ScriptUO

Official ScriptUO EasyUO Scripts => Scripting Chat => Topic started by: VicVega on June 01, 2009, 01:23:22 PM

Title: About mining
Post by: VicVega on June 01, 2009, 01:23:22 PM
I've found a hall 40 tiles long and 3 tiles wide all minables.

Something like this:

########################################
########################################
########################################

So if my character stands like this and mines in this four spots:

1#2#####################################
#C######################################
3#4#####################################

It also would mine the other spots one tile around the character?

And even more important, how many tiles should the character advance in order to get to a spot not depleted and mine again?
Title: Re: About mining
Post by: Rn on June 01, 2009, 01:37:21 PM
youre probably better off recall mining, that way u dont have to worry about moving and where u can and cannot mine around you. even if it is just 10 steps away, recall would probably be faster


Mwinc. Miner is very good/easy and i think it does actually try multiple locations around the character once it depletes a vein
Title: Re: About mining
Post by: OMGBurgers on June 01, 2009, 01:42:30 PM
I can't remember how resource grids work.  It's either one per 4x4 or 8x8 tile region.

I'd also say to go w/ recall mining.  My miner script w/ firebeetle performs at an absurd rate now.
Title: Re: About mining
Post by: Khameleon on June 01, 2009, 07:20:19 PM
osi resource grid is 8x8, and I'd like to see that recall miner OMG :)
Title: Re: About mining
Post by: VicVega on June 02, 2009, 03:28:20 AM
I found the Cyberpope's Mining radar wich provides information about 8x8 resource grid zones.