ScriptUO

Ultima Online Fan Board => General UO Chat => Topic started by: Cerveza on June 23, 2010, 10:53:23 AM

Title: Training an Imbuer
Post by: Cerveza on June 23, 2010, 10:53:23 AM
Now that imbuing has been around for a while, what have we discovered to be the best method for training up an imbuer?

Race? Starting Supplies? Template?

WIZ's Trainer (http://www.easyuo.com/forum/viewtopic.php?p=352140#352140) looks pretty good. Is that what's recommended?
Title: Re: Training an Imbuer
Post by: Toptwo on June 23, 2010, 11:10:34 AM
The trainer is excellent if you dont mind going through a LOT of gold (but at least you can macro it that way) If you want to save a ton of gold then I recomend doing it by hand. I would start with a human char (as long as u have a race change deed to change to garg when your finished.)
Title: Re: Training an Imbuer
Post by: Scrripty on June 23, 2010, 11:19:02 AM
Use Paulonius' trainer.  It's really good.  I can't remember if I changed a couple training items, but it works very well and it's pretty cheap.
Title: Re: Training an Imbuer
Post by: Toptwo on June 23, 2010, 11:20:13 AM
Use Paulonius' trainer.  It's really good.  I can't remember if I changed a couple training items, but it works very well and it's pretty cheap.

What Twinkle McNugget said...I PM'd that to you cuz I couldnt remember if he posted that up yet and was to lazy to look.
Title: Re: Training an Imbuer
Post by: Paulonius on June 23, 2010, 11:36:57 AM
The absolute cheapest way is to cut a bunch of wood and use a residue maker to make bows and unravel them. You can get above 80 now doing that.  I recommend you give that a shot for a while first and then start using the imbue trainer.  

Garoth's is my favorite for making residue and you will get a long way toward 120 imbue with it.  Be sure to eat the scroll before you start for best results:

http://www.easyuo.com/forum/viewtopic.php?p=351765&sid=3915539c50ae88ee9ef4b6577808385c

And here is my trainer:

http://www.scriptuo.com/index.php?topic=4253.0
Title: Re: Training an Imbuer
Post by: Scrripty on June 23, 2010, 11:38:34 AM
That's what I did.  Takes no time at all. :)
Title: Re: Training an Imbuer
Post by: Cerveza on June 23, 2010, 11:44:32 AM
Nice, I think I have a bunch already cut ;)

And my Imbuer will be on the opposite account as my lumberjack is.... so chop and unravel simultaneously.
Title: Re: Training an Imbuer
Post by: Scrripty on June 23, 2010, 11:46:00 AM
Maybe I'll share my 24/7 relic farmer with ya when you're done. :)
Title: Re: Training an Imbuer
Post by: Cerveza on June 23, 2010, 11:47:40 AM
I just think it's time to make one.... I hate bothering everyone whenever I need something imbued.

I do still need POF all the darn time, and I refuse to collect BOD's in game. NO BODS and NO FISHING.
Title: Re: Training an Imbuer
Post by: Hoby on June 23, 2010, 12:50:08 PM
I think i used pauls on my second imbuer also.  Alot cheaper.
Title: Re: Training an Imbuer
Post by: Ultima on June 23, 2010, 12:54:44 PM
I just think it's time to make one.... I hate bothering everyone whenever I need something imbued.

I do still need POF all the darn time, and I refuse to collect BOD's in game. NO BODS and NO FISHING.

Your missing out Cerveza! You gotta do it! Especially if you want to craft some rightoues woodland armor then your really going to burn through some POF.

I hate having one account dedicated to collecting BOD's but there is no other choice. C2's script is working wonders. I'd much rather be mining or farming resources.

I should set it C2's BOD to collect on the SUO Homeshard and I could give those away to those who need em' or trade em' for BOD's on the shards I'm playing on.

I'm currently training my second Imbuer via the method Paul described using his imbueing trainer. It's insane how powerful imbueing is especially with elemental damage weapons. Well worth the investment! ;)
Title: Re: Training an Imbuer
Post by: Masscre on June 23, 2010, 01:51:47 PM
i have some info posted also where i was alble to get above 87 imbuing with using bloodwood to unravel with and 120 imbue scroll it was a tad slow but it was easy to script and then after the 87.? i used paul script and I started with a gargoyle not a human as was suggested and it was still easy and cheap.
Title: Re: Training an Imbuer
Post by: Paulonius on June 23, 2010, 02:32:31 PM
With the price of tokens and the ability to train up a lot of the way with unraveling, I think it makes sense to start with a gargoyle.  I was thinking originally that there would be a gargoyle quest, but if it takes a token to switch its not worth it.
Title: Re: Training an Imbuer
Post by: Cerveza on June 24, 2010, 04:49:12 AM
Ok, tools are in place, what template?

120 Imbue
120 Smith
120 Tailor
100 Carpenter
100 Tinker
100 Arms Lore
80 Magery
Title: Re: Training an Imbuer
Post by: Paulonius on June 24, 2010, 05:28:46 AM
Its tricky fitting everything on, but I generally like bowcraft on it.   On accounts where I only have one imbuer, I drop magery entirely and have GM tink on another toon.
Title: Re: Training an Imbuer
Post by: Paulonius on June 24, 2010, 05:30:04 AM
Honestly though, the real advantage of bowcraft is for unravelling and you could easily do that on another toon. The template you have up is probably the most flexible.
Title: Re: Training an Imbuer
Post by: Cerveza on June 24, 2010, 05:33:10 AM
Your absolutely right, I forgot about the unraveling and bows.... ok so how about:

120 Imbue
120 Smith
120 Tailor
100 Carpenter
100 Bowcraft
100 Arms Lore
80 Tinkering
Title: Re: Training an Imbuer
Post by: Paulonius on June 24, 2010, 05:37:41 AM
I think you are 20 points over.

There doesn't seem to be a high end unravel opportunity right now, so unraveling bows is probably OK left on a toon with lesser imbue.  I am inclined to go with your original template.
Title: Re: Training an Imbuer
Post by: Cerveza on June 24, 2010, 05:42:54 AM
KK, I was thinking of having bowcraft to gain skills by unraveling. Either way, but the first template would fit my chars better. Actually... now that I think of it, I'll have to see what I already have. I think I have a carpenter/bowcrafter on my other account, so I wouldn't need carpentry on this char.
Title: Re: Training an Imbuer
Post by: Toptwo on June 24, 2010, 05:51:37 AM
Unless you are planning on making ...hmm..what is it...I think woodland armor, or bokutos's..you dont need carpentry at all. Put that on another char, or Soulstone it if you have one available. Then you can run a little magery, or chiv for getting around. Waitaminute, your not planning on doing bods so there is no reason for your crafter to ever leave the house...so you can name him agoraphobia  :)  


But seriously it isnt that hard to put Arms lore on 2 chars, and the carpentry on your 2nd char if you dont have soulstones. I have a char that is 100 mining, 100 lumberjack, 100 arms lore, 100 carpentry, 100 mage, 100 med, 100 tinker. He does all the gruntwork and carpentry, and it allowed me to have 120's on my actual crafter.
Title: Re: Training an Imbuer
Post by: Paulonius on June 24, 2010, 06:05:35 AM
You can start training with either carp or bowcraft using Garoth's, he has it set up for either.

The advantage I see to carpentry is that you can set it up to crank out woodland armor in a script that imbues it, but TT is right, that is why you would have it there. 
Title: Re: Training an Imbuer
Post by: 12TimesOver on June 24, 2010, 06:17:47 AM
I say 60 Magery at most on the template and Tinkering on a different character (probably best on a resource gatherer instead of a crafter). The only good 100 Tink does on the crafter is makes it easier to make things like Kegs right? Tools you can buy or make with the other char and pass over. I plan on going this route:

120 Smith
120 Tailor
120 Imbuing
100 Carp
100 Arms Lore
100 Bowcraft
60 Magery (use Jewelry to get additional skill if needed)
Title: Re: Training an Imbuer
Post by: Toptwo on June 24, 2010, 06:20:51 AM
You need the 100 tink to make exc jewelery, but again, like you said 12X, you can easily put that on your gatherer he needs it anyway to make shovels and other tools that can be passed over to the crafter (if you dont want to put tink on your main crafter) If you have Soulstones available though it makes it easy to swap out 100 bowcraft with 100 carpentry any time you want, so that way you can have everything on one guy.
Title: Re: Training an Imbuer
Post by: 12TimesOver on June 24, 2010, 06:28:44 AM
Yeah, on my primary shards I tend to have extra Soulstones and do just that but on the resource gatherer I keep it down to about 75-80 and put those extra points elsewhere. When SS's are an issue or I don't want to waste them I've had zero issues keeping the 100 Tink on the resource gatherer, like you said he needs it anyhow.

The other place where the tinkering being on the crafter is important would be Heartwood scripting though but you don't really need GM for that.

X
Title: Re: Training an Imbuer
Post by: Cerveza on June 28, 2010, 07:47:05 AM
I say 60 Magery at most on the template and Tinkering on a different character (probably best on a resource gatherer instead of a crafter). The only good 100 Tink does on the crafter is makes it easier to make things like Kegs right? Tools you can buy or make with the other char and pass over. I plan on going this route:

120 Smith
120 Tailor
120 Imbuing
100 Carp
100 Arms Lore
100 Bowcraft
60 Magery (use Jewelry to get additional skill if needed)

I think this is the template to go with, and add in +20 Magery to get it to 80 so you can make Void Orbs as well.

I'll start this guy out sometime over the 4th holiday.... I'm taking some time off and probably going camping this week, then come back for the 4th.
Title: Re: Training an Imbuer
Post by: baldielocks on July 06, 2010, 04:28:19 PM
I say 60 Magery at most on the template and Tinkering on a different character (probably best on a resource gatherer instead of a crafter). The only good 100 Tink does on the crafter is makes it easier to make things like Kegs right? Tools you can buy or make with the other char and pass over. I plan on going this route:

120 Smith
120 Tailor
120 Imbuing
100 Carp
100 Arms Lore
100 Bowcraft
60 Magery (use Jewelry to get additional skill if needed)

I think this is the template to go with, and add in +20 Magery to get it to 80 so you can make Void Orbs as well.

I'll start this guy out sometime over the 4th holiday.... I'm taking some time off and probably going camping this week, then come back for the 4th.
Can you make void orbs without tinker?
i run the same, but with tinker, and bowcraft on stone. Can make bokutos for residue. Blackstaffs and woodland armor are reason enough to keep carpentry. ad in bokutos, and you have a winner. Stone on bowcraft just to make bows, then stone it off. Not enough of a demand (at least on my shard) to warrant building around it.
Title: Re: Training an Imbuer
Post by: manwinc on July 06, 2010, 05:27:43 PM
Cheapest method i've found so hard. (Not Fully scripted, have it in pieces though)

;50-55 Iron Hammer 1 luck
;55-60 Iron Hammer 15 Luck
;60-65 Iron Hammer 19 Luck
; Citrine Usage < 1k
;65-70 Iron Hammer 29 Luck
;70-75 Gold Hammer 1 Luck
; Citrine Usage < 2k
;75-80 Gold Hammer 9 Luck
;80-85 Gold Hammer 19 Luck
; Citrine usage 4k
;85-90 Gold Hammer 1 Hit Dispel
;90-95 Gold Hammer 9 Hit Dispel
;Ambers 2k

Can't remember after that.... know I wrote it down so far..... took about 1 day to go from 40-120 last time I did it with a friend, but I was there with him all day changing the settings in the script.

Title: Re: Training an Imbuer
Post by: Paulonius on July 06, 2010, 06:36:08 PM
If you can figure out the rest of the cycle, send it to me.  My imbue trainer is due for a re-write and I have it on my list of things to do.
Title: Re: Training an Imbuer
Post by: Cerveza on July 08, 2010, 04:47:12 AM
I got to 76.8 using the unraveler. No gains after that. Human who has already eaten the 120 scroll.

I'm going to finish off his Smithing (96.0 now) then finish up imbuing with Paul's trainer.
Title: Re: Training an Imbuer
Post by: manwinc on July 08, 2010, 05:36:07 AM
Unravel bloodwood bows
Title: Re: Training an Imbuer
Post by: 12TimesOver on July 08, 2010, 06:01:47 AM
Unravel bloodwood bows
Seems like an expensive way to train!

Title: Re: Training an Imbuer
Post by: manwinc on July 08, 2010, 06:12:28 AM
Might be able to gain off ash, but bloodwood bows are the highest intensity crafted non arti items in the game. Yield essence if gg at queens forge
Title: Re: Training an Imbuer
Post by: Cerveza on July 08, 2010, 06:38:06 AM
I have *some* bloodwood, I'll give it a try.

What about bows made with lesser runics? Oak and Ash runic kits? And what about Boks made with the same runic saws?

I have a few dozen of those I could toy with.
Title: Re: Training an Imbuer
Post by: manwinc on July 08, 2010, 06:58:07 AM
that would work
Title: Re: Training an Imbuer
Post by: Cerveza on July 08, 2010, 07:03:59 AM
I may burn through the saws and kits I have now then, must be 50 or so... Maybe get some more gains. Probably best to use heartwood for the random additional property. Or would using bloodwood and getting the HPR guaranteed be better?
Title: Re: Training an Imbuer
Post by: Wilk on July 08, 2010, 07:30:53 AM
:)

Just use Paul's script to finish it Cerv. I used it to make 6 more imbuers. Fast, and easy.

I also have my garg/imbuer setup with the same skills as 12x. I have the 60 tinkering on there though, instead of magery, since so many crafting scripts give you the tinkering option.

120 Smith
120 Tailor
120 Imbuing
100 Carp
100 Arms Lore
100 Bowcraft
60  Tinkering
Title: Re: Training an Imbuer
Post by: manwinc on July 08, 2010, 07:36:01 AM
Id go ash 2 consistent adds.
Title: Re: Training an Imbuer
Post by: Masscre on July 08, 2010, 12:40:20 PM
Bloodwood is not an expensive way to gain with when you have several 100 thousand sitting around and no one is buying them either :)
Title: Re: Training an Imbuer
Post by: 12TimesOver on July 08, 2010, 12:46:57 PM
Bloodwood is not an expensive way to gain with when you have several 100 thousand sitting around and no one is buying them either :)
Hehe, speak for yourself!! :P