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Messages - Cstalker

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136
New member introductions / Re: Hi people
« on: October 13, 2008, 03:12:20 AM »
Greeting and Well met traviler. I hope you enjoy you stay.

137
Scripting Chat / Re: Granite Mining
« on: October 13, 2008, 03:02:01 AM »
Sorry it took so long on this, RL stuff gets in the way too much. For the osi guys I have added a color check to this sub. Be sure that you add the other subs and variables from the post above or you will get more errrors.

Code: [Select]
sub cspackcleaner
; first lets move the ore, easy
oreloop1:
Finditem %oretype c_ , #backpackid
 IF #findkind <> -1
   {
   gosub moveto #findid #findstack %oresecure
   goto oreloop1
   }
; now lets move them gems out of the pack
gemloop1:
Finditem %gemtype c_ , #backpackid
 IF #findkind <> -1
   {
    gosub moveto #findid #findstack %gemsecure
    goto gemloop1
    }
; ok now lets move them stones to there proper chest
stoneloop1:
Finditem %stonetype C_ , #backpackid
 IF #findkind <> -1
  {
   event property #findid

         IF Dull in #property || #findcol = 2419
            gosub moveto #findid #findstack %dullstone
         IF Shadow in #property || #findcol = 2406
            gosub moveto #findid #findstack %shadowstone
         IF Copper in #property || #findcol = 2413
            gosub moveto #findid #findstack %copperstone
         IF Bronze in #property || #findcol = 2418
            gosub moveto #findid #findstack %bronzestone
         IF Golden in #property || #findcol = 2213
            gosub moveto #findid #findstack %goldenstone
         IF Agapite in #property || #findcol = 2425
            gosub moveto #findid #findstack %agapitestone
         IF Verite in #property || #findcol = 2207
            gosub moveto #findid #findstack %veritestone
         IF Valorite in #property || #findcol = 2219
            gosub moveto #findid #findstack %valoritestone
         IF significant in #property || #findcol = 0
            gosub moveto #findid #findstack %ironstone
         gosub errorcheck
         goto stoneloop1
   }
return

138
Script Debug / Re: Granite Mining Script
« on: September 22, 2008, 05:54:13 AM »
guess i should read before i post :) 

Glad to see you got your granite part working kinda. What you could do is just dump them on the ground when you are mining. On Lexia when our cans get full, they auto empty so this is not a problem.

As far as packie protection, that is harder. I normaly dont use one for that very reason. They are always running off and getting them selves killed. Damn things are way too brave.

for the guard zone you will need to put in a check after you recall in to see if you are in a guard zone or not, if you are then set a var %guardzone true. then in your mining sub you put in a

if %guardzone = true
 {   
   if #enemyid <> n/a || #hits < #maxhits
       event macro 1 0 GUARDS
 }

Checking the beetles health will require pixal scanning and that is way harder.

139
Script Debug / Re: Granite Mining Script
« on: September 22, 2008, 05:46:58 AM »
guess you didnt get my email :) I will get to work on this now ...


Looks like some subs are missing. Just email me the thing as a attatchment please.



140
New member introductions / Re: Bonjour
« on: September 22, 2008, 05:28:45 AM »
Well met and welcome to the site. I hope you enjoy your stay.

141
Hi and welcome to the site. I hope you enjoy your stay.

142
Scripting Chat / Re: Granite Mining
« on: September 15, 2008, 06:56:53 PM »
yeah, that is what it will take. I have been working so i am unable to write it up yet. I should have it by this friday. Just hold on :)
Good to know about the change on OSI.

143
New member introductions / Re: well hello!!!!!!!
« on: September 15, 2008, 06:49:18 PM »
Welcome to the site, hope you enjoy your stay.

144
Scripting Chat / Re: Gardening and Plant Script
« on: September 13, 2008, 09:22:18 AM »
I am afraid of flooding :P

No, really no reason, I just like not bending over in RL .

145
Scripting Chat / Re: Gardening and Plant Script
« on: September 12, 2008, 06:13:56 PM »
Ok, may have been hard to see what i was talking about so here is a better pic



as you see i have 4 stacks of crates, each one wil hold 125 plants, and there are 9 per stack. thats 4496 plants on just 4 tiles. The problem is I tend to run out of lockdowns. :) I run this on a castle and unless i clean it out, i can only do about 2000 at a time. It almost makes me want to place another castle just to do plants on the steps :)



146
Scripting Chat / Re: Gardening and Plant Script
« on: September 12, 2008, 05:21:03 PM »
Ok here is how i do it



First i place the water trough, then i secure at least 2 containers ontop of the trough. This does not have to be there but it saves room for more plants. one is the working container, and the others are for extra supplies. When doing tons of plants the potions seem to go fast. I then put as many tables around me. I have a bunch but what you need is 2 tiles out from your standing spot.

Ok once you have this set up, you put 100 or so plants in a crate. You then place this crate on a table and use a axe on it. Now you have 100 plants stacked ontop of each other. I then run this script.

Code: [Select]
;bxe Blooming Orange Pampas Grass Plant
;QLI Bowl of dirt
repeat
{
Finditem exe_CCF_NXE_lok_BXE G_2
 if #findkind = 1
   {
    event property #findid
    wait 1s
    IF Locked notin #property
     {
      set #ltargetid #findid
      set #ltargetkind 1
      wait 1
      event macro 1 0 I wish to lock this down
      target 2s
      event macro 22 0
      wait 1s
     }
     ignoreitem #findid
    }
   }
until #FINDcnt = 0
halt

This will lock down all them plants. You may want to run it a few times as lag can cause it to miss one or 2.
Now you have your next 100 in another crate, place them on top of the last 100 and repeat until you cant stack any higher. Once this is done, its about 800 or so plants on one tile, you move to the next tile. Useing this method you can easly get 12 tiles of plants stacks and a ungodly amount of plants to tend. Now all your plants are within reach and you just run the script. it will tend away. Usualy takes a few hours, just depends on how many plants you hive. I would say its a good 30s to 1 minute of time per plant.

The hardest part for me was to remember to log in and do it. I solved this by moding my bod fetcher to auto login the plant tender. it was buggy but it works most of the time.

So i hope this helps. Ask away if you have any further questions

147
Resource Farming / Re: Snow's Spined Leather Farmer
« on: September 12, 2008, 07:48:30 AM »
Yeah, just want to be sure he had all the facts. Talk with him a lot in chat and not really sure if he has access to ea still. Guess i should just ask him :)
NA, that would be too easy


148
Resource Farming / Re: Snow's Spined Leather Farmer
« on: September 12, 2008, 07:21:03 AM »
Could you give me a rundown on how these new boxes are used? They are adding them to our shard and any info on it would be great.
thanks

149
Welcome to the site. YOU WILL enjoy your stay....... OR ELSE

 ;D

150
Scripting Chat / Re: Gardening and Plant Script
« on: September 11, 2008, 08:07:18 PM »
Have you even looked at the PSL on Easyuo.com? the best plant tending script out there that i have found is Hort-O-Matic2

http://www.easyuo.com/forum/viewtopic.php?p=37049#37049

it has been around for about 4 years and works great. I have used it to tend to my 1000 plants on my castle roof. The only bad thing i had was keeping up with the potions. :)

 

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