ScriptUO
Ultima Online Fan Board => General UO Chat => Topic started by: NObama on February 11, 2013, 07:27:19 PM
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I feel this warfork will be important in the next round of changes. It really needs a hit spell or splintering weapon, but this sort of weapon will wreck people.
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I don't remember seeing them fix Hit Fatigue in the publish notes... Used to not work in pvp
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wat.
That's the worst thing I ever heard. Clearly a PvP mod...what's the point of fatiguing a monster? You're either going to kill it in 2 swings or you'll be fighting it for 20 minutes. There is no in-between in UO anymore. Not needed for the first type of fight, not effective in the second.
*grumbles off to find something else to sell*
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When I first saw the proposed changes to stamina loss, I thought that there might actually be a use for fatigue weapons now. Until they fix it though, all of the weapons I've pulled similar to the one you have posted all sit in a box.
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Last time I tested it Hit Fatigue was working as intended. It should drain 20% of damage dealt every time the hit effect goes off, which it seemed to be doing. I should re-test it though since now I believe all hit effects got a little graphic so you can tell they went off. That will make it a lot easier to test since I won't have to take such a large average.
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it's working and it;s nasty
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Splendid. Once I finish this stupid professional course for work, I'm going to copy all my good fatigue weapons to TC and see how they work against live players.
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Well... unless it's a macing weapon I'd say Hit Fatigue is pointless. If I remember correctly macing weapons do roughly 3x the stamina damage that other weapon types did with pub 80 (not sure about pub 81). I have played around with Hit Mana Drain though which is also 20% of dmg done & honestly if I crunched numbers correctly on a insanely hard hitting dexxer you can impose roughly a -1.0 Mana regen / sec assuming your hitting your target 50% of the time. AI for 35 = 7 mana lost to Target etc. Rock Wraith form and that same AI can leech 24% of dmg done ( @120 SS) + the 20% from Hit mana drain..... 0.44 x 35 dmg = ~15 Mana.. hehe ouch.
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I'm not sure about PvP but for PvM I have yet to see any difference. I made a 40SSI ornate with 50 Fatigue and 40 Mana drain which I used for a long while on Cora and nothing seemed to change with her SSI/hit chance or mana levels. Disco'd and HLD so I would nail her often but I switched out the weapon for another with HLA and battle lust which both made a noticable difference with that specific "boss".
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Heh.. I personally like 4/6 120 ninja mirror image spam for tough Melee critters. HLA is also key, but at 120 ninja I think you have a (Skill -30) % chance to divert to your image (90% to diverat @ 120 ninja). Though I don't know if that's total or 90% for each image up. The nice part is that if an attack is diverted to a mirror image it takes that monster out of war mode & most monsters have roughly a 6 second attack timer. Spamming images means you can basically make quite a few melee monsters just sit there and not swing bc anytime they get diverted they take the normal 6 sec or so to retarget you.
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Heh.. I personally like 4/6 120 ninja mirror image spam for tough Melee critters. HLA is also key, but at 120 ninja I think you have a (Skill -30) % chance to divert to your image (90% to diverat @ 120 ninja). Though I don't know if that's total or 90% for each image up. The nice part is that if an attack is diverted to a mirror image it takes that monster out of war mode & most monsters have roughly a 6 second attack timer. Spamming images means you can basically make quite a few melee monsters just sit there and not swing bc anytime they get diverted they take the normal 6 sec or so to retarget you.
Nice to know about the spamming of images and the delay before they can attack again !!
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This is why I always ran wrestle on 95% of my mages.
-The OG Wrestle Parry Nox mage. (With proper DEX to compliment 120 Parry)
Also this could mark the return of my Bola Monkey and his max stam regen 175hp/115stam/125mana setup. :>
wrestle disarm, bola, eat my 4/6 chiv and attunement + pixies.
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Going to be annoying to see pixies come back as the next killer template. That happened when ML was released...
Sort of funny though. Even I could PvP with pixies back then!
All Kill
Hide
Wait
Repeat as necessary.
My kind of PvP.
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I don't know about pixies becoming more popular then they currently are but I do think a Dex character using crushing blow who's goal is to run you out of stamina will be possible.
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I don't know about pixies becoming more popular then they currently are but I do think a Dex character using crushing blow who's goal is to run you out of stamina will be possible.
agreed!
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Looks like I need to brush up on which macing weapons are best!
Crushing Blow + Splinter + Hit Fatigue...that look about right?
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Depends on Template. I could see the need to add Hit Fatigue being that 5th mod without considering Splintering. With Macing though the MORE dmg you do the more you drain the stam, so you want big hits for BIG spikes of stam loss. I cannot recall what the number is but your for sure walking at 1 stam maybe up to 3, which actually doesn't take long to regen, but your really just looking for that 1.25 second hiccup in their movement so that you can hit them again. I'm definitely trying out a warhammer and then I'll pick a nice 1 hander with crushing too. Maybe a club, though atm I cannot recall if a diamond mace has crushing still.
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Looks like I need to brush up on which macing weapons are best!
Crushing Blow + Splinter + Hit Fatigue...that look about right?
With hit spell of some nature on there, and I bet you could ruin someones afternoon.
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Bah, you better be rocking Cheat Engine, WTFast, and be an insane Bad*** MoFo with your movement skills if you think you're going to bring a Melee dexxer to the PvP Field and actually accomplish Much. I can't remember the last time I actually feared a melee Character. I'm pretty sure the only ones I was actually nervous against were the ones running true speeders back when it would seem like they skipped multiple Tiles.
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Well MW... Say a Macer is Crushing for 30 + hit spell but ALSO draining 15-20 STAMINA per hit.... For most mages thats 1 hit = 1 T Refresh. It's basically a DP poison dexxer but it forces you to consume REDs instead of cures. It's all a question of how much stamina it drains per hit though. I'm liking 20 base mana Crushing blows though bc you can in theory get that down to 6 mana. Your Right about a melee dex char being tough to use in the field, but if the stamina loss is even close to that with crushing I see it working if your pinging like 30 to a shard. (We will all just assume EVERY pvp is using Cheat Engine heh)
* how much does it drain!
* hot much do "Greater" Refreshes provide
....... Wait & see