Scripting Resources & Utilities > UO Machine Corner

UO Machine 0.3.2.2 released

(1/2) > >>

xenoglyph:

--- Code: ---------------------------------------------------------------------------------------------
UO Machine 0.3.2.2 (11/16/09):

Bugfix:     Argument parser in RazorLoader not working properly.  Thanks Reximus.

------------------------------------------------------------------------------------------

--- End code ---

http://uomachine.freeforums.org/uo-machine-0-3-2-2-released-t85.html

Coragin:
I have read the docs, I am wondering since I cant figure it out, what exactly does this do?

xenoglyph:
It's a scripting utility for UO.


--- Quote from: http://uomachine.pbworks.com/ ---Features:

Support for all Mondain's Legacy/Stygian Abyss 2D clients
Scripts are written in C# and execute as native code
Supports encrypted and decrypted clients
Syntax highlighting script editor
In memory MultiUO patch allows multiple clients to be launched
Up to 32 simultaneous clients
Scripts can access any of the running clients
Direct access to client memory
Send mouse/keyboard inputs directly to client window
Custom journal implementation built from packets
Ability to send raw packets to client or server
Full packet based mobile & item tracking
99% packet driven with support for client macros
Many packet based events
Many packet based macros, including dragging and dropping items, WaitForTarget etc.
Easily find mobiles & items by ID or serial
Get land tile\static tiles for any given map coordinate
Configurable amount of tile caching to speed up script access to static tiles
Helper methods for finding distance in tiles, map direction between two points, etc.
--- End quote ---

TrailMyx:
And a darn cool one too!  I just wish I had more time to play with it!  I still have plans to port the CLAw to it.

xenoglyph:
hell man, I wish *I* had time to play with it =D

p.s. Just made a tiny update, but it won't be released right now unless anyone actually needs it (doubtful).  RazorLoader no longer depends on DEVPATH environment variable which is how it was loading Ultima.dll without linking to it.  I finally found a better way that doesn't involve any config files like the RazorLoader.exe.config I currently use.

Navigation

[0] Message Index

[#] Next page

Go to full version