ScriptUO
Official ScriptUO EasyUO Scripts => Scripting Chat => Topic started by: holmedog on October 26, 2011, 01:40:02 PM
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Does anyone know how to bring up actual creature properties in EUO? I currently have the ability to find types and all that, what I want is something like the actual name (note: these would be used for a GUI).
So, if I find a type "GO", I would want it to say "a skittering hopper" instead of "GO".
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Does anyone know how to bring up actual creature properties in EUO? I currently have the ability to find types and all that, what I want is something like the actual name (note: these would be used for a GUI).
So, if I find a type "GO", I would want it to say "a skittering hopper" instead of "GO".
You could use Event property and Scan all Characters of Property until the First $. Then Take out the string until the dfirst $.
The Property is buildet from 2 Parts. Name , Info and setted to one Stringline and then showed in EUO. So you will have to split the Name \Info again:)
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I just have a snippet that I hotkey that let's me target an item and get any info I want including #property, #itemtype, etc. Leave it running while I'm doing stuff and hotkey it everytime I see something new I want to add.
You could also make the script dynamic by adding a menu button that allows people to add their own creatures to the list ;)
X
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I use something like this:
[code]
event property #findid
set %temp_sid #property
str pos %temp_sid $
set %del #strres - 1
str left %temp_sid %del
set %prop #strres
http://www.scriptuo.com/index.php?topic=8387.0[/code]
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TM has a tool that allows you to target and pull up properties on things you click. Poke around the site.
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I use something like this:
[code]
event property #findid
set %temp_sid #property
str pos %temp_sid $
set %del #strres - 1
str left %temp_sid %del
set %prop #strres
http://www.scriptuo.com/index.php?topic=8387.0[/code]
Exactly what I needed, thank you.