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Official ScriptUO EasyUO Scripts => Scripting Chat => Topic started by: manwinc on March 09, 2010, 07:45:27 PM

Title: Event macro 50 2 && Event macro 59 0
Post by: manwinc on March 09, 2010, 07:45:27 PM
Just some Food for Thought. When Easyuo performs a macro the Time Required to perform it isn't Instantaneous. For instance Just the Simple Macro for Bandage Last Target Requires 35+MS and for Select Next Party Requires around 40-60MS.

Might not seem like much to everyone else, but say you have a party of 8 Guys and you want them all crosshealing. It takes 8 Iterations of event macro 50 2 until you reach the appropriate target, and then 1 time of Event macro 59 0. Thats Around 400 MS for just one character, Multiply that by 8 guys and thats 3.2 Seconds just to get through the Heals for Every Single Character.

I Will be Looking more Into this :)
Title: Re: Event macro 50 2 && Event macro 59 0
Post by: Scrripty on March 10, 2010, 04:57:16 PM
Event macro 50 isn't reliable for selecting a target to bandage... occasionally it will miss the id of the target and have to do another full loop of all targets to get to the correct target.  Seen it a 1000 times.
Title: Re: Event macro 50 2 && Event macro 59 0
Post by: manwinc on March 10, 2010, 05:00:45 PM
Hmmm... Thats why I always include a loop number and set a maximum limit. if it breaks that limit it doesn't set the heal timer so when it comes back around it will attempt it again. But I don't notice this really being an issue.
Title: Re: Event macro 50 2 && Event macro 59 0
Post by: b@ndito on April 25, 2010, 09:54:10 AM
you could run a script for every target and a shared timer/sequencer for all, it will be boring to start 'n' scripts everytime but will be top performance if easyuo event macro has an internal pause as you say...