ScriptUO

Ultima Online Fan Board => UO News => Topic started by: Spaz Ferret on May 18, 2010, 02:17:02 PM

Title: [UO Herald News] Producer's Update - May 2010
Post by: Spaz Ferret on May 18, 2010, 02:17:02 PM
Producer's Update - May 2010
      



         Hey all,This is a prelude to topics that I’d like to cover in a more expansive letter this week:We’ll discuss house design and gozamats: History and futureCurrent Status of Pub 66Event story arc and loopholes in the fiction – Giving EMs a chance to catch up before major Live EventStatus of the 3rd party program detection – We are ready to implement and will let you know our plan of action for repeat offendersAlso, right now we are doing our best to get Pub 66 to Test Center .. hope to get you an update in the next 36 hours.After Pub 66 initial  we will have a follow up publish several weeks after as we couldn’t fit all of pub 66 in one palpable serving.See you on the boards,Calvin
                                 
      
      

http://www.uoherald.com/news/news.php?newsid=1042
      
Title: Re: [UO Herald News] Producer's Update - May 2010
Post by: NObama on May 18, 2010, 04:31:05 PM
Title: Re: [UO Herald News] Producer's Update - May 2010
Post by: JustAnotherFace on May 18, 2010, 04:31:46 PM
Hmmmmm... Wonder if they start detecting 70+% of their players running EUO if they try to ban us all? LOL!  Would be kind of bad for their bank box if they do.

JaF
Title: Re: [UO Herald News] Producer's Update - May 2010
Post by: Scrripty on May 18, 2010, 04:37:34 PM
I'm sure they've done some metrics, and if they haven't, they're about to. :) We'll see.  I'm kinda thinking it might be fun! haha  I think they'll get a shock, because a ton of the stratics people use EUO.  This is fact.  I can't even believe it's being discussed with how many of them use it. haha
Title: Re: [UO Herald News] Producer's Update - May 2010
Post by: Canuker on May 18, 2010, 06:54:32 PM
It's the vocal few on stratics that make it seem like the majority of players are anti EUO.  I know of one person in my circle of friends that doesn't use, one.  GL EA if the bannings happen.
Title: Re: [UO Herald News] Producer's Update - May 2010
Post by: Scrripty on May 18, 2010, 07:12:24 PM
I think they are going to run some metrics, see how many people are using it, and think again. :)
Title: Re: [UO Herald News] Producer's Update - May 2010
Post by: Superslayer on May 18, 2010, 11:31:43 PM
Or they'll observe and start plucking a few at a time, observe reactions and player database, pluck a few, rince repeat until they're happier.
Title: Re: [UO Herald News] Producer's Update - May 2010
Post by: Scrripty on May 18, 2010, 11:48:25 PM
Or they'll observe and start plucking a few at a time, observe reactions and player database, pluck a few, rince repeat until they're happier.

Feel free.  I can't imagine they'd shoot themselves in the foot like that.
Title: Re: [UO Herald News] Producer's Update - May 2010
Post by: Cerveza on May 19, 2010, 04:03:15 AM
EUO simulates user's actions, like clicking, dragging, casting, etc... It doesn't modify the data stream in any way, just interprets the information and can be scripted to react to those events.

How can they possibly tell the difference between a script drinking a potion and me double clicking the potion? The short answer - they can't. Can they tell the difference of me programming my N52 or my G15 to string together UO macros, and me doing it by hand - No they can't.

Can they scan my computer for EUO? - Nope.

I've been through all this before with the Battlefield series. Punkbuster scanning, etc... had NO effect on scripting at all because there was no way of telling the difference between a script and a user.

What they CAN and are PROBABLY going to do is to calculate the difference in position between where they show a char and where he should be.... maybe put something into the client that sends position and movement info to the server (if it's not already there).

I think this is all about speedhacking and possibly Razor and has little or no impact on EUO use.
Title: Re: [UO Herald News] Producer's Update - May 2010
Post by: TrailMyx on May 19, 2010, 07:48:27 AM
If they touch EUO in any way, I will certainly close one of my 2 accounts.  I'll probably keep my main account around for nostalgia stake.
Title: Re: [UO Herald News] Producer's Update - May 2010
Post by: Scrripty on May 19, 2010, 07:53:32 AM
If they touch EUO in any way, I will certainly close one of my 2 accounts.  I'll probably keep my main account around for nostalgia stake.

I'll close 2 for sure.
Title: Re: [UO Herald News] Producer's Update - May 2010
Post by: Cerveza on May 19, 2010, 08:05:26 AM
I really don't see EUO causing bannings, but who knows. I'll be done when I can't script....
Title: Re: [UO Herald News] Producer's Update - May 2010
Post by: luv2luvlong on May 19, 2010, 08:07:13 AM
I really don't see EUO causing bannings, but who knows. I'll be done when I can't script....
Ditto
Title: Re: [UO Herald News] Producer's Update - May 2010
Post by: _C2_ on May 19, 2010, 08:12:45 AM
We all know a bunch of us will eliminate our accts up to all but one in best case for EA but...


I stick to my belief that matches Cervs. that they are mainly doing speed hack.  Not just any program like xcelerator or cheat engine.  They are looking to control any programs that mess wit the data stream.

Since easy uo does not do a data stream approach the program itself won't be messed with, at least I believe they won't dare.  What I do think will happen is that you will see a possible new GM interface that is triggered my a anti macro code for length of time online, possible repeated actions, or something similar.  People that are logged in 24/7 for 30 days of a 30 day acct that is never renewed will be the targets for sure.  Possibly someone that plays all day and macros the evening for 8-9 hours may be at risk.  A pot chugger script will probably not be at risk for the reasons Cerv mentions unless they are timing the reaction times which seems rather complicated.

All in all, they cannot end easy uo, especially after they scan and see the extreme usage over the next few months.

Just my 2 cents


BTW can someone copy and past the letter.  I won't be able to view this for another six hours and i am pretty curious.
Title: Re: [UO Herald News] Producer's Update - May 2010
Post by: Scrripty on May 19, 2010, 08:29:59 AM
It flat out mentions afk scripters...
Title: Re: [UO Herald News] Producer's Update - May 2010
Post by: TrailMyx on May 19, 2010, 08:40:05 AM
It flat out mentions afk scripters...

Well, AFK scripters should get what they deserve.  ;)

I personally never want to go back to the days when I have to evaluate loot by hand.  That's so 1997...
Title: Re: [UO Herald News] Producer's Update - May 2010
Post by: Scrripty on May 19, 2010, 08:45:50 AM
It flat out mentions afk scripters...

Well, AFK scripters should get what they deserve.  ;)

I personally never want to go back to the days when I have to evaluate loot by hand.  That's so 1997...

Plenty of other games worth playing that are more up to the times where I have to click to play.  :)  EUO is what makes UO great.  Without it, the appeal is gone.
Title: Re: [UO Herald News] Producer's Update - May 2010
Post by: captainsparrow1882 on May 19, 2010, 11:56:22 AM
What I would expect to see in those statistics is a strong correlation in use between EUO and the classic client. Wouldn't it be the easiest for them to pull the plug on the classic client? .. wouldn't solve the speedhack problem though.
Title: Re: [UO Herald News] Producer's Update - May 2010
Post by: TrailMyx on May 19, 2010, 12:14:57 PM
What I would expect to see in those statistics is a strong correlation in use between EUO and the classic client. Wouldn't it be the easiest for them to pull the plug on the classic client? .. wouldn't solve the speedhack problem though.

Heh, well that won't happen.  Not too many people use the "enhanced" client.  I suspect more people use EUO than use their spiffy new client.  ;)
Title: Re: [UO Herald News] Producer's Update - May 2010
Post by: NObama on May 19, 2010, 01:30:12 PM
What I would expect to see in those statistics is a strong correlation in use between EUO and the classic client. Wouldn't it be the easiest for them to pull the plug on the classic client? .. wouldn't solve the speedhack problem though.

Heh, well that won't happen.  Not too many people use the "enhanced" client.  I suspect more people use EUO than use their spiffy new client.  ;)

Indeed.  There is no reason for the continuous outcry on stratics over 'ruining the look and feel of the classic client' - other than ending access to EUO...

Title: Re: [UO Herald News] Producer's Update - May 2010
Post by: manwinc on May 19, 2010, 02:17:59 PM
its funny, I would of thought they would of fixed all the things you can walk through by now, but when you play enhanced, you can walk through them anyways. Lol no hacks needed, because half the crap from classic isn't transferred over to the other client.