ScriptUO
Ultima Online Fan Board => General UO Chat => Topic started by: Cerveza on March 27, 2009, 09:06:17 AM
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As of March 26th, no longer are carpentry tools used to make boards, your axe is.
Can someone check it?
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Confirmed!! Thank god.
I'll have to modify the beetlejacker then.
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Did it take any durability off the axe?? Man I sure hope not.
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Na, just like using a dagger on a tree for kindling, or actually using the axe to make the boards to begin with. These are going to be some pretty chunky looking new boards. lol
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Change over will get rid of the whole "make carp tools" stuff.... nice for us.
It might even inspire me to work on the Recall LJ over the weekend.
convert:
menu set m1 Converting logs to boards 1177
wait %shortwait
findItem %carptools C_ , #backpackid
if #findkind = -1
{
gosub make_carp_tools
if ! #result
{
gosub travel_to_secure
menu set m1 No Carp Tools Found. Can't make any either. Restock! [HALT]
halt
}
}
Pretty much gets removed. Just findItem %axe, and if you don't have one, then there's no use in Lumber Jacking LOL, so it's assumed you do have one. No more "make_carp_tools"... nice to remove a failure point in a script.
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This will certainly speed up the process now that you don't have to go into the crafting gump and change colors.
And "WORD" to your lumberjack attention. Was gonna buy you a pack of Viagra. ;)
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This will certainly speed up the process now that you don't have to go into the crafting gump and change colors.
And "WORD" to your lumberjack attention. Was gonna buy you a pack of Viagra. ;)
Ahhh... didn't know about the color thing... nice... lets put together a cool little "convert logs to boards" sub that we can both use :)
Uhmm... does this mean you don't need Lumberjacking to make boards?
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Answering my own questions....
I just happened to have picked up some dumped logs with a char that has neither lumberjack nor carpentry. She is, however, a tinker. So with a hatchet she turned 50 logs into 50 boards in her pack. Targeting logs in a beetle's pack gives no message or result, targeting 50 logs in a secure gives the message 'this item must be in your back pack to be used' Same message when targeting logs on the ground.
[edit] These were plain logs.
And apparently NO carpentry skill is required to convert colored logs.
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And apparently NO carpentry skill is required to convert colored logs.
Back to the way it used to be... Funny. That lets me remove a bunch of code. Koolio.
However I just tested that, and the poster is wrong. I just tried to carve up a heartwood pile and cannot. So there still does seem to be some skill dependency.
My carpentry is 40.3. Doesn't work is: Frostwood, Heartwood, Bloodwood
Does work: Normal, Oak, Ash, Yew
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OMG this is great news!!
Now if only we could make ingots with a pickaxe...
XII
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So correct me if I'm wrong here....
finditem %axe C_ , #charID
SET #lobjectID #findID
event macro 17
target 3s
finditem ZLK c_ , #backpackID
set #ltargetID #findID
set #ltargetKind 1
event macro 22
That's it?
Of course we still have to find out about the carpentry requirements for colored woods.
*Added ltargetKind...
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Remember to set the #LTARGETKIND for this especially. Since you will be moving from a tile item (3) to a world item (1).
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I tried Oak with a 0 carpentry character and I could NOT convert to boards. Go the "strange" wood message.
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Ya, the skills are definitely different, but I think the carpentry requirements have been RELAXED, and not REMOVED.
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I can't wait till they fix this problem then. they also removed the town invasions so now I can start lumberjacking without waking Dead, and a Missing Beetle.
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They removed the invasions too?!? Awesome!!
Of course the library rewards are going to bottom out again but at least my donator is going to be worth finishing now!!
XII
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Ok, here's the results from my test on test center:
Wood | Lumberjacking/Carpentry |
Ordinary | 0 |
Oak | 65 |
Ash | 80 |
Yew | 95 |
Heartwood | 100 |
Bloodwood | 100 |
Frostwood | 100 |
First thing to note is that you can have either lumberjacking or carpentry to carve logs. Second thing is there has been a change in the top requirements (Heartwood,Bloodwood and Frostwood).
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Thanks for doing that.
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I had to get the beetlejacker updated!! This change makes my beetlejacker LIGHTNING fast!!
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Any public release of this so called beetlejacker you mentioned anytime soon??
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First thing to note is that you can have either lumberjacking or carpentry to carve logs. Second thing is there has been a change in the top requirements (Heartwood,Bloodwood and Frostwood).
Sorry to res such an old thread but I wanted to confirm, all I need now is 100 Lumberjacking to turn Frost into boards, not both LJ and Carpentry?
Thanks for bearing with me.
X
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that is correct 0 Carpentry is needed to cut logs into boards now :)
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http://www.uoherald.com/news/news.php?newsid=549
here you are ...
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Sweet, my resource gatherer templates just gained a much needed 100 points!! Woohoo!
XII
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as we all did :)
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Wow, I apparently missed this during my days of not being able to get to SUO because stupid work sucks....so is the beetlejacker updated for this yet TM? If so my board production should skyrocket with the new version!
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Yes, I already went through and determined how it works. Actually both carpentry AND lumberjacking works equally well for converting logs to boards. The beetlejacker is fully aware of the new and fancy.
Also my logs-to-boards script takes advantage of this as well as chopping them in mid-drag for that lovely 60000 count stack chop.
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Sweet dead sexiness!