ScriptUO

Ultima Online Fan Board => General UO Chat => Topic started by: systempanic on August 09, 2011, 11:58:14 PM

Title: Is there a working medic script for gargoyle?
Post by: systempanic on August 09, 2011, 11:58:14 PM

I tried several on easyuo, but none is working for gargoyles.  Can someone help?  :)
Title: Re: Is there a working medic script for gargoyle?
Post by: Cerveza on August 10, 2011, 04:32:06 AM
The problem is that flying looks like poisoned in the #charStatus and that's what almost all healing scripts use.

There is going to have to be a script that does journal scanning to determine if a gargoyle is poisoned, because Cheffe is not going to make any changes to EUO at all.

Does #charStatus work correctly in OEUO for gargoyles?
Title: Re: Is there a working medic script for gargoyle?
Post by: UOMaddog on August 11, 2011, 02:26:55 PM
Poison shows up in buff bar so that should be easy to do with EN's scanbuffbar
Title: Re: Is there a working medic script for gargoyle?
Post by: _C2_ on August 11, 2011, 05:51:50 PM
the only working ones i know of use the buffbar scanner
Title: Re: Is there a working medic script for gargoyle?
Post by: systempanic on August 16, 2011, 09:34:35 PM
thanks all, will give a try about buff scanner  ;)
Title: Re: Is there a working medic script for gargoyle?
Post by: Endless Night on August 18, 2011, 06:46:23 AM
thanks all, will give a try about buff scanner  ;)

did it work out ??
Title: Re: Is there a working medic script for gargoyle?
Post by: systempanic on August 19, 2011, 12:46:13 AM

I found I need to code to handle different buff/debuff situations in using buff-scanner, but well that is beyond my abilities.... I can only code very simple scripts..  :P
Title: Re: Is there a working medic script for gargoyle?
Post by: Endless Night on August 19, 2011, 08:53:29 AM

I found I need to code to handle different buff/debuff situations in using buff-scanner, but well that is beyond my abilities.... I can only code very simple scripts..  :P

Well very sorry to hear that... but using the buffbar can be as simple as below... (detects poison)

Code: [Select]
Call ScanBuffBar
if _Poison_ in %BuffBarIconNames
    {
    ; code to perform a cure method
   }