ScriptUO

Scripting Resources & Utilities => Orion UO Client => Orion UO Scripts => Topic started by: altiric on July 06, 2024, 10:41:20 AM

Title: Auto Miner Update, 2.0 full rewrite
Post by: altiric on July 06, 2024, 10:41:20 AM
One of my more popular projects has been my lumberjack script. The auto miner I made was a little limited but still had quite a few downloads. Decided to level it up and release v2, which is light years beyond the old version. This core of the script is now fully functional (a complete rewrite), and has a range of pretty cool features that can be used quite a few different ways. This is pretty much the last beta version before it's fully functional with all the extra features but is fully able to strip mine caves as is. Anyone kind enough to test it out and give some feedback will be the first to get the official release, then after some run time to make sure everything is working I'll repost it here.

Thanks to the people giving feedback, Updates won't be this frequent in here just yet but I wanted to make sure people had access to a fully functional copy. 2.0.1 fixes the issues reading runes into memory. Another issue trying to run the script without a fire beetle has been pointed out and is on the TODO list, for now a fire beetle is needed.
Title: Re: Auto Miner Update, 2.0 full rewrite
Post by: Aurelius on July 18, 2024, 11:24:58 AM
THANK YOU!!!

Post Merge: July 18, 2024, 01:14:43 PM
THANK YOU!!!

First bug I found - looks like it won't run unless you have >40 Magery & > 40 Chilvary. I think the intent is one or the other? So should:
if(Orion.SkillValue('Magery') < 400 || Orion.SkillValue('Chivalry') < 400){
status('Need magery or chivalry to travel');

become:
if(Orion.SkillValue('Magery') < 400 && Orion.SkillValue('Chivalry') < 400){
status('Need magery or chivalry to travel');

Post Merge: July 19, 2024, 05:34:59 AM
Haven't had much success yet - I have a rune marked next to my secure in Malas in the book with mining locations. I have no fire beetle. After mining a cave and inventory is full of ore, it just recalls back and forth between 2 caves that aren't near my secure, skipping blocked runes - but the blocked runes don't seem to be the closest ones to my secure either. Log:

09:30:13 Trammel x4758 y3776 Digs: 82 Type: Iron Ore[2]
09:30:15 Trammel x4758 y3776 Digs: 83 Type: Iron Ore[2]
09:30:16 No fire beetle set
09:30:16 No pack beetle set
09:30:16 Closest Rune: {"index":2,"name":"Bucc's Den Cave","position":"57o 49'S,  90o 33'E","x":1967,"y":1953}
09:30:16 Closest Rune: {"index":9,"name":"Delucia Cave","position":"83o 35'S,  54o 46'W","x":934,"y":51}
09:30:16 No fire beetle set
09:30:17 Delucia Cave 83o 35'S,  54o 46'W
09:30:22 No fire beetle set
09:30:22 No pack beetle set
09:30:22 Closest Rune: {"index":2,"name":"Bucc's Den Cave","position":"57o 49'S,  90o 33'E","x":1967,"y":1953}
09:30:22 Closest Rune: {"index":9,"name":"Delucia Cave","position":"83o 35'S,  54o 46'W","x":934,"y":51}
09:30:22 No fire beetle set
09:30:22 Delucia Cave 83o 35'S,  54o 46'W
09:30:38 Rune blocked, skipping...
09:30:43 No fire beetle set
09:30:43 No pack beetle set
09:30:43 Closest Rune: {"index":2,"name":"Bucc's Den Cave","position":"57o 49'S,  90o 33'E","x":1967,"y":1953}
09:30:43 Closest Rune: {"index":9,"name":"Delucia Cave","position":"83o 35'S,  54o 46'W","x":934,"y":51}
09:30:43 No fire beetle set
09:30:43 Delucia Cave 83o 35'S,  54o 46'W
09:30:48 No fire beetle set
09:30:48 No pack beetle set
09:30:48 Closest Rune: {"index":2,"name":"Bucc's Den Cave","position":"57o 49'S,  90o 33'E","x":1967,"y":1953}
09:30:48 Closest Rune: {"index":9,"name":"Delucia Cave","position":"83o 35'S,  54o 46'W","x":934,"y":51}
09:30:48 No fire beetle set
09:30:49 Delucia Cave 83o 35'S,  54o 46'W
09:31:04 Rune blocked, skipping...
09:31:09 No fire beetle set
09:31:09 No pack beetle set
09:31:09 Closest Rune: {"index":2,"name":"Bucc's Den Cave","position":"57o 49'S,  90o 33'E","x":1967,"y":1953}
09:31:09 Closest Rune: {"index":9,"name":"Delucia Cave","position":"83o 35'S,  54o 46'W","x":934,"y":51}
09:31:09 No fire beetle set
09:31:10 Delucia Cave 83o 35'S,  54o 46'W
09:31:15 No fire beetle set
09:31:15 No pack beetle set
Title: Re: Auto Miner Update, 2.0 full rewrite
Post by: altiric on July 19, 2024, 07:32:57 AM
The script sadly got posted with a partial update to how it reads the runes in the runebook that has prevented it from working. This has been fixed in the updates, and will be updated here for the next version i release. People who have been interested already have the new copy.
Title: Re: Auto Miner Update, 2.0 full rewrite
Post by: cobary on October 10, 2024, 04:18:12 AM
여긴 한국입니다
저도 한번 사용해 보고 싶습니다
감사합니다 ^^
Title: Re: Auto Miner Update, 2.0 full rewrite
Post by: Feanor13 on October 14, 2024, 02:20:22 AM
One of my more popular projects has been my lumberjack script. The auto miner I made was a little limited but still had quite a few downloads. Decided to level it up and release v2, which is light years beyond the old version. This core of the script is now fully functional (a complete rewrite), and has a range of pretty cool features that can be used quite a few different ways. This is pretty much the last beta version before it's fully functional with all the extra features but is fully able to strip mine caves as is. Anyone kind enough to test it out and give some feedback will be the first to get the official release, then after some run time to make sure everything is working I'll repost it here.

Thanks to the people giving feedback, Updates won't be this frequent in here just yet but I wanted to make sure people had access to a fully functional copy. 2.0.1 fixes the issues reading runes into memory. Another issue trying to run the script without a fire beetle has been pointed out and is on the TODO list, for now a fire beetle is needed.

May I ask you if you have try this script in buccaner's caves? thanks mate
Title: Re: Auto Miner Update, 2.0 full rewrite
Post by: kizznew on October 28, 2024, 01:44:57 PM
I will give it a try on my shard :D
Title: Re: Auto Miner Update, 2.0 full rewrite
Post by: randomgermanguy on December 07, 2024, 11:08:17 AM
Will this work on Freeshards without lots of editing?
Title: Re: Auto Miner Update, 2.0 full rewrite
Post by: combat on December 17, 2024, 10:56:12 AM
how i can see attachments?
Title: Re: Auto Miner Update, 2.0 full rewrite
Post by: baikal86 on December 17, 2024, 05:34:22 PM
good
Title: Re: Auto Miner Update, 2.0 full rewrite
Post by: nonsha on December 30, 2024, 02:34:41 AM
I am impressed by your ability.
I am using it really well. One thing I regret is that I don't know if it is an orion issue, but the longer I use it, the lower the frame rate becomes, and after using it for about 2 hours, the macro eventually gets messed up and doesn't work properly. I wonder if this is only happening to me.
Title: Re: Auto Miner Update, 2.0 full rewrite
Post by: emporetro on January 02, 2025, 04:12:20 PM
lets see
Title: Re: Auto Miner Update, 2.0 full rewrite
Post by: kluspavel79 on January 16, 2025, 11:28:11 AM
Good
Title: Re: Auto Miner Update, 2.0 full rewrite
Post by: Crisis on January 16, 2025, 05:30:53 PM
Good


Hello! If you are curious about this script, I would suggest going to the new member section. Read the stickied "good intros" and then make your own "good intro" so you can have your restricted access removed.
Title: Re: Auto Miner Update, 2.0 full rewrite
Post by: Nightman on January 22, 2025, 10:05:50 AM
lets see
Title: Re: Auto Miner Update, 2.0 full rewrite
Post by: Crisis on January 23, 2025, 02:54:06 AM
lets see

Good luck with that! If you are curious about this script, I would suggest going to the new member section. Read the stickied "good intros" and then make your own "good intro" so you can have your restricted access removed.
Title: Re: Auto Miner Update, 2.0 full rewrite
Post by: weisxx35 on March 08, 2025, 10:41:00 AM
thank you bro

One of my more popular projects has been my lumberjack script. The auto miner I made was a little limited but still had quite a few downloads. Decided to level it up and release v2, which is light years beyond the old version. This core of the script is now fully functional (a complete rewrite), and has a range of pretty cool features that can be used quite a few different ways. This is pretty much the last beta version before it's fully functional with all the extra features but is fully able to strip mine caves as is. Anyone kind enough to test it out and give some feedback will be the first to get the official release, then after some run time to make sure everything is working I'll repost it here.

Thanks to the people giving feedback, Updates won't be this frequent in here just yet but I wanted to make sure people had access to a fully functional copy. 2.0.1 fixes the issues reading runes into memory. Another issue trying to run the script without a fire beetle has been pointed out and is on the TODO list, for now a fire beetle is needed.
Title: Re: Auto Miner Update, 2.0 full rewrite
Post by: Crisis on March 12, 2025, 11:21:23 AM
thank you bro

One of my more popular projects has been my lumberjack script. The auto miner I made was a little limited but still had quite a few downloads. Decided to level it up and release v2, which is light years beyond the old version. This core of the script is now fully functional (a complete rewrite), and has a range of pretty cool features that can be used quite a few different ways. This is pretty much the last beta version before it's fully functional with all the extra features but is fully able to strip mine caves as is. Anyone kind enough to test it out and give some feedback will be the first to get the official release, then after some run time to make sure everything is working I'll repost it here.

Thanks to the people giving feedback, Updates won't be this frequent in here just yet but I wanted to make sure people had access to a fully functional copy. 2.0.1 fixes the issues reading runes into memory. Another issue trying to run the script without a fire beetle has been pointed out and is on the TODO list, for now a fire beetle is needed.

Hello! If you are curious about this script, I would suggest going to the new member section. Read the stickied "good intros" and then make your own "good intro" so you can have your restricted access removed.
Title: Re: Auto Miner Update, 2.0 full rewrite
Post by: toxaxa on March 14, 2025, 10:02:01 AM
One of my more popular projects has been my lumberjack script. The auto miner I made was a little limited but still had quite a few downloads. Decided to level it up and release v2, which is light years beyond the old version. This core of the script is now fully functional (a complete rewrite), and has a range of pretty cool features that can be used quite a few different ways. This is pretty much the last beta version before it's fully functional with all the extra features but is fully able to strip mine caves as is. Anyone kind enough to test it out and give some feedback will be the first to get the official release, then after some run time to make sure everything is working I'll repost it here.

Thanks to the people giving feedback, Updates won't be this frequent in here just yet but I wanted to make sure people had access to a fully functional copy. 2.0.1 fixes the issues reading runes into memory. Another issue trying to run the script without a fire beetle has been pointed out and is on the TODO list, for now a fire beetle is needed.

eeee)
Title: Re: Auto Miner Update, 2.0 full rewrite
Post by: braxusyang on March 21, 2025, 11:59:32 PM
This is COOL~
Title: Re: Auto Miner Update, 2.0 full rewrite
Post by: CityKitty on March 28, 2025, 03:31:53 PM
I'm just getting started with Orion and thought I'd try out this script. I can see it would be awesome but I'm having a lot of trouble.

First, I don't know whether "secure" refers to a box inside my house or the bank. It seems it wants the bank but, even though I've put a bank rune in there, it tells me it isn't in the right place.

Second, there does not appear any way to tell the script I'm using chivalry so will need to case sacred journey and not recall.

Third, it seemed to want to go to the secure with only around 30 ingots, way below weight limit.

I feel like I need a bit more of a tutorial, just because Orion is taking some getting used to after EasyUO. Any help greatly appreciated.
Title: Re: Auto Miner Update, 2.0 full rewrite
Post by: cardiff@nate.com on April 12, 2025, 07:47:03 PM
What a Nice Script!! Cool!! Great!!

plz add failmessage 501859
Title: Re: Auto Miner Update, 2.0 full rewrite
Post by: rgp982 on April 13, 2025, 08:34:16 PM
I know a little late but I will add what I've seen thus far.

First of all, awesome!

Things that I noticed:
1. It doesn't mine the whole cave if it's a large one (Malas outside of Umbra), it does a bit of it and then recalls to the next rune. I've combatted this by having multiple runes that to particular cave.
2. How do you distinguish the "secure" rune? Mine just recalls to it as part of the script. Tries to mine on my house where it looks like a cave and then recalls back to the spot again. Loops.

Edit: Is there a way to get the script to successfully cycle through runes? Mine just keeps going to the same rune over and over. Walks the dungeon, realizes nothing is to mine, recalls to the same spot. The timers eventually reset so it mines, it's just wasting quite a long time looping.