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Ultima Online Fan Board => Player Templates => Topic started by: Trixta on April 04, 2012, 05:55:04 PM

Title: PVP Mage template!!!
Post by: Trixta on April 04, 2012, 05:55:04 PM
Who has the Most recent PVP Mage template?
I searched around and I see quite a few are any of them still Viable?

What's the spell rotations?

Right now I have:

120 Mage,Med,Eval,Resist,focus and 100 Myst <---looking to go 120 too?

Thoughts?
Title: Re: PVP Mage template!!!
Post by: jawetzel on April 04, 2012, 06:02:50 PM
spell trigger bombard @ 120 Myst, if u don't have 720 cap would do gm med for it
Title: Re: PVP Mage template!!!
Post by: HardY- on April 04, 2012, 07:06:00 PM
i like the

120 eval mage parry
100 poison inscript
70 tatics
90 med

use a good cleaver for bleed + infect and a War Cleaver for disarm

sdi max, then curse explo light infect bleed light
Title: Re: PVP Mage template!!!
Post by: Wilk on April 05, 2012, 07:07:54 AM
i like the

120 eval mage parry
100 poison inscript
70 tatics
90 med

use a good cleaver for bleed + infect and a War Cleaver for disarm

sdi max, then curse explo light infect bleed light

What?!?

You don't have a melee skill listed. Was parry supposed to be swords?

Zero resist spells on a mage is terrible imo. Just awful. You get poisoned every single time. We used to see this guild of mages trickle over to my shard from Pacific that would run a similar template. When they got paralyzed or mana-vamped they would always skip off screen and tell us how bad we were. It's a cute big damage temp, but no resist just isn't practical unless you're just looking for a dump. Once they lose their precious trapped box, it's a joke vs mages. Even sleep will wreck people running this temp.

To the original poster:

120 mage
120 eval
120 resist
120 focus
120 mysticism

That's always the basis. It's pricier, but a lot of people use orn of the mag/crystalline ring/night eyes. It's very easy to imbue an 18hpr suit, especially if you're going with a gargoyle (which you obviously should). Rising colossus while you're still flying is just too strong compared to being on foot 24/7 to use it.

When you run the crystalline ring, your -20 mage wep is covered, plus you net another free 20 focus points. This leaves you with 140 extra points to do whatever you want with.

Some combos:
100 weave/40 med
100 scribe/40 med
100 poison/40 med
80 poison/60 necro
100 med/40 weave
100 ninja/40 med (you see quite a bit of faction mages afraid of stat use this)

You can do whatever you want, but you implied you wanted a mystic, so there it is.
Title: Re: PVP Mage template!!!
Post by: ximan on April 05, 2012, 11:13:29 AM
Lol is parry (dont need combat, you can use specials with mage armor + tatics ;)

That's a big change from what I remember; do you know what pub that came in with?  I just tested under vanilla runuo 2.2 and get the 'you need 70 weapon and tactics skill to perform that attack'.  This is with a test char having 100 tactics, 100 parry, and 100 magery wielding a staff of the magi (mage weapon - 0 skill).  Can someone confirm this on OSI?
Title: Re: PVP Mage template!!!
Post by: HardY- on April 05, 2012, 11:49:41 AM
Lol is parry (dont need combat, you can use specials with mage armor + tatics ;)

That's a big change from what I remember; do you know what pub that came in with?  I just tested under vanilla runuo 2.2 and get the 'you need 70 weapon and tactics skill to perform that attack'.  This is with a test char having 100 tactics, 100 parry, and 100 magery wielding a staff of the magi (mage weapon - 0 skill).  Can someone confirm this on OSI?

Sorry i checked it now on test center isnt working, i use it on a fs, so its a custom mod.

---

SO after rethink i think a good idea would be

120 mage
120 eval
100 poison
100 inscript
090 tactic
120 combat
70 med

and in place of mageweapon use a better imbued one =)
Title: Re: PVP Mage template!!!
Post by: Wilk on April 05, 2012, 12:49:16 PM
Ah, free shard.
Title: Re: PVP Mage template!!!
Post by: onlyindreams on April 05, 2012, 02:46:13 PM

That's always the basis. It's pricier, but a lot of people use orn of the mag/crystalline ring/night eyes. It's very easy to imbue an 18hpr suit, especially if you're going with a gargoyle (which you obviously should). Rising colossus while you're still flying is just too strong compared to being on foot 24/7 to use it.

Completely forgot about Night Eyes! I'm redoing my suits and trying to base it around Orn/Cryst/Inquis Res. Thanks for the reminder!
Title: Re: PVP Mage template!!!
Post by: bodfather on April 05, 2012, 03:05:07 PM
I was only gone a few months did something drastic change?

Last i heard mystics were 2nd class to scribes and nox mages.

I would totally avoid melee nox mages--too many disarms, too much dci. 
Title: Re: PVP Mage template!!!
Post by: Trixta on April 05, 2012, 05:30:40 PM
To the original poster:

120 mage
120 eval
120 resist
120 focus
120 mysticism

That's always the basis. It's pricier, but a lot of people use orn of the mag/crystalline ring/night eyes. It's very easy to imbue an 18hpr suit, especially if you're going with a gargoyle (which you obviously should). Rising colossus while you're still flying is just too strong compared to being on foot 24/7 to use it.

When you run the crystalline ring, your -20 mage wep is covered, plus you net another free 20 focus points. This leaves you with 140 extra points to do whatever you want with.

Some combos:
100 weave/40 med
100 scribe/40 med
100 poison/40 med
80 poison/60 necro
100 med/40 weave
100 ninja/40 med (you see quite a bit of faction mages afraid of stat use this)

You can do whatever you want, but you implied you wanted a mystic, so there it is.

Thank You Wilk,
That gets me started in the right direction.

Going to try a few combo's might go the Necro. poison route I like that Template, Went out last night and Scooped up all the arties and Spent the night imbuing a suit and reforging crap, Came out with a pretty sick Suit.  I'll play around with it more and post when im done tweaking it!!
Title: Re: PVP Mage template!!!
Post by: HardY- on April 05, 2012, 06:19:02 PM
I was only gone a few months did something drastic change?

Last i heard mystics were 2nd class to scribes and nox mages.

I would totally avoid melee nox mages--too many disarms, too much dci. 

Its what i'm telling, tankmage > mystic or necro mage, the reason is simple, sdi30 + special moves against one or another not much usefull spell
Title: Re: PVP Mage template!!!
Post by: Trixta on April 05, 2012, 06:22:31 PM
I was only gone a few months did something drastic change?

Last i heard mystics were 2nd class to scribes and nox mages.

I would totally avoid melee nox mages--too many disarms, too much dci.  

Its what i'm telling, tankmage > mystic or necro mage, the reason is simple, sdi30 + special moves against one or another not much usefull spell

Hardy is the spell damage for pvp still capped at 15???

LOL, I don't know why I just don't ask you on ICQ haha
Title: Re: PVP Mage template!!!
Post by: HardY- on April 05, 2012, 06:30:02 PM
I was only gone a few months did something drastic change?

Last i heard mystics were 2nd class to scribes and nox mages.

I would totally avoid melee nox mages--too many disarms, too much dci.  

Its what i'm telling, tankmage > mystic or necro mage, the reason is simple, sdi30 + special moves against one or another not much usefull spell

Hardy is the spell damage for pvp still capped at 15???

LOL, I don't know why I just don't ask you on ICQ haha

15 if you use mage + another spell based skill
30 if you use just mage


Spell Damage Increase (SDI) is an item property that, surprisingly, increases the damage of most magical attacks that are cast. While this property is capped at 15% for PvP, the cap further increases from 15% to 30% for templates having no more than 30 modified skill points in another main skill like Magery, Necromancy, Mysticism, Ninjitsu, Bushido, Animal Taming, Musicianship, Chivalry and Spellweaving. For PvE there is no cap on spell damage, so pack it on.
Title: Re: PVP Mage template!!!
Post by: onlyindreams on April 05, 2012, 06:35:25 PM
I was only gone a few months did something drastic change?

Last i heard mystics were 2nd class to scribes and nox mages.

I would totally avoid melee nox mages--too many disarms, too much dci.  

Its what i'm telling, tankmage > mystic or necro mage, the reason is simple, sdi30 + special moves against one or another not much usefull spell

Hardy is the spell damage for pvp still capped at 15???

LOL, I don't know why I just don't ask you on ICQ haha

Yes and no. It's capped at 30% now if you don't have more than one of the following skills above 30 (modified): Magery, Necromancy, Mysticism, Ninjitsu, Bushido, Animal Taming, Musicianship, Chivalry and Spellweaving. If you have say 120 mage and 30 taming then cap is 15%. This was changed in Publish 71. PvM still has no cap.

However, I don't remember if the 30% cap is before or after inscription bonus.



-I got ninja'd. Still posting  :P -
Title: Re: PVP Mage template!!!
Post by: Trixta on April 05, 2012, 06:45:20 PM
Right, I remembered that pvm has no cap but last I logged in it was 15% for pvp !!!     
Quote
I got ninja'd. Still posting
  (LOL Hardy is a mad Ninja Only :P)   

Ok ok ok soooooo the 30% cap for pvp ....You would have to have only 30 in each spell casting school???   Like uhh 30 mage med eval?? im confused or having an old age moment hahaha!!!


Doh I read your post again and  I get it :P  so im going to be capped at 15 because i have 120 in mage and myst.
Title: Re: PVP Mage template!!!
Post by: onlyindreams on April 05, 2012, 09:22:17 PM
Right, I remembered that pvm has no cap but last I logged in it was 15% for pvp !!!      
Quote
I got ninja'd. Still posting
 (LOL Hardy is a mad Ninja Only :P)    

Ok ok ok soooooo the 30% cap for pvp ....You would have to have only 30 in each spell casting school???   Like uhh 30 mage med eval?? im confused or having an old age moment hahaha!!!


Doh I read your post again and  I get it :P  so im going to be capped at 15 because i have 120 in mage and myst.


Correct.
Title: Re: PVP Mage template!!!
Post by: nordby21 on October 30, 2012, 06:30:57 AM
120 Mage
120 eval
120 resist
80 med
110 parry
80 nox
100 scribe

70 dci
30 sdi
40lmc
2/6
15+mr
25hpi
Like 8 hpr
Me template and suit
(Mr/hpr/hpi/casting focus) all optional on what your opinion is
Title: Re: PVP Mage template!!!
Post by: Alpha on October 30, 2012, 07:46:26 AM
Don't like it....   Requires Max wep & sheild so you don't get potions...   If you only run with a mage weapon you lose half your parry chance.
Title: Re: PVP Mage template!!!
Post by: nordby21 on October 30, 2012, 08:33:21 AM
Don't like it....   Requires Max wep & sheild so you don't get potions...   If you only run with a mage weapon you lose half your parry chance.

I've never used pots so to me it's not a huge deal..my survivability is very good 2v1 anymore and and a dismount dead duck...I also have a myst Mage with -15 wep that uses pots and heal stones apples the whole shabang I just personally like my scribe noxxer better kills much faster plus beast against any dex..
Title: Re: PVP Mage template!!!
Post by: batotero on December 24, 2012, 07:06:13 PM
I like with 120combat 90tt 120magery 120eval 100inscription 110.1resisting spells 59.9necro
Title: Re: PVP Mage template!!!
Post by: KaliOfLS on December 25, 2012, 06:02:08 AM
I'm rocking out (- the legendary because I don't have the scrolls yet)
120 magery
120 eval
120 resist
120 med
100 scribe
100 wrestling
80 Poison

Clearly you need about 40 points on jewels to get this to work.  If you aren't going to use skill points on jewels then I'd drop resist and med to 100. 
The magic to this is that you get some awesome SDI (as we talked before) I think it's 30 cap from focus mage (no bushi/myst/necro/weaver/ninjitsu.. etc look on uoguide.com under spell damage increase )  so the cap is higher than the normal 15%.  You then get an additional 10% bonus from gm scribe plus an additional 5% casting focus.  Wrestling lets yiou disarm/para people as well as give you a better chance to not have spells interrupted I believe.  I've heard people talking wrestling/resist to 120, and dropping med to 60 and using MR to balance that as well.  I've also seen people rock a 70 DCI suit with these templates and just becoming bears to hit.  The poison is just the cream on the cake.  It lets you dish out some greater poison and when those dexers come in you can disarm them and hit them with dp all at once.  Can really knock a twink off his horse so to say.  That won't be enough for most, but thats why you have 40% sdi :)  Curse them, hit them with harm when they're up close.  Otherwise stay with the fast casting spells and you'll never run out of mana/be interrupted.  If you see a sammy, toss some flame strikes at him (-25 fire resist, a loto f them don't have 70s in fire resist, a good flame strike can red line em)
Title: Re: PVP Mage template!!!
Post by: dxrom on December 26, 2012, 02:26:38 AM
I'm rocking out (- the legendary because I don't have the scrolls yet)
120 magery
120 eval
120 resist
120 med
100 scribe
100 wrestling
80 Poison

Clearly you need about 40 points on jewels to get this to work.  If you aren't going to use skill points on jewels then I'd drop resist and med to 100. 
The magic to this is that you get some awesome SDI (as we talked before) I think it's 30 cap from focus mage (no bushi/myst/necro/weaver/ninjitsu.. etc look on uoguide.com under spell damage increase )  so the cap is higher than the normal 15%.  You then get an additional 10% bonus from gm scribe plus an additional 5% casting focus.  Wrestling lets yiou disarm/para people as well as give you a better chance to not have spells interrupted I believe.  I've heard people talking wrestling/resist to 120, and dropping med to 60 and using MR to balance that as well.  I've also seen people rock a 70 DCI suit with these templates and just becoming bears to hit.  The poison is just the cream on the cake.  It lets you dish out some greater poison and when those dexers come in you can disarm them and hit them with dp all at once.  Can really knock a twink off his horse so to say.  That won't be enough for most, but thats why you have 40% sdi :)  Curse them, hit them with harm when they're up close.  Otherwise stay with the fast casting spells and you'll never run out of mana/be interrupted.  If you see a sammy, toss some flame strikes at him (-25 fire resist, a loto f them don't have 70s in fire resist, a good flame strike can red line em)


Too much med/scribe, not enough parry/wrestle imo.
Title: Re: PVP Mage template!!!
Post by: KaliOfLS on December 26, 2012, 08:33:57 AM
That could be the case-  I don't think I'll put parry on this template though.  I thought about dipping down med in exchange for wrestling.  Either way, I think the offset will be made up in the suit no matter which way you go.  You can do low med, but then stack MR and LMC on your suit, or go lower wrestle and stack HCI,DCI on as well.  I guess MR and LMC is easier to stack on the suit though.  I've not gotten my legendary scrolls yet so I was going to test it out on TC before I finished him off.  I wouldn't drop scribe though becuase you'll sacrifice focus and SDI if you fall under GM I thought.  I mean the beauty of this template is the huge 40 sdi cap.  Even at gm skills I pack a punch already.  I can't wait to hit 120 magery and 120 eval for the poison/damage increases. 
Title: Re: PVP Mage template!!!
Post by: Alpha on December 26, 2012, 08:41:58 AM
Yea... what dxrom said about Wrestling.
If your not 120 combat skill your doing the whole PvP thing wrong.  Your BASE chance to be hit is determined by your primary weapon skill (wrestling, mage wep, anat + eval) etc.  Then DCI Modifies that base % chance to be hit.
**  Hmm actually there is one exception to that if I remember right 117 combat skill is the same as 120, but for me that usually is only possible when doing a -Mage Wep setup & in that specific case I always want 120 Magery because of the increased Healing & better poison chance.

I do have a question for people though.  If you had room for 3-4 item properties to be spent just on the various damage eater types which ones would you pick for an all purpose Field PvP mage template?   I stated 3-4 properties because obviously if you have 1 it's best spent on Damage eater all... which is actually also true for 2 eater properties since a 2nd property spent on say fire would be a duplicate of the coverage granted from Dmg. Eater all.. so it's really just at 3-4 where I start to wonder the best way to go.   Thoughts?   Also, Kinetic Eater...   I believe Kinetic is ANY dmg done by Weapons right?  This seems to be true even if the weapon is 100% elemental Dmg, but I wanted confirmation.

Thanks.
Title: Re: PVP Mage template!!!
Post by: KaliOfLS on December 26, 2012, 08:44:14 AM
Thanks for the tip on the template.  I'll give 120 wrestling a shot.  Though, 120 resist, mage and eval is a must then right?  I will certainly have to add some points on the gems then.  I'll lower med to 100 and use MR and LMC on the suit.
Title: Re: PVP Mage template!!!
Post by: bodfather on December 26, 2012, 10:49:22 AM
  I dont know if they changed it lately but i ran a wrestle mage a few years ago that would get hit SO much compared to another mage temp i had just using a -mage wep. Both were 70dci
Title: Re: PVP Mage template!!!
Post by: Alpha on December 26, 2012, 01:59:58 PM
Wrestling or Dodge (aka Anatomy + Eval Defense) is just as effective as Macing, swords, Fencing etc for determining if your going to be hit.  I've heard the whole thing about them being less effective, but that's a fairy tale.   @ Kali....   I pretty much start any PvP mage template with the assumption of

120 Mage / Med / Evall / Resist....  I then add extra skills & MAYBE modify the Med down to 100 skill since you get a mana regeneration bonus at GM med. 
Title: Re: PVP Mage template!!!
Post by: NObama on December 26, 2012, 02:53:53 PM
I'm pretty bad at PvP, but pretty good at building suits.  I haven't seen in mentioned much, but it is now possible to get +20 skill jewelry under the new loot system.  Combine that with the loot templates they added (Arcane Ring of Sorcery, for example) and you can get some amazing pieces.

Just pulled a clean +20 stealing bracelet out of shame the other day that I will love forever.  Preciousssss.
Title: Re: PVP Mage template!!!
Post by: Alpha on December 26, 2012, 03:43:09 PM
Clean as in +20 stealing only mod... or 'Clean' as in

-100 luck
+20 Stealing

??
Title: Re: PVP Mage template!!!
Post by: NObama on December 27, 2012, 06:35:22 AM
Clean as in +20 stealing only mod... or 'Clean' as in

-100 luck
+20 Stealing

??

Clean, as in +20 only.  There is another mod or two on it, but no negatives.  I <3 it very much.