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Messages - Crisis

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2731
Scripting Chat / itemid for Black Staff
« on: December 30, 2013, 12:24:47 PM »
I need the item id for a black staff but I am not high enough in carpentry to make it. Can anyone get it for me please? I checked on easyuo and they are showing 2 different directions. GFF anf FFF but I am not sure which one is the correct one when you craft it.

It is not on this list http://www.easyuo.com/objecttype.php?cat=3

and if you go here it gives you the 2 different ones I listed http://www.easyuo.com/itemdb/index.php?namesearch=search

2732
New member introductions / Re: New Member (kinda)
« on: December 29, 2013, 02:08:07 PM »
Welcome to SUO and back to UO! What server are you playing on? There are not a ton of 3rd party stuff for the enhances client but Pinco's ui is your best bet.

http://stratics.com/community/forums/uo-enhanced-client-discussion.454/  (This Stratics forum talks about the enhanced client and addons. There is more than Pinco's but it's the best.)

http://stratics.com/community/forums/pincos-ui.667/  (This Stratics forums discusses Pinco's client and he participates as well. He is very active.)

http://www.guain.it/pincoUI/  (This is were you get it. It is his website and has forums, bugs section, and guides on how to use it.)

I use the enhanced client from time to time but it is more laggy than the classic and it doesn't have EasyUO/ScriptUO!

2733
General UO Chat / Re: Poisoning Shurikens
« on: December 29, 2013, 08:50:34 AM »
I am looking for some help poisoning some Shurikens.  I have a container with 124 '10 use' Shurikens and want to poison them all.  Cerveza had a little snippet to poison them in a container, but I cannot seem to get it to work:

finditem XXX C_ , %storage ; shuriken
if #findCnt = 0
  halt
event property #findID
if poison in #property
  ignoreitem #findID

Also, was looking for a script that will make the Shurikens, load them into a belt, stack them, and then poison them, and then put them away.  Almost like Cerveza's Super Stars...


I am not positive and I do not have any shurikens to check but the line here seems to be missing the itemid unless it just happens to be XXX. I may be looking at this too simply but I think you need to use TM's find itemid tool and get the correct itemid and sub it in for the XXX. If I am wrong, please ignore this lol. Cerveza might have written that for someone without having shurikens to get the correct itemid.

Code: [Select]
finditem XXX C_ , %storage ; shuriken

2734
Crafting / Re: Paulonius' Textile Sweatshop
« on: December 29, 2013, 08:39:25 AM »
Awesome script!

I used a cotton picking script and a wool/leather gathering script with this and I soon had more cloth than I know what to do with!

2735
Crafting / Re: No Leather Tailor Trainer (uses Gargish Cloth Armor to 120)
« on: December 29, 2013, 08:29:44 AM »
Just an update to others, this script still works like a champ. If you are too lazy to buy your skill to 30 like I am, you will need to change the script to make the flower garlnds to 25 instead of 20. It gets stuck at 20 because the short pants can't be made till 24.8 skill.

Change this line from:

Code: [Select]
If #Skill < 200          ; Flower Garland 10 Skill 5 Cloth
to

Code: [Select]
If #Skill < 250          ; Flower Garland 10 Skill 5 Cloth
and this line from:

Code: [Select]
Set %Threshhold 200
to

Code: [Select]
Set %Threshhold 250
I also had to use tidus fix that he posted earlier because I got stuck at 97.6 because it couldn't find ZLF which is the bandages. So like he said, change this line:

Code: [Select]
If #Weight > #Maxweight - 100
to

Code: [Select]
If #Weight > #Maxweight
I highly recommend using his Textile Sweatshop script http://www.scriptuo.com/index.php?topic=7567.0 to make the cloth. Your training will be as cheap as it gets!

2736
Scripting Chat / Re: Mentor needed
« on: December 29, 2013, 08:10:26 AM »
Ok this is from Paulonius' Bowyer Trainer 1.0 Script

I am looking at the main crafting section and I will be asking things on the side in red. I will also comment on what I think it means to see if I am understanding it correctly.

Code: [Select]
Sub CraftAway
CraftAwayLoop:
finditem %TinkerTools C_ , #backpackid
if #findcnt < 2
   gosub MakeTinkerKit
finditem %FletchersTools C_ , #backpackid
if #findcnt < 2
   gosub MakeFletchersTools
finditem %FletchersTools C_ , #backpackid
set #lobjectid #findid
event macro 17
gosub waitforgump %cwin
if ! #result
   {
   Goto CraftAwayLoop
   }
Set %Find%CurrentItemAttempts 0
Set %Find%CurrentItemAttemptsSuccess 0        ;;[color=red]I am not sure about these 3 lines, looks like code for a menu but maybe the script uses it to track other than real skill?[/color]
Set %NeedToResetCurrentItem No
REPEAT
      {
      finditem %FletchersTools C_ , #backpackid   ;;[color=red]If there aren't at least 2 fletcher kit it goes to the loop that tell is to make more kits[/color]
      If #findcnt < 2
         goto CraftAwayLoop
      chooseskill bowc real
      Set %CurrentSkill #Skill       ;;  [color=red]I believe this is so the script can reference which items to make[/color]
      Gosub OffSetClick 280 450      ; make last ;; [color=red] This confuses me, what if the last thing made was to low and it should have gone to something new?[/color]
      gosub waitforgump %cwin
      if ! #result                        ;;  [color=red]Checking to see if tool is still working?[/color]
         Goto CraftAwayLoop
      Finditem %CurrentItem C_ , #BackpackID              ;;  [color=red] I don't understand this. Is it looking for the item made in the bag? If so, why?[/color]
      Set %FindCurrentItemAttempts %FindCurrentItemAttempts + 1
      If #FindCnt >= 1
         {
         Set %FindCurrentItemAttemptsSuccess %FindCurrentItemAttemptsSuccess + 1  ;;  [color=red]I am confused on this to, is this and the previous one checking so it knows what to dump but I don't see a ref to weight. Does the weight sub run constantly and independently from the crafting sub?[/color]
         Gosub Dump
         }
      If %FindCurrentItemAttempts > 9 && %FindCurrentItemAttemptsSuccess < 1  ;;  [color=red]Does this mean it is going to go to a lower item regardless of skill since it made 9 without a success? Is this the reason for the lines at the beginning?[/color]
         Set %NeedToResetCurrentItem Yes
      Chooseskill Bowc real
      If Siege in #Shard && #Skill >= 700  ;;  [color=red]Siege ROT timer, completely understand this one, nice sub! EN's?[/color]
         {
         GoSub RoT_Timer Bowc
         finditem %FletchersTools C_ , #backpackid
         If #FindCnt < 1
            Goto CraftAwayLoop
         set #lobjectid #findid
         event macro 17
         }
      If #skill >= %threshhold || %NeedToResetCurrentItem = Yes
         gosub SkillCheck
      If #Skill = #SkillCap
         Gosub SkillCheck
      gosub weightcheck
      finditem %Boards C_ , #backpackid
      }
UNTIL #findstack < %ItemBoards  ;;  [color=red]board check? I don't think I have seen a check like this but is it referring to the stack being smaller than the amount needed to make the bow which is addressed in the item1 item2 section of the script?[/color]
Gosub OffsetClick 30 450  ;;  [color=red]Does this close out the crafting gump? If so, Why? So it can grab more boards?[/color]
Return
      

I really appreciate the help in understanding how these subs work so I can make my own.

After previewing it, I see that color is not taken in the code section but it will help make it easier to find my comments lol.


2737
Hey,

This is an amazing script but there is just one little problem.  After it makes one item it stops on the line "   repeat
   until #CONTNAME = %name || #SCNT > %GumpTimer" and then does nothing....  PLease help!

I just downloaded this one yesterday and it has been working great for me. I am using it to make potions for plants and for taking me from 45 to gm alchemy which I am almost there (97.() I am using version 2.2d, which version are you using?

EDIT: Took me to GM quick and I was able to make potions without kegs which is sweet as hell.

2738
New member introductions / Re: Intro (updated)
« on: December 29, 2013, 05:51:11 AM »
Welcome!

2739
Scripting Chat / Re: Mentor needed
« on: December 28, 2013, 06:34:14 PM »
The problem is that I am learning from others scripts and I cannot ask my questions without posting parts of their scripts. I am looking to understand why they did certain things and what some of those things do.

2740
Scripting Chat / Mentor needed
« on: December 28, 2013, 05:01:17 PM »
Novice scripter looking to becoming adept. I have a bunch of crafting scripts that I want to finish but I am struggling with the move resources and the main crafting loop. I am hoping someone that is knowledgable might have some free time to explain the reasons for specific commands in a couple of scripts that I am learning from. I have learned a lot but I really want to understand some of the mechanics and commands better so I can finish some scripts that I am working on. Thanks for reading and let me know if you are interested in helping me understand better. Thanks!  ;D

2741
Script Debug / Re: Clearing a pack
« on: December 28, 2013, 09:25:41 AM »
The bows are all regular wood and the script targets the trash barrel at the beginning of the script. I know one makes it in because I get a message about cleanup points. Unfortunately it only throws away one, no more unless I have it loop but then it stalls at clearing the pack of garbage. I do appreciate the suggestions and will try that out when I get a chance.

2742
UO-Related Tutorials / Re: Miasma
« on: December 28, 2013, 05:34:43 AM »
I sometimes loot the greens for unraveling.

Can you explain this?

I sometimes play the EC and the items that unravel into Enchanted Essence, then names are shown as green when using Pinco's UI. Magical residue items show as red and Relics show as bluish. Sometimes I bring a few packies and loot a bunch of stuff to unravel. I don't do that much anymore but I still like to loot in peace lol.

2743
UO-Related Tutorials / Re: Miasma
« on: December 28, 2013, 02:22:07 AM »
First, I would love to see a screenie of your weapon and armor. I have not done Miasma on my sampire since the armor changes and am really interested in seeing what you have done.

My approach is very similar to yours.

1. I kill all of the Minotaurs leading up to Miasma,
2. I make sure that there are not any reptalons close. If there is one sneaking nearby, I lure towards the entrance and then tank it with my tamer and use a reptile slayer on my sampire. If I am lucky, my wife is willing to run my tamer so I don't have to alt-tab back and forth.
3. I pull Miasma out of the grassy area into different spots so I can loot at my speed. I sometimes loot the greens for unraveling.
4. Continue to kill Minotaurs as they respawn.

2744
Off Topic / Re: Printers
« on: December 27, 2013, 10:27:47 PM »
I have always preferred HP Printers. Check this one out: http://h71016.www7.hp.com/html/pdfs/CZ165A_HPColorLaserJetProMFPM177fw_R4.pdf

The machine runs about $350 which isn't bad for a Color Laser AIO. It is not auto-duplex but the drivers allow for 2 sided printing. The Black ink cartridge is approx $54 for 1300 copies and color is approx $57 for 1000 copies. If you figure that the average inkjet is about $20 for 300 black copies and $35 for 300 color copies, Laser is way cheaper.  :D

2745
Script Debug / Re: Clearing a pack
« on: December 27, 2013, 10:04:38 PM »
I tried this route and still same results, should I put a loop in there?

Code: [Select]
sub ClearPackGarbage
  menu delete scriptstatus
  Menu Font BGColor Black
  menu Font Color Lime
  menu text scriptstatus 95 100 Clearing Pack of Garbage
  finditem %Garbage C_ , #backpackid
  if #findcnt < 1
    return
  for %IitemToDump 1 #findcnt
  {
    Set #FindIndex %ItemToDump
    exevent drag #findid #findstack
    wait 10
    exevent dropc %Trashbarrel
    wait 10
  }
return

I tried a loop like this

Code: [Select]
sub ClearPackGarbage
  menu delete scriptstatus
  Menu Font BGColor Black
  menu Font Color Lime
  menu text scriptstatus 95 100 Clearing Pack of Garbage
  finditem %Garbage C_ , #backpackid
  if #findcnt < 1
    return
  DumpGarbage_Loop1:
  finditem %Garbage C_ , #backpackid
  if #findcnt > 0
  for %IitemToDump 1 #findcnt
  {
    Set #FindIndex %ItemToDump
    exevent drag #findid #findstack
    wait 10
    exevent dropc %Trashbarrel
    wait 10
    goto DumpGarbage_Loop1
  }
return

but it stops after the last item and I don't see a way to direct it to the return after the last item is dumped so I guess this way is out too.

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