Author Topic: [C#, ScriptSDK, XScript] FAIL - Fully Automated IDOC Looter  (Read 44573 times)

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Offline Crome969

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Re: [V6.7.1,ScriptSDK] FAIL - Fully Automated IDOC Looter
« Reply #30 on: December 21, 2017, 11:27:57 PM »
+2
have not seen his code for long but SDK and Stealth should work.. if not i need to see whats the issue.

Offline Insideout

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Re: [V6.7.1,ScriptSDK] FAIL - Fully Automated IDOC Looter
« Reply #31 on: December 22, 2017, 01:06:08 AM »
+2
Okay for starters when I try the  new rail I get this error. Did I maybe put the SDK.dll refernce in the wrong spot?

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Offline Crome969

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Re: [V6.7.1,ScriptSDK] FAIL - Fully Automated IDOC Looter
« Reply #32 on: December 22, 2017, 01:34:28 AM »
+2
it searchs for the xml.. thats a FAIL issue because he stores the data in an xml. Check if there is a way either to genrrate the rail or what datastructure is behind and then reproduce.

Offline bendel

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Re: [V6.7.1,ScriptSDK] FAIL - Fully Automated IDOC Looter
« Reply #33 on: December 22, 2017, 03:47:06 AM »
+2
You have to add the folder that he looking for.

Offline illw1ll

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Re: [V6.7.1,ScriptSDK] FAIL - Fully Automated IDOC Looter
« Reply #34 on: March 29, 2018, 10:46:19 AM »
+2
I just got this all compiled and setup but when i click Add Runebook the fail.exe locks up and crashes every time

Offline Gemviper

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Re: [V6.7.1,ScriptSDK] FAIL - Fully Automated IDOC Looter
« Reply #35 on: March 29, 2018, 11:22:49 AM »
+2
Try an earlier version of stealth

Offline bendel

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Re: [V6.7.1,ScriptSDK] FAIL - Fully Automated IDOC Looter
« Reply #36 on: March 29, 2018, 11:32:06 AM »
+2
Gemviper, did u get it work?

Offline Gemviper

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Re: [V6.7.1,ScriptSDK] FAIL - Fully Automated IDOC Looter
« Reply #37 on: March 29, 2018, 07:59:25 PM »
+2
I haven't tried, others I know of have complained it crashes too much right now.

Offline unisharpTopic starter

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Re: [V6.7.1,ScriptSDK] FAIL - Fully Automated IDOC Looter
« Reply #38 on: April 25, 2018, 06:12:16 PM »
+1
I'd look at it but I'm kinda skeptical using the client with the bans recently.

Offline bendel

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Re: [V6.7.1,ScriptSDK] FAIL - Fully Automated IDOC Looter
« Reply #39 on: April 25, 2018, 07:11:20 PM »
+1
Nice to see you back unisharp !

They are mostly the Endless Journey they punish.
2 of my accounts were banned (EJ) just because of multi-boxing with EasyUO. So I do not think it's a tier application in itself that is targeted.

Offline unisharpTopic starter

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Re: [V6.7.1,ScriptSDK] FAIL - Fully Automated IDOC Looter
« Reply #40 on: April 26, 2018, 01:59:41 AM »
+1
Thanks! :)

Yeah I had a feeling... and that's all I'm playing are EJ accounts.

I may work on it using a free shard to debug, just need to find one as close to official as possible I think.

I've also been considering paying for 1 account - we'll see what happens.

I'd like to get working on these projects again.  I got a job recently and it's been going great.  I code all day and periodically help someone with a printer  ;D  so jumping back into these projects won't be a problem.
« Last Edit: April 26, 2018, 02:05:15 AM by unisharp »

Offline Jake Naftis

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Re: [V6.7.1,ScriptSDK] FAIL - Fully Automated IDOC Looter
« Reply #41 on: April 26, 2018, 06:50:18 AM »
+1
You will need to get stealth going again. can no longer read anything in backpack.

Offline bendel

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Re: [V6.7.1,ScriptSDK] FAIL - Fully Automated IDOC Looter
« Reply #42 on: April 26, 2018, 07:10:00 AM »
+1
for a FS very close to EA, i'd say TrueUO or Alexandria from easyuo

Offline Jake Naftis

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Re: [V6.7.1,ScriptSDK] FAIL - Fully Automated IDOC Looter
« Reply #43 on: April 26, 2018, 07:24:00 AM »
+1
yep. 

I had to write an euo rail system yesterday because stealth is out of commish.  So painful.  Really hope someone fixes stealth soon.  I love my old system.

Offline unisharpTopic starter

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Re: [V6.7.1,ScriptSDK] FAIL - Fully Automated IDOC Looter
« Reply #44 on: July 14, 2020, 04:56:13 AM »
+1
Added original working code for example

Tags: IDOC