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Messages - Crisis

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2761
I am really liking this script. It ran for 6 hours last night and I went from 50-83.2 and now been running a little over 10 hours and I have gone from 83.2 to 96.2 and no issues what ever. Awesome job!  :)

2762
New member introductions / Re: hey im grim new member introduction!
« on: March 06, 2013, 03:19:05 AM »
Welcome to ScriptUO! What kind of PvM do you like to do? How long have you played UO? Chessy PvP is quite active right now with P@in, -PK- LD PITS and a few others. Here are some more recent replies to their PvP thread. http://stratics.com/community/threads/chesapeake-pvp-thread.258007/page-10

2763
New member introductions / Re: Hi i'm newbie!
« on: March 06, 2013, 03:11:34 AM »
Welcome to Scriptuo!

2764
If you go to this link you can download Trailmyx's FindInfo Tool. This tool is much needed and you will find that you use it more than you think. http://www.scriptuo.com/index.php?topic=188.0 Once you have it running, you will click the findinfo button and target your spellbook. I am guessing that the server you play on has a different ID for it than the script calls for. I hope this helps.

2765
Public Bugs / Re: Avoid 7 day house timer
« on: March 03, 2013, 08:30:48 AM »
I think it is for people who want to keep placing a houses next to idocs.
For an account that just places a temperary house today then tommorow then the next day.
I think it just beats the 7 day wait - but i have not tryed it.

Yes, for example if you placed a house the day before at an IDOC, you can go outside your house and say "I wish to resize my house". It will drop that house and then you can go to the next IDOC on your list and place next to it so you can easily drop looted/heavy items there and quickly go back for more. Realistically you should only be allowed to place a house where your original one was but you are not limited to where you place and it avoids the 7 day house placement timer. If you don't do that, you would have to wait 7 days to place again.

2766
General UO Chat / Re: Lucky Coins?
« on: March 03, 2013, 08:24:46 AM »
I have gotten quite a few off of the grey goblins and there are some wolf spiders with them. That's my favorite spot because I can also get goblin blood from the goblins and the Bottles of Ichor off of the wolf spiders.

2767
Inactive Submissions / Re: Casca's Fisher and Trainer
« on: March 03, 2013, 07:54:53 AM »
I have not used this script but if you aren't set on using a high seas ship, TrailMyx's Full Auto Fisherman is awesome! I have used it for many things like collecting SOS's, quest fish (though there is an option to have them cut up instead) fishing nets and what not. It unloads into your bank box and goes back out. I used this script to take fishers from 70-120. There is nothing that even remotely comes close to as awesome as this. You can download it here: http://www.scriptuo.com/index.php?topic=41.0 and then you will need his CLAW script as well which you can find here: http://www.scriptuo.com/index.php?topic=17.0 The CLAW is an awesome looting script which has a ton of uses for as well.

2768
Off Topic / Re: Cursor Magic !!
« on: March 03, 2013, 06:46:38 AM »
I love it, he just stands there if you don't put the cursor over his head, then once you do..whap!

2769
Cool Links! / Re: My Other Me
« on: March 03, 2013, 06:42:33 AM »
Good stuff! My wife is into digital scrapbooking and uses photoshop to do a lot of stuff as well. I linked to here, I am sure she will like it.  :)

2770
New member introductions / Re: Cout << "New Member Introduction"
« on: March 03, 2013, 06:40:26 AM »
Welcome!

2771
Script Debug / Re: start/pause buttons for menus
« on: March 03, 2013, 05:45:38 AM »
Thank you very much, I am working hard at learning and I greatly appreciate all of your help. I will look through the code and adjust mine. The important thing is that I am reading the lines and trying to understand how they work. My goal is to write a script 100% from scratch.

Return - not sure I completely understand this. Looking through the easyuo documentation, it says that that it is used to return from a sub. Looking at the sub page it says, "You must not jump out of a sub! Use return to properly terminate a sub routine."

Where does it direct the script to? Does it just end it? If I want a sub to loop at times, I still need a return? Thanks!!

2772
Script Debug / Re: start/pause buttons for menus
« on: March 02, 2013, 11:36:06 AM »
thiers no such command as OR

if #menubutton <> N/A
     gosub menubuttons
or
if #menubutton = pause
     gosub pause

no such command as or in euo script .. you probably want to use ELSE  and wrap the blocks in {},    OR is used on logic conditions like if this or that   but instead of the word or you use ||   ie if this || that

Ok besides that fact the above code will never find the condition  if #menubutton = Pause  as TRUE  ever,   Why ???.. look at logic  if menubutton <> N/A  when menu button = pause its not equal to N/A so executes sub menubuttons .. first thing that sub does is set #menubutton to N/A  so when it returns and compares menubutton to pause .. menubutton now = N/A .


The other thing you or not closing your subs... All subs must end in return.. right now you code is only functioning because it ends and EUO restarts it over and over and over again.

I am very confused right now. I was using this http://www.scriptuo.com/index.php?topic=1535.0 as a guide to help me. I am learning, I think, but I am confused. If you could explain it in a little bit more detail and maybe show a proper example I would greatly appreciate it.  I wish there was more on setting up menu's but found that one post and one on the easyuo forums.

2773
Script Debug / start/pause buttons for menus
« on: March 02, 2013, 10:01:51 AM »
I have the start working, Press the start button and it starts fishing and changes the start button to a pause button. When pressing the pause button,  I thought it would pause and change the pause button to a start button and wait for start to be pressed again. Where did I go wrong?

Code: [Select]
;Setup
set %fishingpole XHF_KDF
set %bones BJK_EJK_DJK_YIK_XIK_AJK_ZJK_KJK_FJK_ZIK
set %scissors KAG_JAG
gosub Menu
;===================================================================
sub Menu
menu Clear
menu Window Title Crisis SOS Fisher 2.0
menu Window Color Black
menu Window Size 186 57
menu Font Transparent #true
menu Font Align Right
menu Font Name MS Sans Serif
menu Font Size 10
menu Font Style
menu Font Color WindowText
menu Font BGColor Lime
menu Button Start_Button 44 12 95 33 Start Fishing
menu Show 421 270

if #menubutton <> N/A
     gosub menubuttons
or
if #menubutton = pause
     gosub pause
return
;===================================================================
sub menubuttons
menu HideEUO
  set #menubutton N/A
  repeat
  until #menubutton <> N/A
  menu delete start
    menu Font Color WindowText
     menu Font Size 10
    menu Font BGColor Red
    menu Button pause 44 12 95 33 Pause ; creates new button
 set #menubutton  N/A
 menu delete start
 gosub Fishing
repeat
until #menubutton = start
if #menubutton = start
 
;===================================================================
sub pause
set #menubutton N/A
  repeat
  until #menubutton <> N/A
  menu delete pause
    menu Font Color WindowText
     menu Font Size 10
    menu Font BGColor Green
    menu Button Start 44 12 95 33 Start ; creates new button
 set #menubutton  N/A
 menu delete pause
 gosub menubuttons
repeat
until #menubutton = pause
if #menubutton = pause

2774
Scripting Chat / Re: Borrowing menu design
« on: February 27, 2013, 06:17:22 PM »
Been playing with EUO Menu Designer and getting the hang of it. I think I can make what I want.....hopefully.  ???

2775
Script Debug / Re: Moving Resources: Moving one item instead of stack
« on: February 26, 2013, 12:54:21 PM »
Thanks that is a good way to work it if I can't get the menu to work. Thanks again for your help, I have a lot to learn and you are showing me some good stuff. BTW I love your termur lumberjack script. I use it a lot and it runs great! :)

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