I'd love to learn more about these "master/slave" communications, I'm trying to find the best/most efficient way of doing the following which is close to what is being looked for in this thread.
- Recall to a previously marked spot from a runebook(I have this working nicely)
- Begin moving from that spot to another spot(through housing, some areas being much longer than others, having problems)
- Monitor house signs(I have this working nicely)
- Recall to next spot when done(also working nicely)
Obviously I'm talking about a recall rail for fel side which has been done many times, but mostly for resource gathering. I'm running into a "quirk" of sorts however. When I check house signs I can do so at a full speed mounted run without fail ONLY if running with move towards mouse location active. If I am running at full speed while holding a mouse button or using arrow keys(yuck) then each tile I move resets the check of the sign and so it never completes the check.
In the stealth client, if you right click on the map, you can click "go here" and that works amazingly well, almost too well, and it never misses a housecheck on the way. I'm having some trouble accomplishing the same in EUO right now and I don't know how to create a runebook rail system in stealth so...
Any tips on how you'd finish off the movement parts of a recall rail system appreciated. The actual paths are all pretty straight surprisingly enough, movement from side to side is generally less than 3 tiles as you move through houses if recording it right. If I should create another thread feel free to move this, otherwise any input/advice on making a solid recall rail system appreciated.