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Messages - Grandewd

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61
Script Debug / Re: Regarding Armor Ignore
« on: June 01, 2014, 03:24:17 PM »
This is no doubt a dumb question, but I have to ask (because I've heard good things about Stealth):
Can EUO and Stealth run concurrently?

Why would they need to? When it comes to Stealth, EUO is obsolete.

But it also means I have to learn a new language, and my collection of working scripts worthless....   *Wishes someone would come up with a EUO to Steam converter*

I use euo and stealth every time there is a forced patch.


You can use stealth to bypass patching a client in order to get logged in to continue scripting with EUO. But that's barely taking advantage of Stealth itself at all :(

That's like telling a junky "We're out of crack, try pcp laced with crack instead."

Ok, can you point me to a good Stealth primer?

62
Script Debug / Re: Regarding Armor Ignore
« on: June 01, 2014, 01:57:41 PM »
This is no doubt a dumb question, but I have to ask (because I've heard good things about Stealth):
Can EUO and Stealth run concurrently?

Why would they need to? When it comes to Stealth, EUO is obsolete.

But it also means I have to learn a new language, and my collection of working scripts worthless....   *Wishes someone would come up with a EUO to Stealth converter*

63
Script Debug / Re: Regarding Armor Ignore
« on: June 01, 2014, 01:35:42 PM »
This is no doubt a dumb question, but I have to ask (because I've heard good things about Stealth):
Can EUO and Stealth run concurrently?

64
Script Debug / Regarding Armor Ignore
« on: May 31, 2014, 03:13:04 PM »
How do you guys check to see if you have it on your weapon?
:-[

65
Script Debug / Re: Problem with if statements?
« on: May 29, 2014, 10:20:24 AM »
Did you try G_2 ?
G_0 is forcing it to look at the tile your standing on...

66
Script Debug / Re: Problem with if statements?
« on: May 17, 2014, 11:39:31 PM »
Um, I pretty much suck at this... But, G_0 ?
Anyway, you say it finds the %flax but doesn't drop it.
If it doesn't drop it, how do you know it found it?  Anyway, the syntax looks fine to me, wondering if you've set %flax and/or %hboh correctly...

67
Good point 12... Norton's has not given me issues in the past, but I'll sure disable it and see... thx

68
What are you running for virus software?
Running Norton's and am about to run a series of checks with several tools and see what they find...

69
Yea, using Win 7... Hmm, ok - if you're running the current OSI client and UOAssist and you're not experiencing this, then it must be something with my system.
Gonna have to think on this a bit more... Thx

70
Looks like a Tool without Garbage Collector not finalizing their data. So it will just stack memory usage

Um, say what?

71
Did you notice if the memory kept climing up until the 15 minutes when it crashed?

If you mean does the memory usage constantly climb, then yes - it does.

72
** Note **.  For any of you who frequent the Mainboard over at EasyUO, you'll note that I also posted this there - 5 mins ago. Hope you don't mind my also posting it here, but the brains here are IMO as good as anything over there... And that says a lot.  Anyway, here's that post:

With all you excellent scripters here, some among you are also probably quite savvy tech-wise - and I'm hoping you can help me figure this one out.
I posted this over on Stratics/Tech forum last Friday, with zero response to date.  I'm trying to figure out how this can be my system, and not UO/UOAssist.
When UO is loaded via UOAssist, my UO client balloons until it crashes.  Memory leak comes to mind. This does not happen if UO client is loaded alone, and it does not happen to any other application that I have watched - only UOAssist.
I have already tried deleting all the user-config data that UOAssist keeps both in the doc folder and in the UOAssist folder, but that changed nothing....

Situation/data in the image:


73
Script Debug / Re: Having problems using last target
« on: May 05, 2014, 09:13:15 PM »
Excellent examples of usage for both setting #targcurs and repeats... Very nice. ;)

74
I would think that you could just ignore the one who's healthbar you just pulled, and recycle... no?

75
I was saddened when I discovered the Special Move "Enchant" was not in the list. So I looked for "Moving Shot" and it's not there either... Are none of the weapon specials covered?

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