Author Topic: New OSI Animal training discussion  (Read 24509 times)

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Offline Biza

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Re: New OSI Animal training discussion
« Reply #30 on: May 18, 2017, 04:30:25 PM »
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Thanks Ghost.

So apparently no matter what choose Bushido LAST. Dont make the same mistake I did. As when you choose a skill that adds Bushido you also get the regular Whirl Wind. However if you select one of the skills that gives it, it takes both of your special move slots. Selecting it last allows for you to chose 2 special moves. Heads up for you pet trainers.

Also, Max HPs as it stands now is a waste of a LOT of points. 600 or so HPs gives you enough wiggle room. Once your pet hits 120wrest 120 parry 120 Bushido he because almost un-hittable.

Cheers.
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Offline Biza

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Re: New OSI Animal training discussion
« Reply #31 on: May 18, 2017, 04:35:35 PM »
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Also, training 1-2 slot pets, the ratmen spawn in the sytgian abyss dungeon works very well. Keep in mind if training a beetle vitavi cant be poisoned. So you may want to use the other 2 spawns instead. The second stages of vitavis spawn spews out about 15 of the golden rats. They are AMAZING for parry training to 120.

3-5 slot pets should go to Navery. Some pets can go to Navery at 2 slots but they need to be specd appropriately for her damage type. Crank up those resists and add some HPs but be warned, adding too much to the stat pool can jump your pet 2 slots in one 1501 point interval.

If anyone on here is scripting for pet training and needs some help or pointers I have learned a few tricks to leveling pets as I am on my 15th 5 slotter now. My current Pack beetle is a beast of a physical tank with double AOE attacks for some of the harder spawns.
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Offline manwinc

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Re: New OSI Animal training discussion
« Reply #32 on: May 18, 2017, 06:50:33 PM »
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What I'm liking so far for 1-2 slot pets is to get a unicorn and train it to 3 Slots, max it's resists and use that to tank things. Can't be poisoned and with max resists you can just gheal to keep it a live at a distance. Then you can sick your 1/2 slot pets on the mob. It's no where near as fast, but it still works.
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Offline 8 Ball

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Re: New OSI Animal training discussion
« Reply #33 on: May 21, 2017, 03:33:07 AM »
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If anyone on here is scripting for pet training and needs some help or pointers I have learned a few tricks to leveling pets as I am on my 15th 5 slotter now. My current Pack beetle is a beast of a physical tank with double AOE attacks for some of the harder spawns.
What AOE attacks did you put on and in what order?

Offline The Ghost

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Re: New OSI Animal training discussion
« Reply #34 on: May 27, 2017, 09:52:03 AM »
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Quote
    from: manwinc on Today at 12:24:09 PM
 Do you know how INT effects your pet? ....

ATM I'm using more MANA then Int.  I have  Cue build up with Disco and AI. It use mana for every action he perform. but the INT never move.     

Still have to test int on a spell caster pet.

Offline bodfather

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Re: New OSI Animal training discussion
« Reply #35 on: May 28, 2017, 03:19:14 PM »
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Quote
    from: manwinc on Today at 12:24:09 PM
 Do you know how INT effects your pet? ....

ATM I'm using more MANA then Int.  I have  Cue build up with Disco and AI. It use mana for every action he perform. but the INT never move.     

Still have to test int on a spell caster pet.

Tested 2x with fully trained nightmare with 1200 mana 700int. Int never moved but I could never completely dump mana due to having gm med and focus. I did get down to 13 but it almost instantly jumped back to 60. High Int looks like a wasted mod to me.

Side note: I am in the process of training a lesser hiryu and it looks amazing. I trained from 1-3 so far and I'm positive I can max everything and still have points to spare.

Offline manwinc

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Re: New OSI Animal training discussion
« Reply #36 on: May 28, 2017, 09:05:51 PM »
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Quote
    from: manwinc on Today at 12:24:09 PM
 Do you know how INT effects your pet? ....

ATM I'm using more MANA then Int.  I have  Cue build up with Disco and AI. It use mana for every action he perform. but the INT never move.     

Still have to test int on a spell caster pet.

Tested 2x with fully trained nightmare with 1200 mana 700int. Int never moved but I could never completely dump mana due to having gm med and focus. I did get down to 13 but it almost instantly jumped back to 60. High Int looks like a wasted mod to me.

Side note: I am in the process of training a lesser hiryu and it looks amazing. I trained from 1-3 so far and I'm positive I can max everything and still have points to spare.

What special moves/magical abilities do you have on the nightmare?
Monkeys and Typewriters!

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Offline bodfather

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Re: New OSI Animal training discussion
« Reply #37 on: May 29, 2017, 03:45:48 AM »
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What special moves/magical abilities do you have on the nightmare?

I went basic with Armor ignore only. Skills are GM and I've got to say, it's a real beast with that high mana. Hp, resists, str and base damage were capped as well. It plays well beyond my expectations to be basic.

I don't do test center so I'm just now playing around with training. This is the most fun I've had in UO in a LONG time!!


Offline The Ghost

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Re: New OSI Animal training discussion
« Reply #38 on: May 29, 2017, 01:55:56 PM »
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I updage my long time cue to a sure Cue.   I add Mana, 120 Wrestling,Disco, parry,healing, Med and Focus.  I have AI too.   It fun to hunt and not have to stay close to ur pet.    Still have to try  the new pet an see what the can do.    I got a Naja few day go, no sure what to use him for.

Offline manwinc

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Re: New OSI Animal training discussion
« Reply #39 on: May 29, 2017, 03:15:16 PM »
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Najasaurus look like they will be the ultimate pet for Grinders in pvp. 170 Resisting spells they can just run across para fields. 100% Poison resist might make them useful for certain bosses as well if the bosses damage is split like 50/50 you could go 80/100 and only take 10% of it's true damage.
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" Oh I know, We'll make a Boss Encounter that requires 3 keys per player to enter, Then we'll make it not a closed instance so you never know if you are going to pop into a fresh room or a boss that has 1% Health left with 20 dudes smashing its face in, wasting your time and effort"

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Re: New OSI Animal training discussion
« Reply #40 on: May 29, 2017, 03:19:24 PM »
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The magical and special and area add-ons are nice too.   Lot of possibilities. 
I like the new change to taming.  Just tires of pet training

Offline manwinc

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Re: New OSI Animal training discussion
« Reply #41 on: May 29, 2017, 03:22:21 PM »
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The aoe that does poison damage is almost literally useless. Only does 7-9 damage, so I wouldn't even bother adding it. The AOE DP breath though is pretty nasty and seems to deadly poison. My first najasaurus cleared out a rat spawn and the champ with me healing it before it's skills were even trained.
Monkeys and Typewriters!

" Oh I know, We'll make a Boss Encounter that requires 3 keys per player to enter, Then we'll make it not a closed instance so you never know if you are going to pop into a fresh room or a boss that has 1% Health left with 20 dudes smashing its face in, wasting your time and effort"

Offline bodfather

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Re: New OSI Animal training discussion
« Reply #42 on: May 29, 2017, 08:57:15 PM »
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Completely finished training a lesser hiryu from 1-5. I was able to max everything but skills. Even with grasping claw and my character using disco, the 100% phy damage doesn't do nearly the damage I'd like so this pet will be at the bottom of my to use list.

This one was a complete experiment so I added the special nerve strike after the second training and it took away the option to add any other special and AOE. Bushido was chosen at the final level so it looks like any magic related special will take away all other options.

 


Offline manwinc

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Re: New OSI Animal training discussion
« Reply #43 on: May 29, 2017, 09:09:57 PM »
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How hard was it hitting?
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Re: New OSI Animal training discussion
« Reply #44 on: May 29, 2017, 09:38:13 PM »
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How hard was it hitting?

Average mid 50s with seldom low 60s after discord. High 30s to mid 40s no discord. It may be better scrolled but I don't see a drastic damage increase.


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