ScriptUO
Official ScriptUO EasyUO Scripts => Scripting Chat => Topic started by: Noobie on September 01, 2009, 10:06:46 PM
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I wrote a little sub to move out of range while training on a golem if it gets low on HP I am using #ENEMYHITS to know when to move, but some times it seems to go to N/A while i am fighting. What do i need to do to get this to stay or update?
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get better golem, my golem taking 0 damage
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My Golems usually never take any damage either? Make sure you are using a 100% Poison Weapon. If my Golem is taking damage, I log in my Tinker on a second client with some ingots and repair the Golem back to 100%...
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I'm pretty sure all golems now take damage even when using a 100% poison dagger with no damage increase. This change was made a few years ago actually and has been a pain in the butt ever since. Your weapon will also degrade and need to be repaired.
If your golem does not take any damage then you have a "pre-patch" golem and it is worth several million on some shards. The answer "get a better golem" is fine but only if you intend to pay for a pre-patch golem.
There are several ways to heal the golem, Oracle mentioned the tinker on a second account. Last time I trained you could also use Gift of Renewal. You can't use bandaids or mage spells.
XII
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haha look like i have old golem this is like 5 year old one :D + my weapon don't loose any durability.
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Little note: Don't train Bushido using lightning strike on a Golem. Even though the 100% poison weapon won't do damage, I believe the crits do.
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Well i am not really trying to heal the thing just watch if it gets below a set HP. I know you can heal it, but i was just wondering about why my #ENEMYHITS is not staying on my golem's hit points.
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I think it's the nature of Golem training.
If it's an active enemy, then it will hit you and do damage to you. If it's not, you can hit it without taking damage from it.
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Thanks Cerveza that is what i was starting to think i just added in a 27 0 and it seems to work now. ;)