ScriptUO
Official ScriptUO EasyUO Scripts => Scripting Chat => Topic started by: VicVega on June 01, 2009, 01:23:22 PM
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I've found a hall 40 tiles long and 3 tiles wide all minables.
Something like this:
########################################
########################################
########################################
So if my character stands like this and mines in this four spots:
1#2#####################################
#C######################################
3#4#####################################
It also would mine the other spots one tile around the character?
And even more important, how many tiles should the character advance in order to get to a spot not depleted and mine again?
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youre probably better off recall mining, that way u dont have to worry about moving and where u can and cannot mine around you. even if it is just 10 steps away, recall would probably be faster
Mwinc. Miner is very good/easy and i think it does actually try multiple locations around the character once it depletes a vein
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I can't remember how resource grids work. It's either one per 4x4 or 8x8 tile region.
I'd also say to go w/ recall mining. My miner script w/ firebeetle performs at an absurd rate now.
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osi resource grid is 8x8, and I'd like to see that recall miner OMG :)
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I found the Cyberpope's Mining radar wich provides information about 8x8 resource grid zones.