ScriptUO

General => New member introductions => Topic started by: fauna87 on May 19, 2011, 07:04:06 PM

Title: Hello From a Returning Player
Post by: fauna87 on May 19, 2011, 07:04:06 PM
Hi There,

It's been a while since I've played Ultima Online.  I guess, like others, I found myself dabbling and venturing into other areas of video gaming.  It was pretty much my daily routine in high school to plop down and waste away a good chunk of my youth grinding away at character skills and hunting gold to pay for that awesome housing design I had just finished.  That's probably my favorite part of Ultima Online :)  Designing houses, decorating, and growing plants.  I never really enjoyed PvP, I was more of a PvM and had the barding skills to match.  Sure, it's a wuss way out--but I don't like creepy crawlies rubbing up on me.  I prefer they stay rooted in place while a trusty pet, familiar, or summon does the hard work.

I've played on lots of different types of shards.  My siblings started playing on OSI in the 90's -- it was a big thrill for them as they were fans of the Ultima series.  It was even more enchanting to watch them play.  I still have their Serpent's Isle disc tucked safely away.  And then there were the free shards -- god knows I witnessed my share of conflicted player-run shards with questionable GM practices.  Nothing quite like a Christmas present to have an entire shard wipe with no replaceables, amirite?   Yea, I returned anyway.  It was the community.

I used to chat pretty regularly with fellow players, but as life happens those connections were more or less lost as we grew into adults and went our different ways.   Eventually, I got smart and headed over to RunUO.

I was never really amazing at scripting.  I think the only time I showed a valid interest was when I wanted to learn how to edit gumps and .mul  to incorporate customizable clothes and graphics I'd drawn up.  But I definitely understood the value of third-party development and the joy it could bring to a server.

Well, that's just a little bit of me.

Thanks for your time :)
Faun
Title: Re: Hello From a Returning Player
Post by: TrailMyx on May 19, 2011, 07:12:40 PM
Thank you for the great introduction!  Welcome to our dark little corner of UO.  :)
Title: Re: Hello From a Returning Player
Post by: gimlet on May 19, 2011, 07:41:40 PM
WELCOME!
Title: Re: Hello From a Returning Player
Post by: Outlaw Josey Wales on May 20, 2011, 12:21:52 AM
welcome aboard
Title: Re: Hello From a Returning Player
Post by: Masscre on May 20, 2011, 05:59:24 AM
Welcome aboard. What was the driving reason you played mostly on freeshards. I could never bring myself to do it because of the instablity factor of the shard could be here today and gone tomorrow. With a paying shard there is motivation to keep the shard online.
Title: Re: Hello From a Returning Player
Post by: Endless Night on May 22, 2011, 01:54:53 PM
welcome and thank you for the intro.
Title: Re: Hello From a Returning Player
Post by: _C2_ on May 22, 2011, 02:21:46 PM
welcome to the site.   you will find  a lot of information here from scripts, tutorials and general discussion information.  jump in where you can!
Title: Re: Hello From a Returning Player
Post by: fauna87 on June 11, 2011, 12:14:02 PM
Welcome aboard. What was the driving reason you played mostly on freeshards. I could never bring myself to do it because of the instablity factor of the shard could be here today and gone tomorrow. With a paying shard there is motivation to keep the shard online.

Sorry for the delayed response:  finals and setting up summer work.

Well to start with, they were free.  And that was just a better option for a 15/16 y.o. at the time than trying to weasel a monthly charge out of my parents.  I'd  sneak in playtime on my sibling's OSI accounts for about a year, but in the end smaller end player-shards had more to offer:

1.  Customizable content.  Players could suggest ideas, or prepare scripts, and present them to the admin for implementation.  This catered to a sense of community in allowing players to create and participate in development and allowed for:
2.  Originality.  Some people prefer strict adherence to OSI standards, but I like exploring outside of the box.
3.  Smaller communities = closer knit.  You're more likely to strike up a conversation in a group of 50 fifty players, as opposed to just being a name that flickers by in front of the bank.
4.  Variety in GM-run events:  there is a lot more freedom in event creation, they were story/strategy based and it wasn't just some scheduled Sunday pvp event.
5.  Smaller population = lesser competition for housing plots & less hassle/more help with Felucca based champion spawns.


Downfalls to the free run shards outnumber what I've listed here.  At the top of my head, those include:  unstable shard-up time, preferential treatment, cheating, jail-happy staff, etc.  I guess if you enjoy the people you play with on any particular free shard,  you put up with some of the silly things for a while, until you get smart and try elsewhere.  As for paying to play, outside of OSI, I guess I could see motivation for keeping a shard up through donations or some sort of web-based store for in-game items, but that doesn't necessarily guarantee the admin won't move on to something else 2-3 years later.
Title: Re: Hello From a Returning Player
Post by: SolidSnake on June 13, 2011, 05:22:04 AM
Welcome in...
Title: Re: Hello From a Returning Player
Post by: JustAnotherFace on June 13, 2011, 05:37:37 AM
Welcome!!!

JaF