ScriptUO

Ultima Online Fan Board => General UO Chat => Topic started by: UOMaddog on April 14, 2010, 06:52:48 PM

Title: Faction Changes
Post by: UOMaddog on April 14, 2010, 06:52:48 PM
If you haven't read the full thread:
http://vboards.stratics.com/showthread.php?t=194079

Here's my post. I'd like to hear some feedback!
http://vboards.stratics.com/showpost.php?p=1685182&postcount=87
Title: Re: Faction Changes
Post by: _C2_ on April 14, 2010, 07:13:00 PM
If you haven't read the full thread:
http://vboards.stratics.com/showthread.php?t=194079

Here's my post. I'd like to hear some feedback!
http://vboards.stratics.com/showpost.php?p=1685182&postcount=87

Hell yes!!!!!!!!!

It is so obvious and easy to do yet we have waited well over a year.  and the hell yes is to your lay out.  I can already think of the script you could write to farm max rank based on how u get points
Title: Re: Faction Changes
Post by: UOMaddog on April 14, 2010, 07:30:27 PM
LoL! I see that a few people actually commented already and were wow-ed which is good! I hope they actually read it (hence why I put it in red text). I hope they have one of those *facepalm* moments and go "Holy *bleep* that was simple!"
Title: Re: Faction Changes
Post by: manwinc on April 14, 2010, 08:00:46 PM
OMFG, This *bleep* is too funny...... I don't even want to think about all the *bleep* they are trying to do with this or all the exploits that will Come From It.


They should just Fix Speeders, End of Statement.
Title: Re: Faction Changes
Post by: Noobie on April 15, 2010, 06:34:10 PM
I am glad they are doing something though. If they would fix the dam stat loss BS that would be cool with me.
Title: Re: Faction Changes
Post by: Adenocard on April 16, 2010, 04:24:50 AM
Nice to see them finally working on the issues, I don't know if its just me but I for see a *bleep* ton of game issues coming up causing huge down times in game
Title: Re: Faction Changes
Post by: NObama on April 16, 2010, 03:50:10 PM
Is it just me, or is the system as implemented on TC hugely, disgustingly abusable?

And wow - those bases suck. 

Title: Re: Faction Changes
Post by: onlyindreams on April 16, 2010, 04:01:56 PM
Is it just me, or is the system as implemented on TC hugely, disgustingly abusable?

And wow - those bases suck. 


I think the bases look great. But for fighting, I don't like them... What's the deal with 2-3 sigil stones in each base?
Title: Re: Faction Changes
Post by: jtw1984 on April 17, 2010, 05:57:50 AM
Sometimes I just wish they would do away with rank. Let's face it, most people I know right now regardless of pvp skill are rank 10.

If they just made it where you could only wear faction arties in fel then that might solve some problems. Besides that I like the idea of 3 factions and the idea of new bases.

However, the new bases are just not the most thought out for fighting.

This new ranking system is going to turn out to be as lame as the points are.

Then again, what ranking system could the UO devs make that wouldn't be abused?
Title: Re: Faction Changes
Post by: UOMaddog on April 18, 2010, 07:57:41 PM
Read my post (link in first post)
Title: Re: Faction Changes
Post by: kenshin87 on April 26, 2010, 07:20:25 PM
i was reading up on some of the new things being implemented and i also checked out the bases which are really trash to fight around or in. i am more along the lines with manwinc and the exploitiing thatis going to be done shortly. only time will tell. just one question has anyone heard anything new about how the faction points are going to be working?