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					Scripting Chat / Re: Keeping track of persistent data...
« on: April 28, 2009, 08:50:27 AM »
					It might not be useful to a single miner, but a what about a miner guild ? 
if the setup is not too hard, one member could host the SQL repository and receive data from other guild members on the same shard through HTTP requests.
Once there would be sufficient data (mining locations, mining tiles, ore types, last visit time, it could then be used by all members to optimize their mining and avoid the spots that does not provide the type of ore they want or that have been mined recently by other members. Every guild members would need the same set of runes for that to work.....just a thought
					
				if the setup is not too hard, one member could host the SQL repository and receive data from other guild members on the same shard through HTTP requests.
Once there would be sufficient data (mining locations, mining tiles, ore types, last visit time, it could then be used by all members to optimize their mining and avoid the spots that does not provide the type of ore they want or that have been mined recently by other members. Every guild members would need the same set of runes for that to work.....just a thought

			
		
. In this game if you can heal properly, you can afford to be courageous and laugh in the face of danger.
					


 the EUO language does not seem too hard (anyone ever tried cobol ?)