ScriptUO

Ultima Online Fan Board => General UO Chat => Topic started by: Cerveza on March 27, 2009, 09:06:17 AM

Title: Anyone hear about this?
Post by: Cerveza on March 27, 2009, 09:06:17 AM
Quote
As of March 26th, no longer are carpentry tools used to make boards, your axe is.

Can someone check it?
Title: Re: Anyone hear about this?
Post by: TrailMyx on March 27, 2009, 09:58:34 AM
Confirmed!!  Thank god.

I'll have to modify the beetlejacker then.
Title: Re: Anyone hear about this?
Post by: Cerveza on March 27, 2009, 10:00:13 AM
Did it take any durability off the axe?? Man I sure hope not.
Title: Re: Anyone hear about this?
Post by: TrailMyx on March 27, 2009, 10:01:44 AM
Na, just like using a dagger on a tree for kindling, or actually using the axe to make the boards to begin with.  These are going to be some pretty chunky looking new boards.  lol
Title: Re: Anyone hear about this?
Post by: Cerveza on March 27, 2009, 10:05:31 AM
Change over will get rid of the whole "make carp tools" stuff.... nice for us.

It might even inspire me to work on the Recall LJ over the weekend.

Code: [Select]
convert:
  menu set m1 Converting logs to boards 1177
  wait %shortwait
  findItem %carptools C_ , #backpackid
  if #findkind = -1
  {
    gosub make_carp_tools
    if ! #result
    {
      gosub travel_to_secure
      menu set m1 No Carp Tools Found. Can't make any either. Restock! [HALT]
      halt
    }
  }

Pretty much gets removed. Just findItem %axe, and if you don't have one, then there's no use in Lumber Jacking LOL, so it's assumed you do have one. No more "make_carp_tools"... nice to remove a failure point in a script.
Title: Re: Anyone hear about this?
Post by: TrailMyx on March 27, 2009, 10:09:46 AM
This will certainly speed up the process now that you don't have to go into the crafting gump and change colors.

And "WORD" to your lumberjack attention.  Was gonna buy you a pack of Viagra.  ;)
Title: Re: Anyone hear about this?
Post by: Cerveza on March 27, 2009, 10:15:44 AM
This will certainly speed up the process now that you don't have to go into the crafting gump and change colors.

And "WORD" to your lumberjack attention.  Was gonna buy you a pack of Viagra.  ;)

Ahhh... didn't know about the color thing... nice... lets put together a cool little "convert logs to boards" sub that we can both use :)

Uhmm... does this mean you don't need Lumberjacking to make boards?
Title: Re: Anyone hear about this?
Post by: Cerveza on March 27, 2009, 10:20:55 AM
Answering my own questions....

Quote
I just happened to have picked up some dumped logs with a char that has neither lumberjack nor carpentry. She is, however, a tinker. So with a hatchet she turned 50 logs into 50 boards in her pack. Targeting logs in a beetle's pack gives no message or result, targeting 50 logs in a secure gives the message 'this item must be in your back pack to be used' Same message when targeting logs on the ground.

[edit] These were plain logs.

And apparently NO carpentry skill is required to convert colored logs.
Title: Re: Anyone hear about this?
Post by: TrailMyx on March 27, 2009, 10:26:10 AM

And apparently NO carpentry skill is required to convert colored logs.

Back to the way it used to be...  Funny.  That lets me remove a bunch of code.  Koolio.

However I just tested that, and the poster is wrong.  I just tried to carve up a heartwood pile and cannot.  So there still does seem to be some skill dependency.

My carpentry is 40.3.  Doesn't work is:  Frostwood, Heartwood, Bloodwood
Does work: Normal, Oak, Ash, Yew
Title: Re: Anyone hear about this?
Post by: 12TimesOver on March 27, 2009, 10:28:48 AM
OMG this is great news!!

Now if only we could make ingots with a pickaxe...

XII
Title: Re: Anyone hear about this?
Post by: Cerveza on March 27, 2009, 12:28:37 PM
So correct me if I'm wrong here....

Code: [Select]
finditem %axe C_ , #charID
SET #lobjectID #findID
event macro 17
target 3s
finditem ZLK c_ , #backpackID
set #ltargetID #findID
set #ltargetKind 1
event macro 22

That's it?

Of course we still have to find out about the carpentry requirements for colored woods.

*Added ltargetKind...
Title: Re: Anyone hear about this?
Post by: TrailMyx on March 27, 2009, 12:31:05 PM
Remember to set the #LTARGETKIND for this especially.  Since you will be moving from a tile item (3) to a world item (1). 
Title: Re: Anyone hear about this?
Post by: Cerveza on March 27, 2009, 08:21:17 PM
I tried Oak with a 0 carpentry character and I could NOT convert to boards. Go the "strange" wood message.
Title: Re: Anyone hear about this?
Post by: TrailMyx on March 27, 2009, 08:27:53 PM
Ya, the skills are definitely different, but I think the carpentry requirements have been RELAXED, and not REMOVED.
Title: Re: Anyone hear about this?
Post by: Khameleon on March 27, 2009, 10:39:45 PM
I can't wait till they fix this problem then. they also removed the town invasions so now I can start lumberjacking without waking Dead, and a Missing Beetle.
Title: Re: Anyone hear about this?
Post by: 12TimesOver on March 28, 2009, 03:57:20 AM
They removed the invasions too?!? Awesome!!

Of course the library rewards are going to bottom out again but at least my donator is going to be worth finishing now!!

XII
Title: Re: Anyone hear about this?
Post by: TrailMyx on March 28, 2009, 12:49:21 PM
Ok, here's the results from my test on test center:

WoodLumberjacking/Carpentry
Ordinary0
Oak65
Ash80
Yew   95
Heartwood100
Bloodwood100
Frostwood   100

First thing to note is that you can have either lumberjacking or carpentry to carve logs.  Second thing is there has been a change in the top requirements (Heartwood,Bloodwood and Frostwood).
Title: Re: Anyone hear about this?
Post by: Cerveza on March 28, 2009, 01:11:38 PM
Thanks for doing that.
Title: Re: Anyone hear about this?
Post by: TrailMyx on March 28, 2009, 11:36:59 PM
I had to get the beetlejacker updated!!  This change makes my beetlejacker LIGHTNING fast!!
Title: Re: Anyone hear about this?
Post by: Hoby on March 28, 2009, 11:41:43 PM
Any public release of this so called beetlejacker you mentioned anytime soon??
Title: Re: Anyone hear about this?
Post by: 12TimesOver on June 12, 2009, 10:48:50 AM
First thing to note is that you can have either lumberjacking or carpentry to carve logs.  Second thing is there has been a change in the top requirements (Heartwood,Bloodwood and Frostwood).

Sorry to res such an old thread but I wanted to confirm, all I need now is 100 Lumberjacking to turn Frost into boards, not both LJ and Carpentry?

Thanks for bearing with me.

X
Title: Re: Anyone hear about this?
Post by: Khameleon on June 12, 2009, 10:50:42 AM
that is correct 0 Carpentry is needed to cut logs into boards now :)
Title: Re: Anyone hear about this?
Post by: rana70 on June 12, 2009, 10:51:50 AM
http://www.uoherald.com/news/news.php?newsid=549


here you are ...
Title: Re: Anyone hear about this?
Post by: 12TimesOver on June 12, 2009, 10:58:58 AM
Sweet, my resource gatherer templates just gained a much needed 100 points!! Woohoo!

XII
Title: Re: Anyone hear about this?
Post by: Khameleon on June 12, 2009, 11:00:35 AM
as we all did :)
Title: Re: Anyone hear about this?
Post by: Xclio on June 12, 2009, 11:00:48 AM
Wow, I apparently missed this during my days of not being able to get to SUO because stupid work sucks....so is the beetlejacker updated for this yet TM?  If so my board production should skyrocket with the new version!
Title: Re: Anyone hear about this?
Post by: TrailMyx on June 12, 2009, 11:25:21 AM
Yes, I already went through and determined how it works.  Actually both carpentry AND lumberjacking works equally well for converting logs to boards.  The beetlejacker is fully aware of the new and fancy.

Also my logs-to-boards script takes advantage of this as well as chopping them in mid-drag for that lovely 60000 count stack chop.
Title: Re: Anyone hear about this?
Post by: Xclio on June 12, 2009, 11:36:32 AM
Sweet dead sexiness!