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					Script Debug / Re: Random thoughts about my pvm script.
« on: January 17, 2010, 05:08:37 AM »
					Other than that it is working great!  Even though I am using my macros to cover the disabled features of the lite version I am rarely finding instances where the two interfere.  Even the lightning strike isn't that big of a deal because as you said unless I have something else running that overrides lightning strike I pretty much always have LS up.  
I really like how you have counterstrike and momentum strike running. Both work like a charm and I haven't had any problems with it toggling between the two! I really like the momentum strike....the check in there for both monsters is working fine for me so far! It will take a while for me to populate the list in there for all the areas I farm but I can definitely see how it will be well worth the time.
I would love to test out some of the other options so if you ever feel like releasing some more to the "lite" version I am ready to test
  Was wondering are the open slots for features to be added later or for features that were disabled?  
					
				I really like how you have counterstrike and momentum strike running. Both work like a charm and I haven't had any problems with it toggling between the two! I really like the momentum strike....the check in there for both monsters is working fine for me so far! It will take a while for me to populate the list in there for all the areas I farm but I can definitely see how it will be well worth the time.
I would love to test out some of the other options so if you ever feel like releasing some more to the "lite" version I am ready to test
  Was wondering are the open slots for features to be added later or for features that were disabled?  
					
			
		
					