ScriptUO

Official ScriptUO EasyUO Scripts => Scripting Chat => Topic started by: _C2_ on June 29, 2011, 10:23:36 AM

Title: has anyone found a way to deal with the difference in how charstatus shows poiso
Post by: _C2_ on June 29, 2011, 10:23:36 AM
Gargoyles do not show ia difference for being poisoned because their flying state is the same as their poisoned state... both CB.  Too add to that as you are clicking to fly you go from character status...
B standing to...
BA flying sequence...
CBA more flying sequence...
CB final flying character status.

Now while in CB (flying) status you have c in character status showing poisoned even if you are not poisoned.  If you drink a poison pot, you becme poisoned and still show CB.  No change!

The only thing I can think of is buffbar or pixel scanning.  Any other ideas besides journal scans?
Title: Re: has anyone found a way to deal with the difference in how charstatus shows poiso
Post by: Cerveza on June 29, 2011, 10:29:17 AM
Nope, they aren't doing any updates to EUO other then allowing it after patches.

CharGhost doesn't work for Gargoyles either.
Title: Re: has anyone found a way to deal with the difference in how charstatus shows poiso
Post by: _C2_ on June 29, 2011, 11:04:54 AM
Nope, they aren't doing any updates to EUO other then allowing it after patches.

CharGhost doesn't work for Gargoyles either.

err... i didnt know about the charghost for gargs...
but the buffbar scanner is bomb for the poison.
Title: Re: has anyone found a way to deal with the difference in how charstatus shows poiso
Post by: UOMaddog on June 29, 2011, 01:47:52 PM
Yea I had to edit a few scripts to use #hits=0 instead of #charghost=yes