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Ultima Online Fan Board => General UO Chat => Topic started by: Hoby on August 20, 2010, 05:50:38 PM

Title: head piece
Post by: Hoby on August 20, 2010, 05:50:38 PM
looking for a headpiece with 15 hci.  So far only options i have come up with are hunters headdress and bear one with the 20 hip point increase.  Not familar with many of the other sa/semi arti pieces.  Would rather not use the hunters because char is a fencer.

I guess I could redo my weps and put hci on them to bring me to 45 hci.  Im using the folded steel glasses right now. 
Title: Re: head piece
Post by: Cerveza on August 20, 2010, 07:13:27 PM
PvP or PvM? Archer or Melee?

There's only a few ways to get HCI... jewelry and weapon are the two majors.
Title: Re: head piece
Post by: Hoby on August 20, 2010, 07:22:25 PM
Quote
Would rather not use the hunters because char is a fencer.
For pvp
Title: Re: head piece
Post by: Cerveza on August 20, 2010, 07:29:31 PM
I like M&S for headgear... HLD is sweet to have and not waste on a weapon slot... I'd go with M&S and get HCI on weapon if you need it.
Title: Re: head piece
Post by: Hoby on August 20, 2010, 07:53:59 PM
yea, thats what i was thinking.  im switching some stuff over on my stealther.  Swapped out some pieces for mana inc pieces.  I can do 3 AI's in a row now. its a Ai ninja now, maybe ai, ai, death stryke.  If theres anyone else hitting them they should go down quickly. 
Title: Re: head piece
Post by: Wilk on August 21, 2010, 07:04:51 AM
Deathstrike really doesn't do much damage with a ranged weapon Hoby.

AI's with a double hit spell bow are the flavor of pvp currently.

I, like Cerv, prefer to squeeze in mace and shield glasses (especially the +10 di faction ones), but for most suits (in factions) you will generally see folded steel glasses, or spirit of the totems.

The type of comp bow I recommend is:

Balanced
11 DI
40 SSI (after enhanced, but high chance to bust going for 40 ssi instead of 35 when you enhance it)
40 Velocity
40 Fireball (most people go lightning, but fireball is 100% better vs a mage timing his heals, plus elves 75 energy resist)

That's the basic "proper" pvp bow specs.

Heavy bow: same specs

Crossbow: 35 ssi instead (I don't like using crossbows tbh. Most average pvpers swear by it).

Regular Bow (most underused, yet one of the most important bows used by solid pvpers) : swap out fireball for lightning so you don't break the paralyze shot when the fireball hits.

If you want the mace and shields then: 15 hci on each jewel and 10 from your faction primer (or conjurers trinket) gives you 40 hci. To fit in the last 5 hci you can either go with the terrible resists on the faction stormgrips (and have to waste resist mods on your jewels, or inferior armor pieces) OR you can lose a very important mod on your bows OR you can make a wood piece of armor with 5 hci. If you did the wood, you would need to be elf, or wear morph faction earrings. I go the route of the earrings personally.

The easier way has always been using the spirit of the totem. For a stealth archer template, the hld from the glasses are not as important as someone that's going to sit out there fighting in the open 24/7.
Spirit + faction primer + 10 hci/10 hci or 15/5 on your jewels.

My suits for dexxers in factions always uses fey leggings + RBC. They are the complete staples that every faction dexxer should abuse. Anyone that doesn't use them has an inferior suit. Either with their hit point increase not being 25, or their dci being way too low.

Your jewels should be: hci/dci/ep/di

You can go lmc 7% on your 3 imbued suit pieces (gloves, sleeves, gorget) and put lmc 4% on one jewel, or go lmc 8% on the 3 armor pieces and rock the ssi 5/lmc 1% rangers cloak, and keep that jewel mod free.

Put stam increase on one armor piece. Your starting dex on your character before you chug will be 120. When you chug you will get above the 150 stam plateau because you have stam on an armor piece. You don't need overkill, and stam on every piece. Most pvp archers try to stam out every piece. It's not necessary. Proper hit point increase & dci is more important to cover. If you have the hpi covered, then squeeze mana on your armor pieces.

If you respond to this by saying you don't chug, then forget the ep on jewels, and balanced part of the bow. Bows will cap out at 25 hci, so you could easily cover the hci in your suit on all of your bows as Cerv suggested.

Title: Re: head piece
Post by: Hoby on August 21, 2010, 01:07:41 PM
Thanks for the write up wilk thats some good info there.  The character I am using this on is a fencer, not a archer.  But I do plan on making a archer though. 
Title: Re: head piece
Post by: manwinc on August 22, 2010, 06:04:27 PM
Everyone Forgets about Captain Johns Hat!!!!!!!
Title: Re: head piece
Post by: NObama on August 22, 2010, 06:12:40 PM
Everyone Forgets about Captain Johns Hat!!!!!!!

For those of us who always forget: http://www.uoguide.com/Captain_John%27s_Hat

Captain John's Hat [replica]
Weight: 1 Stone
+20 Swordsmanship
Dexterity Bonus 8
Night Sight
Hit Chance Increase 15%
Physical Resist 2%
Fire Resist 6%
Cold Resist 9%
Poison Resist 7%
Energy Resist 23%
Strength Requirement 10
Durability: 255 / 255
Title: Re: head piece
Post by: Wilk on August 23, 2010, 09:31:08 AM
Heh, well that was a wasted write up then.

I was duped by your statement: So far only options i have come up with are "hunters headdress" and bear one with the 20 hip point increase.

If there is no archery involved in the template, then hunters headdress is never an option.
Title: Re: head piece
Post by: onlyindreams on August 23, 2010, 02:42:48 PM
Still a great write up Wilk! The only thing I kinda disagree with is the Faction Stormgrip. On a dexer I love having high Damage Inc. With the 10HCI, 25DI and 8 INT I like to have those included in my suit. I don't always mind you, but I try to include them.

DI/HCI
25/10 Stormgrip
22 Ring
22 Bracelet
20/10 Primer Talisman
11 Weapon


That gives you 100 DI and 20HCI. Toss in the Gladiators Collar for resists and 10 HCI and imbue yourself some nice sleeves and 15 HCI on one jewel. You don't get all the extra stam/mana/hpi/lmc bonuses. But in fighting with a group, I prefer to go with higher damage in a short amount of time.

Your setup is definitely more balanced and stable, but as I said, in some setups I go for the most damage possible.
Title: Re: head piece
Post by: Wilk on August 23, 2010, 10:04:10 PM
Yeah I used to rock the grips, and loved my G-collars like no other. Collars I put to the side because I liked covering my LMC 40% without needing 2 jewels to do so. I haven't built a G-collar suit since the rangers cloaks have come out though, so you could do it easily with one jewel with lmc 8% now. For me on an archer though, I prefer to stay with my quiver of blight to abuse cursed opponents. So I don't rock the cloak. I just use an ssi 5% ring.

Grips just make it a little tough on the fire/poison for a lot of guys suits. I always use fey leggings/RBC so I always took a huge hit on poison resists to start with:

Faction: feys/RBC/folded steels (or mace and shields) = 20 poison resist.

Stormgrips having 3 poison = 23.

That always meant using jewels to cover it. So by using the grips I gained that sweet double mod (HCI/DI) but always had to make it up in a poison mod and a fire mod:

Faction: feys/RBC/folded steels (or mace and shields) = 32 fire resist.

I could never shelf the feys or RBC and roll with the heart of the lion. The resists are sexy on the hearts, but I love extra mods.

I know you can imbue 19 fire on the gorg/sleeves, but then that's 2 more mods that I generally like to get for free on my fire slots with horned leather pieces.

I'm not saying my way is the correct way. It's just my preference.
Title: Re: head piece
Post by: UOMaddog on August 24, 2010, 08:41:44 PM
Here's some HCI possibilities:

HEAD:
Captain John's Hat (http://www.uoguide.com/Captain_John's_Hat) (dirty if you're not an archer!)
Dread Pirate Hat (http://www.uoguide.com/Dread_Pirate_Hat)
Spirit of the Totem (http://www.uoguide.com/Spirit_of_the_Totem)
Hunter's Headress (http://www.uoguide.com/Hunter's_Headdress)
Black Lotus Hood (http://www.uoguide.com/Black_Lotus_Hood)

TALISMANS:
Mana Phasing Orb (http://www.uoguide.com/Mana_Phasing_Orb) (can get 5 HCI plus DI and some other stuff!)
Primer on Arms Damage (http://www.uoguide.com/Library_Talisman_-_A_Primer_on_Arms_Damage_Removal) (also nice for HCI/DI)
Conjurer's Trinket (http://www.uoguide.com/Conjurer's_Trinket)

NECK:
Gladiator's Collar (http://www.uoguide.com/Gladiator's_Collar) (I personally think all dexers should use it!)

HANDS:
Stormgrips (excellent when combined with talisman and collar)

LEGS:
Leggings of Bane (horrid, if I see you wearing these, I will PK you!)


That's pretty much all I can think of!
Title: Re: head piece
Post by: baldielocks on August 25, 2010, 11:16:23 AM
Quote
LEGS:
Leggings of Bane (horrid, if I see you wearing these, I will PK you!)
Good thing I wear a robe! :P. Course, it's on a pvm samp. I tried all the other pants, but these work best for me in getting maxed on all combat stats.
Title: Re: head piece
Post by: NObama on August 25, 2010, 07:52:03 PM
Does mana phasing orb break and vanish once charges are gone?  Or does it still exist, just without charges?  I was thinking it was like an instrument...
Title: Re: head piece
Post by: Cerveza on August 26, 2010, 04:42:41 AM
Isn't that the purpose of these new "brittle" items?
Title: Re: head piece
Post by: NObama on August 26, 2010, 05:47:50 AM
I just haven't seen one break yet, because I've been stockpiling them not usin' 'em.
Title: Re: head piece
Post by: Wilk on August 27, 2010, 02:33:01 PM
Your talisman will stay until it wears out of durability.
Title: Re: head piece
Post by: NObama on August 28, 2010, 12:15:19 PM
Your talisman will stay until it wears out of durability.

Awesome, Wilk - thanks for the gouge.

 :)
Title: Re: head piece
Post by: manwinc on August 28, 2010, 11:55:44 PM
I don't know why everyone knocks leggings of bane so bad.

Perks - 20 Hit Chance Increase + 8 Stamina Increase (Which is uber handy at building your 180 stamina suit)

Negatives - Non med, Pretty low Resists, overall low intensity (I'd say its actual intensity is about 500, but subtract 100 points for being non med, so 400 lol)


Title: Re: head piece
Post by: baldielocks on August 29, 2010, 08:37:29 AM
 ;D Thanks MWinc. I have bane on my suit, which is all 70/67/70/70/69 without jewels. 182 stamina, with 45 HCI and 45 DCI on suit is fun.
Title: Re: head piece
Post by: UOMaddog on August 29, 2010, 08:05:47 PM
Negatives - Non med, Pretty low Resists, overall low intensity

I think you said it all right there...Non med blows if you're a human. 20 HCI is not worth it considering all the other stuff you can get it on! 8stam increase you can imbue onto your legs anyways!