ScriptUO

Ultima Online Fan Board => General UO Chat => Topic started by: Coragin on December 11, 2009, 06:20:08 AM

Title: Per Request. Copy and Paste
Post by: Coragin on December 11, 2009, 06:20:08 AM
see if this works
Title: Re: Per Request. Copy and Paste
Post by: Cerveza on December 11, 2009, 06:23:19 AM
That did work, but I need the intensity table thing...

That online flash calculator is good, but it stops at 30 SSI, and I want to calc some 35 or 40 SSI stuff to see what I can do with it.
Title: Re: Per Request. Copy and Paste
Post by: Coragin on December 11, 2009, 06:27:16 AM
I got a cold and Im hazy, so ummmm Im confused.  lol sorry bud, explain it to me like Im 5.  I will probably understand then lol.
Title: Re: Per Request. Copy and Paste
Post by: TrailMyx on December 11, 2009, 06:29:49 AM
Cerveza, did you check out the PDF attached to this thread?

http://www.scriptuo.com/index.php?topic=38.msg25722#msg25722
Title: Re: Per Request. Copy and Paste
Post by: Cerveza on December 11, 2009, 08:08:22 AM
Well, that's what I'm looking for, but it's still not good enough.

What intensity does a bow with 35, 40, or 45 Swing Speed have? Like how many points of your imbuing does that take up??

Here's an Example:

Crossbow
Hit Lower Defense 24%
Swing Speed Increase 40%
Damage Increase 35%

Now that flash calc only goes to 30% as does that PDF. At 30% Swing Speed the Imbue calc shows 242 out of 500. Which means I can put Balanced on it (392/500) and increase HLD AND add HCI.

At 30% ssi I can finish up that XBow with

40% HLD
12% HCI
Balanced
30% SSI
35% DI

But if 35% swing speed takes up points, then I have to recalc what levels and attributes I'd want to add.

So bottom line... Swing Speed 30 = 110 points. What does Swing speed 35, 40 and 45 equal in points?
Title: Re: Per Request. Copy and Paste
Post by: Coragin on December 11, 2009, 08:12:18 AM
yep im lost.
Title: Re: Per Request. Copy and Paste
Post by: TrailMyx on December 11, 2009, 08:18:01 AM
SSI:
35 = 130
40 = 148
45 = 167

BTW, the new CLAw computes this just dandy.  :)
Title: Re: Per Request. Copy and Paste
Post by: Cerveza on December 11, 2009, 08:18:43 AM
Thanks TM, that's what I need to know. So now I can figure out what to do with this bow.
Title: Re: Per Request. Copy and Paste
Post by: Cerveza on December 11, 2009, 08:31:32 AM
See now I know that using the Calculator and leaving SSI off, then just using 352 as my total points.... I can get that Crossbow made into this:

40% Hit Lower Defense (already 24 on bow)
Balanced
40% Swing Speed Increase (already 40 on bow)
5 Hit Chance Increase
35% Damage Increase (already 35 on bow)

A concussion blow/mortal strike machine :) , if done properly (mortal first, concussion when they try to heal) it's possible to do a two shot kill.

Thats why I needed the higher swing speeds.
Title: Re: Per Request. Copy and Paste
Post by: Cerveza on December 11, 2009, 08:55:29 AM
Ok, I'm all over the charts... lemme start from scratch and explain this all.

I'm getting a crossbow that has:

24 HLD
35 DI
40 SSI

Now I want to figure out what can be imbued on it. But the charts all only went to 30 SSI. TM has shown the points for swing speeds over 30. So this bow starts with

62 -24 HLD
70 -35 DI
148 - 40 SSI
----
280

Now I add in Balanced

280
150 - Balanced
----
430

I increase the HLD to 40

430
 42 Add 16 points of HLD
---
472

Now I have a little room to play with, not much you can do here, HCI is always nice to have

472
  26 add in 5 HCI
----
498

And there you have it.
Title: Re: Per Request. Copy and Paste
Post by: Wilk on December 11, 2009, 09:16:35 AM
Cerv, if you're using an invasion bow (because that's what that bow looks like right now), we're not sure if you can imbue on those yet (to possibly bring the ssi up to 50).

You're probably not planning on doing that here by the looks, but I wanted to throw it out there anyway.

Now, the bow you listed. I'm assuming it already has been made with ash wood, hence the 40 ssi. You will not be able to imbue on that bow. You cannot imbue on bows that have already used special wood.

What you can do is make a brand new bow.

100pts - ssi 30
150 -balanced
130 -hit lower defense 50
100 -damage increase 50

That's 480 points.

Then you enhance it with ash wood for the extra 10ssi. Yes you have about a 50/50 chance to break it (I've made a ton of these using a fletching 29 normal, non-exceptional talisman), but you can still make it. You can lower the damage and add the hci if you wanted to also.
Title: Re: Per Request. Copy and Paste
Post by: Toptwo on December 11, 2009, 09:18:48 AM
Wilk, you will be able to imbue this bow as soon as the publish goes live on all shards...its one of the changes to imbuing.
Title: Re: Per Request. Copy and Paste
Post by: Cerveza on December 11, 2009, 09:27:32 AM
Cerv, if you're using an invasion bow (because that's what that bow looks like right now), we're not sure if you can imbue on those yet (to possibly bring the ssi up to 50).

You're probably not planning on doing that here by the looks, but I wanted to throw it out there anyway.

Now, the bow you listed. I'm assuming it already has been made with ash wood, hence the 40 ssi. You will not be able to imbue on that bow. You cannot imbue on bows that have already used special wood.

What you can do is make a brand new bow.

100pts - ssi 30
150 -balanced
130 -hit lower defense 50
100 -damage increase 50

That's 480 points.

Then you enhance it with ash wood for the extra 10ssi. Yes you have about a 50/50 chance to break it (I've made a ton of these using a fletching 29 normal, non-exceptional talisman), but you can still make it. You can lower the damage and add the hci if you wanted to also.


As TT mentioned, after the patch you will be able to imbue enhanced bows. Also, you show 30 SSI as a weight of 100, it's actually 110.
Title: Re: Per Request. Copy and Paste
Post by: Wilk on December 11, 2009, 09:36:35 AM
You're right, it's 110 not 100. I knew that, my bad on the mistype.

They're stating that any items made "after" the patch you will be able to imbue on, not items made before. I assumed this bow was already created. If not then my bad again.
Title: Re: Per Request. Copy and Paste
Post by: Cerveza on December 11, 2009, 09:39:48 AM
Not sure. Just that you will be able to imbue enhanced items.

I'm not sure that they have a date on all items in the game. Or a trigger to tell during which patch an item was created.

The part that I read didn't mention items "made" after the patch, just that after the patch items would be imbuable. I can't really get to any site from here to check it.

OH and I realize that I could get a bow made with those attributes, but this would be much cheaper. And it's a 40 ssi :)
Title: Re: Per Request. Copy and Paste
Post by: Scrripty on December 11, 2009, 09:41:04 AM
You're right, it's 110 not 100. I knew that, my bad on the mistype.

They're stating that any items made "after" the patch you will be able to imbue on, not items made before. I assumed this bow was already created. If not then my bad again.

Yea that's how I read it too, anything after the patch is imbueable after enhancing.
Title: Re: Per Request. Copy and Paste
Post by: Wilk on December 11, 2009, 09:47:06 AM
Wilki EA - UO Developer posted this last night in the Test Imbuing thread on stratics:

We've added an exception so that museum rewards are not imbuable. The way they were created makes it difficult for the imbuing system to handle them.

Also, the line "This only applies to new items created after this change." in the patch notes is supposed to be a sub-bullet for the line above it. To clarify, it only applies to items made from or enhanced with special materials, not artifacts or other items.

After further thought, a double weight penalty to properties on items that normally wouldn't have them is too harsh. However, it is still something we're looking at.

That said, another issue that we're looking at, and has been commented on in this thread, are properties that exceed the normal intensity cap, such as SSI on the general's bows. What are your thoughts on some penalty to weight for properties that exceed the normal intensity cap? It could either be a straight percentage to the entire amount, or perhaps just to the amount over the cap.

As always, we're looking forward to your feedback.

------------------------------------------
Then posted this:

Because of the limited number of item slots that some properties can be applied to normally, there is a "soft cap" for some properties as far as realistic use is concerned.

Lets say you found 3 items that had SSI in slots where it naturally doesn't belong. Of those 3 items, only one of them was commonly used, as the other two were lesser artifacts that sacrificed too much for players to consider using them for the extra SSI.

The same goes for items that allow properties to exceed the normal caps, as that acts in much the same fashion as having it on an item slot where it normally doesn't belong, except in that case, it doesn't even take up an extra property slot.

However, if you allow them to be imbued without any additional penalties, suddenly they're now being used in combinations that weren't practical or competitive before.

That's what I'm worried about.

--------------------------------------------

It looked like in his first comment that he said items crafter after would be the only ones that could be imbued.

It doesn't really matter in the end. You can just pop out some runic bows after the patch until you get the 40ssi anyway and take it from there if need be.
Title: Re: Per Request. Copy and Paste
Post by: Cerveza on December 11, 2009, 09:51:24 AM
So that means that every item in UO has creation/found data on it? I never thought about that. Maybe they go by "patch" and that info is on it... Either way, I can't see exactly what it says.... They could very well be talking about newly created items in the hopes of burning up resources.

Quote from: wilki
Also, the line "This only applies to new items created after this change." in the patch notes is supposed to be a sub-bullet for the line above it. To clarify, it only applies to items made from or enhanced with special materials, not artifacts or other items.

That actually says it both ways kinda... need to see the quote from the patch notes with this....

Quote from: wilki
it only applies to items made from or enhanced with special materials

That kind of implies that it's only MADE items and not artifacts... nothing to do with when it was created.

Can you get the patch notes?
Title: Re: Per Request. Copy and Paste
Post by: Wilk on December 11, 2009, 04:16:00 PM
So I just used a heartwood kit on test a few mins ago. I wanted to see if the lower requirements property would count as a mod. Most of the bows it would not let me imbue on. I did get this one that worked:

35 ssi
46 di
28 life leech
46 harm

Physical Damage was 100% but even if it was like fire 50 poison 50 it wouldn't matter because the damage converter no longer counts as a mod.

When I went to imbue on it, I went to the ssi screen and it said that this was mod 5 of 5.

So to me it looks like the lower requirements 20% from the ash wood is still counting as a mod unfortunately.