 is still kicking...
Title: Re: C2's Lobster and Crab Farmer
Post by: _C2_ on April 17, 2015, 09:09:23 AM
Back to the game again and wanted to see if this baby was still around. Good to see C2 is still kicking...

it is still kicking and I have been using it with success of late!
Title: Re: C2's Lobster and Crab Farmer
Post by: Crisis on January 17, 2016, 06:37:50 PM
And almost a year is still working like a champ! Thanks C2!
Title: Re: C2's Lobster and Crab Farmer
Post by: Dan123The123Man on February 19, 2016, 05:10:58 PM
great work man! I was wondering though would it be hard for script to do like 20 traps at a time instead of just 10?
Title: Re: C2's Lobster and Crab Farmer
Post by: Dan123The123Man on February 19, 2016, 05:15:41 PM
I just removed the popup msged bank one more time and let it go on is way,  been going strong for 4 days non stop


hey I was wondering if you could tell us what line that was on? I havent experienced it yet but i've only been running script about 10 minutes. Better safe then sorry I guess.
Title: Re: C2's Lobster and Crab Farmer
Post by: _C2_ on February 19, 2016, 08:53:08 PM
great work man! I was wondering though would it be hard for script to do like 20 traps at a time instead of just 10?

from a singular position - impossible.
Title: Re: C2's Lobster and Crab Farmer
Post by: moslet on September 16, 2016, 06:06:43 AM
Thank you for this AMAZING script. Works like magic. Saves clicks, Saves lives.

btw I deleted the monster ID's, coz somehow it was trying to Energy Bolt those cats at banks lol
Title: Re: C2's Lobster and Crab Farmer
Post by: TrailMyx on September 16, 2016, 07:08:14 AM
I think that was on purpose; C2 doesn't like cats.  :p
Title: Re: C2's Lobster and Crab Farmer
Post by: _C2_ on October 19, 2016, 04:06:47 PM
I think that was on purpose; C2 doesn't like cats.  :p

They make my eyes itch!!! LOL
Title: Re: C2's Lobster and Crab Farmer
Post by: gimlet on October 19, 2016, 06:19:38 PM
Mine 2!
Title: Re: C2's Lobster and Crab Farmer
Post by: Oracle on July 26, 2017, 01:01:28 AM
I was anxious to use this Script again.  On a Legacy Boat facing North, it sacred journeys to the ship using the key, pathfinds to the tillerman and then places 10 traps towards the back of the boat.  Once 10 are placed, it picks them back up again and it then SJ back to the back.  Rinse Repeat.  Seems like it is caught in a loop.  I tried restarting the Client numerous times...
Title: Re: C2's Lobster and Crab Farmer
Post by: The Ghost on July 26, 2017, 03:25:00 AM
I never use that one, so it hard to help, you going to need to tell us where in the sript yo have issue.   for this use F7, that will pause the script and suing f7again that will play the next line.   repeat this until you see what happen.   Yes  you need to do some work, ( Those your  your ball on are my side)
Title: Re: C2's Lobster and Crab Farmer
Post by: Crisis on July 26, 2017, 03:53:28 AM
What version are you using? I am using 2.2 and have been running for an hour with no issues. I use recall instead of sacred journey.
Title: Re: C2's Lobster and Crab Farmer
Post by: Oracle on July 26, 2017, 11:32:22 AM
I am using the latest version 2.3c.  As I stated, it places 10 Lobster Traps around the Legacy Boat.  After it places the 10th Lobster Trap, it wait s around 5-10 seconds, then it starts picking up the traps and when the 10th one is picked up, it then SJ's to the Bank...

Hitting F7, it is stopping on 1483, then another F7 goes to 1478.

I am going to try version 2.2 right now and se if the same thing happens...
Title: Re: C2's Lobster and Crab Farmer
Post by: Oracle on July 26, 2017, 11:43:07 AM
Same issue with version 2.2 - it places the traps 1 thru 10 then picks then up from 1 to 10.  So it must be something on my end, but I cannot figure out what?  Line 1478 again...
Title: Re: C2's Lobster and Crab Farmer
Post by: The Ghost on July 26, 2017, 12:51:19 PM
You are stuck in the sub monster_selection    Hit F7 until  you see what happen.  This is what we call debugging.   
Title: Re: C2's Lobster and Crab Farmer
Post by: Oracle on July 28, 2017, 09:21:01 AM
This is so strange.  I started up the script to see if I could thoroughly debug it using F7.  I was watching it intently to see what my Fisherman was going to do...waiting, watching, waiting...he was performing as the Script was instructing him to perform.  Five minutes went by and to make a long story short...my Fisherman was setting the traps as he should and picking them up when they "bob'd" and replacing them etc. 

The Script was working...
Title: Re: C2's Lobster and Crab Farmer
Post by: Crisis on July 28, 2017, 10:00:11 AM
I downloaded the newest one and ran it for 3 hours with no issues. You can set how long it waits to pick up the "bobs" so you have a better chance for more in them.
Title: Re: C2's Lobster and Crab Farmer
Post by: Oracle on July 28, 2017, 10:46:00 AM
Thanks Crisis,

I will look into the script to make a change...
Title: Re: C2's Lobster and Crab Farmer
Post by: enixfly on January 14, 2018, 08:23:01 AM
C2's Lobster Trap Setter with bait 2.3c.txt

i will try this version to see if it still work well. thx anyway
Title: Re: C2's Lobster and Crab Farmer
Post by: Crisis on January 14, 2018, 08:30:38 AM
C2's Lobster Trap Setter with bait 2.3c.txt

i will try this version to see if it still work well. thx anyway

The one post to download was removed a long time ago. You may just want to go to the new member introductions and do a "good" introduction. I HIGHLY suggest that you read the stickies to see what constitutes a good intro and what is a bad intro before making yours.
Title: Re: C2's Lobster and Crab Farmer
Post by: Broodking on February 08, 2020, 05:30:53 AM
So my issue currently is I am doing land only 8 traps and all works well until she unloads at house then goes to recall to fishing spot and instead recalls to house...spell fizzles, tries to pathfind.  I have to pause, recall to docks, then press play and works again.  directions say to put house rune in fishing book.  am I labeling the rune incorrectly?
Title: Re: C2's Lobster and Crab Farmer
Post by: Endless Night on February 11, 2020, 05:16:26 AM
So my issue currently is I am doing land only 8 traps and all works well until she unloads at house then goes to recall to fishing spot and instead recalls to house...spell fizzles, tries to pathfind.  I have to pause, recall to docks, then press play and works again.  directions say to put house rune in fishing book.  am I labeling the rune incorrectly?

script doesnt read rune names.  You must place run in the correct position in the book as per top of script, Position 6 and 7 defaulty.
Title: Re: C2's Lobster and Crab Farmer
Post by: lit2fly on August 25, 2020, 10:30:16 PM
Excellent script still working today.

Just one issue, the script uses TM's travel sub which requires %charname (not the system #charname variable) to be defined to scan journal for spell failure, but %charname is never defined in the script.

If you are using the script you can add this line inside "Edit here" section:

Code: [Select]
set %charname YOUR_CHAR_NAME_REPLACE_SPACE_WITH_UNDERSCORE_AND_NO_LORD_LADY_TITLE
or as simple as this if you don't have lord / lady title and no space in your name
Code: [Select]
set %charname #charname ;this will be wrong for people with lady / lord and space in their name
So if your char name is Lady Victoria Secret

add this

Code: [Select]
set %charname Victoria_Secret
Title: Re: C2's Lobster and Crab Farmer
Post by: jenovauh on October 29, 2020, 10:22:41 PM
I started testing this script version 2.3c. Settings using Legacy Boat, Recall, Legacy 10 and Just Home Only. Set ID for secure and bag, rename key and everything all good to go.

It recall to my large dragon ship and pathfind to the Tiller Man, start placing the Lobster trap one by one until it reach 10 of them. Immediately after the 10 traps are done, it started to collect all the traps without waiting for it to "bob". After that it will recall home with empty traps, open the secure container 2 time and recall back to ship, walk to tiller man, place 10 traps again, collect empty trap again and recall home and so on.

I check the set %waittimes 20 and set %minutes 3, I increased them by a lot and it doesn't help at all. Not sure how to fix this problem or it is only me having this problem. Need help from the expert here. Thanks a lot.
Title: Re: C2's Lobster and Crab Farmer
Post by: formerlyrara on February 05, 2021, 04:19:43 PM
Wanted to confirm, this works like a champ. been using it all day to get up stock for questing, not using bank but modified it for home only use, no issue.
Title: Re: C2's Lobster and Crab Farmer
Post by: Rumples on March 27, 2021, 02:28:07 PM
Holy guacamole, this script is the bees knees. I find trap fishing the most boring thing everrrrrr. This works perfectly for me using legacy boat, sacred journey, legacy 10 and home only. Thanks!