ScriptUO
Ultima Online Fan Board => UO Reference Information => Topic started by: Paulonius on July 17, 2010, 12:11:46 PM
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I have been compiling some statistics on what the yeild is for various mining combinations and thought I would share:
Human Miner Not Prospecting: 83.4% Iron Ore, 16.6% Colored Ore. This is a result of hitting iron veins 50% of the time, and pulling in colored ore 33.3% of the time on colored veins. Colored Ore spread per random occurrence variables available here: http://uo.stratics.com/content/skills/mining.php
Human Miner Prospecting: 66.6% Iron Ore, 33.3% Colored Ore. This is the result of human 1/3 yeild on colored veins and converting all iron only veins to dull copper veins and promoting all colored veins aside from valorite one color.
Elf Miner Not Prospecting: 75% Iron Ore, 25% Colored Ore: This is the result of hitting iron ore veins 50% of the time, and the Elf bonus which bumps the yeild on colored veins to 50%.
Elf Miner Prospecting: 50% Iron Ore, 50% Colored Ore: This is the result of converting iron ore veins to dull copper, promoting all but valorite veins one colore, and the Elf bonus which bumps the yeild on colored veins to 50%
Conclusion:
Most of the mining I have been doing in UO has been on human miners that were not prospecting. I have no trouble getting iron, but often run short on colored ingots. By converting all of my miners to elves and prospecting 100% of the time I can more than triple my colored ingot yeild.
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Thats a good Post! Finally Ends the Debate of which is better :)
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There are two factors that cause human miners to get more ore per hour than elves: they have an innate ability to get more resources from a given source, and they can carry more, but I am more interested in quality than quantity. I have several million iron ingots laying around here and there, but am always working to get more colored ingots. This is how I am going to do it from now on.
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I have not done it with exact numbers but I have come up with the same data rounded alot of course but I ran these same tests back in 2009 and came up with the same data using prospectors tool and human and elf and did it all but by counting the ingots i had and not by counting the actual ore so that why i said alot of it was rounded :)
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So how's the miner working out paul
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Just finished my own (very short) test run on Human. After one hour:
Human, No Prospecting: 83/5/6/1/2/1/0/2/0 %
I'll post updated info in the morning.
EDIT: Update after 5 hours.
16431 Total, divided 81%/19%
Colors were 5/6/1/1/2/<1/3/<1
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Have we run numbers with gargoyles? Should I burn a race change token and check it out?
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Twinkle McNugget has a G miner. Maybe he can do that for us sometime.
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i let my miners run all day, I get enough of all the types of ore to have to worry about race, or prospector tools. ;D
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i let my miners run all day, I get enough of all the types of ore to have to worry about race, or prospector tools. ;D
Are you cycling BODs? I find it takes me five full days of mining to cycle BODs for 2 days straight. Shadow Iron is the bottle neck.
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yea, although, i did already have a large supply of all ingots from years of mining.
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My garg miner has been going all day with prospecting tools. I'll post the numbers when I get a chance.
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62/38 22 percent of that being dull copper. The rest going up from 4 to 1 percent of the valorite. BUT I got 2 emeralds 7 turquoise, 2citrines, 7 saphires, and 5 diamonds and 6 rubies, in 5.5 hours. Not bad. I think garg is the way to go with prospector if you want dull copper. :)
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Prospecting on any toon gives you a large percentage of dull copper as the 50% of iron veins normally occurring are converted to dull copper. Even so, Twinkle McNugget's numbers suggest that gargoyle yeild might fall between human and elf.
62% Iron is almost 5% better than I would have expected for a prospecting gargoyle toon. My bet based only on the iron to colored ore ratio would be that this is normal variance and that gargoyles might have the same percentages yeild as a human based only on never seeing anything about them having a resource advantage. However, your dull copper yeild is closer to an elf's. A prospecting human should get 16.5% of all ore as dull copper. A prospecting elf should get 25% of all ore as dull copper. If gargoyles do have a colored yeild advantage over humans it's a nice bonus, but not sure its worth making garg miners since elves seem to still have the advantage. I have beaten the crap out of the data and elves have a solid 50/50 colored ore to iron yeild while prospecting. Really bumps colored ore production.
While prospecting the occurrence/Yield of colored ore should look like this:
Ore Type Human/Elf Yield
Dull Copper 50% 16.6/25
Shadow 11.2% 3.7/5.6
Copper 9.8% 3.3/4.9
Bronze 8.4% 2.8/4.2
Gold 7.0% 2.3/3.5
Agapite 5.6% 1.9/2.8
Verite 4.2% 1.4/2.1
Valorite 4.2% 1.4/2.1
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I believe gargs have a higher chance to get gems don't they? I think I read that. I know when I first ran the garg miner, I was shocked after 2 days of it running at the number of gems I got... It was absurd compared to my human miner.
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Man that just sucks... I bet your right Twinkle McNugget....
They made elves have a higher chance of gems to get people to convert to elves when they first came out.
I bet they did the same thing with gargoyles.
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I know this is already well established, but today I finally bit the bullet and ran my miner through the human-to-elf quest.
My numbers match yours exactly:
75% Iron / 25% Colored w/out Prospecting.