ScriptUO

Official ScriptUO EasyUO Scripts => Scripting Chat => Topic started by: Dude1598 on October 11, 2009, 09:14:27 AM

Title: Lumberjacking In The Ter Mur ?
Post by: Dude1598 on October 11, 2009, 09:14:27 AM
I have used MWInc script for lumberjacking and I just marked a full book in Ter Mur and all the script is doing is recalling around and not chopping but if I use my fel runbook it works just fine.

Was wondering if anyone else is having this problem.
Title: Re: Lumberjacking In The Ter Mur ?
Post by: NObama on October 11, 2009, 09:42:31 AM
Did you step through the script using F7?  If you do, you'll see the problem immediately.

Hint:  Pay close attention to the variable values that the script is scanning for.

 :)
Title: Re: Lumberjacking In The Ter Mur ?
Post by: SunTigress on October 11, 2009, 09:55:08 AM
If it works with your fel runebook, I don't think it is a script problem. Sometimes it matters where you mark your runes (such as if you are close enought to the trees and what not). I am a big fan of MWinc, both lumberjacking and mining, and sometimes I have issues of where I mark my runes.

I have not tried jacking in Ter Mur, but I would start there, maybe only mark one rune (with an empty book) and try that. See if you have to be is special spots or some weird nonsense.

Did you see if you can even chop there?
Title: Re: Lumberjacking In The Ter Mur ?
Post by: NObama on October 11, 2009, 10:15:10 AM
You can chop...manually...the devs either very cleverly or completely unintentionally neutered a favorite script technique for resource harvesting...

 :)
Title: Re: Lumberjacking In The Ter Mur ?
Post by: Dude1598 on October 11, 2009, 10:18:18 AM
I have tried to mark in different locations as right next, 1 tile away and others but still cant chop anything.

I didnt do the F7 thing yet but I am doing that now
Title: Re: Lumberjacking In The Ter Mur ?
Post by: Endless Night on October 11, 2009, 04:01:45 PM
Interesting .. your right chopping seems to be different in TerMur.  Im sure a fix will be found soon enough.
Title: Re: Lumberjacking In The Ter Mur ?
Post by: NObama on October 11, 2009, 06:12:55 PM
I'm really hoping it's an issue with EUO as opposed to a stroke of brilliance on the part of the devs...

 :)
Title: Re: Lumberjacking In The Ter Mur ?
Post by: cgeorgemo on October 11, 2009, 08:11:14 PM
I'm really hoping it's an issue with EUO as opposed to a stroke of brilliance on the part of the devs...

 :)
that's an oxymoron......brilliance on the part of the devs
Title: Re: Lumberjacking In The Ter Mur ?
Post by: onlyindreams on October 11, 2009, 08:37:12 PM
Has anyone tested to see if mining is the same way?
Title: Re: Lumberjacking In The Ter Mur ?
Post by: NObama on October 11, 2009, 09:11:05 PM
If your mining script scans tilesets, then yes.  Mine just uses relative positions.

 :)
Title: Re: Lumberjacking In The Ter Mur ?
Post by: manwinc on October 11, 2009, 11:01:07 PM
*Think Think.... Think Think.....*

Was always A bigger fan of Tigger........

Anyways, Tile scanning and Targetting is Glitchy in Ter Mur. Can't Target the Snake Nests, or other certain items with event macro 22 0.

Just SOL as far as that is Concerned until easyuo figures it out. A note about Tiles my script can't mine.

When Marking Runes, always Use Cyberpopes Radars. If his Script has a hard Time Finding A tile in An 8x8 Within reach, My script will have the same Problem.

Working on a Hybrid version of My resource gatherers, Be patient I'll release a beta Soon enough.
Title: Re: Lumberjacking In The Ter Mur ?
Post by: Hoby on October 11, 2009, 11:04:46 PM
Thnks for that info!!
Title: Re: Lumberjacking In The Ter Mur ?
Post by: Endless Night on October 12, 2009, 07:57:09 AM
I believe this is an easyuo Problem.  The Title command probably needs updating to access the new terrain information.
Title: Re: Lumberjacking In The Ter Mur ?
Post by: NObama on October 14, 2009, 08:11:57 PM
*Think Think.... Think Think.....*


I hear that so often at my house, it now invades my dreams...

 :)
Title: Re: Lumberjacking In The Ter Mur ?
Post by: manwinc on October 14, 2009, 11:42:28 PM
That Is amazing.
Title: Re: Lumberjacking In The Ter Mur ?
Post by: Abyss on October 21, 2009, 06:10:42 PM
Any word on the Ter Mur mining yet? I really need to get more of those dang blackrock and I'm clueless as to what needs to change haha.

Any help is appreciated.
Title: Re: Lumberjacking In The Ter Mur ?
Post by: manwinc on October 21, 2009, 11:32:26 PM
Basic Fix, Instead of Tile scanning you have to add in Actual Clicking For each Rune Location. Fun Stuff.
Title: Re: Lumberjacking In The Ter Mur ?
Post by: NObama on October 30, 2009, 09:07:56 PM
Basic Fix, Instead of Tile scanning you have to add in Actual Clicking For each Rune Location. Fun Stuff.

*shudders*

Dear lord, no.  I'll wait.  I still have about 1.1M oak.
Title: Re: Lumberjacking In The Ter Mur ?
Post by: Endless Night on October 31, 2009, 07:55:22 AM
Thier of course is another way but ive got to many projects right now to deal with it.
Title: Re: Lumberjacking In The Ter Mur ?
Post by: manwinc on November 01, 2009, 06:13:01 AM
12x Miner Works in Ter Mur, But it takes it a little while to get up and running. It has to Attempt ALOT of tiles before it Realizes Which tiles are mineable and which are Not. :)
Title: Re: Lumberjacking In The Ter Mur ?
Post by: cgeorgemo on November 02, 2009, 12:04:55 PM
12x Miner Works in Ter Mur, But it takes it a little while to get up and running. It has to Attempt ALOT of tiles before it Realizes Which tiles are mineable and which are Not. :)
Hey do you guys know if Cyberpope's script will help with this?
Title: Re: Lumberjacking In The Ter Mur ?
Post by: Hoby on November 02, 2009, 07:26:05 PM
i tried cyberpopes and it didnt work at all.